]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index f08378b6a86b27546eed52fe92434375c9615b5b..82b045801429a2f750c2513db28fa0b148d552b8 100644 (file)
@@ -1,12 +1,17 @@
 #include "csqcmodel_hooks.qh"
 #include "autocvars.qh"
+#include "main.qh"
 #include "miscfunctions.qh"
 #include <client/mutators/_mod.qh>
+#include <client/main.qh>
 #include "player_skeleton.qh"
 #include "weapons/projectile.qh"
 #include <common/animdecide.qh>
 #include <common/ent_cs.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/mapinfo.qh>
 #include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
 #include <common/viewloc.qh>
 #include <common/effects/all.qh>
 #include <common/effects/all.inc>
@@ -242,7 +247,8 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
                if(autocvar_cl_forcemyplayercolors)
                        forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
-               if(autocvar_cl_forceplayercolors == 2 && team_count == 2)
+               if((autocvar_cl_forceplayercolors == 2 && team_count == 2)
+                       || (autocvar_cl_forceplayercolors == 3 && IS_GAMETYPE(DUEL)))
                        forcecolor_enemy = 1024 + autocvar__cl_color;
 
                if(forcecolor_enemy && !forcecolor_friend)
@@ -525,9 +531,15 @@ void CSQCModel_Effects_Apply(entity this)
        if(eff & EF_FULLBRIGHT)
                this.renderflags |= RF_FULLBRIGHT;
        if(eff & EF_FLAME)
-               pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       {
+               boxparticles(particleeffectnum(EFFECT_EF_FLAME), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+               //pointparticles(EFFECT_EF_FLAME, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       }
        if(eff & EF_STARDUST)
-               pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       {
+               boxparticles(particleeffectnum(EFFECT_EF_STARDUST), this, this.absmin, this.absmax, this.velocity, this.velocity, bound(0, frametime, 0.1), 0);
+               //pointparticles(EFFECT_EF_STARDUST, this.origin, '0 0 0', bound(0, frametime, 0.1));
+       }
        if(eff & EF_NOSHADOW)
                this.renderflags |= RF_NOSHADOW;
        if(eff & EF_NODEPTHTEST)