.int team;
.int team_size;
-float vid_conwidth, vid_conheight;
+float vid_conheight;
int binddb;
// QUALIFYING
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
#endif
-float servertime, serverprevtime, serverdeltatime;
+float serverprevtime, serverdeltatime;
float ticrate;
.float damageextraradius;
.void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
-// only for Porto
-float angles_held_status;
-vector angles_held;
-
// weapons
.bool silent;
float uid2name_dialog;
+float gameover_time;
+
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)