]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 624d997fecd7cc5bb5b51cc83fb106c72755a079..82b045801429a2f750c2513db28fa0b148d552b8 100644 (file)
@@ -1,12 +1,17 @@
 #include "csqcmodel_hooks.qh"
 #include "autocvars.qh"
+#include "main.qh"
 #include "miscfunctions.qh"
 #include <client/mutators/_mod.qh>
+#include <client/main.qh>
 #include "player_skeleton.qh"
 #include "weapons/projectile.qh"
 #include <common/animdecide.qh>
 #include <common/ent_cs.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/mapinfo.qh>
 #include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
 #include <common/viewloc.qh>
 #include <common/effects/all.qh>
 #include <common/effects/all.inc>
@@ -133,6 +138,9 @@ void CSQCPlayer_ModelAppearance_PostUpdate(entity this)
 }
 void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 {
+       int cm = this.forceplayermodels_savecolormap;
+       cm = (cm >= 1024) ? cm : (entcs_GetClientColors(cm - 1) + 1024);
+
        if(MUTATOR_CALLHOOK(ForcePlayermodels_Skip, this, islocalplayer))
                goto skipforcemodels;
 
@@ -193,9 +201,6 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
        // apply it
        bool isfriend;
-       int cm;
-       cm = this.forceplayermodels_savecolormap;
-       cm = (cm >= 1024) ? cm : (entcs_GetClientColors(cm - 1) + 1024);
 
        if(teamplay)
                isfriend = (cm == 1024 + 17 * myteam);
@@ -227,6 +232,11 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
                this.skin = this.forceplayermodels_saveskin;
        }
 
+       LABEL(skipforcemodels)
+
+       if(MUTATOR_CALLHOOK(ForcePlayercolors_Skip, this, islocalplayer))
+               goto skipforcecolors;
+
        // forceplayercolors too
        if(teamplay)
        {
@@ -237,7 +247,8 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
                if(autocvar_cl_forcemyplayercolors)
                        forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
-               if(autocvar_cl_forceplayercolors == 2 && team_count == 2)
+               if((autocvar_cl_forceplayercolors == 2 && team_count == 2)
+                       || (autocvar_cl_forceplayercolors == 3 && IS_GAMETYPE(DUEL)))
                        forcecolor_enemy = 1024 + autocvar__cl_color;
 
                if(forcecolor_enemy && !forcecolor_friend)
@@ -280,7 +291,14 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
                        this.colormap = player_localnum + 1;
        }
 
-       LABEL(skipforcemodels)
+       LABEL(skipforcecolors)
+
+       if((this.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST) && !autocvar_cl_respawn_ghosts_keepcolors)
+       {
+               this.glowmod = '0 0 0';
+               this.colormap = 0;
+               return;
+       }
 
        // GLOWMOD AND DEATH FADING
        if(this.colormap > 0)
@@ -513,9 +531,15 @@ void CSQCModel_Effects_Apply(entity this)
        if(eff & EF_FULLBRIGHT)
                this.renderflags |= RF_FULLBRIGHT;
        if(eff & EF_FLAME)
-               pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       {
+               boxparticles(particleeffectnum(EFFECT_EF_FLAME), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+               //pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       }
        if(eff & EF_STARDUST)
-               pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       {
+               boxparticles(particleeffectnum(EFFECT_EF_STARDUST), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+               //pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       }
        if(eff & EF_NOSHADOW)
                this.renderflags |= RF_NOSHADOW;
        if(eff & EF_NODEPTHTEST)