self.total_damages += 1;
}
-void Ent_DamageInfo(float isNew)
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
+{
make_pure(this);
float thedamage, rad, edge, thisdmg;
bool hitplayer = false;
force = decompressShortVector(ReadShort());
species = ReadByte();
+ return = true;
+
if (!isNew)
return;