pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_TURRET_WALK_MEELE:
+ case DEATH_TURRET_WALK_MELEE:
sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
break;