]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
attempt to make a little nicer looking complain bubble
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 58913528c73d8ea303ea89b9aebaa76b05d0212a..0f962ca36a76a1673ce597a95f8b8a309268c24c 100644 (file)
@@ -82,49 +82,6 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-var float imgaspect;
-var float aspect;
-#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
-do {\
-       vector imgsize;\
-       imgsize = drawgetimagesize(pic);\
-       imgaspect = imgsize_x/imgsize_y;\
-       vector oldsz, sz;\
-       oldsz = sz = mySize;\
-       aspect = sz_x/sz_y;\
-       if(aspect > imgaspect) {\
-               sz_x = sz_y * imgaspect;\
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
-       } else {\
-               sz_y = sz_x / imgaspect;\
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
-       }\
-} while(0)
-
-var string pic_path;
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
-do{\
-       pic_path = strcat(hud_skin_path, "/", pic);\
-       if(precache_pic(pic_path) == "") {\
-               drawpic_aspect(pos, strcat("gfx/hud/default/", pic), sz, color, alpha, drawflag);\
-       } else {\
-               drawpic_aspect(pos, pic_path, sz, color, alpha, drawflag);\
-       }\
-} while(0)
-
-// TODO: aspect!
-void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       return;
-       //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       return;
-       //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -341,7 +298,6 @@ void HUD_DrawCenterPrint (void)
                ts = centerprint_messages[i];
                if (ts != "")
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
                        drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
                        //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
                        pos_y = pos_y + centerprint_fontsize_y;
@@ -464,7 +420,7 @@ void HUD_Panel_ExportCfg(string cfgname)
        fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
        if(fh >= 0)
        {
-               fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
+               fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
@@ -474,13 +430,13 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
-               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
                fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
@@ -489,14 +445,16 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        HUD_Panel_GetName(i)
-                       HUD_Panel_UpdateCvarsForId(i)
 
-                       fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
@@ -507,31 +465,38 @@ void HUD_Panel_ExportCfg(string cfgname)
                        fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
                                case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_PRESSEDKEYS:
+                                       fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
@@ -542,63 +507,6 @@ void HUD_Panel_ExportCfg(string cfgname)
        fclose(fh);
 }
 
-// return smoothly faded size of given panel when a dialog is active
-vector HUD_Panel_GetMenuSize(float id)
-{
-       vector mySize;
-       mySize = panel_size;
-
-       mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector menu_enable_maxsize, menu_enable_size;
-               menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
-               menu_enable_maxsize_x = 0.3 * vid_conwidth;
-               menu_enable_maxsize_y = 0.18 * vid_conheight;
-               if(mySize_x > mySize_y)
-               {
-                       if(mySize_y > menu_enable_maxsize_y)
-                       {
-                               menu_enable_size_y = menu_enable_maxsize_y;
-                               menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
-                               mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
-                       }
-               }
-               else
-               {
-                       if(mySize_x > menu_enable_maxsize_x)
-                       {
-                               menu_enable_size_x = menu_enable_maxsize_x;
-                               menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
-                               mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
-                       }
-               }
-       }
-       return mySize;
-}
-
-// return smoothly faded pos of given panel when a dialog is active
-vector HUD_Panel_GetMenuPos(float id)
-{
-       vector pos;
-       pos = panel_pos;
-
-       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
-
-       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
-       {
-               vector mySize, menu_enable_panelpos;
-               mySize = HUD_Panel_GetMenuSize(id);
-               if(mySize_x > mySize_y)
-                       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
-               else
-                       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
-               pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
-       }
-       return pos;
-}
-
 const float hlBorderSize = 4;
 const string hlBorder = "gfx/hud/default/border_highlighted";
 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
@@ -614,7 +522,7 @@ void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 // draw the background/borders
 #define HUD_Panel_DrawBg(alpha)\
 if(panel_bg != "0")\
-       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
@@ -624,18 +532,42 @@ void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector
                return;
 
        string pic;
-       pic = strcat(hud_skin_path, "/");
        if(vertical) {
-               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar_vertical");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar_vertical";
+               }
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
                if(mySize_y/mySize_x > 2)
-                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
-               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
        } else {
-               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               pic = strcat(hud_skin_path, "/statusbar");
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/statusbar";
+               }
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
                if(mySize_x/mySize_y > 2)
-                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
-               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+       }
+}
+
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
+{
+       if(!alpha)
+               return;
+
+       string pic;
+       pic = strcat(hud_skin_path, "/num_leading");
+       if(precache_pic(pic) == "") {
+               pic = "gfx/hud/default/num_leading";
        }
+
+       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+       if(mySize_x/mySize_y > 2)
+               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
 }
 
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
@@ -1121,17 +1053,20 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
 float HUD_Panel_HighlightCheck()
 {
-       float i, border;
+       float i, j, border;
        vector panelPos;
        vector panelSize;
 
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       while(j <= HUD_PANEL_NUM)
        {
+               i = panel_order[j];
+               j += 1;
+
                HUD_Panel_UpdatePosSizeForId(i)
 
                panelPos = panel_pos;
                panelSize = panel_size;
-               border = 10; // FORCED border so a small border size doesn't mean you can't resize
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
@@ -1162,24 +1097,66 @@ float HUD_Panel_HighlightCheck()
        return 0;
 }
 
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+       float i;
+       var float place = -1;
+       // find out where in the array our current id is, save into place
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               if(panel_order[i] == id)
+               {
+                       place = i;
+                       break;
+               }
+       }
+       // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+       if(place == -1)
+               place = HUD_PANEL_NUM - 1;
+
+       // move all ids up by one step in the array until "place"
+       for(i = place; i > 0; --i)
+       {
+               panel_order[i] = panel_order[i-1];
+       }
+       // now save the new top id
+       panel_order[0] = id;
+       
+       // let's save them into the cvar by some strcat trickery
+       string s;
+       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       {
+               s = strcat(s, ftos(panel_order[i]), " ");
+       }
+       cvar_set("_hud_panelorder", s);
+       if(hud_panelorder_prev)
+               strunzone(hud_panelorder_prev);
+       hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
 void HUD_Panel_Highlight()
 {
-       float i, border;
+       float i, j, border;
        vector panelPos;
        vector panelSize;
 
-       for(i = 0; i < HUD_PANEL_NUM; ++i)
+       while(j <= HUD_PANEL_NUM)
        {
+               i = panel_order[j];
+               j += 1;
+
                HUD_Panel_UpdatePosSizeForId(i)
 
                panelPos = panel_pos;
                panelSize = panel_size;
-               border = 10; // FORCED border so a small border size doesn't mean you can't resize
+               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
                if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 1;
                        panel_click_distance = mousepos - panelPos;
                        return;
@@ -1188,6 +1165,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 1;
                        panel_click_distance = mousepos - panelPos;
@@ -1198,6 +1176,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
                        panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
@@ -1209,6 +1188,7 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
                        panel_click_distance_x = mousepos_x - panelPos_x;
@@ -1220,12 +1200,17 @@ void HUD_Panel_Highlight()
                else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
                {
                        highlightedPanel = i;
+                       HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 4;
                        panel_click_distance = panelSize - mousepos + panelPos;
                        panel_click_resizeorigin = panelPos;
                        return;
                }
+               else
+               {
+                       highlightedPanel_prev = -1;
+               }
        }
 }
 
@@ -1251,7 +1236,7 @@ void HUD_Panel_Mouse()
        if(highlightedPanel != -1)
                highlightedPanel_prev = highlightedPanel;
 
-       mousepos = mousepos + getmousepos();
+       mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
 
        mousepos_x = bound(0, mousepos_x, vid_conwidth);
        mousepos_y = bound(0, mousepos_y, vid_conheight);
@@ -1349,8 +1334,46 @@ float weaponorder_cmp(float i, float j, entity pass)
        return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
 }
 
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoTypeForWep(float i)
+{
+       switch(i)
+       {
+               case WEP_SHOTGUN: return 0;
+               case WEP_UZI: return 1;
+               case WEP_CAMPINGRIFLE: return 1;
+               case WEP_GRENADE_LAUNCHER: return 2;
+               case WEP_ELECTRO: return 3;
+               case WEP_CRYLINK: return 3;
+               case WEP_HLAC: return 3;
+               case WEP_MINSTANEX: return 3;
+               case WEP_NEX: return 3;
+               case WEP_HAGAR: return 2;
+               case WEP_ROCKET_LAUNCHER: return 2;
+               case WEP_SEEKER: return 2;
+               case WEP_FIREBALL: return 4;
+               case WEP_HOOK: return 3;
+               default: return -1;
+       }
+}
+
 void HUD_WeaponIcons(void)
 {
+       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_WEAPONICONS;
        HUD_Panel_UpdateCvarsForId(id);
        float alpha, stat_weapons; // "constants"
@@ -1418,21 +1441,25 @@ void HUD_WeaponIcons(void)
 
        float rows, columns;
        rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
-       //                               ^^^ weapon icon aspect goes here
+       rows = bound(1, floor((sqrt(4 * autocvar_hud_weaponicons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
 
-       float a;
+       float a, type, fullammo;
        float when;
        when = autocvar_hud_weaponicons_complainbubble_time;
        float fadetime;
        fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
 
        vector color;
+       vector wpnpos;
+       vector wpnsize;
        for(i = 0; i < weapon_cnt; ++i)
        {
+               wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+               wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
                self = weaponorder[i];
                weapid = self.impulse;
 
@@ -1443,10 +1470,10 @@ void HUD_WeaponIcons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-               // draw the weapon accuracy on the HUD
-               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               // draw the weapon accuracy
+               if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
                {
                        if(weapon_damage)
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
@@ -1463,26 +1490,75 @@ void HUD_WeaponIcons(void)
                                color_x = 1;
                                color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
                        }
+                       color_z = 0;
 
                        if(weapon_damage)
-                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
                if((self.impulse >= 0) && (stat_weapons & self.weapons))
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        if(autocvar_hud_weaponicons_number == 1) // weapon number
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                        else if(autocvar_hud_weaponicons_number == 2) // bind
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       // draw ammo status bar
+                       if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       {
+                               a = 0;
+                               type = GetAmmoTypeForWep(weapid);
+                               if(type != -1)
+                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+                               if(a > 0)
+                               {
+                                       switch(type) {
+                                               case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
+                                               default: fullammo = 60;
+                                       }
+
+                                       vector barsize;
+                                       vector barpos;
+                                       if(wpnsize_x/wpnsize_y > autocvar_hud_weaponicons_aspect)
+                                       {
+                                               barsize_x = autocvar_hud_weaponicons_aspect * wpnsize_y;
+                                               barsize_y = wpnsize_y;
+
+                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+                                               barpos_y = wpnpos_y;
+                                       }
+                                       else
+                                       {
+                                               barsize_y = 1/autocvar_hud_weaponicons_aspect * wpnsize_x;
+                                               barsize_x = wpnsize_x;
+
+                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+                                               barpos_x = wpnpos_x;
+                                       }
+
+                                       drawsetcliparea(
+                                               barpos_x,
+                                               barpos_y,
+                                               barsize_x * bound(0, a/fullammo, 1),
+                                               barsize_y);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawresetcliparea();
+                               }
+                       }
                }
 
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
 
                // draw the complain message
@@ -1503,24 +1579,21 @@ void HUD_WeaponIcons(void)
                                        a = 0;
                        }
 
-                       vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-
                        string s;
                        if(complain_weapon_type == 0) {
-                               s = "Out of ammo for the";
-                               color = '1 0 0';
+                               s = "Out of ammo";
+                               color = '0.8 0 0';
                        }
                        else if(complain_weapon_type == 1) {
-                               s = "You don't have the";
-                               color = '1 1 0';
+                               s = "Don't have";
+                               color = '0.8 0.5 0';
                        }
                        else {
-                               s = "Map doesn't have the";
-                               color = '1 1 1';
+                               s = "Unavailable";
+                               color = '0 0.3 0.8';
                        }
-                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1536,19 +1609,6 @@ void HUD_WeaponIcons(void)
 // Inventory (#1)
 //
 // TODO: macro
-float GetAmmoStat(float i)
-{
-       switch(i)
-       {
-               case 0: return STAT_SHELLS;
-               case 1: return STAT_NAILS;
-               case 2: return STAT_ROCKETS;
-               case 3: return STAT_CELLS;
-               case 4: return STAT_FUEL;
-               default: return -1;
-       }
-}
-
 float GetAmmoItemCode(float i)
 {
        switch(i)
@@ -1628,13 +1688,16 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
                drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
        drawfont = hud_bigfont;
-       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
        drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Inventory(void)
 {
+       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_INVENTORY;
        HUD_Panel_UpdateCvarsForId(id);
        float i, currently_selected;
@@ -1665,8 +1728,10 @@ void HUD_Inventory(void)
                        if(autocvar__hud_configure)
                                i = 2;
                        if (currently_selected || autocvar__hud_configure)
+                       {
                                DrawAmmoItem(pos, mySize, i, currently_selected);
-                       break;
+                               break;
+                       }
                } else {
                        DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
                        ++row;
@@ -1679,7 +1744,7 @@ void HUD_Inventory(void)
        }
 }
 
-void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
 {
        vector newSize, newPos;
        if(mySize_x/mySize_y > 3)
@@ -1728,14 +1793,25 @@ void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string i
        }
 
        drawfont = hud_bigfont;
-       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
+void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
+{
+       float sz;
+       sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
+
+       DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
 }
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
+       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_POWERUPS;
        HUD_Panel_UpdateCvarsForId(id);
        float stat_items;
@@ -1755,18 +1831,18 @@ void HUD_Powerups(void) {
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(1);
+       float strength_time, shield_time;
+
+       strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+       shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+
+       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float strength_time, shield_time;
-
-       strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
-       shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
-
        if(autocvar__hud_configure)
        {
                strength_time = 15;
@@ -1780,7 +1856,6 @@ void HUD_Powerups(void) {
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       float leftalpha, rightalpha;
        if (autocvar_hud_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
@@ -1798,8 +1873,6 @@ void HUD_Powerups(void) {
                rightcnt = ceil(strength_time);
                rightexact = strength_time;
        }
-       leftalpha = bound(0, leftexact, 1);
-       rightalpha = bound(0, rightexact, 1);
 
        drawfont = hud_bigfont;
        if (mySize_x/mySize_y > 4)
@@ -1815,13 +1888,11 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
-                       // TODO: expand
-                       //if(leftcnt <= 5)
-                       //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       //else
-                       //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                       if(leftcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
@@ -1835,8 +1906,11 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                       if(rightcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
@@ -1852,8 +1926,11 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                       if(leftcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
@@ -1867,8 +1944,11 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                       if(rightcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
@@ -1892,12 +1972,12 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //if(leftcnt <= 5)
-                               //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       //else
-                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(leftcnt <= 5)
+                               drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       if(leftcnt > 1)
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -1919,12 +1999,12 @@ void HUD_Powerups(void) {
                        }
 
                        HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //if(rightcnt <= 5)
-                       //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       //else
-                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(rightcnt <= 5)
+                               drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       if(rightcnt > 1)
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
        drawfont = hud_font;
@@ -1934,6 +2014,9 @@ void HUD_Powerups(void) {
 //
 void HUD_HealthArmor(void)
 {
+       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_HEALTHARMOR;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -2002,7 +2085,7 @@ void HUD_HealthArmor(void)
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
+               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
 
                // fuel
                if(fuel)
@@ -2062,7 +2145,7 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(leftname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
@@ -2077,7 +2160,7 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(rightname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(fuel)
@@ -2099,15 +2182,15 @@ void HUD_HealthArmor(void)
                        {
                                if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
                                        barpos = pos;
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                }
 
                                HUD_Panel_GetProgressBarColor(leftname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
@@ -2122,7 +2205,7 @@ void HUD_HealthArmor(void)
 
                                HUD_Panel_GetProgressBarColor(rightname)
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(fuel)
@@ -2161,7 +2244,7 @@ void HUD_HealthArmor(void)
                                HUD_Panel_GetProgressBarColor(leftname)
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
@@ -2185,7 +2268,7 @@ void HUD_HealthArmor(void)
                                HUD_Panel_GetProgressBarColor(rightname)
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(fuel)
@@ -2205,7 +2288,6 @@ void HUD_HealthArmor(void)
        drawfont = hud_font;
 }
 
-// ___TODO___ !!!
 // Notification area (#4)
 //
 
@@ -2256,11 +2338,11 @@ void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
-       float alsoprint;
+       float alsoprint, gentle;
        alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
        if(msg == MSG_SUICIDE) {
-               // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
@@ -2313,20 +2395,20 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, s2, 1, type);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle")) {
+                               if(gentle) {
                                        print ("^1", s1, "^1 took action against a team mate\n");
                                } else {
                                        print ("^1", s1, "^1 mows down a team mate\n");
                                }
                        }
                        if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
                                else
                                        print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
                        }
                        else if (stof(s2) > 2) {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
                                else
                                        print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
@@ -2427,47 +2509,47 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                }
        } else if(msg == MSG_SPREE) {
                if(type == KILL_END_SPREE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
                        else
                                print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
                } else if(type == KILL_SPREE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print ("^1",s1,"^1 made ",s2," scores in a row\n");
                        else
                                print ("^1",s1,"^1 has ",s2," frags in a row\n");
                } else if(type == KILL_SPREE_3) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made a ^1TRIPLE SCORE\n");
                        else
                                print (s1,"^7 made a ^1TRIPLE FRAG\n");
                } else if(type == KILL_SPREE_5) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 unleashes ^1SCORING RAGE\n");
                        else
                                print (s1,"^7 unleashes ^1RAGE\n");
                } else if(type == KILL_SPREE_10) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 starts the ^1MASSACRE!\n");
                } else if(type == KILL_SPREE_15) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 executes ^1MAYHEM!\n");
                } else if(type == KILL_SPREE_20) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 is a ^1BERSERKER!\n");
                } else if(type == KILL_SPREE_25) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 inflicts ^1CARNAGE!\n");
                } else if(type == KILL_SPREE_30) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
                        else
                                print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
@@ -2477,7 +2559,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 was in the water for too long\n");
                                else
                                        print ("^1",s1, "^1 drowned\n");
@@ -2490,7 +2572,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 found a hot place\n");
                                else
                                        print ("^1",s1, "^1 turned into hot slag\n");
@@ -2499,7 +2581,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 tested gravity (and it worked)\n");
                                else
                                        print ("^1",s1, "^1 hit the ground with a crunch\n");
@@ -2512,7 +2594,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 discovered a swamp\n");
                                else
                                        print ("^1",s1, "^1 is now conserved for centuries to come\n");
@@ -2541,7 +2623,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 felt a little hot\n");
                                else
                                        print ("^1",s1, "^1 burnt to death\n");
@@ -2550,14 +2632,14 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if(alsoprint)
                        {
-                               if(cvar("cl_gentle"))
+                               if(gentle)
                                        print ("^1",s1, "^1 needs a restart\n");
                                else
                                        print ("^1",s1, "^1 died\n");
                        }
                }
        } else if(msg == MSG_KILL_ACTION_SPREE) {
-               if(cvar("cl_gentle"))
+               if(gentle)
                        print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
                else
                        print ("^1",s1,"^1 died with a ",s2," kill spree\n");
@@ -2574,6 +2656,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                } else if(type == INFO_RETURNFLAG) {
                        HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
                        print(s1, "^7 returned the ", s2, "\n");
+               } else if(type == INFO_CAPTUREFLAG) {
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
+                       print(s1, "^7 captured the ", s2, s3, "\n");
                }
        }
 }
@@ -2582,78 +2667,80 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 
 void HUD_Centerprint(string s1, string s2, float type, float msg)
 {
+       float gentle;
+       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
                } else if (type == DEATH_AUTOTEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
                } else if (type == DEATH_CAMP) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
                } else if (type == DEATH_NOAMMO) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
                } else if (type == DEATH_ROT) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
                } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
                } else if (type == DEATH_QUIET) {
                        // do nothing
                } else if (type == DEATH_KILL) {
-                       if(cvar("cl_gentle"))
+                       if(gentle)
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
                        else
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
                }
        } else if(msg == MSG_KILL) {
                if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
                        }
                } else if (type == KILL_FIRST_BLOOD) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
                        }
                } else if (type == KILL_FIRST_VICTIM) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
                        }
                } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
                        }
                } else if (type == KILL_TYPEFRAGGED) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
                        }
                } else if (type == KILL_FRAG) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
                        }
                } else if (type == KILL_FRAGGED) {
-                       if(cvar("cl_gentle")) {
+                       if(gentle) {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
                        } else {
                                centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
@@ -2667,6 +2754,9 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 
 void HUD_Notify (void)
 {
+       if(!autocvar_hud_notify && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_NOTIFY;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -2681,9 +2771,8 @@ void HUD_Notify (void)
        }
 
        float entries, height;
-       entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
        height = mySize_y/entries;
-       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
        
        vector fontsize;
        fontsize = '0.5 0.5 0' * height;
@@ -2698,18 +2787,17 @@ void HUD_Notify (void)
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
-       float width_attacker, width_victim;
+       float width_attacker;
        string attacker, victim;
 
        float i, j;
        for(j = 0; j < entries; ++j)
        {
+               s = "";
                if(autocvar_hud_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
-               if(autocvar_hud_notify_info_top)
-                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
 
                if(fadetime)
                {
@@ -2727,103 +2815,109 @@ void HUD_Notify (void)
                }
 
                // TODO: maybe print in team colors?
-               // TODO: maybe this could be cleaned up somehow...
-               // TODO: less copypaste code below
                //
                // Y [used by] X
                if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_outofammo";
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_selfkill";
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_camping";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_blue";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_death";
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_taken";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_taken";
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_returned";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_returned";
+                               }
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
-                                       s = "red";
+                               {
+                                       s = "notify_red_lost";
+                               }
                                else
-                                       s = "blue";
-                               drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               {
+                                       s = "notify_blue_lost";
+                               }
+                       }
+                       else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               {
+                                       s = "notify_red_captured";
+                               }
+                               else
+                               {
+                                       s = "notify_blue_captured";
+                               }
+                       }
+                       if(s != "" && a)
+                       {
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -2832,237 +2926,74 @@ void HUD_Notify (void)
                {
                        if(autocvar__hud_configure)
                        {
-                               attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                                a = bound(0, (when - j) / 4, 1);
                        }
                        else
                        {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        }
                        width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       width_victim = stringwidth(victim, TRUE, fontsize);
-                       pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
-                       pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
                        weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
                        if(autocvar__hud_configure) // example actions for config mode
                        {
-                               drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "weaponelectro";
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
-                               drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = strcat("weapon", self.netname);
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
-                               drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
-               }
-
-       }
-
-       // TODO: separate panel for these?
-       // Info messages
-       //
-       entity tm;
-       vector o;
-       o = pos;
-       if(autocvar_hud_notify_info_top)
-               o = pos + eY;
-       else
-               o = pos + eY * mySize_y - eY * 2 * height;
-       
-       if(spectatee_status && !intermission)
-       {
-               //drawfont = hud_bigfont;
-               if(spectatee_status == -1)
-                       s = "^1Observing";
-               else
-                       s = GetPlayerName(spectatee_status - 1);
-
-               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
-               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
-               //drawfont = hud_font;
-
-               // spectator text in the upper right corner
-               if(spectatee_status == -1)
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(spectatee_status == -1)
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               if(gametype == GAME_ARENA)
-                       s = "^1Wait for your turn to join";
-               else if(gametype == GAME_LMS)
-               {
-                       entity sk;
-                       sk = playerslots[player_localentnum - 1];
-                       if(sk.(scores[ps_primary]) >= 666)
-                               s = "^1Match has already begun";
-                       else if(sk.(scores[ps_primary]) > 0)
-                               s = "^1You have no more lives left";
-                       else
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               }
-               else
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-
-               //show restart countdown:
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       float countdown;
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
-                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       o += eY * fontsize_y;
-               }
-       }
-       if(warmup_stage && !intermission)
-       {
-               s = "^2Currently in ^1warmup^2 stage!";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       string blinkcolor;
-       if(mod(time, 1) >= 0.5)
-               blinkcolor = "^1";
-       else
-               blinkcolor = "^3";
-
-       if(ready_waiting && !intermission && !spectatee_status)
-       {
-               if(ready_waiting_for_me)
-               {
-                       if(warmup_stage)
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
-                       else
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
-               }
-               else
-               {
-                       if(warmup_stage)
-                               s = strcat("^2Waiting for others to ready up to end warmup...");
-                       else
-                               s = strcat("^2Waiting for others to ready up...");
-               }
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-       else if(warmup_stage && !intermission && !spectatee_status)
-       {
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
-
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
-       {
-               float ts_min, ts_max;
-               tm = teams.sort_next;
-               if (tm)
-               {
-                       for(; tm.sort_next; tm = tm.sort_next)
-                       {
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
-                                       continue;
-                               if(!ts_min) ts_min = tm.team_size;
-                               else ts_min = min(ts_min, tm.team_size);
-                               if(!ts_max) ts_max = tm.team_size;
-                               else ts_max = max(ts_max, tm.team_size);
+                               s = "notify_void";
                        }
-                       if ((ts_max - ts_min) > 1)
+                       if(s != "" && a)
                        {
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
-                               tm = GetTeam(myteam, false);
-                               if (tm)
-                               if (tm.team != COLOR_SPECTATOR)
-                               if (tm.team_size == ts_max)
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-                               o += eY * fontsize_y;
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
-       if(autocvar__hud_configure)
-       {
-               s = "^7Press ^3ESC ^7to show HUD options.";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-               s = "^3Doubleclick a panel for panel-specific options.";
-               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-               o += eY * fontsize_y;
-       }
 }
 
 // Timer (#5)
 //
+// TODO: macro
 string seconds_tostring(float sec)
 {
        float minutes;
@@ -3078,6 +3009,9 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
+       if(!autocvar_hud_timer && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_TIMER;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3122,7 +3056,7 @@ void HUD_Timer(void)
        }
 
        drawfont = hud_bigfont;
-       drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
 }
 
@@ -3130,6 +3064,9 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
+       if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RADAR;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3255,6 +3192,9 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
+       if(!autocvar_hud_score && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_SCORE;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3269,14 +3209,14 @@ void HUD_Score(void)
        }
 
        float score, distribution, leader;
-       float score_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 
-       // TODO... this (race part) still uses constant coordinates :/
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
-               /*pl = players.sort_next;
+               string timer, distrtimer;
+
+               pl = players.sort_next;
                if(pl == me)
                        pl = pl.sort_next;
                if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
@@ -3284,50 +3224,30 @@ void HUD_Score(void)
                                pl = world;
 
                score = me.(scores[ps_primary]);
-
-               float racemin, racesec, racemsec;
-               float distsec, distmsec, minusplus;
-
-               racemin = floor(score/(60 * TIME_FACTOR));
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+               timer = seconds_tostring(score/TIME_FACTOR);
+               timer = strcat(timer, ":", ftos_decimals(mod(score, TIME_FACTOR), log(TIME_FACTOR)));
 
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
-                               distmsec = fabs(distribution);
-                       else {
-                               distsec = floor(fabs(distribution)/TIME_FACTOR);
-                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
-                               if (distribution < 0)
-                                       distsec = -distsec;
-                       }
+                       distrtimer = seconds_tostring(distribution/TIME_FACTOR);
+                       distrtimer = strcat(timer, ":", ftos_decimals(mod(distribution, TIME_FACTOR), log(TIME_FACTOR)));
 
                        if (distribution <= 0) {
-                               distribution_color = eY;
-                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                               distribution_color = '0 1 0';
                        }
                        else {
-                               distribution_color = eX;
-                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                               distribution_color = '1 0 0';
                        }
-                       //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-               */
+               if (distribution <= 0)
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
                pl = players.sort_next;
@@ -3356,13 +3276,11 @@ void HUD_Score(void)
                else
                        distribution_color = eX;
 
-               score_len = strlen(ftos(score));
-
-               drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawfont = hud_bigfont;
-               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawfont = hud_font;
        } else { // teamgames
                float max_fragcount;
@@ -3377,8 +3295,6 @@ void HUD_Score(void)
                                score = 123;
                        leader = 0;
                        
-                       score_len = strlen(ftos(score));
-
                        if (score > max_fragcount)
                                max_fragcount = score;
 
@@ -3386,16 +3302,16 @@ void HUD_Score(void)
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawfont = hud_bigfont;
-                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawfont = hud_font;
                        } else {
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
                }
@@ -3405,6 +3321,9 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
+       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_RACETIMER;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3418,18 +3337,18 @@ void HUD_RaceTimer (void) {
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
+       // always force 4:1 aspect
        vector newSize;
-       if(mySize_x/mySize_y > 2)
+       if(mySize_x/mySize_y > 4)
        {
-               newSize_x = 2 * mySize_y;
+               newSize_x = 4 * mySize_y;
                newSize_y = mySize_y;
 
                pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
        else
        {
-               newSize_y = 1/2 * mySize_x;
+               newSize_y = 1/4 * mySize_x;
                newSize_x = mySize_x;
 
                pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@ -3480,8 +3399,6 @@ void HUD_RaceTimer (void) {
 
                if(s != "" && a > 0)
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3491,8 +3408,6 @@ void HUD_RaceTimer (void) {
                        if(a > 0)
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -3500,7 +3415,6 @@ void HUD_RaceTimer (void) {
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
                        drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
@@ -3509,7 +3423,6 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
@@ -3519,16 +3432,12 @@ void HUD_RaceTimer (void) {
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3542,8 +3451,6 @@ void HUD_RaceTimer (void) {
                                        s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -3566,6 +3473,9 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
+       if(!autocvar_hud_vote && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_VOTE;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -3596,63 +3506,64 @@ void HUD_VoteWindow(void)
 
        a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
 
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg(a);
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
+       // always force 3:1 aspect
        vector newSize;
-       if(mySize_x/mySize_y > 2)
+       if(mySize_x/mySize_y > 3)
        {
-               newSize_x = 2 * mySize_y;
+               newSize_x = 3 * mySize_y;
                newSize_y = mySize_y;
 
                pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
        else
        {
-               newSize_y = 1/2 * mySize_x;
+               newSize_y = 1/3 * mySize_x;
                newSize_x = mySize_x;
 
                pos_y = pos_y + (mySize_y - newSize_y) / 2;
        }
        mySize = newSize;
 
-       drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
-
-       s = "A vote has been called for: ";
-       drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
+       s = "A vote has been called for:";
+       drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
        if(autocvar__hud_configure)
-               s = "Configure the HUD";
-       drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+               s = "^1Configure the HUD";
+       drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
-       s = strcat("Yes: ", ftos(vote_yescount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-       s = strcat("No: ", ftos(vote_nocount));
-       drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+       drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+       drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+       // draw the progress bar backgrounds
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
                drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == 2) {
                drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
+       // draw the progress bars
+       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
        drawresetcliparea();
 
        if(!vote_active) {
@@ -4052,13 +3963,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -4070,13 +3981,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4144,6 +4055,9 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
+       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+               return;
+
        if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
@@ -4187,6 +4101,12 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
+       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+               return;
+
+       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+               return;
+
        float id = HUD_PANEL_PRESSEDKEYS;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -4200,6 +4120,27 @@ void HUD_DrawPressedKeys(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       // force custom aspect
+       if(autocvar_hud_pressedkeys_aspect)
+       {
+               vector newSize;
+               if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
+               {
+                       newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
+                       newSize_y = mySize_y;
+
+                       pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               }
+               else
+               {
+                       newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
+                       newSize_x = mySize_x;
+
+                       pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               }
+               mySize = newSize;
+       }
+
        vector keysize;
        keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
        float pressedkeys;
@@ -4217,6 +4158,12 @@ void HUD_DrawPressedKeys(void)
 //
 void HUD_Chat(void)
 {
+       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       {
+               cvar_set("con_chatrect", "0");
+               return;
+       }
+
        float id = HUD_PANEL_CHAT;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -4266,6 +4213,9 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
+       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+               return;
+
        float id = HUD_PANEL_ENGINEINFO;
        HUD_Panel_UpdateCvarsForId(id);
        vector pos, mySize;
@@ -4308,9 +4258,227 @@ void HUD_EngineInfo(void)
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
        drawfont = hud_bigfont;
-       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
 }
+
+// Info messages panel (#14)
+//
+void HUD_InfoMessages(void)
+{
+       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+               return;
+
+       float id = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvarsForId(id);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       HUD_Panel_DrawBg(1);
+       if(panel_bg_padding)
+       {
+               pos += '1 1 0' * panel_bg_padding;
+               mySize -= '2 2 0' * panel_bg_padding;
+       }
+
+       // always force 6:1 aspect
+       vector newSize;
+       if(mySize_x/mySize_y > 6)
+       {
+               newSize_x = 6 * mySize_y;
+               newSize_y = mySize_y;
+
+               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+       }
+       else
+       {
+               newSize_y = 1/6 * mySize_x;
+               newSize_x = mySize_x;
+
+               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+       }
+
+       mySize = newSize;
+       entity tm;
+       vector o;
+       o = pos;
+
+       vector fontsize;
+       fontsize = '0.25 0.25 0' * mySize_y;
+       
+       string s;
+       if(!autocvar__hud_configure)
+       {
+               if(spectatee_status && !intermission)
+               {
+                       //drawfont = hud_bigfont;
+                       if(spectatee_status == -1)
+                               s = "^1Observing";
+                       else
+                               s = GetPlayerName(spectatee_status - 1);
+
+                       //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+                       //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       //drawfont = hud_font;
+
+                       // spectator text in the upper right corner
+                       if(spectatee_status == -1)
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(spectatee_status == -1)
+                               s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       if(gametype == GAME_ARENA)
+                               s = "^1Wait for your turn to join";
+                       else if(gametype == GAME_LMS)
+                       {
+                               entity sk;
+                               sk = playerslots[player_localentnum - 1];
+                               if(sk.(scores[ps_primary]) >= 666)
+                                       s = "^1Match has already begun";
+                               else if(sk.(scores[ps_primary]) > 0)
+                                       s = "^1You have no more lives left";
+                               else
+                                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       }
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+
+                       //show restart countdown:
+                       if (time < getstatf(STAT_GAMESTARTTIME)) {
+                               float countdown;
+                               //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                               countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                               s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
+                       }
+               }
+               if(warmup_stage && !intermission)
+               {
+                       s = "^2Currently in ^1warmup^2 stage!";
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               string blinkcolor;
+               if(mod(time, 1) >= 0.5)
+                       blinkcolor = "^1";
+               else
+                       blinkcolor = "^3";
+
+               if(ready_waiting && !intermission && !spectatee_status)
+               {
+                       if(ready_waiting_for_me)
+                       {
+                               if(warmup_stage)
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                               else
+                                       s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+                       }
+                       else
+                       {
+                               if(warmup_stage)
+                                       s = strcat("^2Waiting for others to ready up to end warmup...");
+                               else
+                                       s = strcat("^2Waiting for others to ready up...");
+                       }
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+               else if(warmup_stage && !intermission && !spectatee_status)
+               {
+                       s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+                       if(autocvar_hud_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
+               }
+
+               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               {
+                       float ts_min, ts_max;
+                       tm = teams.sort_next;
+                       if (tm)
+                       {
+                               for(; tm.sort_next; tm = tm.sort_next)
+                               {
+                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                               continue;
+                                       if(!ts_min) ts_min = tm.team_size;
+                                       else ts_min = min(ts_min, tm.team_size);
+                                       if(!ts_max) ts_max = tm.team_size;
+                                       else ts_max = max(ts_max, tm.team_size);
+                               }
+                               if ((ts_max - ts_min) > 1)
+                               {
+                                       s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                                       tm = GetTeam(myteam, false);
+                                       if (tm)
+                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team_size == ts_max)
+                                               s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                                       if(autocvar_hud_infomessages_flip)
+                                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       o += eY * fontsize_y;
+                               }
+                       }
+               }
+       }
+       else 
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick ^7a panel for panel-specific options.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+               if(autocvar_hud_infomessages_flip)
+                       o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+               drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
+}
+
 /*
 ==================
 Main HUD system
@@ -4422,9 +4590,42 @@ void HUD_Reset (void)
                HUD_Mod_CTF_Reset();
 }
 
+#define HUD_DrawPanel(id)\
+switch (id) {\
+       case (HUD_PANEL_RADAR):\
+               HUD_Radar(); break;\
+       case (HUD_PANEL_WEAPONICONS):\
+               HUD_WeaponIcons(); break;\
+       case (HUD_PANEL_INVENTORY):\
+               HUD_Inventory(); break;\
+       case (HUD_PANEL_POWERUPS):\
+               HUD_Powerups(); break;\
+       case (HUD_PANEL_HEALTHARMOR):\
+               HUD_HealthArmor(); break;\
+       case (HUD_PANEL_NOTIFY):\
+               HUD_Notify(); break;\
+       case (HUD_PANEL_TIMER):\
+               HUD_Timer(); break;\
+       case (HUD_PANEL_SCORE):\
+               HUD_Score(); break;\
+       case (HUD_PANEL_RACETIMER):\
+               HUD_RaceTimer(); break;\
+       case (HUD_PANEL_VOTE):\
+               HUD_VoteWindow(); break;\
+       case (HUD_PANEL_MODICONS):\
+               HUD_ModIcons(); break;\
+       case (HUD_PANEL_PRESSEDKEYS):\
+               HUD_DrawPressedKeys(); break;\
+       case (HUD_PANEL_CHAT):\
+               HUD_Chat(); break;\
+       case (HUD_PANEL_ENGINEINFO):\
+               HUD_EngineInfo(); break;\
+       case (HUD_PANEL_INFOMESSAGES):\
+                HUD_InfoMessages(); break;\
+}
+
 void HUD_Main (void)
 {
-       // TODO: render order?
        hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
 
        if(disable_menu_alphacheck == 1)
@@ -4460,10 +4661,13 @@ void HUD_Main (void)
 
        float f;
        vector color;
-       if(teamplay && autocvar_hud_dock_color_team) {
+       if((teamplay) && autocvar_hud_dock_color_team) {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
        }
+       else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+               color = '1 0 0' * autocvar_hud_dock_color_team;
+       }
        else if(autocvar_hud_dock_color == "shirt") {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color = colormapPaletteColor(floor(f / 16), 0);
@@ -4475,42 +4679,31 @@ void HUD_Main (void)
        else
                color = stov(autocvar_hud_dock_color);
 
+       // draw the dock
        if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
-               drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
-
-       if(autocvar_hud_radar || autocvar__hud_configure)
-               if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
-                       HUD_Radar();
-       if(autocvar_hud_weaponicons || autocvar__hud_configure)
-               HUD_WeaponIcons();
-       if(autocvar_hud_inventory || autocvar__hud_configure)
-               HUD_Inventory();
-       if(autocvar_hud_powerups || autocvar__hud_configure)
-               HUD_Powerups();
-       if(autocvar_hud_healtharmor || autocvar__hud_configure)
-               HUD_HealthArmor();
-       if(autocvar_hud_notify || autocvar__hud_configure)
-               HUD_Notify();
-       if(autocvar_hud_timer || autocvar__hud_configure)
-               HUD_Timer();
-       if(autocvar_hud_score || autocvar__hud_configure)
-               HUD_Score();
-       if(autocvar_hud_racetimer || autocvar__hud_configure)
-               if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
-                       HUD_RaceTimer();
-       if(autocvar_hud_vote || autocvar__hud_configure)
-               HUD_VoteWindow();
-       if(autocvar_hud_modicons || autocvar__hud_configure)
-               HUD_ModIcons();
-       if(autocvar_hud_pressedkeys || autocvar__hud_configure)
-               if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
-                       HUD_DrawPressedKeys();
-       if(autocvar_hud_chat || autocvar__hud_configure)
-               HUD_Chat();
-       else
-               cvar_set("con_chatrect", "0");
-       if(autocvar_hud_engineinfo || autocvar__hud_configure)
-               HUD_EngineInfo();
+       {
+               string pic;
+               pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+               if(precache_pic(pic) == "") {
+                       pic = "gfx/hud/default/dock";
+               }
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+       }
+
+       // cache the panel order into the panel_order array
+       if(autocvar__hud_panelorder != hud_panelorder_prev) {
+               if(hud_panelorder_prev)
+                       strunzone(hud_panelorder_prev);
+               hud_panelorder_prev = strzone(autocvar__hud_panelorder);
+               tokenize_console(autocvar__hud_panelorder);
+               for(i = 0; i < HUD_PANEL_NUM; ++i) {
+                       panel_order[i] = stof(argv(i));
+               }
+       }
+       // draw panels in order specified by panel_order array
+       for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
+               HUD_DrawPanel(panel_order[i]);
+       }
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))