setorigin(self, a); // beam origin!
break;
}
+
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ break;
+ case ENT_CLIENT_LGBEAM:
+ pointparticles(particleeffectnum("electro_lightning"), b, normalize(a - b) * 1000, frametime);
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ break;
+ }
}
void Remove_GrapplingHook()