-.float silent;
-
-float w_deathtype, w_issilent, w_random;
-vector w_org, w_backoff;
-
void Ent_DamageInfo(float isNew)
{
float dmg, rad, edge, thisdmg, forcemul;
thisforce = forcemul * force;
}
- //print("check ", ftos(num_for_edict(self)), " ", self.classname, "\n");
- //print(ftos(self.damageforcescale), "\n");
- //print(vtos(thisforce), "\n");
if(self.damageforcescale)
if(vlen(thisforce))
{
self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
self.move_flags &~= FL_ONGROUND;
- //print("pushed ", ftos(num_for_edict(self)), " loose\n");
}
if(w_issilent)