#include "teamradar.qh"
#include "t_items.qh"
#include "../common/buffs/all.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
#include "../common/mutators/mutator/waypoints/all.qh"
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
+ v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
float x;
x = floor(v.x + 1);