]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Send player/local status so CSQC can do some things with it without relying on entnum
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 522859c8b193ea1d4c4729b72ba50d6322aafc5c..bbe0b4d22dc5d3f972f877fea7a15dc7f554688c 100644 (file)
@@ -18,8 +18,6 @@
 .float death_time;
 .int modelflags;
 
-.bool isplayermodel;
-
 // FEATURE: LOD
 .int lodmodelindex0;
 .int lodmodelindex1;
@@ -415,7 +413,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
                // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
                if(this.tag_entity.classname == "csqcmodel")
                {
-                       CSQCModel_Hook_PreDraw(this.tag_entity, (this.tag_entity.entnum >= 1 && this.tag_entity.entnum <= maxclients));
+                       CSQCModel_Hook_PreDraw(this.tag_entity, (this.tag_entity.isplayermodel & ISPLAYER_ENT));
                }
 
                if(this.tag_entity.modelindex != this.tag_entity_lastmodelindex)
@@ -610,7 +608,7 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
 
        if(this.isplayermodel && this.drawmask) // this checks if it's a player MODEL!
        {
-               CSQCPlayer_ModelAppearance_Apply(this, this.entnum == player_localnum + 1);
+               CSQCPlayer_ModelAppearance_Apply(this, (this.isplayermodel & ISPLAYER_LOCAL));
                CSQCPlayer_LOD_Apply(this);
 
                if(!isplayer)
@@ -710,7 +708,9 @@ void CSQCModel_Hook_PreUpdate(entity this, bool isnew, bool isplayer, bool isloc
 void CSQCModel_Hook_PostUpdate(entity this, bool isnew, bool isplayer, bool islocalplayer)
 {
        // is it a player model? (shared state)
-       this.isplayermodel = (substring(this.model, 0, 14) == "models/player/" || substring(this.model, 0, 17) == "models/ok_player/" || (substring(this.model, 0, 16) == "models/monsters/" && (this.entnum >= 1 && this.entnum <= maxclients)));
+       bool is_playermodel = (substring(this.model, 0, 14) == "models/player/" || substring(this.model, 0, 17) == "models/ok_player/" || 
+                                                       (substring(this.model, 0, 16) == "models/monsters/" && (this.isplayermodel & BIT(1))));
+       this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_MODEL, is_playermodel);
 
        // save values set by server
        if(this.isplayermodel)