vs = electro_shotorigin[s];
if(self.sv_entnum == player_localentnum - 1)
+ {
+ b = view_origin + view_forward * MAX_SHOT_DISTANCE;
+ WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ }
else
+ {
a = self.LGBeamStart;
- b = self.LGBeamEnd;
+ b = self.LGBeamEnd;
+ }
tex = "particles/lgbeam";
rgb = '1 1 1';
Draw_GrapplingHook_trace_callback_tex = tex;
Draw_GrapplingHook_trace_callback_rnd = random();
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NOMONSTERS, world, world, Draw_GrapplingHook_trace_callback);
+ WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NORMAL, world, world, Draw_GrapplingHook_trace_callback);
Draw_GrapplingHook_trace_callback_tex = string_null;
// helps the sound