Merge branch 'fruitiex/newpanelhud_stable' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 962c95c..088424e 100644 (file)
@@ -1998,6 +1998,315 @@ void HUD_HealthArmor(void)
 // ___TODO___ !!!
 // Notification area (#4)
 //
+
+string Weapon_SuicideMessage(float id)
+{
+       switch (id)
+       {
+               case 1:
+                       return "lasered himself to hell";
+               case 2:
+                       return "did the impossible";
+               case 3:
+                       return "did the impossible";
+               case 4:
+                       if(id & HITTYPE_SECONDARY)
+                               return "tried out his own grenade";
+                       return "detonated";
+       }
+       // TODO: was blasted by?
+       return strcat("[no kill message for weapon ", ftos(id), "!]");
+}
+
+string Weapon_KillMessage(float id)
+{
+       switch (id)
+       {
+               case 1:
+                       return "was lasered to death by";
+               case 2:
+                       return "was gunned by";
+               case 3:
+                       if(id & HITTYPE_SECONDARY)
+                               return "was sniped by";
+                       return "was riddled full of holes by";
+               case 4:
+                       if(id & HITTYPE_BOUNCE)
+                               return "didn't see #'s grenade";
+                       return "almost dodged #'s grenade";
+       }
+       return strcat("[no suicide message for weapon ", ftos(id), "!]");
+}
+
+float killnotify_times[10];
+float killnotify_weapons[10];
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+{
+       float i;
+       for (i = 9; i > 0; --i) {
+               killnotify_times[i] = killnotify_times[i-1];
+               killnotify_weapons[i] = killnotify_weapons[i-1];
+               killnotify_attackers[i] = killnotify_attackers[i-1];
+               killnotify_victims[i] = killnotify_victims[i-1];
+       }
+       killnotify_times[0] = time;
+       killnotify_weapons[0] = wpn;
+       killnotify_attackers[0] = attacker;
+       killnotify_victims[0] = victim;
+}
+
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+{
+       if(msg == MSG_SUICIDE) {
+               // TODO: cl_gentle
+               // TODO: way of finding out secondary?
+               if(type == DEATH_WEAPON) {
+                       HUD_KillNotify_Push(s1, "", stof(s3));
+                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                               print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n");
+               }
+               else if (type == DEATH_KILL)
+                       print ("^1",s1, "^1 couldn't take it anymore\n");
+               else if (type == DEATH_ROT)
+                       print ("^1",s1, "^1 died\n");
+               else if (type == DEATH_NOAMMO)
+                       print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+               else if (type == DEATH_CAMP)
+                       print ("^1",s1, "^1 thought they found a nice camping ground\n");
+               else if (type == DEATH_MIRRORDAMAGE)
+                       print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+               else if (type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 unfairly eliminated themself\n");
+               else if (type == DEATH_FIRE)
+                       print ("^1",s1, "^1 burned to death\n");
+               else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
+                       print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+               if (stof(s2) > 2) // killcount > 2
+                       print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+       } else if(msg == MSG_KILL) {
+               if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+                               if(cvar("cl_gentle")) {
+                                       print ("^1", s1, "^1 took action against a team mate\n");
+                               } else {
+                                       print ("^1", s1, "^1 mows down a team mate\n");
+                               }
+                               if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+                                       if(cvar("cl_gentle"))
+                                               print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
+                                       else
+                                               print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
+                               }
+                               else if (stof(s2) > 2) {
+                                       if(cvar("cl_gentle"))
+                                               print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
+                                       else
+                                               print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
+                               }
+               }
+               else if(type == KILL_FIRST_BLOOD)
+                       print("^1",s1, "^1 drew first blood", "\n");
+               else if (type == DEATH_WEAPON) {
+                       HUD_KillNotify_Push(s1, s2, stof(s3));
+                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                               print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
+               }
+               else if (type == DEATH_TELEFRAG)
+                       print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+               else if (type == DEATH_DROWN)
+                       print ("^1",s1, "^1 was drowned by ", s2, "\n");
+               else if (type == DEATH_SLIME)
+                       print ("^1",s1, "^1 was slimed by ", s2, "\n");
+               else if (type == DEATH_LAVA)
+                       print ("^1",s1, "^1 was cooked by ", s2, "\n");
+               else if (type == DEATH_FALL)
+                       print ("^1",s1, "^1 was grounded by ", s2, "\n");
+               else if (type == DEATH_SHOOTING_STAR)
+                       print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+               else if (type == DEATH_SWAMP)
+                       print ("^1",s1, "^1 was conserved by ", s2, "\n");
+               // TODO
+               /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
+               {
+                       print("^1", s1, "^1 ", s2, "^1", s3, "\n");
+               }*/
+               else if(type == DEATH_SBCRUSH)
+                       print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+               else if(type == DEATH_SBMINIGUN)
+                       print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+               else if(type == DEATH_SBROCKET)
+                       print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+               else if(type == DEATH_SBBLOWUP)
+                       print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
+
+               else if(type == DEATH_WAKIGUN)
+                       print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+               else if(type == DEATH_WAKIROCKET)
+                       print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+               else if(type == DEATH_WAKIBLOWUP)
+                       print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+
+               else if(type == DEATH_TURRET)
+                       print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+               else if(type == DEATH_TOUCHEXPLODE)
+                       print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+               else if(type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+               else if (type == DEATH_FIRE)
+                       print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+               else if (type == DEATH_CUSTOM)
+                       print ("^1",s1, "^1 ", s2, "\n");
+               else
+                       print ("^1",s1, "^1 was fragged by ", s2, "\n");
+       } else if(msg == MSG_SPREE) {
+               if(type == KILL_END_SPREE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+                       else
+                               print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+               } else if(type == KILL_SPREE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1,"^1 made ",s2," scores in a row\n");
+                       else
+                               print ("^1",s1,"^1 has ",s2," frags in a row\n");
+               } else if(type == KILL_SPREE_3) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made a ^1TRIPLE SCORE\n");
+                       else
+                               print (s1,"^7 made a ^1TRIPLE FRAG\n");
+               } else if(type == KILL_SPREE_5) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 unleashes ^1SCORING RAGE\n");
+                       else
+                               print (s1,"^7 unleashes ^1RAGE\n");
+               } else if(type == KILL_SPREE_10) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 starts the ^1MASSACRE!\n");
+               } else if(type == KILL_SPREE_15) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 executes ^1MAYHEM!\n");
+               } else if(type == KILL_SPREE_20) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 is a ^1BERSERKER!\n");
+               } else if(type == KILL_SPREE_25) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 inflicts ^1CARNAGE!\n");
+               } else if(type == KILL_SPREE_30) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+               }
+       } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
+               if (type == DEATH_DROWN) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 was in the water for too long\n");
+                       else
+                               print ("^1",s1, "^1 drowned\n");
+               }
+               else if (type == DEATH_SLIME)
+                       print ("^1",s1, "^1 was slimed\n");
+               else if (type == DEATH_LAVA) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 found a hot place\n");
+                       else
+                               print ("^1",s1, "^1 turned into hot slag\n");
+               }
+               else if (type == DEATH_FALL) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 tested gravity (and it worked)\n");
+                       else
+                               print ("^1",s1, "^1 hit the ground with a crunch\n");
+               }
+               else if (type == DEATH_SHOOTING_STAR)
+                       print ("^1",s1, "^1 became a shooting star\n");
+               else if (type == DEATH_SWAMP) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 discovered a swamp\n");
+                       else
+                               print ("^1",s1, "^1 is now conserved for centuries to come\n");
+               }
+               else if(type == DEATH_TURRET)
+                       print ("^1",s1, "^1 was mowed down by a turret \n");
+               else if (type == DEATH_CUSTOM)
+                       print ("^1",s1, "^1 ", s2, "\n");
+               else if(type == DEATH_TOUCHEXPLODE)
+                       print ("^1",s1, "^1 died in an accident\n");
+               else if(type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 was unfairly eliminated\n");
+               else if(type == DEATH_FIRE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 felt a little hot\n");
+                       else
+                               print ("^1",s1, "^1 burnt to death\n");
+               }
+               else {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 needs a restart\n");
+                       else
+                               print ("^1",s1, "^1 died\n");
+               }
+       } else if(msg == MSG_KILL_ACTION_SPREE) {
+               if(cvar("cl_gentle"))
+                       print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+               else
+                       print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+       }
+}
+
+#define DAMAGE_CENTERPRINT_SPACER NEWLINES
+
+void HUD_Centerprint(string s1, float type)
+{
+       if (type == DEATH_TEAMCHANGE) {
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+       } else if (type == DEATH_AUTOTEAMCHANGE) {
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+       } else if (type == DEATH_CAMP) {
+               if(cvar("cl_gentle"))
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+               else
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+       } else if (type == DEATH_NOAMMO) {
+               if(cvar("cl_gentle"))
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+               else
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+       } else if (type == DEATH_ROT) {
+               if(cvar("cl_gentle"))
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+               else
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+       } else if (type == DEATH_MIRRORDAMAGE) {
+               if(cvar("cl_gentle"))
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+               else
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+       } else if (type == DEATH_QUIET) {
+               // do nothing
+       } else if (type == DEATH_KILL) {
+               if(cvar("cl_gentle"))
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+               else
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+       } else if (type == KILL_TEAM) {
+               if(cvar("cl_gentle")) {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+               } else {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+               }
+       }
+}
+
 void HUD_Notify (void)
 {
        float id = 4;
@@ -2014,6 +2323,16 @@ void HUD_Notify (void)
                mySize -= '2 2 0' * padding;
        }
 
+       float entries;
+       entries = 4 * mySize_y/mySize_x;
+       float i;
+       for(i = 0; i <= entries; ++i)
+       {
+               drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       /* This will come later.
        string s;
        entity tm;
        if(spectatee_status && !intermission)
@@ -2129,6 +2448,7 @@ void HUD_Notify (void)
                        }
                }
        }
+       */
 }
 
 // Timer (#5)