particle effects on gauntlet too, make crylink secondary force negative again
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hook.qc
index efa16533d584fe4a2ec253e1a01059322df9d00b..513c7926334dd139a66dc322a7dcca2bf7fca2dd 100644 (file)
@@ -179,6 +179,7 @@ void Draw_GrapplingHook()
                        pointparticles(particleeffectnum("electro_lightning"), b, normalize(a - b), frametime);
                        break;
                case ENT_CLIENT_GAUNTLET:
                        pointparticles(particleeffectnum("electro_lightning"), b, normalize(a - b), frametime);
                        break;
                case ENT_CLIENT_GAUNTLET:
+                       pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime);
                        break;
        }
 }
                        break;
        }
 }