]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
and score background. and dock. Now everything should fallback to default, so even...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 3f85934f7c026dc94ca278cc327131c2b991245f..0d7489d83ae14049bfbf226fad5b6294b1f2d91c 100644 (file)
@@ -14,6 +14,13 @@ Misc HUD functions
 //   1/4 height: bottom part
 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 {
+       if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+       {
+               // draw only the central part
+               drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+               return;
+       }
+
        vector dX, dY;
        vector width, height;
        vector bW, bH;
@@ -75,146 +82,55 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
-}
-
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+var float imgaspect;
+var float aspect;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+do {\
+       vector imgsize;\
+       imgsize = drawgetimagesize(pic);\
+       imgaspect = imgsize_x/imgsize_y;\
+       vector oldsz, sz;\
+       oldsz = sz = mySize;\
+       aspect = sz_x/sz_y;\
+       if(aspect > imgaspect) {\
+               sz_x = sz_y * imgaspect;\
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+       } else {\
+               sz_y = sz_x / imgaspect;\
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+       }\
+} while(0)
 
-// return HUD background color
-vector HUD_GetBgColor()
-{
-       vector color;
-       if (teamplay)
-               GetTeamRGB(myteam) * hud_color_bg_team;
-       else {
-               // allow custom HUD colors in non-teamgames
-               color_x = cvar("hud_color_bg_r");
-               color_y = cvar("hud_color_bg_g");
-               color_z = cvar("hud_color_bg_b");
-       }
-       return color;
-}
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
 
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
-       vector rgb;
-       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
-       if(accuracy >= 100) {
-               rgb_x = 0;
-               rgb_y = 1;
-       }
-       else if(accuracy > yellow_accuracy) {
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
-               rgb_y = 1;
-       }
-       else {
-               rgb_x = 1;
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
-       }
-       rgb_z = 0;
-       return rgb;
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+// TODO: aspect!
+void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       return;
+       //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
-       float l, i;
-       string str, tmp, l_length;
-       float minus, plus;
-       vector vsize, num_color;
-
-       vsize_x = vsize_y = lettersize;
-       vsize_z = 0;
-
-       // showsign 1: always prefix with minus sign (useful in race distribution display)
-       // showsign 2: always prefix with plus sign (useful in race distribution display)
-       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
-       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
-       {
-               plus = true;
-               pos_x -= lettersize;
-       } else
-               plus = false;
-
-       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
-       {
-               minus = true;
-               num = -num;
-               pos_x -= lettersize;
-       } else
-               minus = false;
-
-       if(digits < 0)
-       {
-               tmp = ftos(num);
-               digits = -digits;
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
-       } else
-               str = ftos(num);
-
-       l = strlen(str);
-       l_length = ftos(l);
-
-       if(l > digits)
-       {
-               str = substring(str, l-digits, 999);
-               l = strlen(str);
-       } else if(l < digits)
-               pos_x += (digits-l) * lettersize;
-
-       if (highlighted == 1) {
-               vector hl_size;
-               hl_size_x = vsize_x * l + vsize_x * 0.2;
-               hl_size_y = vsize_y * 1.1;
-               hl_size_z = 0;
-               if(minus)
-                       hl_size_x = hl_size_x + vsize_x;
-
-               vector hl_pos;
-               hl_pos_x = pos_x - lettersize/10;
-               hl_pos_y = pos_y - lettersize/20;
-               hl_pos_z = 0;
-
-               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
-       }
-
-       if (stroke == 1)
-               num_color = '1 1 1';
-       else
-               num_color = rgb;
-
-       if(minus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       } else if(plus)
-       {
-               if (stroke == 1)
-                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-
-       for(i = 0; i < l; ++i)
-       {
-               tmp = substring(str, i, 1);
-               if (stroke == 1)
-                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
-               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
+void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       return;
+       //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
 vector HUD_Get_Num_Color (float x, float maxvalue)
@@ -252,13 +168,6 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
        }
        return color;
 }
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
-       vector color;
-       color = HUD_Get_Num_Color (x, 200);
-       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
 
 float stringwidth_colors(string s, vector theSize)
 {
@@ -560,7 +469,7 @@ HUD panels
 void HUD_Panel_ExportCfg(string cfgname)
 {
        float fh;
-       fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+       fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
        if(fh >= 0)
        {
                fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
@@ -576,10 +485,10 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
@@ -588,116 +497,68 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+                       HUD_Panel_GetName(i)
+
+                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
-                               case 0:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                               case HUD_PANEL_WEAPONICONS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
                                        break;
-                               case 1:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+                               case HUD_PANEL_INVENTORY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
-                               case 2:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_POWERUPS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 3:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                               case HUD_PANEL_HEALTHARMOR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
-                               case 4:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+                               case HUD_PANEL_NOTIFY:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
                                        break;
-                               case 6:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
-                               case 9:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                               case HUD_PANEL_RADAR:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_VOTE:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
                }
 
-               print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+               print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
        fclose(fh);
 }
 
-vector HUD_Panel_GetMinSize(float id)
-{
-       vector mySize;
-       // note: please only set mySize_y on aspect ratio forced panels
-       switch(id) {
-               case 0: 
-                       mySize_x = 1/10; // at least 1/10 * height
-                       mySize_y = 1/26; // at least 1/26 * width
-                       break;
-               case 1: 
-                       if(cvar("hud_inventory_onlycurrent"))
-                               mySize_y = 2/5; //  2/5 width
-                       else
-                               mySize_x = 0.7; // at least 0.7 * height
-                       break;
-               case 3: 
-                       if(cvar("hud_healtharmor") == 2)
-                       {
-                               mySize_x = 4.35; // 4.35 * height, trial and error...
-                               mySize_y = 0.01; // "unlimited" ;)
-                       }
-                       break;
-               case 4: 
-                       mySize_x = 1.1; // 4/5 * height, trial and error...
-                       mySize_y = 1/3; // 1/3 * width, trial and error...
-                       break;
-               case 5: 
-                       mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
-                       break;
-               case 7: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 8: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 9: 
-                       mySize_y = 1/4; // 1/4 * width
-                       break;
-               case 10: 
-                       mySize_y = 1/2; // 1/2 * width
-                       break;
-               case 11: 
-                       mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
-                       break;
-               case 13: 
-                       mySize_y = 0.25; // 0.25 * width, trial and error...
-                       break;
-       }
-       return mySize;
-}
-
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
-{
-       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
-               return 1;
-       return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
+// return smoothly faded size of given panel when a dialog is active
+vector HUD_Panel_GetMenuSize(float id)
 {
        vector mySize;
-       mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+       mySize = panel_size;
 
        mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
 
@@ -713,7 +574,7 @@ vector HUD_Panel_GetSize(float id)
                        {
                                menu_enable_size_y = menu_enable_maxsize_y;
                                menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+                               mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
                        }
                }
                else
@@ -722,213 +583,99 @@ vector HUD_Panel_GetSize(float id)
                        {
                                menu_enable_size_x = menu_enable_maxsize_x;
                                menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
-                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+                               mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
                        }
                }
        }
        return mySize;
 }
 
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
+// return smoothly faded pos of given panel when a dialog is active
+vector HUD_Panel_GetMenuPos(float id)
 {
        vector pos;
-       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+       pos = panel_pos;
 
        pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
 
        if(disable_menu_alphacheck == 2 && id == highlightedPanel)
        {
                vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetSize(id);
+               mySize = HUD_Panel_GetMenuSize(id);
                if(mySize_x > mySize_y)
                        menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
                else
                        menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
-               pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
+               pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
        }
        return pos;
 }
 
-float HUD_Panel_GetBorder(float id)
-{
-       string border;
-       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
-       if(border == "")
-               border = cvar_string("hud_bg_border");
-       return stof(border);
-}
-
-vector HUD_Panel_GetColor(float id)
-{
-       float f;
-       vector color_vec;
-       string color;
-
-       // fetch per-panel color
-       if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
-       }
-       else
-               color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
-       color_vec = stov(color);
-
-       if(color == "") { // fetch default color
-               color = cvar_string("hud_bg_color");
-               color_vec = stov(color);
-               if(teamplay && cvar(strcat("hud_bg_color_team"))) {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
-               }
-               else if(color == "shirt") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(floor(f / 16), 0);
-               }
-               else if(color == "pants") {
-                       f = stof(getplayerkey(self.sv_entnum, "colors"));
-                       color_vec = colormapPaletteColor(mod(f, 16), 1);
-               }
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
-       float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
-       }
-       else if(color == "shirt") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
-       }
-       else if(color == "pants") {
-               f = stof(getplayerkey(self.sv_entnum, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
-       }
-       return color_vec;
-}
-
-float HUD_Panel_GetBgAlpha(float id)
-{
-       string alpha;
-       alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
-       if(alpha == "")
-               alpha = cvar_string("hud_bg_alpha");
-
-       if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
-               alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
-       else if(hud_configure)
-               alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return stof(alpha);
-       else
-               return stof(alpha) * menu_fade_alpha;
-}
-
-float HUD_Panel_GetFgAlpha(float id)
-{
-       float alpha;
-       alpha = hud_fg_alpha;
-
-       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
-               return 0.25;
-
-       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
-               return alpha;
-       else
-               return alpha * menu_fade_alpha;
-}
-
-float HUD_Panel_GetPadding(float id)
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 {
-       string padding;
-       padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
-       if(padding == "")
-               padding = cvar_string("hud_bg_padding");
-
-       vector mySize;
-       mySize = HUD_Panel_GetSize(id);
-       float smallestsize;
-       smallestsize = min(mySize_x, mySize_y);
-       return min(smallestsize/2 - 5, stof(padding));
+       drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
 }
 
 // draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
-{
-       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
-               return;
-
-       string bg;
-       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
-       if(bg == "")
-               bg = cvar_string("hud_bg");
-
-       if(bg == "0" && hud_configure) {
-               bg = "border"; // we probably want to see a background in config mode at all times...
-       }
-
-       if(bg != "0")
-       {
-               float border;
-               border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
-
-               vector color;
-               color = HUD_Panel_GetColor(id);
-
-               if(alpha)
-                       alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
-               else
-                       alpha = HUD_Panel_GetBgAlpha(id);
-
-               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
-       }
-}
+#define HUD_Panel_DrawBg(alpha)\
+if(panel_bg != "0")\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
+       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
-//float        drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+       if(!alpha)
+               return;
+
        string pic;
-       pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
        if(vertical) {
-               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar_vertical");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar_vertical";
+               }
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
                if(mySize_y/mySize_x > 2)
-                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
-               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
        } else {
-               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar";
+               }
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
                if(mySize_x/mySize_y > 2)
-                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
-               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
        }
 }
 
-vector HUD_Panel_GetProgressBarColor(string item)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
 {
-       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+       if(!alpha)
+               return;
+
+       string pic;
+       pic = strcat(hud_skin_path, "/num_leading");
+       if(precache_pic(pic) == "") {
+               pic = "gfx/hud/default/num_leading";
+       }
+
+       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+       if(mySize_x/mySize_y > 2)
+               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 }
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
        float i;
 
@@ -943,20 +690,22 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < targPos_y)
+               if(myPos_y + mySize_y < panel_pos_y)
                        continue;
-               if(myPos_y > targPos_y + targSize_y)
+               if(myPos_y > panel_pos_y + panel_size_y)
                        continue;
 
-               if(myPos_x + mySize_x < targPos_x)
+               if(myPos_x + mySize_x < panel_pos_x)
                        continue;
-               if(myPos_x > targPos_x + targSize_x)
+               if(myPos_x > panel_pos_x + panel_size_x)
                        continue;
 
                // OK, there IS a collision.
@@ -964,97 +713,106 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
                myCenter_x = myPos_x + 0.5 * mySize_x;
                myCenter_y = myPos_y + 0.5 * mySize_y;
 
-               targCenter_x = targPos_x + 0.5 * targSize_x;
-               targCenter_y = targPos_y + 0.5 * targSize_y;
+               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
 
                if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
                {
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
+               if(cvar("hud_configure_checkcollisions_debug"))
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return myTarget;
 }
 
-void HUD_Panel_SetPos(float id, vector pos)
+void HUD_Panel_SetPos(vector pos)
 {
-       vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
-
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
        vector mySize;
-       mySize = HUD_Panel_GetSize(id);
-
-       if(cvar("hud_configure_checkcollisions"))
-               pos = HUD_Panel_CheckMove(id, pos, mySize);
+       mySize = panel_size;
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       if(cvar("hud_configure_checkcollisions_debug"))
+               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
-       if(cvar("hud_configure_grid"))
+       if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
-               pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
+               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
        }
 
+       if(hud_configure_checkcollisions)
+               pos = HUD_Panel_CheckMove(pos, mySize);
+
+       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
        string s;
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       HUD_Panel_GetName(highlightedPanel);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float ratio) {
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
        float i;
 
        float targBorder;
        vector targPos;
        vector targSize;
        vector targEndPos;
+
        vector dist;
+       float ratio;
+       ratio = mySize_x/mySize_y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               if(i == id || !HUD_Panel_CheckActive(i))
+               if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targBorder = HUD_Panel_GetBorder(i);
-               targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
-               targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
-               targEndPos = targPos + targSize;
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
+
+               targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
+               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
@@ -1069,7 +827,7 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float
                        // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
                        dist_x = resizeorigin_x - targEndPos_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -1078,34 +836,34 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float
                {
                        if (resizeorigin_x >= targEndPos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
                        if (targEndPos_y <= resizeorigin_y - mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
+                       dist_x = panel_pos_x - resizeorigin_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
                        dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -1116,77 +874,40 @@ vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       dist_x = panel_pos_x - resizeorigin_x;
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
 }
 
-void HUD_Panel_SetPosSize(float id)
+void HUD_Panel_SetPosSize(vector mySize)
 {
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
        vector resizeorigin;
        resizeorigin = panel_click_resizeorigin;
-       vector mySize, myPos;
-
-       if(resizeCorner == 1) {
-               mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
-               mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
-       } else if(resizeCorner == 2) {          
-               mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
-               mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
-       } else if(resizeCorner == 3) {
-               mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
-               mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
-       } else { // resizeCorner == 4
-               mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
-               mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
-       }
+       vector myPos;
 
        // minimum panel size cap
        mySize_x = max(0.025 * vid_conwidth, mySize_x);
        mySize_y = max(0.025 * vid_conheight, mySize_y);
 
-       if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+       if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
                mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
-               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
-       }
-
-       // cap against panel's own limits
-       vector minSize;
-       minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
-       float fixedRatio;
-       if(!minSize_x && minSize_y) // forced aspect ratio
-       {
-               minSize_x = 1/minSize_y;
-               fixedRatio = minSize_x;
-               mySize_x = max(minSize_x * mySize_y, mySize_x);
-               mySize_y = max(minSize_y * mySize_x, mySize_y);
-       }
-       else if(minSize_x && !minSize_y) // hybrid aspect ratio, currently supported only in one dimension
-       {
-               if (mySize_x/mySize_y < minSize_x) // resizing in x direction allows free aspect ratio
-               {
-                       fixedRatio = minSize_x;
-                       minSize_y = 1/minSize_x;
-                       mySize_y = max(minSize_y * mySize_x, mySize_y);
-                       mySize_x = max(minSize_x * mySize_y, mySize_x);
-               }
-               else
-                       fixedRatio = -minSize_x; //negative so that it will be used ONLY after checkResize
+               mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
        }
 
        // collision testing|
@@ -1223,58 +944,14 @@ void HUD_Panel_SetPosSize(float id)
                drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
-       if(cvar("hud_configure_grid"))
-       {
-               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
-               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
-       }
-
-       if (fixedRatio > 0)
+       if(autocvar_hud_configure_grid)
        {
-               // keep aspect ratio _MAXIMIZING_ the size
-               if (mySize_x / mySize_y > fixedRatio)
-                       mySize_y = mySize_x / fixedRatio;
-               else
-                       mySize_x = mySize_y * fixedRatio;
+               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
        }
 
-       if(cvar("hud_configure_checkcollisions"))
-       {
-               if (fixedRatio > 0)
-               {
-                       mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, fixedRatio);
-
-                       // Make sure once more that we DON'T cross the screen edges
-                       // left/top screen edges
-                       if(myPos_x < 0)
-                               mySize_x = mySize_x + myPos_x;
-                       if(myPos_y < 0)
-                               mySize_y = mySize_y + myPos_y;
-
-                       // bottom/right screen edges
-                       if(myPos_x + mySize_x > vid_conwidth)
-                               mySize_x = vid_conwidth - myPos_x;
-                       if(myPos_y + mySize_y > vid_conheight)
-                               mySize_y = vid_conheight - myPos_y;
-
-                       // restore again aspect ratio, _minimizing_ the size
-                       if (mySize_x / mySize_y < fixedRatio)
-                               mySize_y = mySize_x / fixedRatio;
-                       else
-                               mySize_x = mySize_y * fixedRatio;
-               }
-               else
-               {
-                       mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, mySize_x / mySize_y);
-                       if (fixedRatio < 0)
-                       {
-                               fixedRatio = -fixedRatio;
-                               // restore again aspect ratio, _minimizing_ the size
-                               if (mySize_x / mySize_y < fixedRatio)
-                                       mySize_y = mySize_x / fixedRatio;
-                       }
-               }
-       }
+       if(hud_configure_checkcollisions)
+               mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
        mySize_x = max(0.025 * vid_conwidth, mySize_x);
@@ -1296,15 +973,15 @@ void HUD_Panel_SetPosSize(float id)
        }
 
        if(cvar("hud_configure_checkcollisions_debug"))
-       if(cvar("hud_configure_checkcollisions"))
                drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
+       HUD_Panel_GetName(highlightedPanel);
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+       cvar_set(strcat("hud_", panel_name, "_size"), s);
 
        s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+       cvar_set(strcat("hud_", panel_name, "_pos"), s);
 }
 
 float mouseClicked;
@@ -1314,9 +991,106 @@ vector prevMouseClickedPos; // pos during previous mouse click, to check for dou
 
 float menu_enabled;
 float menu_enabled_time;
+float pressed_key_time;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+       if (highlightedPanel_prev == -1 || mouseClicked)
+               return;
+
+       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+
+       float step;
+       if(autocvar_hud_configure_grid)
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+               }
+               else
+               {
+                       if (hudShiftState & S_SHIFT)
+                               step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+                       else
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               }
+       }
+       else
+       {
+               if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+                       step = vid_conheight;
+               else
+                       step = vid_conwidth;
+               if (hudShiftState & S_SHIFT)
+                       step = (step / 256); // more precision
+               else
+                       step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+       }
+
+       highlightedPanel = highlightedPanel_prev;
+
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+
+       if (hudShiftState & S_ALT) // resize
+       {
+               highlightedAction = 1;
+               if(nPrimary == K_UPARROW)
+                       resizeCorner = 1;
+               else if(nPrimary == K_RIGHTARROW)
+                       resizeCorner = 2;
+               else if(nPrimary == K_LEFTARROW)
+                       resizeCorner = 3;
+               else // if(nPrimary == K_DOWNARROW)
+                       resizeCorner = 4;
+
+               // ctrl+arrow reduces the size, instead of increasing it
+               // Note that ctrl disables collisions check too, but it's fine
+               // since we don't collide with anything reducing the size
+               if (hudShiftState & S_CTRL) {
+                       step = -step;
+                       resizeCorner = 5 - resizeCorner;
+               }
+
+               vector mySize;
+               mySize = panel_size;
+               panel_click_resizeorigin = panel_pos;
+               if(resizeCorner == 1) {
+                       panel_click_resizeorigin += mySize;
+                       mySize_y += step;
+               } else if(resizeCorner == 2) {
+                       panel_click_resizeorigin_y += mySize_y;
+                       mySize_x += step;
+               } else if(resizeCorner == 3) {
+                       panel_click_resizeorigin_x += mySize_x;
+                       mySize_x += step;
+               } else { // resizeCorner == 4
+                       mySize_y += step;
+               }
+               HUD_Panel_SetPosSize(mySize);
+       }
+       else // move
+       {
+               highlightedAction = 2;
+               vector pos;
+               pos = panel_pos;
+               if(nPrimary == K_UPARROW)
+                       pos_y -= step;
+               else if(nPrimary == K_DOWNARROW)
+                       pos_y += step;
+               else if(nPrimary == K_LEFTARROW)
+                       pos_x -= step;
+               else // if(nPrimary == K_RIGHTARROW)
+                       pos_x += step;
+
+               HUD_Panel_SetPos(pos);
+       }
+}
+
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
                return false;
 
        // allow console bind to work
@@ -1332,6 +1106,17 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        hit_con_bind = 1;
        }
 
+       if(bInputType == 0) {
+               if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+               if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+               if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+       }
+       else if(bInputType == 1) {
+               if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+               if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+               if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+       }
+
        if(nPrimary == K_MOUSE1)
        {
                if(bInputType == 0) { // key pressed
@@ -1345,24 +1130,201 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        }
        else if(nPrimary == K_ESCAPE)
        {
+               if (bInputType == 1)
+                       return true;
                disable_menu_alphacheck = 1;
                menu_enabled = 1;
                menu_enabled_time = time;
                localcmd("menu_showhudexit\n");
        }
+       else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+       {
+               if (bInputType == 1)
+               {
+                       pressed_key_time = 0;
+                       return true;
+               }
+               else if (pressed_key_time == 0)
+                       pressed_key_time = time;
 
+               HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+       }
        else if(hit_con_bind)
                return false;
 
        return true; // Suppress ALL other input
 }
 
+float HUD_Panel_HighlightCheck()
+{
+       float i, j, border;
+       vector panelPos;
+       vector panelSize;
+
+       while(j <= HUD_PANEL_NUM)
+       {
+               i = panel_order[j];
+               j += 1;
+
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+               // move
+               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+               {
+                       return 1;
+               }
+               // resize from topleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 2;
+               }
+               // resize from topright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       return 3;
+               }
+               // resize from bottomleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 3;
+               }
+               // resize from bottomright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       return 2;
+               }
+       }
+       return 0;
+}
+
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+       float i;
+       var float place = -1;
+       // find out where in the array our current id is, save into place
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               if(panel_order[i] == id)
+               {
+                       place = i;
+                       break;
+               }
+       }
+       // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+       if(place == -1)
+               place = HUD_PANEL_NUM - 1;
+
+       // move all ids up by one step in the array until "place"
+       for(i = place; i > 0; --i)
+       {
+               panel_order[i] = panel_order[i-1];
+       }
+       // now save the new top id
+       panel_order[0] = id;
+       
+       // let's save them into the cvar by some strcat trickery
+       string s;
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               s = strcat(s, ftos(panel_order[i]), " ");
+       }
+       cvar_set("_hud_panelorder", s);
+       if(hud_panelorder_prev)
+               strunzone(hud_panelorder_prev);
+       hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
+void HUD_Panel_Highlight()
+{
+       float i, j, border;
+       vector panelPos;
+       vector panelSize;
+
+       while(j <= HUD_PANEL_NUM)
+       {
+               i = panel_order[j];
+               j += 1;
+
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panelPos = panel_pos;
+               panelSize = panel_size;
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+               // move
+               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 1;
+                       panel_click_distance = mousepos - panelPos;
+                       return;
+               }
+               // resize from topleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 1;
+                       panel_click_distance = mousepos - panelPos;
+                       panel_click_resizeorigin = panelPos + panelSize;
+                       return;
+               }
+               // resize from topright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 2;
+                       panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+                       panel_click_distance_y = mousepos_y - panelPos_y;
+                       panel_click_resizeorigin = panelPos + eY * panelSize_y;
+                       return;
+               }
+               // resize from bottomleft border
+               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 3;
+                       panel_click_distance_x = mousepos_x - panelPos_x;
+                       panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+                       panel_click_resizeorigin = panelPos + eX * panelSize_x;
+                       return;
+               }
+               // resize from bottomright border
+               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+               {
+                       highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
+                       highlightedAction = 2;
+                       resizeCorner = 4;
+                       panel_click_distance = panelSize - mousepos + panelPos;
+                       panel_click_resizeorigin = panelPos;
+                       return;
+               }
+               else
+               {
+                       highlightedPanel_prev = -1;
+               }
+       }
+}
+
+float highlightcheck;
 void HUD_Panel_Mouse()
 {
        // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
        if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
                disable_menu_alphacheck = 0;
-       if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+       if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
                menu_enabled = 0;
 
        /*
@@ -1371,100 +1333,44 @@ void HUD_Panel_Mouse()
        print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
        */
 
-       if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
+       if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
                highlightedPanel = -1;
                highlightedAction = 0;
        }
+       if(highlightedPanel != -1)
+               highlightedPanel_prev = highlightedPanel;
 
        mousepos = mousepos + getmousepos();
 
        mousepos_x = bound(0, mousepos_x, vid_conwidth);
        mousepos_y = bound(0, mousepos_y, vid_conheight);
 
-       drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-
        if(mouseClicked)
        {
-               float i, border;
-               vector panelPos;
-               vector panelSize;
-
-               for(i = 0; i < HUD_PANEL_NUM; ++i)
-               {
-                       panelPos = HUD_Panel_GetPos(i);
-                       panelSize = HUD_Panel_GetSize(i);
-                       border = HUD_Panel_GetBorder(i);
-                       if(prevMouseClicked == 0) {
-                               // move
-                               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 1;
-                               }
-                               // resize from topleft border
-                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 1;
-                               }
-                               // resize from topright border
-                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 2;
-                               }
-                               // resize from bottomleft border
-                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 3;
-                               }
-                               // resize from bottomright border
-                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
-                               {
-                                       highlightedPanel = i;
-                                       highlightedAction = 2;
-                                       resizeCorner = 4;
-                               }
-                       }
-
-                       if(highlightedPanel == i)
-                       {
-                               if(prevMouseClicked == 0)
-                               {
-                                       if(highlightedAction == 1)
-                                               panel_click_distance = mousepos - panelPos;
-                                       else if(highlightedAction == 2)
-                                       {
-                                               if(resizeCorner == 1) {
-                                                       panel_click_distance = mousepos - panelPos;
-                                                       panel_click_resizeorigin = panelPos + panelSize;
-                                               } else if(resizeCorner == 2) {
-                                                       panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
-                                                       panel_click_distance_y = mousepos_y - panelPos_y;
-                                                       panel_click_resizeorigin = panelPos + eY * panelSize_y;
-                                               } else if(resizeCorner == 3) {
-                                                       panel_click_distance_x = mousepos_x - panelPos_x;
-                                                       panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
-                                                       panel_click_resizeorigin = panelPos + eX * panelSize_x;
-                                               } else if(resizeCorner == 4) {
-                                                       panel_click_distance = panelSize - mousepos + panelPos;
-                                                       panel_click_resizeorigin = panelPos;
-                                               }
-                                       }       
-                               }
+               if(prevMouseClicked == 0)
+                       HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
 
-                               if(cvar("hud_configure_checkcollisions_debug"))
-                                       drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+               hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
 
-                               if(highlightedAction == 1)
-                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance);
-                               else if(highlightedAction == 2)
-                                       HUD_Panel_SetPosSize(i);
+               if(highlightedAction == 1)
+                       HUD_Panel_SetPos(mousepos - panel_click_distance);
+               else if(highlightedAction == 2)
+               {
+                       vector mySize;
+                       if(resizeCorner == 1) {
+                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
+                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+                       } else if(resizeCorner == 2) {
+                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
+                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+                       } else if(resizeCorner == 3) {
+                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
+                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+                       } else { // resizeCorner == 4
+                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
+                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
                        }
+                       HUD_Panel_SetPosSize(mySize);
                }
 
                // doubleclick check
@@ -1474,7 +1380,8 @@ void HUD_Panel_Mouse()
                        disable_menu_alphacheck = 2;
                        menu_enabled = 1;
                        menu_enabled_time = time;
-                       localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+                       HUD_Panel_GetName(highlightedPanel)
+                       localcmd("menu_showhudoptions ", panel_name, "\n");
                        return;
                }
                if(prevMouseClicked == 0)
@@ -1483,21 +1390,36 @@ void HUD_Panel_Mouse()
                        prevMouseClickedPos = mousepos;
                }
        }
+       else
+       {
+               highlightcheck = HUD_Panel_HighlightCheck();
+       }
+       // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
+       string cursor;
+       vector cursorsize;
+       cursorsize = '32 32 0';
+
+       if(highlightcheck == 0)
+               drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 1)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else if(highlightcheck == 2)
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+       else
+               drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
        prevMouseClicked = mouseClicked;
 }
 
 // Weapon icons (#0)
 //
 float weaponspace[10];
-void HUD_WeaponIcons_Clear()
-{
-       float idx;
-       for(idx = 0; idx < 10; ++idx)
+#define HUD_WeaponIcons_Clear()\
+       float idx;\
+       for(idx = 0; idx < 10; ++idx)\
                weaponspace[idx] = 0;
-}
 
 entity weaponorder[WEP_MAXCOUNT];
-
 void weaponorder_swap(float i, float j, entity pass)
 {
        entity h;
@@ -1506,6 +1428,7 @@ void weaponorder_swap(float i, float j, entity pass)
        weaponorder[j] = h;
 }
 
+string weaponorder_cmp_str_save;
 string weaponorder_cmp_str;
 float weaponorder_cmp(float i, float j, entity pass)
 {
@@ -1517,36 +1440,53 @@ float weaponorder_cmp(float i, float j, entity pass)
 
 void HUD_WeaponIcons(void)
 {
+       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_WEAPONICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        float alpha, stat_weapons; // "constants"
-       vector pos, mySize, accuracy_color;
+       vector pos, mySize;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        stat_weapons = getstati(STAT_WEAPONS);
+       weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                self = get_weaponinfo(i);
-               if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
-               {
-                       weaponorder[weapon_cnt] = self;
+               if(self.impulse >= 0)
                        ++weapon_cnt;
-               }
        }
 
        // TODO make this configurable
        weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
-       heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+       {
+               if(weaponorder_cmp_str_save)
+                       strunzone(weaponorder_cmp_str_save);
+               weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+               weapon_cnt = 0;
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+               {
+                       self = get_weaponinfo(i);
+                       if(self.impulse >= 0)
+                       {
+                               weaponorder[weapon_cnt] = self;
+                               ++weapon_cnt;
+                       }
+               }
+               heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+       }
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // hits
@@ -1575,38 +1515,101 @@ void HUD_WeaponIcons(void)
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
+
+       float a;
+       float when;
+       when = autocvar_hud_weaponicons_complainbubble_time;
+       float fadetime;
+       fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+
+       vector color;
        for(i = 0; i < weapon_cnt; ++i)
        {
                self = weaponorder[i];
-               if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
-               {
-                       weapid = self.impulse;
+               weapid = self.impulse;
 
-                       alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+               alpha = (self.weapon == activeweapon) ? 1 : 0.6;
 
-                       weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
 
-                       // draw background behind currently selected weapon
-                       if(self.weapon == activeweapon)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               // draw background behind currently selected weapon
+               if(self.weapon == activeweapon)
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       // draw the weapon accuracy on the HUD
-                       if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
-                       {
-                               if(weapon_damage)
-                                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+               // draw the weapon accuracy on the HUD
+               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               {
+                       if(weapon_damage)
+                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
 
-                               accuracy_color = HUD_AccuracyColor(weapon_stats);
-                               if(weapon_damage)
-                                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       // yellow_accuracy = value at which accuracy becomes yellow
+                       if(weapon_stats >= 100) {
+                               color_x = 0;
+                               color_y = 1;
+                       }
+                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
+                               color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
+                               color_y = 1;
+                       } else {
+                               color_x = 1;
+                               color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
                        }
 
-                       // draw the weapon icon
-                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(weapon_damage)
+                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+
+               // draw the weapon icon
+               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               {
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       if(autocvar_hud_weaponicons_number == 1) // weapon number
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(autocvar_hud_weaponicons_number == 2) // bind
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+
+               // draw a "ghost weapon icon" if you don't have the weapon
+               else
+               {
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+               }
+
+               // draw the complain message
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
+               {
+                       if(fadetime)
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
+                       }
+                       else
+                       {
+                               if(complain_weapon_time + when > time)
+                                       a = 1;
+                               else
+                                       a = 0;
+                       }
 
-                       if(cvar_or("hud_weaponicons_number", 1))
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       string s;
+                       if(complain_weapon_type == 0) {
+                               s = "Out of ammo";
+                               color = '1 0 0';
+                       }
+                       else if(complain_weapon_type == 1) {
+                               s = "Don't have";
+                               color = '1 1 0';
+                       }
+                       else {
+                               s = "Unavailable";
+                               color = '1 1 1';
+                       }
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1621,6 +1624,7 @@ void HUD_WeaponIcons(void)
 
 // Inventory (#1)
 //
+// TODO: macro
 float GetAmmoStat(float i)
 {
        switch(i)
@@ -1660,104 +1664,181 @@ string GetAmmoPicture(float i)
        }
 }
 
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+       float a;
+       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+       if(autocvar__hud_configure)
+               a = 100;
+
+       vector color;
+       if(a < 10)
+               color = '0.7 0 0';
+       else
+               color = '1 1 1';
+
+       float alpha;
+       if(currently_selected)
+               alpha = 1;
+       else
+               alpha = 0.7;
+
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
+
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
+       }
+
+       vector picpos, numpos;
+       if(autocvar_hud_inventory_iconalign)
+       {
+               numpos = newPos;
+               picpos = newPos + eX * 2 * newSize_y;
+       }
+       else
+       {
+               numpos = newPos + eX * newSize_y;
+               picpos = newPos;
+       }
+
+       if (currently_selected)
+               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawfont = hud_bigfont;
+       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+       drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
 void HUD_Inventory(void)
 {
+       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_INVENTORY;
-       float i;
-       float stat_items;
+       HUD_Panel_UpdateCvarsForId(id);
+       float i, currently_selected;
 
-       vector pos, mySize, mysize, mypos;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       float rows, columns;
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+       //                               ^^^ ammo item aspect goes here
+
+       columns = ceil(AMMO_COUNT/rows);
+
+       float row, column;
        // ammo
-       stat_items = getstati(STAT_ITEMS);
-       for (i = 0; i < 4; ++i) {
-               float a;
-               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
-               if(hud_configure)
-                       a = 100;
-
-               if(cvar("hud_inventory_onlycurrent")) {
-                       if(hud_configure)
+       for (i = 0; i < AMMO_COUNT; ++i) {
+               currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
+               if(autocvar_hud_inventory_onlycurrent) {
+                       if(autocvar__hud_configure)
                                i = 2;
-                       if (stat_items & GetAmmoItemCode(i) || hud_configure) {
-                               drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if(a < 10)
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               else
-                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       }
-                       if(hud_configure)
+                       if (currently_selected || autocvar__hud_configure)
+                       {
+                               DrawAmmoItem(pos, mySize, i, currently_selected);
                                break;
+                       }
                } else {
-                       if (a > 0) {
-                               if(mySize_x/mySize_y >= 10) { // arrange horizontally
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
-                                               case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.25 * mySize_x;
-                                       mysize_y = mySize_y;
-                               } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
-                                               case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
-                                       }
-                                       mysize_x = 0.5 * mySize_x;
-                                       mysize_y = 0.5 * mySize_y;
-                               } else { // arrange vertically
-                                       switch (i) {
-                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
-                                               case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
-                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
-                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
-                                       }
-                                       mysize_x = mySize_x;
-                                       mysize_y = 0.25 * mySize_y;
-                               }
-
-                               if (stat_items & GetAmmoItemCode(i))
-                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               if (a < 10) {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               } else {
-                                       if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                                       else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
-                               }
+                       DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
+                       ++row;
+                       if(row >= rows)
+                       {
+                               row = 0;
+                               column = column + 1;
                        }
                }
        }
 }
 
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
+{
+       vector newSize, newPos;
+       if(mySize_x/mySize_y > 3)
+       {
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+               newPos_y = myPos_y;
+       }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
+
+               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+               newPos_x = myPos_x;
+       }
+
+       vector picpos, numpos;
+       if(left)
+       {
+               if(iconalign == 1 || iconalign == 3) // right align
+               {
+                       numpos = newPos;
+                       picpos = newPos + eX * 2 * newSize_y;
+               }
+               else // left align
+               {
+                       numpos = newPos + eX * newSize_y;
+                       picpos = newPos;
+               }
+       }
+       else
+       {
+               if(iconalign == 0 || iconalign == 3) // left align
+               {
+                       numpos = newPos + eX * newSize_y;
+                       picpos = newPos;
+               } 
+               else // right align
+               {
+                       numpos = newPos;
+                       picpos = newPos + eX * 2 * newSize_y;
+               }
+       }
+
+       drawfont = hud_bigfont;
+       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
+       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvarsForId(id);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
-       if(!hud_configure)
+       if(!autocvar__hud_configure)
        {
                if not(stat_items & IT_STRENGTH)
                        if not(stat_items & IT_INVINCIBLE)
@@ -1768,16 +1849,14 @@ void HUD_Powerups(void) {
        }
 
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float strength_time, shield_time;
@@ -1785,14 +1864,12 @@ void HUD_Powerups(void) {
        strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
        shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                strength_time = 15;
                shield_time = 27;
        }
 
-       float len;
-
        vector barpos, barsize;
        vector picpos;
        vector numpos;
@@ -1801,7 +1878,7 @@ void HUD_Powerups(void) {
        float leftcnt, rightcnt;
        float leftexact, rightexact;
        float leftalpha, rightalpha;
-       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+       if (autocvar_hud_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1821,174 +1898,153 @@ void HUD_Powerups(void) {
        leftalpha = bound(0, leftexact, 1);
        rightalpha = bound(0, rightexact, 1);
 
+       drawfont = hud_bigfont;
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
+                       // TODO: expand
+                       //if(leftcnt <= 5)
+                       //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       //else
+                       //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x;
-                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
+                       } else { // right align
                                barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       } else { // left align
                                barpos = pos;
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
-                               picpos = pos + eY * 0.5 * mySize_y;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                       } else { // right align
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
                }
        }
        else
        {
                if(leftcnt)
                {
-                       len = strlen(ftos(leftcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       } else { // up align
                                barpos = pos;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                       }
+
+                       if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                       } else { // up align
                                picpos = pos + eX * 0.05 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(leftcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //if(leftcnt <= 5)
+                               //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       //else
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       len = strlen(ftos(rightcnt));
-
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                       } else {
+                       } else { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       if(rightcnt <= 5)
-                               drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                       } else { // down align
+                               picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                               numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                       }
+
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //if(rightcnt <= 5)
+                       //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       //else
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
+       drawfont = hud_font;
 }
 
 // Health/armor (#3)
 //
 void HUD_HealthArmor(void)
 {
+       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float armor, health;
@@ -1998,7 +2054,7 @@ void HUD_HealthArmor(void)
        float fuel;
        fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                armor = 150;
                health = 100;
@@ -2008,12 +2064,12 @@ void HUD_HealthArmor(void)
        if(health <= 0)
                return;
 
-       float len;
        vector barpos, barsize;
        vector picpos;
        vector numpos;
 
-       if(cvar("hud_healtharmor") == 2) // combined health and armor display
+       drawfont = hud_bigfont;
+       if(autocvar_hud_healtharmor == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
@@ -2021,53 +2077,54 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
-                       picpos = pos;
-                       numpos = picpos + eX * 1.5 * mySize_y;
-               } else {
+               } else { // left align
                        barpos = pos;
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
-                       picpos = pos + eX * 3 * mySize_y;
-                       numpos = pos;
                }
 
+               string biggercount;
                if(v_z) // NOT fully armored
                {
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       biggercount = "health";
+                       HUD_Panel_GetProgressBarColor("health")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
-                               drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
-                       if(armor)
-                               drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       biggercount = "armor";
+                       HUD_Panel_GetProgressBarColor("armor")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(health)
+                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
 
                // fuel
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-               } else {
-                       barpos = pos;
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-               }
                if(fuel)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+               {
+                       if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                       }
+                       HUD_Panel_GetProgressBarColor("fuel")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+               }
        }
-
        else
        {
                string leftname, rightname;
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+               if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2091,172 +2148,163 @@ void HUD_HealthArmor(void)
                        rightalpha = min((armor+10)/55, 1);
                }
 
-               if (mySize_x/mySize_y > 5)
+               if (mySize_x/mySize_y > 4)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // left align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                                       picpos = pos;
-                                       numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * 0.5 * mySize_x;
-                                       numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                               } else {
+                               } else { // right align
                                        barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * mySize_y;
-                                       numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
-                       }
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
-               else if (mySize_x/mySize_y > 2)
+               else if (mySize_x/mySize_y > 1.5)
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               } else { // left align
                                        barpos = pos;
-                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                                       numpos = picpos - eX * len * 0.5 * mySize_y;
-                               } else {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                                       picpos = pos + eY * 0.5 * mySize_y;
-                                       numpos = picpos + eX * 0.5 * mySize_y;
+                               } else { // right align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       } else {
-                               barpos = pos;
-                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-                       }
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
                else
                {
                        if(leftactive)
                        {
-                               len = strlen(ftos(leftcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               } else { // up align
                                        barpos = pos;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               }
+
+                               if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+                               } else { // up align
                                        picpos = pos + eX * 0.05 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
-                               } else {
-                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
-                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               len = strlen(ftos(rightcnt));
-
-                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                               } else {
+                               } else { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
-                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
-                       }
+                               if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                               } else { // down align
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+                                       numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                               }
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos;
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
-                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
+
                        if(fuel)
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+                       {
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                                       barpos = pos;
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               } else {
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+                                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+                               }
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
        }
+       drawfont = hud_font;
 }
 
-// ___TODO___ !!!
 // Notification area (#4)
 //
 
@@ -2308,7 +2356,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        float alsoprint;
-       alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+       alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        
        if(msg == MSG_SUICIDE) {
                // TODO: cl_gentle
@@ -2333,8 +2381,8 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
                        if (alsoprint)
                                print ("^1",s1, "^1 thought they found a nice camping ground\n");
-               } else if (type == DEATH_MIRRORDAMAGE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_MIRRORDAMAGE);
+               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+                       HUD_KillNotify_Push(s1, "", 0, type);
                        if (alsoprint)
                                print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
                } else if (type == DEATH_CHEAT) {
@@ -2360,8 +2408,8 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        if (alsoprint)
                                print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
                }
-               else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_MIRRORDAMAGE);
+               else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
+                       HUD_KillNotify_Push(s1, s2, 1, type);
                        if(alsoprint)
                        {
                                if(cvar("cl_gentle")) {
@@ -2372,15 +2420,15 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        }
                        if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
                                if(cvar("cl_gentle"))
-                                       print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
+                                       print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
                                else
-                                       print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
+                                       print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
                        }
                        else if (stof(s2) > 2) {
                                if(cvar("cl_gentle"))
-                                       print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
+                                       print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
                                else
-                                       print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
+                                       print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
                        }
                }
                else if(type == KILL_FIRST_BLOOD)
@@ -2653,7 +2701,7 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
-               } else if (type == DEATH_MIRRORDAMAGE) {
+               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(cvar("cl_gentle"))
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
                        else
@@ -2667,9 +2715,9 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
                }
        } else if(msg == MSG_KILL) {
-               if (type == KILL_TEAM) {
+               if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
                        }
@@ -2687,13 +2735,13 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
                        }
                } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!", s2));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
                        }
                } else if (type == KILL_TYPEFRAGGED) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!", s2));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
                        }
@@ -2705,63 +2753,64 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
                        }
                } else if (type == KILL_FRAGGED) {
                        if(cvar("cl_gentle")) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1, s2));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1, s2));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
                        }
                }
        } else if(msg == MSG_KILL_ACTION) {
                // TODO: invent more centerprints here?
-               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
        }
 }
 
 void HUD_Notify (void)
 {
+       if(!autocvar_hud_notify && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_NOTIFY;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float entries, height;
-       entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
        height = mySize_y/entries;
-       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
        
        vector fontsize;
        fontsize = '0.5 0.5 0' * height;
 
        float a;
        float when;
-       when = cvar("hud_notify_time");
+       when = autocvar_hud_notify_time;
        float fadetime;
-       fadetime = cvar("hud_notify_fadetime");
+       fadetime = autocvar_hud_notify_fadetime;
 
        string s;
+       vector color;
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
-       float width_attacker, width_victim;
+       float width_attacker;
        string attacker, victim;
 
        float i, j;
        for(j = 0; j < entries; ++j)
        {
-               if(cvar("hud_notify_flip"))
+               s = "";
+               if(autocvar_hud_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
-               if(cvar("hud_notify_info_top"))
-                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
 
                if(fadetime)
                {
@@ -2779,354 +2828,242 @@ void HUD_Notify (void)
                }
 
                // TODO: maybe print in team colors?
-               // TODO: maybe this could be cleaned up somehow...
-               // TODO: less copypaste code below
                //
                // Y [used by] X
-               if(killnotify_actiontype[j] == 0 && !hud_configure) 
+               if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_outofammo";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_selfkill";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_camping";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+                       {
+                               s = "notify_teamkill";
+                               color = '1 0 0';
                        }
-                       else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
+                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill";
+                               color = '0 0 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_carrying";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "flag_blue_carrying";
+                                       color = '0 0 1';
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_taken";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "flag_blue_taken";
+                                       color = '0 0 1';
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_lost";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-               }
-               // X [did action to] Y
-               else
-               {
-                       if(hud_configure)
-                       {
-                               attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               a = bound(0, (when - j) / 4, 1);
-                       }
-                       else
-                       {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                       }
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       width_victim = stringwidth(victim, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
-                       pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                       if(hud_configure) // example actions for config mode
-                       {
-                               drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(WEP_VALID(killnotify_deathtype[j]))
-                       {
-                               self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
-                       {
-                               drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_DROWN)
-                       {
-                               drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_SLIME)
-                       {
-                               drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_LAVA)
-                       {
-                               drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_FALL)
-                       {
-                               drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
-                       {
-                               drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
-                       {
-                               drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       }
-               }
-
-       }
-
-       // Info messages
-       //
-       entity tm;
-       vector o;
-       o = pos;
-       if(cvar("hud_notify_info_top"))
-               o = pos + eY;
-       else
-               o = pos + eY * mySize_y - eY * 2 * height;
-       
-       if(spectatee_status && !intermission)
-       {
-               //drawfont = hud_bigfont;
-               if(spectatee_status == -1)
-                       s = "^1Observing";
-               else
-                       s = GetPlayerName(spectatee_status - 1);
-
-               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
-               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               //drawfont = hud_font;
-
-               // spectator text in the upper right corner
-               if(spectatee_status == -1)
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(spectatee_status == -1)
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(gametype == GAME_ARENA)
-                       s = "^1Wait for your turn to join";
-               else if(gametype == GAME_LMS)
-               {
-                       entity sk;
-                       sk = playerslots[player_localentnum - 1];
-                       if(sk.(scores[ps_primary]) >= 666)
-                               s = "^1Match has already begun";
-                       else if(sk.(scores[ps_primary]) > 0)
-                               s = "^1You have no more lives left";
-                       else
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               }
-               else
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               //show restart countdown:
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       float countdown;
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
-                       drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
-               }
-       }
-       if(warmup_stage && !intermission)
-       {
-               s = "^2Currently in ^1warmup^2 stage!";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       string blinkcolor;
-       if(mod(time, 1) >= 0.5)
-               blinkcolor = "^1";
-       else
-               blinkcolor = "^3";
-
-       if(ready_waiting && !intermission && !spectatee_status)
-       {
-               if(ready_waiting_for_me)
-               {
-                       if(warmup_stage)
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
-                       else
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+                               {
+                                       s = "flag_blue_lost";
+                                       color = '0 0 1';
+                               }
+                       }
+                       if(s != "" && a)
+                       {
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       }
                }
+               // X [did action to] Y
                else
                {
-                       if(warmup_stage)
-                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       if(autocvar__hud_configure)
+                       {
+                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               a = bound(0, (when - j) / 4, 1);
+                       }
                        else
-                               s = strcat("^2Waiting for others to ready up...");
-               }
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-       else if(warmup_stage && !intermission && !spectatee_status)
-       {
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
+                       {
+                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       }
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
-       {
-               float ts_min, ts_max;
-               tm = teams.sort_next;
-               if (tm)
-               {
-                       for(; tm.sort_next; tm = tm.sort_next)
+                       if(autocvar__hud_configure) // example actions for config mode
                        {
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
-                                       continue;
-                               if(!ts_min) ts_min = tm.team_size;
-                               else ts_min = min(ts_min, tm.team_size);
-                               if(!ts_max) ts_max = tm.team_size;
-                               else ts_max = max(ts_max, tm.team_size);
+                               s = "weaponelectro";
+                               color = '1 1 1';
                        }
-                       if ((ts_max - ts_min) > 1)
+                       else if(WEP_VALID(killnotify_deathtype[j]))
                        {
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
-                               tm = GetTeam(myteam, false);
-                               if (tm)
-                               if (tm.team != COLOR_SPECTATOR)
-                               if (tm.team_size == ts_max)
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               o += eY * fontsize_y;
+                               self = get_weaponinfo(killnotify_deathtype[j]);
+                               s = strcat("weapon", self.netname);
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+                       {
+                               s = "notify_teamkill";
+                               color = '1 0 0';
+                       }
+                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+                       {
+                               s = "notify_teamkill";
+                               color = '0 0 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_DROWN)
+                       {
+                               s = "notify_water";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_SLIME)
+                       {
+                               s = "notify_slime";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_LAVA)
+                       {
+                               s = "notify_lava";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       {
+                               s = "notify_fall";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+                       {
+                               s = "notify_shootingstar";
+                               color = '1 1 1';
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+                       {
+                               s = "notify_void";
+                               color = '1 1 1';
+                       }
+                       if(s != "" && a)
+                       {
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
-       if(hud_configure)
-       {
-               s = "^7Press ^3ESC ^7to show HUD options.";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-               s = "^3Doubleclick a panel for panel-specific options.";
-               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
 }
 
 // Timer (#5)
 //
+// TODO: macro
+string seconds_tostring(float sec)
+{
+       float minutes;
+       minutes = floor(sec / 60);
+
+       sec -= minutes * 60;
+
+       string s;
+       s = ftos(100 + sec);
+
+       return strcat(ftos(minutes), ":", substring(s, 1, 3));
+}
+
 void HUD_Timer(void)
 {
+       if(!autocvar_hud_timer && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_TIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+       string timer;
+       float timelimit, elapsedTime, timeleft, minutesLeft;
 
        timelimit = getstatf(STAT_TIMELIMIT);
 
        timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
        timeleft = ceil(timeleft);
+
        minutesLeft = floor(timeleft / 60);
-       secondsLeft = timeleft - minutesLeft*60;
 
        vector timer_color;
        if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
@@ -3136,46 +3073,41 @@ void HUD_Timer(void)
        else
                timer_color = '1 0 0'; //red
 
-       if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
-                       minutes = seconds = 0;
+                       timer = seconds_tostring(0);
                } else {
                        elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
-                       minutes = floor(elapsedTime / 60);
-                       seconds = elapsedTime - minutes*60;
+                       timer = seconds_tostring(elapsedTime);
                }
        } else {
-               minutes = minutesLeft;
-               seconds = secondsLeft;
+               timer = seconds_tostring(timeleft);
        }
 
-       if(minutes > 999)
-               seconds = 99;
-       minutes = min(minutes, 999);
-       if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       }
-       HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawfont = hud_bigfont;
+       drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
 }
 
 // Radar (#6)
 //
 void HUD_Radar(void)
 {
+       if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
+               return;
+
        float id = HUD_PANEL_RADAR;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        local float color1, color2; // color already declared as a global in hud.qc
@@ -3274,7 +3206,7 @@ void HUD_Radar(void)
        for(tm = world; (tm = find(tm, classname, "radarlink")); )
                draw_teamradar_link(tm.origin, tm.velocity, tm.team);
        for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
-               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
+               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
@@ -3290,22 +3222,24 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
+       if(!autocvar_hud_score && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_SCORE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        float score, distribution, leader;
-       float score_len, distr_len;
+       float score_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
@@ -3349,20 +3283,20 @@ void HUD_Score(void)
                                distribution_color = eX;
                                minusplus = 2; // minusplus 1: always prefix with plus sign
                        }
-                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+                       //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
                }
                // race record display
                if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
                */
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
@@ -3370,7 +3304,7 @@ void HUD_Score(void)
                if(pl == me)
                        pl = pl.sort_next;
 
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        distribution = 42;
                else if(pl)
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
@@ -3378,7 +3312,7 @@ void HUD_Score(void)
                        distribution = 0;
 
                score = me.(scores[ps_primary]);
-               if(hud_configure)
+               if(autocvar__hud_configure)
                        score = 123;
 
                if(distribution >= 5) {
@@ -3393,22 +3327,23 @@ void HUD_Score(void)
                        distribution_color = eX;
 
                score_len = strlen(ftos(score));
-               distr_len = strlen(ftos(distribution));
 
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else { // teamgames
                float max_fragcount;
                max_fragcount = -99;
 
                float teamnum;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
                                continue;
                        score = tm.(teamscores[ts_primary]);
-                       if(hud_configure)
+                       if(autocvar__hud_configure)
                                score = 123;
                        leader = 0;
                        
@@ -3421,14 +3356,16 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfont = hud_bigfont;
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfont = hud_font;
                        } else {
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
                }
@@ -3438,32 +3375,52 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
+       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RACETIMER;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 4:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 4)
+       {
+               newSize_x = 4 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/4 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
        }
+       mySize = newSize;
 
        drawfont = hud_bigfont;
        float a, t;
        string s, forcetime;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                s = "0:13:37";
-               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                s = "^1Intermediate 1 (+15.42)";
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
                s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(race_checkpointtime)
        {
@@ -3497,8 +3454,8 @@ void HUD_RaceTimer (void) {
                if(s != "" && a > 0)
                {
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime)
@@ -3508,16 +3465,16 @@ void HUD_RaceTimer (void) {
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
                                dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
 
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
-                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
                        a = 1;
@@ -3525,8 +3482,8 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -3536,16 +3493,16 @@ void HUD_RaceTimer (void) {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime && !race_penaltyaccumulator)
@@ -3559,8 +3516,8 @@ void HUD_RaceTimer (void) {
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
                                dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
@@ -3582,10 +3539,14 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
+       if(!autocvar_hud_vote && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        string s;
        float a;
@@ -3594,12 +3555,12 @@ void HUD_VoteWindow(void)
                vote_prev = vote_active;
        }
 
-       if(vote_active || hud_configure)
+       if(vote_active || autocvar__hud_configure)
                vote_alpha = bound(0, (time - vote_change) * 2, 1);
        else
                vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                vote_yescount = 3;
                vote_nocount = 2;
@@ -3609,49 +3570,66 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+       a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+
+       HUD_Panel_DrawBg(a);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
 
-       HUD_Panel_DrawBg(id, pos, mySize, a);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       // always force 3:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 3)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               newSize_x = 3 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
+       else
+       {
+               newSize_y = 1/3 * mySize_x;
+               newSize_x = mySize_x;
 
-       drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+       mySize = newSize;
 
-       s = "A vote has been called for: ";
-       drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
-       if(hud_configure)
+       s = "A vote has been called for:";
+       drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+       if(autocvar__hud_configure)
                s = "Configure the HUD";
-       drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
-       s = strcat("Yes: ", ftos(vote_yescount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       s = strcat("No: ", ftos(vote_nocount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-
-       // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+       drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+       drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       // draw the progress bar backgrounds
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
+       // draw the progress bars
+       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
        drawresetcliparea();
 
        if(!vote_active) {
@@ -3677,6 +3655,7 @@ void HUD_Mod_CTF_Reset(void)
 void HUD_Mod_CTF(vector pos, vector mySize)
 {
        vector redflag_pos, blueflag_pos;
+       vector flag_size;
        float f; // every function should have that
 
        float redflag, blueflag; // current status
@@ -3692,7 +3671,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        else
                mod_active = 0;
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                redflag = 1;
                blueflag = 2;
@@ -3781,25 +3760,37 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                        break;
        }
 
-       if (myteam == COLOR_TEAM1) { // always draw own flag on left
-               redflag_pos = pos;
-               blueflag_pos = pos + eX * mySize_y;
+       if(mySize_x > mySize_y) {
+               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+                       redflag_pos = pos;
+                       blueflag_pos = pos + eX * 0.5 * mySize_x;
+               } else {
+                       blueflag_pos = pos;
+                       redflag_pos = pos + eX * 0.5 * mySize_x;
+               }
+               flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               blueflag_pos = pos;
-               redflag_pos = pos + eX * mySize_y;
+               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+                       redflag_pos = pos;
+                       blueflag_pos = pos + eY * 0.5 * mySize_y;
+               } else {
+                       blueflag_pos = pos;
+                       redflag_pos = pos + eY * 0.5 * mySize_y;
+               }
+               flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
        }
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -3818,18 +3809,29 @@ void HUD_Mod_KH(vector pos, vector mySize)
        float a, aa;
        vector p, pa, kh_size, kh_asize;
 
-       p_x = pos_x;
-       p_y = pos_y + 0.25 * mySize_y;
-
        kh_keys = getstati(STAT_KH_KEYS);
 
-       kh_size_x = mySize_x * 0.25;
-       kh_size_y = 0.75 * mySize_y;
+       p_x = pos_x;
+       if(mySize_x > mySize_y)
+       {
+               p_y = pos_y + 0.25 * mySize_y;
+               pa = p - eY * 0.25 * mySize_y;
 
-       pa = p - eY * 0.25 * mySize_y;
+               kh_size_x = mySize_x * 0.25;
+               kh_size_y = 0.75 * mySize_y;
+               kh_asize_x = mySize_x * 0.25;
+               kh_asize_y = mySize_y * 0.25;
+       }
+       else
+       {
+               p_y = pos_y + 0.125 * mySize_y;
+               pa = p - eY * 0.125 * mySize_y;
 
-       kh_asize_x = mySize_x * 0.25;
-       kh_asize_y = mySize_y * 0.25;
+               kh_size_x = mySize_x * 0.5;
+               kh_size_y = 0.375 * mySize_y;
+               kh_asize_x = mySize_x * 0.5;
+               kh_asize_y = mySize_y * 0.125;
+       }
 
        float i, key;
 
@@ -3876,23 +3878,23 @@ void HUD_Mod_KH(vector pos, vector mySize)
                                aa = 0.5;
                                break;
                }
-               a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
-               aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+               a = a * panel_fg_alpha;
+               aa = aa * panel_fg_alpha;
                if(a > 0)
                {
                        switch(keyteam)
                        {
                                case COLOR_TEAM1:
-                                       drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM2:
-                                       drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM3:
-                                       drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case COLOR_TEAM4:
-                                       drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                default:
                                        break;
@@ -3900,21 +3902,39 @@ void HUD_Mod_KH(vector pos, vector mySize)
                        switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
                        {
                                case 0:
-                                       drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 1:
-                                       drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 2:
-                                       drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                                case 3:
-                                       drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
                                        break;
                        }
                }
-               p_x += 0.25 * mySize_x;
-               pa_x += 0.25 * mySize_x;
+               if(mySize_x > mySize_y)
+               {
+                       p_x += 0.25 * mySize_x;
+                       pa_x += 0.25 * mySize_x;
+               }
+               else
+               {
+                       if(i == 1)
+                       {
+                               p_y = pos_y + 0.625 * mySize_y;
+                               pa_y = pos_y + 0.5 * mySize_y;
+                               p_x = pos_x;
+                               pa_x = pos_x;
+                       }
+                       else
+                       {
+                               p_x += 0.5 * mySize_x;
+                               pa_x += 0.5 * mySize_x;
+                       }
+               }
        }
 }
 
@@ -3941,13 +3961,24 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        p = 2 - p;
 
                //Draw the filling
-               HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               vector barsize;
+               float vertical;
+               if(mySize_x > mySize_y)
+               {
+                       barsize = eX * p * mySize_x + eY * mySize_y;
+                       vertical = 0;
+               }
+               else
+               {
+                       barsize = eX * mySize_x + eY * p * mySize_y;
+                       vertical = 1;
+               }
+               HUD_Panel_GetProgressBarColor("nexball")
+               HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
-       pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
-
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -3998,13 +4029,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -4016,13 +4047,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4053,22 +4084,22 @@ void HUD_Mod_Race(vector pos, vector mySize)
        rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
 
        if(race_status == 0)
-               drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
-               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
        }
 
        if (race_status_time - time <= 0) {
@@ -4090,39 +4121,41 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+               return;
+
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
        float id = HUD_PANEL_MODICONS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
        if(mod_active != mod_prev) {
                mod_change = time;
                mod_prev = mod_active;
        }
 
-       if(mod_active || hud_configure)
+       if(mod_active || autocvar__hud_configure)
                mod_alpha = bound(0, (time - mod_change) * 2, 1);
        else
                mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
 
        if(mod_alpha)
-               HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+               HUD_Panel_DrawBg(mod_alpha);
 
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        // these MUST be ran in order to update mod_active
        if(gametype == GAME_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
-       else if(gametype == GAME_CTF || hud_configure)
+       else if(gametype == GAME_CTF || autocvar__hud_configure)
                HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
        else if(gametype == GAME_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
@@ -4134,48 +4167,77 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
+       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+               return;
+
+       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+               return;
+
        float id = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 2:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 2)
+       {
+               newSize_x = 2 * mySize_y;
+               newSize_y = mySize_y;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               newSize_y = 1/2 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
        }
+       mySize = newSize;
 
+       vector keysize;
+       keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
 //
 void HUD_Chat(void)
 {
+       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       {
+               cvar_set("con_chatrect", "0");
+               return;
+       }
+
        float id = HUD_PANEL_CHAT;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        cvar_set("con_chatrect", "1");
@@ -4186,7 +4248,7 @@ void HUD_Chat(void)
        cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
        cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
 
-       if(hud_configure)
+       if(autocvar__hud_configure)
        {
                float chatsize;
                chatsize = cvar("con_chatsize");
@@ -4195,9 +4257,9 @@ void HUD_Chat(void)
                for(i = 0; i < cvar("con_chat"); ++i)
                {
                        if(i == cvar("con_chat") - 1)
-                               a = HUD_Panel_GetFgAlpha(id);
+                               a = panel_fg_alpha;
                        else
-                               a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+                               a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
                        drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
                }
        }
@@ -4214,18 +4276,20 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
+       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
-       pos = HUD_Panel_GetPos(id);
-       mySize = HUD_Panel_GetSize(id);
+       pos = panel_pos;
+       mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
-       float padding;
-       padding = HUD_Panel_GetPadding(id);
-       if(padding)
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
        {
-               pos += '1 1 0' * padding;
-               mySize -= '2 2 0' * padding;
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
        }
 
        if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
@@ -4256,8 +4320,228 @@ void HUD_EngineInfo(void)
 
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
-       drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawfont = hud_bigfont;
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawfont = hud_font;
+}
+
+// Info messages panel (#14)
+//
+void HUD_InfoMessages(void)
+{
+       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+               return;
+
+       float id = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvarsForId(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 6:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 6)
+       {
+               newSize_x = 6 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/6 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+
+       mySize = newSize;
+       entity tm;
+       vector o;
+       o = pos;
+
+       vector fontsize;
+       fontsize = '0.25 0.25 0' * mySize_y;
+       
+       string s;
+       if(!autocvar__hud_configure)
+       {
+               if(spectatee_status && !intermission)
+               {
+                       //drawfont = hud_bigfont;
+                       if(spectatee_status == -1)
+                               s = "^1Observing";
+                       else
+                               s = GetPlayerName(spectatee_status - 1);
+
+                       //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+                       //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //drawfont = hud_font;
+
+                       // spectator text in the upper right corner
+                       if(spectatee_status == -1)
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(spectatee_status == -1)
+                               s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(gametype == GAME_ARENA)
+                               s = "^1Wait for your turn to join";
+                       else if(gametype == GAME_LMS)
+                       {
+                               entity sk;
+                               sk = playerslots[player_localentnum - 1];
+                               if(sk.(scores[ps_primary]) >= 666)
+                                       s = "^1Match has already begun";
+                               else if(sk.(scores[ps_primary]) > 0)
+                                       s = "^1You have no more lives left";
+                               else
+                                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       }
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       //show restart countdown:
+                       if (time < getstatf(STAT_GAMESTARTTIME)) {
+                               float countdown;
+                               //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                               countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                               s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
+                       }
+               }
+               if(warmup_stage && !intermission)
+               {
+                       s = "^2Currently in ^1warmup^2 stage!";
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               string blinkcolor;
+               if(mod(time, 1) >= 0.5)
+                       blinkcolor = "^1";
+               else
+                       blinkcolor = "^3";
+
+               if(ready_waiting && !intermission && !spectatee_status)
+               {
+                       if(ready_waiting_for_me)
+                       {
+                               if(warmup_stage)
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                               else
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+                       }
+                       else
+                       {
+                               if(warmup_stage)
+                                       s = strcat("^2Waiting for others to ready up to end warmup...");
+                               else
+                                       s = strcat("^2Waiting for others to ready up...");
+                       }
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+               else if(warmup_stage && !intermission && !spectatee_status)
+               {
+                       s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               {
+                       float ts_min, ts_max;
+                       tm = teams.sort_next;
+                       if (tm)
+                       {
+                               for(; tm.sort_next; tm = tm.sort_next)
+                               {
+                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                               continue;
+                                       if(!ts_min) ts_min = tm.team_size;
+                                       else ts_min = min(ts_min, tm.team_size);
+                                       if(!ts_max) ts_max = tm.team_size;
+                                       else ts_max = max(ts_max, tm.team_size);
+                               }
+                               if ((ts_max - ts_min) > 1)
+                               {
+                                       s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                                       tm = GetTeam(myteam, false);
+                                       if (tm)
+                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team_size == ts_max)
+                                               s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                                       if(autocvar_hud_infomessages_flip)
+                                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       o += eY * fontsize_y;
+                               }
+                       }
+               }
+       }
+       else 
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick ^7a panel for panel-specific options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
 }
+
 /*
 ==================
 Main HUD system
@@ -4369,12 +4653,48 @@ void HUD_Reset (void)
                HUD_Mod_CTF_Reset();
 }
 
+#define HUD_DrawPanel(id)\
+switch (id) {\
+       case (HUD_PANEL_RADAR):\
+               HUD_Radar(); break;\
+       case (HUD_PANEL_WEAPONICONS):\
+               HUD_WeaponIcons(); break;\
+       case (HUD_PANEL_INVENTORY):\
+               HUD_Inventory(); break;\
+       case (HUD_PANEL_POWERUPS):\
+               HUD_Powerups(); break;\
+       case (HUD_PANEL_HEALTHARMOR):\
+               HUD_HealthArmor(); break;\
+       case (HUD_PANEL_NOTIFY):\
+               HUD_Notify(); break;\
+       case (HUD_PANEL_TIMER):\
+               HUD_Timer(); break;\
+       case (HUD_PANEL_SCORE):\
+               HUD_Score(); break;\
+       case (HUD_PANEL_RACETIMER):\
+               HUD_RaceTimer(); break;\
+       case (HUD_PANEL_VOTE):\
+               HUD_VoteWindow(); break;\
+       case (HUD_PANEL_MODICONS):\
+               HUD_ModIcons(); break;\
+       case (HUD_PANEL_PRESSEDKEYS):\
+               HUD_DrawPressedKeys(); break;\
+       case (HUD_PANEL_CHAT):\
+               HUD_Chat(); break;\
+       case (HUD_PANEL_ENGINEINFO):\
+               HUD_EngineInfo(); break;\
+       case (HUD_PANEL_INFOMESSAGES):\
+                HUD_InfoMessages(); break;\
+}
+
 void HUD_Main (void)
 {
+       hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
+
        if(disable_menu_alphacheck == 1)
                menu_fade_alpha = 1;
        else
-               menu_fade_alpha = (1 - cvar("_menu_alpha"));
+               menu_fade_alpha = (1 - autocvar__menu_alpha);
        hud_fg_alpha = cvar("hud_fg_alpha");
 
        hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
@@ -4384,63 +4704,66 @@ void HUD_Main (void)
        hud_fontsize = HUD_GetFontsize("hud_fontsize");
        hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
 
-       hud_configure = cvar("_hud_configure");
-
        // Drawing stuff
 
        // HUD configure visible grid
-       if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+       if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
                float i;
                // x-axis
-               for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
                {
-                       drawfill(eX * i * vid_conwidth * bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
                // y-axis
-               for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
                {
-                       drawfill(eY * i * vid_conheight * bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+                       drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
        }
 
-       if(cvar_string("hud_dock") != "")
-               drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
-
-       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
-               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
-                       HUD_Radar();
-       if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
-               HUD_WeaponIcons();
-       if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
-               HUD_Inventory();
-       if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
-               HUD_Powerups();
-       if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
-               HUD_HealthArmor();
-       if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
-               HUD_Notify();
-       if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
-               HUD_Timer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
-               HUD_Score();
-       if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
-               if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
-                       HUD_RaceTimer();
-       if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
-               HUD_VoteWindow();
-       if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
-               HUD_ModIcons();
-       // TODO hud'ify
-       if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
-               if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
-                       HUD_DrawPressedKeys();
-       if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
-               HUD_Chat();
+       float f;
+       vector color;
+       if(teamplay && autocvar_hud_dock_color_team) {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+       }
+       else if(autocvar_hud_dock_color == "shirt") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(autocvar_hud_dock_color == "pants") {
+               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+               color = colormapPaletteColor(mod(f, 16), 1);
+       }
        else
-               cvar_set("con_chatrect", "0");
-       if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
-               HUD_EngineInfo();
+               color = stov(autocvar_hud_dock_color);
+
+       // draw the dock
+       if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
+       {
+               string pic;
+               pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/dock";
+               }
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+       }
+
+       // cache the panel order into the panel_order array
+       if(autocvar__hud_panelorder != hud_panelorder_prev) {
+               if(hud_panelorder_prev)
+                       strunzone(hud_panelorder_prev);
+               hud_panelorder_prev = strzone(autocvar__hud_panelorder);
+               tokenize_console(autocvar__hud_panelorder);
+               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+                       panel_order[i] = stof(argv(i));
+               }
+       }
+       // draw panels in order specified by panel_order array
+       for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
+               HUD_DrawPanel(panel_order[i]);
+       }
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))
@@ -4448,9 +4771,11 @@ void HUD_Main (void)
        if (cvar("cl_showacceleration"))
                HUD_ShowAcceleration();
 
-       if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+       if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
                localcmd("cmd selectteam auto; cmd join\n");
 
-       if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+       hud_configure_prev = autocvar__hud_configure;
+
+       if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
                disable_menu_alphacheck = 0;
 }