]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
and score background. and dock. Now everything should fallback to default, so even...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 7b3b49cb86ebd2cc44abe088436c9fe6cecce2b9..0d7489d83ae14049bfbf226fad5b6294b1f2d91c 100644 (file)
@@ -82,52 +82,45 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-// TODO: make a default skin, and fallback to these!
-
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       pic = strcat(hud_skin_path, "/", pic);
-
-       vector imgsize;
-       imgsize = drawgetimagesize(pic);
-       float imgaspect;
-       imgaspect = imgsize_x/imgsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > imgaspect) {
-               sz_x = sz_y * imgaspect;
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
-       } else {
-               sz_y = sz_x / imgaspect; 
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
-       }
-}
+var float imgaspect;
+var float aspect;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+do {\
+       vector imgsize;\
+       imgsize = drawgetimagesize(pic);\
+       imgaspect = imgsize_x/imgsize_y;\
+       vector oldsz, sz;\
+       oldsz = sz = mySize;\
+       aspect = sz_x/sz_y;\
+       if(aspect > imgaspect) {\
+               sz_x = sz_y * imgaspect;\
+               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+       } else {\
+               sz_y = sz_x / imgaspect;\
+               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+       }\
+} while(0)
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
-       vector imgsize;
-       imgsize = drawgetimagesize(pic);
-       float imgaspect;
-       imgaspect = imgsize_x/imgsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > imgaspect) {
-               sz_x = sz_y * imgaspect;
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
-       } else {
-               sz_y = sz_x / imgaspect; 
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
-       }
-}
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+       picpath = strcat(hud_skin_path, "/", pic);\
+       if(precache_pic(picpath) == "") {\
+               picpath = strcat("gfx/hud/default/", pic);\
+       }\
+       drawpic(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
 
 // TODO: aspect!
 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
@@ -140,42 +133,6 @@ void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector
        //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
-// return HUD background color
-vector HUD_GetBgColor()
-{
-       vector color;
-       if (teamplay)
-               GetTeamRGB(myteam) * hud_color_bg_team;
-       else {
-               // allow custom HUD colors in non-teamgames
-               color_x = cvar("hud_color_bg_r");
-               color_y = cvar("hud_color_bg_g");
-               color_z = cvar("hud_color_bg_b");
-       }
-       return color;
-}
-
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
-       vector rgb;
-       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
-       if(accuracy >= 100) {
-               rgb_x = 0;
-               rgb_y = 1;
-       }
-       else if(accuracy > yellow_accuracy) {
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
-               rgb_y = 1;
-       }
-       else {
-               rgb_x = 1;
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
-       }
-       rgb_z = 0;
-       return rgb;
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -515,7 +472,7 @@ void HUD_Panel_ExportCfg(string cfgname)
        fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
        if(fh >= 0)
        {
-               fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
+               fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
@@ -525,13 +482,13 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
@@ -540,14 +497,16 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        HUD_Panel_GetName(i)
-                       HUD_Panel_UpdateCvarsForId(i)
 
-                       fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
@@ -558,31 +517,33 @@ void HUD_Panel_ExportCfg(string cfgname)
                        fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
                                case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
@@ -650,12 +611,24 @@ vector HUD_Panel_GetMenuPos(float id)
        return pos;
 }
 
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
+{
+       drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+}
+
 // draw the background/borders
 #define HUD_Panel_DrawBg(alpha)\
 if(panel_bg != "0")\
-       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
-       drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
+       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
@@ -663,23 +636,43 @@ void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector
                return;
 
        string pic;
-       pic = strcat(hud_skin_path, "/");
        if(vertical) {
-               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar_vertical");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar_vertical";
+               }
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
                if(mySize_y/mySize_x > 2)
-                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
-               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
        } else {
-               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar";
+               }
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
                if(mySize_x/mySize_y > 2)
-                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
-               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
        }
 }
 
-// TODO: autocvar
-#define HUD_Panel_GetProgressBarColor(item) \
-stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
+{
+       if(!alpha)
+               return;
+
+       string pic;
+       pic = strcat(hud_skin_path, "/num_leading");
+       if(precache_pic(pic) == "") {
+               pic = "gfx/hud/default/num_leading";
+       }
+
+       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+       if(mySize_x/mySize_y > 2)
+               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+}
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
@@ -697,22 +690,22 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               HUD_Panel_UpdatePosSizeForId(i)
-
                if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targPos = panel_pos;
-               targSize = panel_size;
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < targPos_y)
+               if(myPos_y + mySize_y < panel_pos_y)
                        continue;
-               if(myPos_y > targPos_y + targSize_y)
+               if(myPos_y > panel_pos_y + panel_size_y)
                        continue;
 
-               if(myPos_x + mySize_x < targPos_x)
+               if(myPos_x + mySize_x < panel_pos_x)
                        continue;
-               if(myPos_x > targPos_x + targSize_x)
+               if(myPos_x > panel_pos_x + panel_size_x)
                        continue;
 
                // OK, there IS a collision.
@@ -720,37 +713,39 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
                myCenter_x = myPos_x + 0.5 * mySize_x;
                myCenter_y = myPos_y + 0.5 * mySize_y;
 
-               targCenter_x = targPos_x + 0.5 * targSize_x;
-               targCenter_y = targPos_y + 0.5 * targSize_y;
+               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
 
                if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                               myTarget_y = panel_pos_y - mySize_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
+                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x - mySize_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
                {
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
+                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+                               myTarget_x = panel_pos_x + panel_size_x;
                        else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                               myTarget_y = panel_pos_y + panel_size_y;
                }
+               if(cvar("hud_configure_checkcollisions_debug"))
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return myTarget;
@@ -762,18 +757,21 @@ void HUD_Panel_SetPos(vector pos)
        vector mySize;
        mySize = panel_size;
 
+       if(cvar("hud_configure_checkcollisions_debug"))
+               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+       if(autocvar_hud_configure_grid)
+       {
+               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+       }
+
        if(hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(pos, mySize);
 
        pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
        pos_y = bound(0, pos_y, vid_conheight - mySize_y);
 
-       if(autocvar_hud_configure_grid)
-       {
-               pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
-               pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
-       }
-
        string s;
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
@@ -795,25 +793,26 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
        ratio = mySize_x/mySize_y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
-               HUD_Panel_UpdatePosSizeForId(i)
-
                if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               targPos = panel_pos;
-               targSize = panel_size;
-               targEndPos = targPos + targSize;
+               HUD_Panel_UpdatePosSizeForId(i)
+
+               panel_pos -= '1 1 0' * panel_bg_border;
+               panel_size += '2 2 0' * panel_bg_border;
+
+               targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
+               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
@@ -828,7 +827,7 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                        // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
                        dist_x = resizeorigin_x - targEndPos_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -837,34 +836,34 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                {
                        if (resizeorigin_x >= targEndPos_x)
                                continue;
-                       if (resizeorigin_y <= targPos_y)
+                       if (resizeorigin_y <= panel_pos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
                        if (targEndPos_y <= resizeorigin_y - mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
+                       dist_x = panel_pos_x - resizeorigin_x;
                        dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= targPos_x)
+                       if (resizeorigin_x <= panel_pos_x)
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
                        if (targEndPos_x <= resizeorigin_x - mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
                        dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
@@ -875,20 +874,20 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                                continue;
                        if (resizeorigin_y >= targEndPos_y)
                                continue;
-                       if (targPos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos_x >= resizeorigin_x + mySize_x)
                                continue;
-                       if (targPos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos_y >= resizeorigin_y + mySize_y)
                                continue;
 
-                       dist_x = targPos_x - resizeorigin_x;
-                       dist_y = targPos_y - resizeorigin_y;
-                       if (dist_y < 0 || dist_x / dist_y > ratio)
+                       dist_x = panel_pos_x - resizeorigin_x;
+                       dist_y = panel_pos_y - resizeorigin_y;
+                       if (dist_y <= 0 || dist_x / dist_y > ratio)
                                mySize_x = min(mySize_x, dist_x);
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
                if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
+                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
@@ -947,8 +946,8 @@ void HUD_Panel_SetPosSize(vector mySize)
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
-               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
+               mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+               mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
        }
 
        if(hud_configure_checkcollisions)
@@ -1006,16 +1005,16 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
                {
                        if (hudShiftState & S_SHIFT)
-                               step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
+                               step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
                        else
-                               step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
                }
                else
                {
                        if (hudShiftState & S_SHIFT)
-                               step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+                               step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
                        else
-                               step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
+                               step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
                }
        }
        else
@@ -1158,17 +1157,20 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
 float HUD_Panel_HighlightCheck()
 {
-       float i, border;
+       float i, j, border;
        vector panelPos;
        vector panelSize;
 
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       while(j <= HUD_PANEL_NUM)
        {
+               i = panel_order[j];
+               j += 1;
+
                HUD_Panel_UpdatePosSizeForId(i)
 
                panelPos = panel_pos;
                panelSize = panel_size;
-               border = 10; // FORCED border so a small border size doesn't mean you can't resize
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
@@ -1199,24 +1201,66 @@ float HUD_Panel_HighlightCheck()
        return 0;
 }
 
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+       float i;
+       var float place = -1;
+       // find out where in the array our current id is, save into place
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               if(panel_order[i] == id)
+               {
+                       place = i;
+                       break;
+               }
+       }
+       // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+       if(place == -1)
+               place = HUD_PANEL_NUM - 1;
+
+       // move all ids up by one step in the array until "place"
+       for(i = place; i > 0; --i)
+       {
+               panel_order[i] = panel_order[i-1];
+       }
+       // now save the new top id
+       panel_order[0] = id;
+       
+       // let's save them into the cvar by some strcat trickery
+       string s;
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               s = strcat(s, ftos(panel_order[i]), " ");
+       }
+       cvar_set("_hud_panelorder", s);
+       if(hud_panelorder_prev)
+               strunzone(hud_panelorder_prev);
+       hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
 void HUD_Panel_Highlight()
 {
-       float i, border;
+       float i, j, border;
        vector panelPos;
        vector panelSize;
 
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       while(j <= HUD_PANEL_NUM)
        {
+               i = panel_order[j];
+               j += 1;
+
                HUD_Panel_UpdatePosSizeForId(i)
 
                panelPos = panel_pos;
                panelSize = panel_size;
-               border = 10; // FORCED border so a small border size doesn't mean you can't resize
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 1;
                        panel_click_distance = mousepos - panelPos;
                        return;
@@ -1225,6 +1269,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 1;
                        panel_click_distance = mousepos - panelPos;
@@ -1235,6 +1280,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
                        panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
@@ -1246,6 +1292,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
                        panel_click_distance_x = mousepos_x - panelPos_x;
@@ -1257,12 +1304,17 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 4;
                        panel_click_distance = panelSize - mousepos + panelPos;
                        panel_click_resizeorigin = panelPos;
                        return;
                }
+               else
+               {
+                       highlightedPanel_prev = -1;
+               }
        }
 }
 
@@ -1282,10 +1334,11 @@ void HUD_Panel_Mouse()
        */
 
        if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
-               highlightedPanel_prev = highlightedPanel;
                highlightedPanel = -1;
                highlightedAction = 0;
        }
+       if(highlightedPanel != -1)
+               highlightedPanel_prev = highlightedPanel;
 
        mousepos = mousepos + getmousepos();
 
@@ -1327,7 +1380,8 @@ void HUD_Panel_Mouse()
                        disable_menu_alphacheck = 2;
                        menu_enabled = 1;
                        menu_enabled_time = time;
-                       localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+                       HUD_Panel_GetName(highlightedPanel)
+                       localcmd("menu_showhudoptions ", panel_name, "\n");
                        return;
                }
                if(prevMouseClicked == 0)
@@ -1386,10 +1440,13 @@ float weaponorder_cmp(float i, float j, entity pass)
 
 void HUD_WeaponIcons(void)
 {
+       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_WEAPONICONS;
        HUD_Panel_UpdateCvarsForId(id);
        float alpha, stat_weapons; // "constants"
-       vector pos, mySize, accuracy_color;
+       vector pos, mySize;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
 
        pos = panel_pos;
@@ -1425,7 +1482,7 @@ void HUD_WeaponIcons(void)
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
        }
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1461,10 +1518,11 @@ void HUD_WeaponIcons(void)
 
        float a;
        float when;
-       when = cvar("hud_weaponicons_complainbubble_time");
+       when = autocvar_hud_weaponicons_complainbubble_time;
        float fadetime;
-       fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
+       fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
 
+       vector color;
        for(i = 0; i < weapon_cnt; ++i)
        {
                self = weaponorder[i];
@@ -1485,9 +1543,21 @@ void HUD_WeaponIcons(void)
                        if(weapon_damage)
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
 
-                       accuracy_color = HUD_AccuracyColor(weapon_stats);
+                       // yellow_accuracy = value at which accuracy becomes yellow
+                       if(weapon_stats >= 100) {
+                               color_x = 0;
+                               color_y = 1;
+                       }
+                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
+                               color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
+                               color_y = 1;
+                       } else {
+                               color_x = 1;
+                               color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
+                       }
+
                        if(weapon_damage)
-                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
@@ -1495,9 +1565,12 @@ void HUD_WeaponIcons(void)
                {
                        drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       if(cvar_or("hud_weaponicons_number", 1))
+                       if(autocvar_hud_weaponicons_number == 1) // weapon number
                                drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(autocvar_hud_weaponicons_number == 2) // bind
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
+
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
@@ -1505,7 +1578,7 @@ void HUD_WeaponIcons(void)
                }
 
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
                {
                        if(fadetime)
                        {
@@ -1522,25 +1595,21 @@ void HUD_WeaponIcons(void)
                                        a = 0;
                        }
 
-                       vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-
                        string s;
-                       vector color;
                        if(complain_weapon_type == 0) {
-                               s = "Out of ammo for the";
+                               s = "Out of ammo";
                                color = '1 0 0';
                        }
                        else if(complain_weapon_type == 1) {
-                               s = "You don't have the";
+                               s = "Don't have";
                                color = '1 1 0';
                        }
                        else {
-                               s = "Map doesn't have the";
+                               s = "Unavailable";
                                color = '1 1 1';
                        }
-                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1655,6 +1724,9 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
 
 void HUD_Inventory(void)
 {
+       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_INVENTORY;
        HUD_Panel_UpdateCvarsForId(id);
        float i, currently_selected;
@@ -1663,7 +1735,7 @@ void HUD_Inventory(void)
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1685,8 +1757,10 @@ void HUD_Inventory(void)
                        if(autocvar__hud_configure)
                                i = 2;
                        if (currently_selected || autocvar__hud_configure)
+                       {
                                DrawAmmoItem(pos, mySize, i, currently_selected);
-                       break;
+                               break;
+                       }
                } else {
                        DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
                        ++row;
@@ -1699,7 +1773,7 @@ void HUD_Inventory(void)
        }
 }
 
-void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
 {
        vector newSize, newPos;
        if(mySize_x/mySize_y > 3)
@@ -1719,10 +1793,7 @@ void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, fl
                newPos_x = myPos_x;
        }
 
-       HUD_Panel_GetName(id);
        vector picpos, numpos;
-       float iconalign;
-       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
        if(left)
        {
                if(iconalign == 1 || iconalign == 3) // right align
@@ -1759,6 +1830,9 @@ void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, fl
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
+       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_POWERUPS;
        HUD_Panel_UpdateCvarsForId(id);
        float stat_items;
@@ -1778,7 +1852,7 @@ void HUD_Powerups(void) {
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1804,7 +1878,7 @@ void HUD_Powerups(void) {
        float leftcnt, rightcnt;
        float leftexact, rightexact;
        float leftalpha, rightalpha;
-       if (cvar(strcat("hud_", panel_name, "_flip"))) {
+       if (autocvar_hud_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1824,15 +1898,12 @@ void HUD_Powerups(void) {
        leftalpha = bound(0, leftexact, 1);
        rightalpha = bound(0, rightexact, 1);
 
-       float baralign, iconalign;
-       baralign = cvar(strcat("hud_", panel_name, "_baralign"));
-       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
-
+       drawfont = hud_bigfont;
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       if(baralign == 1 || baralign == 3) { // right align
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        } else { // left align
@@ -1840,8 +1911,9 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
                        // TODO: expand
                        //if(leftcnt <= 5)
                        //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
@@ -1851,7 +1923,7 @@ void HUD_Powerups(void) {
 
                if(rightcnt)
                {
-                       if(baralign == 0 || baralign == 3) { // left align
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        } else { // right align
@@ -1859,15 +1931,16 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       if(baralign == 1 || baralign == 3) { // right align
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        } else { // left align
@@ -1875,13 +1948,14 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
                }
 
                if(rightcnt)
                {
-                       if(baralign == 0 || baralign == 3) { // left align
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        } else { // right align
@@ -1889,15 +1963,16 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
                }
        }
        else
        {
                if(leftcnt)
                {
-                       if(baralign == 1 || baralign == 3) { // down align
+                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        } else { // up align
@@ -1905,7 +1980,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        }
 
-                       if(iconalign == 1 || iconalign == 3) { // down align
+                       if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
                                picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                        } else { // up align
@@ -1913,17 +1988,18 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * 0.4 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(leftcnt <= 5)
-                               drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       else
+                       HUD_Panel_GetProgressBarColor(leftname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //if(leftcnt <= 5)
+                               //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       //else
                                drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       if(baralign == 0 || baralign == 3) { // up align
+                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        } else { // down align
@@ -1931,7 +2007,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        }
 
-                       if(iconalign == 0 || iconalign == 3) { // up align
+                       if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
                                picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                        } else { // down align
@@ -1939,27 +2015,32 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(rightcnt <= 5)
-                               drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       else
+                       HUD_Panel_GetProgressBarColor(rightname)
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //if(rightcnt <= 5)
+                       //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       //else
                                drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
+       drawfont = hud_font;
 }
 
 // Health/armor (#3)
 //
 void HUD_HealthArmor(void)
 {
+       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_HEALTHARMOR;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1987,11 +2068,8 @@ void HUD_HealthArmor(void)
        vector picpos;
        vector numpos;
 
-       float baralign, iconalign;
-       baralign = cvar(strcat("hud_", panel_name, "_baralign"));
-       iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
-
-       if(cvar("hud_healtharmor") == 2) // combined health and armor display
+       drawfont = hud_bigfont;
+       if(autocvar_hud_healtharmor == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
@@ -1999,7 +2077,7 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(baralign == 1 || baralign == 3) { // right align
+               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
                } else { // left align
@@ -2011,30 +2089,33 @@ void HUD_HealthArmor(void)
                if(v_z) // NOT fully armored
                {
                        biggercount = "health";
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor("health")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor("armor")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
+               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
 
                // fuel
                if(fuel)
                {
-                       if(baralign == 0 || baralign == 3) { // left align
+                       if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
                                barpos = pos;
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        }
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_GetProgressBarColor("fuel")
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -2043,7 +2124,7 @@ void HUD_HealthArmor(void)
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
+               if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2071,7 +2152,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(baralign == 1 || baralign == 3) { // right align
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                } else { // left align
@@ -2079,13 +2160,14 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(rightactive)
                        {
-                               if(baralign == 0 || baralign == 3) { // left align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                } else { // right align
@@ -2093,27 +2175,29 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(fuel)
                        {
-                               if(baralign == 0 || baralign == 3) { // left align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                } else {
                                        barpos = pos;
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                }
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
                else if (mySize_x/mySize_y > 1.5)
                {
                        if(leftactive)
                        {
-                               if(baralign == 1 || baralign == 3) { // right align
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
@@ -2121,13 +2205,14 @@ void HUD_HealthArmor(void)
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(rightactive)
                        {
-                               if(baralign == 0 || baralign == 3) { // left align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // right align
@@ -2135,27 +2220,29 @@ void HUD_HealthArmor(void)
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
                        }
 
                        if(fuel)
                        {
-                               if(baralign == 0 || baralign == 3) { // left align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                } else {
                                        barpos = pos;
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                }
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
                else
                {
                        if(leftactive)
                        {
-                               if(baralign == 1 || baralign == 3) { // down align
+                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                } else { // up align
@@ -2163,7 +2250,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                }
 
-                               if(iconalign == 1 || iconalign == 3) { // down align
+                               if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
                                        picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                                } else { // up align
@@ -2171,14 +2258,15 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * 0.4 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               if(baralign == 0 || baralign == 3) { // up align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                } else { // down align
@@ -2186,7 +2274,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                }
 
-                               if(iconalign == 0 || iconalign == 3) { // up align
+                               if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
                                        picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                        numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                                } else { // down align
@@ -2194,27 +2282,29 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(fuel)
                        {
-                               if(baralign == 0 || baralign == 3) { // left align
+                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
                                        barpos = pos;
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                } else {
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                }
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
        }
+       drawfont = hud_font;
 }
 
-// ___TODO___ !!!
 // Notification area (#4)
 //
 
@@ -2266,7 +2356,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        float alsoprint;
-       alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        
        if(msg == MSG_SUICIDE) {
                // TODO: cl_gentle
@@ -2676,13 +2766,16 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 
 void HUD_Notify (void)
 {
+       if(!autocvar_hud_notify && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_NOTIFY;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -2690,35 +2783,34 @@ void HUD_Notify (void)
        }
 
        float entries, height;
-       entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
        height = mySize_y/entries;
-       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
        
        vector fontsize;
        fontsize = '0.5 0.5 0' * height;
 
        float a;
        float when;
-       when = cvar("hud_notify_time");
+       when = autocvar_hud_notify_time;
        float fadetime;
-       fadetime = cvar("hud_notify_fadetime");
+       fadetime = autocvar_hud_notify_fadetime;
 
        string s;
+       vector color;
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
-       float width_attacker, width_victim;
+       float width_attacker;
        string attacker, victim;
 
        float i, j;
        for(j = 0; j < entries; ++j)
        {
-               if(cvar("hud_notify_flip"))
+               s = "";
+               if(autocvar_hud_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
-               if(cvar("hud_notify_info_top"))
-                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
 
                if(fadetime)
                {
@@ -2736,103 +2828,116 @@ void HUD_Notify (void)
                }
 
                // TODO: maybe print in team colors?
-               // TODO: maybe this could be cleaned up somehow...
-               // TODO: less copypaste code below
                //
                // Y [used by] X
                if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_outofammo";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_selfkill";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_camping";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill";
+                               color = '1 0 0';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill";
+                               color = '0 0 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_carrying";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "flag_blue_carrying";
+                                       color = '0 0 1';
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_taken";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "flag_blue_taken";
+                                       color = '0 0 1';
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "flag_red_lost";
+                                       color = '1 0 0';
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "flag_blue_lost";
+                                       color = '0 0 1';
+                               }
+                       }
+                       if(s != "" && a)
+                       {
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -2841,237 +2946,84 @@ void HUD_Notify (void)
                {
                        if(autocvar__hud_configure)
                        {
-                               attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                                a = bound(0, (when - j) / 4, 1);
                        }
                        else
                        {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        }
                        width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       width_victim = stringwidth(victim, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
-                       pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
                        weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
                        if(autocvar__hud_configure) // example actions for config mode
                        {
-                               drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "weaponelectro";
+                               color = '1 1 1';
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = strcat("weapon", self.netname);
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill";
+                               color = '1 0 0';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill";
+                               color = '0 0 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_water";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_slime";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_lava";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_fall";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_shootingstar";
+                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
-               }
-
-       }
-
-       // TODO: separate panel for these?
-       // Info messages
-       //
-       entity tm;
-       vector o;
-       o = pos;
-       if(cvar("hud_notify_info_top"))
-               o = pos + eY;
-       else
-               o = pos + eY * mySize_y - eY * 2 * height;
-       
-       if(spectatee_status && !intermission)
-       {
-               //drawfont = hud_bigfont;
-               if(spectatee_status == -1)
-                       s = "^1Observing";
-               else
-                       s = GetPlayerName(spectatee_status - 1);
-
-               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
-               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
-               //drawfont = hud_font;
-
-               // spectator text in the upper right corner
-               if(spectatee_status == -1)
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(spectatee_status == -1)
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(gametype == GAME_ARENA)
-                       s = "^1Wait for your turn to join";
-               else if(gametype == GAME_LMS)
-               {
-                       entity sk;
-                       sk = playerslots[player_localentnum - 1];
-                       if(sk.(scores[ps_primary]) >= 666)
-                               s = "^1Match has already begun";
-                       else if(sk.(scores[ps_primary]) > 0)
-                               s = "^1You have no more lives left";
-                       else
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               }
-               else
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               //show restart countdown:
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       float countdown;
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
-                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
-               }
-       }
-       if(warmup_stage && !intermission)
-       {
-               s = "^2Currently in ^1warmup^2 stage!";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       string blinkcolor;
-       if(mod(time, 1) >= 0.5)
-               blinkcolor = "^1";
-       else
-               blinkcolor = "^3";
-
-       if(ready_waiting && !intermission && !spectatee_status)
-       {
-               if(ready_waiting_for_me)
-               {
-                       if(warmup_stage)
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
-                       else
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
-               }
-               else
-               {
-                       if(warmup_stage)
-                               s = strcat("^2Waiting for others to ready up to end warmup...");
-                       else
-                               s = strcat("^2Waiting for others to ready up...");
-               }
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-       else if(warmup_stage && !intermission && !spectatee_status)
-       {
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
-       {
-               float ts_min, ts_max;
-               tm = teams.sort_next;
-               if (tm)
-               {
-                       for(; tm.sort_next; tm = tm.sort_next)
-                       {
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
-                                       continue;
-                               if(!ts_min) ts_min = tm.team_size;
-                               else ts_min = min(ts_min, tm.team_size);
-                               if(!ts_max) ts_max = tm.team_size;
-                               else ts_max = max(ts_max, tm.team_size);
+                               s = "notify_void";
+                               color = '1 1 1';
                        }
-                       if ((ts_max - ts_min) > 1)
+                       if(s != "" && a)
                        {
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
-                               tm = GetTeam(myteam, false);
-                               if (tm)
-                               if (tm.team != COLOR_SPECTATOR)
-                               if (tm.team_size == ts_max)
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-                               o += eY * fontsize_y;
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
-       if(autocvar__hud_configure)
-       {
-               s = "^7Press ^3ESC ^7to show HUD options.";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-               s = "^3Doubleclick a panel for panel-specific options.";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
 }
 
 // Timer (#5)
 //
+// TODO: macro
 string seconds_tostring(float sec)
 {
        float minutes;
@@ -3087,13 +3039,16 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
+       if(!autocvar_hud_timer && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_TIMER;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -3118,7 +3073,7 @@ void HUD_Timer(void)
        else
                timer_color = '1 0 0'; //red
 
-       if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
                        timer = seconds_tostring(0);
@@ -3139,13 +3094,16 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
+       if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
+               return;
+
        float id = HUD_PANEL_RADAR;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -3264,13 +3222,16 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
+       if(!autocvar_hud_score && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_SCORE;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -3369,7 +3330,7 @@ void HUD_Score(void)
 
                drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawfont = hud_bigfont;
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawfont = hud_font;
@@ -3395,7 +3356,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawfont = hud_bigfont;
                                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawfont = hud_font;
@@ -3403,7 +3364,7 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
@@ -3414,31 +3375,34 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
+       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RACETIMER;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
+       // always force 4:1 aspect
        vector newSize;
-       if(mySize_x/mySize_y > 2)
+       if(mySize_x/mySize_y > 4)
        {
-               newSize_x = 2 * mySize_y;
+               newSize_x = 4 * mySize_y;
                newSize_y = mySize_y;
 
                pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
        else
        {
-               newSize_y = 1/2 * mySize_x;
+               newSize_y = 1/4 * mySize_x;
                newSize_x = mySize_x;
 
                pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@ -3575,6 +3539,9 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
+       if(!autocvar_hud_vote && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_VOTE;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3603,65 +3570,66 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+       a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
 
-       HUD_Panel_DrawBg(id, pos, mySize, a);
+       HUD_Panel_DrawBg(a);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
+       // always force 3:1 aspect
        vector newSize;
-       if(mySize_x/mySize_y > 2)
+       if(mySize_x/mySize_y > 3)
        {
-               newSize_x = 2 * mySize_y;
+               newSize_x = 3 * mySize_y;
                newSize_y = mySize_y;
 
                pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
        else
        {
-               newSize_y = 1/2 * mySize_x;
+               newSize_y = 1/3 * mySize_x;
                newSize_x = mySize_x;
 
                pos_y = pos_y + (mySize_y - newSize_y) / 2;
        }
        mySize = newSize;
 
-       drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
-
-       s = "A vote has been called for: ";
-       drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
+       s = "A vote has been called for:";
+       drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
        if(autocvar__hud_configure)
                s = "Configure the HUD";
-       drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
-       s = strcat("Yes: ", ftos(vote_yescount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-       s = strcat("No: ", ftos(vote_nocount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+       drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+       drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       // draw the progress bar backgrounds
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
+       // draw the progress bars
+       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
        drawresetcliparea();
 
        if(!vote_active) {
@@ -4005,7 +3973,8 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        barsize = eX * mySize_x + eY * p * mySize_y;
                        vertical = 1;
                }
-               HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_GetProgressBarColor("nexball")
+               HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        if (stat_items & IT_KEY1)
@@ -4060,13 +4029,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -4078,13 +4047,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4152,6 +4121,9 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
+       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+               return;
+
        if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
@@ -4172,7 +4144,7 @@ void HUD_ModIcons(void)
                mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
 
        if(mod_alpha)
-               HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+               HUD_Panel_DrawBg(mod_alpha);
 
        if(panel_bg_padding)
        {
@@ -4195,19 +4167,43 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
+       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+               return;
+
+       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+               return;
+
        float id = HUD_PANEL_PRESSEDKEYS;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       // always force 2:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 2)
+       {
+               newSize_x = 2 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/2 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+       mySize = newSize;
+
        vector keysize;
        keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
        float pressedkeys;
@@ -4225,13 +4221,19 @@ void HUD_DrawPressedKeys(void)
 //
 void HUD_Chat(void)
 {
+       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       {
+               cvar_set("con_chatrect", "0");
+               return;
+       }
+
        float id = HUD_PANEL_CHAT;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -4274,13 +4276,16 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
+       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_ENGINEINFO;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -4319,6 +4324,224 @@ void HUD_EngineInfo(void)
        drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
 }
+
+// Info messages panel (#14)
+//
+void HUD_InfoMessages(void)
+{
+       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+               return;
+
+       float id = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvarsForId(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 6:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 6)
+       {
+               newSize_x = 6 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/6 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+
+       mySize = newSize;
+       entity tm;
+       vector o;
+       o = pos;
+
+       vector fontsize;
+       fontsize = '0.25 0.25 0' * mySize_y;
+       
+       string s;
+       if(!autocvar__hud_configure)
+       {
+               if(spectatee_status && !intermission)
+               {
+                       //drawfont = hud_bigfont;
+                       if(spectatee_status == -1)
+                               s = "^1Observing";
+                       else
+                               s = GetPlayerName(spectatee_status - 1);
+
+                       //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+                       //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //drawfont = hud_font;
+
+                       // spectator text in the upper right corner
+                       if(spectatee_status == -1)
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(spectatee_status == -1)
+                               s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(gametype == GAME_ARENA)
+                               s = "^1Wait for your turn to join";
+                       else if(gametype == GAME_LMS)
+                       {
+                               entity sk;
+                               sk = playerslots[player_localentnum - 1];
+                               if(sk.(scores[ps_primary]) >= 666)
+                                       s = "^1Match has already begun";
+                               else if(sk.(scores[ps_primary]) > 0)
+                                       s = "^1You have no more lives left";
+                               else
+                                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       }
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       //show restart countdown:
+                       if (time < getstatf(STAT_GAMESTARTTIME)) {
+                               float countdown;
+                               //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                               countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                               s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
+                       }
+               }
+               if(warmup_stage && !intermission)
+               {
+                       s = "^2Currently in ^1warmup^2 stage!";
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               string blinkcolor;
+               if(mod(time, 1) >= 0.5)
+                       blinkcolor = "^1";
+               else
+                       blinkcolor = "^3";
+
+               if(ready_waiting && !intermission && !spectatee_status)
+               {
+                       if(ready_waiting_for_me)
+                       {
+                               if(warmup_stage)
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                               else
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+                       }
+                       else
+                       {
+                               if(warmup_stage)
+                                       s = strcat("^2Waiting for others to ready up to end warmup...");
+                               else
+                                       s = strcat("^2Waiting for others to ready up...");
+                       }
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+               else if(warmup_stage && !intermission && !spectatee_status)
+               {
+                       s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               {
+                       float ts_min, ts_max;
+                       tm = teams.sort_next;
+                       if (tm)
+                       {
+                               for(; tm.sort_next; tm = tm.sort_next)
+                               {
+                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                               continue;
+                                       if(!ts_min) ts_min = tm.team_size;
+                                       else ts_min = min(ts_min, tm.team_size);
+                                       if(!ts_max) ts_max = tm.team_size;
+                                       else ts_max = max(ts_max, tm.team_size);
+                               }
+                               if ((ts_max - ts_min) > 1)
+                               {
+                                       s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                                       tm = GetTeam(myteam, false);
+                                       if (tm)
+                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team_size == ts_max)
+                                               s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                                       if(autocvar_hud_infomessages_flip)
+                                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       o += eY * fontsize_y;
+                               }
+                       }
+               }
+       }
+       else 
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick ^7a panel for panel-specific options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
+}
+
 /*
 ==================
 Main HUD system
@@ -4430,9 +4653,42 @@ void HUD_Reset (void)
                HUD_Mod_CTF_Reset();
 }
 
+#define HUD_DrawPanel(id)\
+switch (id) {\
+       case (HUD_PANEL_RADAR):\
+               HUD_Radar(); break;\
+       case (HUD_PANEL_WEAPONICONS):\
+               HUD_WeaponIcons(); break;\
+       case (HUD_PANEL_INVENTORY):\
+               HUD_Inventory(); break;\
+       case (HUD_PANEL_POWERUPS):\
+               HUD_Powerups(); break;\
+       case (HUD_PANEL_HEALTHARMOR):\
+               HUD_HealthArmor(); break;\
+       case (HUD_PANEL_NOTIFY):\
+               HUD_Notify(); break;\
+       case (HUD_PANEL_TIMER):\
+               HUD_Timer(); break;\
+       case (HUD_PANEL_SCORE):\
+               HUD_Score(); break;\
+       case (HUD_PANEL_RACETIMER):\
+               HUD_RaceTimer(); break;\
+       case (HUD_PANEL_VOTE):\
+               HUD_VoteWindow(); break;\
+       case (HUD_PANEL_MODICONS):\
+               HUD_ModIcons(); break;\
+       case (HUD_PANEL_PRESSEDKEYS):\
+               HUD_DrawPressedKeys(); break;\
+       case (HUD_PANEL_CHAT):\
+               HUD_Chat(); break;\
+       case (HUD_PANEL_ENGINEINFO):\
+               HUD_EngineInfo(); break;\
+       case (HUD_PANEL_INFOMESSAGES):\
+                HUD_InfoMessages(); break;\
+}
+
 void HUD_Main (void)
 {
-       // TODO: render order?
        hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
 
        if(disable_menu_alphacheck == 1)
@@ -4455,71 +4711,59 @@ void HUD_Main (void)
        {
                float i;
                // x-axis
-               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
                {
-                       drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+                       drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
                // y-axis
-               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
+               for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
                {
-                       drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+                       drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                }
        }
 
        float f;
-       vector color_vec;
-       string color;
-       color = cvar_string("hud_dock_color");
-       color_vec = stov(color);
-       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+       vector color;
+       if(teamplay && autocvar_hud_dock_color_team) {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+               color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
        }
-       else if(color == "shirt") {
+       else if(autocvar_hud_dock_color == "shirt") {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(floor(f / 16), 0);
+               color = colormapPaletteColor(floor(f / 16), 0);
        }
-       else if(color == "pants") {
+       else if(autocvar_hud_dock_color == "pants") {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
-               color_vec = colormapPaletteColor(mod(f, 16), 1);
+               color = colormapPaletteColor(mod(f, 16), 1);
        }
+       else
+               color = stov(autocvar_hud_dock_color);
 
+       // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
-               drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color_vec, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
-
-       if(autocvar_hud_radar || autocvar__hud_configure)
-               if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
-                       HUD_Radar();
-       if(autocvar_hud_weaponicons || autocvar__hud_configure)
-               HUD_WeaponIcons();
-       if(autocvar_hud_inventory || autocvar__hud_configure)
-               HUD_Inventory();
-       if(autocvar_hud_powerups || autocvar__hud_configure)
-               HUD_Powerups();
-       if(autocvar_hud_healtharmor || autocvar__hud_configure)
-               HUD_HealthArmor();
-       if(autocvar_hud_notify || autocvar__hud_configure)
-               HUD_Notify();
-       if(autocvar_hud_timer || autocvar__hud_configure)
-               HUD_Timer();
-       if(autocvar_hud_score || autocvar__hud_configure)
-               HUD_Score();
-       if(autocvar_hud_racetimer || autocvar__hud_configure)
-               if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
-                       HUD_RaceTimer();
-       if(autocvar_hud_vote || autocvar__hud_configure)
-               HUD_VoteWindow();
-       if(autocvar_hud_modicons || autocvar__hud_configure)
-               HUD_ModIcons();
-       if(autocvar_hud_pressedkeys || autocvar__hud_configure)
-               if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
-                       HUD_DrawPressedKeys();
-       if(autocvar_hud_chat || autocvar__hud_configure)
-               HUD_Chat();
-       else
-               cvar_set("con_chatrect", "0");
-       if(autocvar_hud_engineinfo || autocvar__hud_configure)
-               HUD_EngineInfo();
+       {
+               string pic;
+               pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/dock";
+               }
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+       }
+
+       // cache the panel order into the panel_order array
+       if(autocvar__hud_panelorder != hud_panelorder_prev) {
+               if(hud_panelorder_prev)
+                       strunzone(hud_panelorder_prev);
+               hud_panelorder_prev = strzone(autocvar__hud_panelorder);
+               tokenize_console(autocvar__hud_panelorder);
+               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+                       panel_order[i] = stof(argv(i));
+               }
+       }
+       // draw panels in order specified by panel_order array
+       for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
+               HUD_DrawPanel(panel_order[i]);
+       }
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))