float scoreboard_showscores;
float scoreboard_showaccuracy;
.string message;
-.int renderflags;
+.float renderflags;
// float coop;
// float deathmatch;
// Darkplaces Render Modifications
#if 0
.float alpha;
-.float renderflags;
.vector colormod;
.float scale;
#endif
// 0 - playing
// >0 - id of spectated player
float spectatee_status;
+float spectatee_status_changed_time;
// short mapname
string shortmapname;