#include "generator.qh"
-bool generator_precached;
.int count;
.float max_health;
-void generator_precache()
+void ons_generator_ray_draw(entity this)
{
- if(generator_precached)
- return; // already precached
-
- precache_model("models/onslaught/generator.md3");
- precache_model("models/onslaught/generator_dead.md3");
- precache_model("models/onslaught/generator_dmg1.md3");
- precache_model("models/onslaught/generator_dmg2.md3");
- precache_model("models/onslaught/generator_dmg3.md3");
- precache_model("models/onslaught/generator_dmg4.md3");
- precache_model("models/onslaught/generator_dmg5.md3");
- precache_model("models/onslaught/generator_dmg6.md3");
- precache_model("models/onslaught/generator_dmg7.md3");
- precache_model("models/onslaught/generator_dmg8.md3");
- precache_model("models/onslaught/generator_dmg9.md3");
- precache_model("models/onslaught/generator_dead.md3");
-
- precache_model("models/onslaught/ons_ray.md3");
- precache_sound("onslaught/shockwave.wav");
- precache_sound(W_Sound("grenade_impact"));
- precache_sound(W_Sound("rocket_impact"));
- precache_sound("onslaught/electricity_explode.wav");
-
- generator_precached = true;
-}
-
-void ons_generator_ray_draw()
-{SELFPARAM();
if(time < self.move_time)
return;
entity e;
e = spawn();
e.classname = "ons_ray";
- setmodel(e, "models/onslaught/ons_ray.md3");
+ setmodel(e, MDL_ONS_RAY);
setorigin(e, org);
e.angles = randomvec() * 360;
e.move_origin = org;
e.draw = ons_generator_ray_draw;
}
-void generator_draw()
-{SELFPARAM();
+void generator_draw(entity this)
+{
if(time < self.move_time)
return;
if(random() < 0.01)
{
pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
- sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_ELECTRICITY_EXPLODE, VOL_BASE, ATTEN_NORM);
}
else
pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_DAMAGED), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
// White shockwave
if(self.count==40||self.count==20)
{
- sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ONS_SHOCKWAVE, VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), self.origin, '0 0 0', 6);
}
if(random() < 0.25)
{
te_explosion(self.origin);
- sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
}
// Particles
org = self.origin;
te_explosion(org);
pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_EXPLODE2), org, '0 0 0', 1);
- sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
}
self.move_time = time + 0.05;
void generator_damage(float hp)
{SELFPARAM();
if(hp <= 0)
- setmodel(self, "models/onslaught/generator_dead.md3");
+ setmodel(self, MDL_ONS_GEN_DEAD);
else if(hp < self.max_health * 0.10)
- setmodel(self, "models/onslaught/generator_dmg9.md3");
+ setmodel(self, MDL_ONS_GEN9);
else if(hp < self.max_health * 0.20)
- setmodel(self, "models/onslaught/generator_dmg8.md3");
+ setmodel(self, MDL_ONS_GEN8);
else if(hp < self.max_health * 0.30)
- setmodel(self, "models/onslaught/generator_dmg7.md3");
+ setmodel(self, MDL_ONS_GEN7);
else if(hp < self.max_health * 0.40)
- setmodel(self, "models/onslaught/generator_dmg6.md3");
+ setmodel(self, MDL_ONS_GEN6);
else if(hp < self.max_health * 0.50)
- setmodel(self, "models/onslaught/generator_dmg5.md3");
+ setmodel(self, MDL_ONS_GEN5);
else if(hp < self.max_health * 0.60)
- setmodel(self, "models/onslaught/generator_dmg4.md3");
+ setmodel(self, MDL_ONS_GEN4);
else if(hp < self.max_health * 0.70)
- setmodel(self, "models/onslaught/generator_dmg3.md3");
+ setmodel(self, MDL_ONS_GEN3);
else if(hp < self.max_health * 0.80)
- setmodel(self, "models/onslaught/generator_dmg2.md3");
+ setmodel(self, MDL_ONS_GEN2);
else if(hp < self.max_health * 0.90)
- setmodel(self, "models/onslaught/generator_dmg1.md3");
+ setmodel(self, MDL_ONS_GEN1);
else if(hp <= self.max_health || hp >= self.max_health)
- setmodel(self, "models/onslaught/generator.md3");
+ setmodel(self, MDL_ONS_GEN);
setsize(self, GENERATOR_MIN, GENERATOR_MAX);
}
self.classname = "onslaught_generator";
setorigin(self, self.origin);
- setmodel(self, "models/onslaught/generator.md3");
+ setmodel(self, MDL_ONS_GEN);
setsize(self, GENERATOR_MIN, GENERATOR_MAX);
self.move_movetype = MOVETYPE_NOCLIP;
self.count = 40;
generator_changeteam();
- generator_precache();
generator_construct();
}