]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 6500cee561d77b55839f2e0192fb0354ccc97172..3e3663db5a90b99e95838e61b0180a61e5867577 100644 (file)
@@ -213,7 +213,10 @@ string MakeRaceString(float cp, float mytime, float histime, float lapdelta, str
                col = "^3";
        }
        else
+       {
                col = "^7";
+               timestr = "";
+       }
 
        if(cp == 254)
                cpname = _("Start line");
@@ -241,6 +244,30 @@ float race_CheckName(string net_name) {
        return 0;
 }
 
+float GetPlayerColorForce(float i)
+{
+       if(!teamplay)
+               return 0;
+       else
+               return stof(getplayerkeyvalue(i, "colors")) & 15;
+}
+
+float GetPlayerColor(float i)
+{
+       if not(playerslots[i].gotscores) // unconnected
+               return FL_SPECTATOR;
+       else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
+               return FL_SPECTATOR;
+       else
+               return GetPlayerColorForce(i);
+}
+
+string GetPlayerName(float i)
+{
+       return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
+}
+
+
 /*
 ==================
 HUD panels
@@ -434,27 +461,29 @@ void HUD_Weapons(void)
        // declarations
        WEPSET_DECLARE_A(weapons_stat);
        WEPSET_COPY_AS(weapons_stat);
-       float i, f, a, j, factor;
-       float screen_ar, center_x, center_y;
-       float weapon_count, weapon_id, weapon_alpha;
+       float i, f, a;
+       float screen_ar, center_x = 0, center_y;
+       float weapon_count, weapon_id;
        float row, column, rows, columns;
        float aspect = autocvar_hud_panel_weapons_aspect;
 
-       float show_accuracy, panel_weapon_accuracy;
+       float panel_weapon_accuracy;
 
        float timeout = autocvar_hud_panel_weapons_timeout;
-       float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
-       float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
+       float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
+       float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
 
-       float ammo_type, ammo_full, ammo_alpha;
-       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       float ammo_type, ammo_full;
+       float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
+       vector ammo_color = '1 0 1';
+       float ammo_alpha = 1;
 
        float when = autocvar_hud_panel_weapons_complainbubble_time;
        float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 
        vector weapon_pos, weapon_size;
        local noref vector old_panel_size; // fteqcc sucks
-       vector color, ammo_color;
+       vector color;
 
        // check to see if we want to continue
        if(hud != HUD_NORMAL) { return; }
@@ -463,7 +492,8 @@ void HUD_Weapons(void)
        {
                if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
                        return;
-               else if(timeout && time >= weapontime + timeout + timeout_effect_length)
+               if(timeout && time >= weapontime + timeout + timeout_effect_length)
+               if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
                {
                        weaponprevtime = time;
                        return;
@@ -476,14 +506,7 @@ void HUD_Weapons(void)
        HUD_Panel_UpdateCvars(weapons);
        HUD_Panel_ApplyFadeAlpha();
 
-       // calculate fading effect to weapon images for when the panel is idle
-       if(autocvar_hud_panel_weapons_fade)
-       {
-               weapon_alpha = 3.2 - 2 * (time - weapontime);
-               weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
-       }
-       else
-               weapon_alpha = panel_fg_alpha;
+       draw_beginBoldFont();
 
        // figure out weapon order (how the weapons are sorted) // TODO make this configurable
        if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
@@ -529,6 +552,7 @@ void HUD_Weapons(void)
                }
 
                // do we own this weapon?
+               weapon_count = 0;
                for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
                        if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
                                ++weapon_count;
@@ -564,12 +588,21 @@ void HUD_Weapons(void)
        {
                if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
                {
-                       f = (time - (weapontime + timeout)) / timeout_effect_length;
-                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
+
+                       // fade the panel alpha
+                       if(autocvar_hud_panel_weapons_timeout_effect == 1)
+                       {
+                               panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
+                               panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
+                       }
+                       else if(autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                panel_bg_alpha *= (1 - f);
                                panel_fg_alpha *= (1 - f);
                        }
+
+                       // move the panel off the screen
                        if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                f *= f; // for a cooler movement
@@ -590,17 +623,28 @@ void HUD_Weapons(void)
                                        else //top
                                                panel_pos_y -= f * (panel_pos_y + panel_size_y);
                                }
+                               if(f == 1)
+                                       center_x = -1; // mark the panel as off screen
                        }
                        weaponprevtime = time - (1 - f) * timein_effect_length;
                }
                else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
                {
-                       f = (time - weaponprevtime) / timein_effect_length;
-                       if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
+                       f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
+
+                       // fade the panel alpha
+                       if(autocvar_hud_panel_weapons_timeout_effect == 1)
+                       {
+                               panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
+                               panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
+                       }
+                       else if(autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                panel_bg_alpha *= (f);
                                panel_fg_alpha *= (f);
                        }
+
+                       // move the panel back on screen
                        if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                f *= f; // for a cooler movement
@@ -628,6 +672,10 @@ void HUD_Weapons(void)
 
        // draw the background, then change the virtual size of it to better fit other items inside
        HUD_Panel_DrawBg(1);
+
+       if(center_x == -1)
+               return;
+
        if(panel_bg_padding)
        {
                panel_pos += '1 1 0' * panel_bg_padding;
@@ -659,15 +707,10 @@ void HUD_Weapons(void)
                        baroffset_y = (weapon_size_y - barsize_y) / 2;
                }
        }
+       if(autocvar_hud_panel_weapons_accuracy)
+               Accuracy_LoadColors();
 
-       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
-       {
-               show_accuracy = true;
-               if (acc_col[0] == '-1 0 0')
-                       for (i = 0; i < acc_levels; ++i)
-                               acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
-       }
-
+       row = column = 0;
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
@@ -692,24 +735,15 @@ void HUD_Weapons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == switchweapon)
-                       drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
-               if(show_accuracy)
+               if(autocvar_hud_panel_weapons_accuracy)
                {
                        panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
                        if(panel_weapon_accuracy >= 0)
                        {
-                               // find the max level lower than weapon_accuracy
-                               j = acc_levels-1;
-                               while ( j && panel_weapon_accuracy < acc_lev[j] )
-                                       --j;
-
-                               // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
-                               factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               color = acc_col[j];
-                               color = color + factor * (acc_col[j+1] - color);
-
+                               color = Accuracy_GetColor(panel_weapon_accuracy);
                                drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                }
@@ -718,7 +752,7 @@ void HUD_Weapons(void)
                if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
                {
                        // draw the weapon image
-                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw weapon label string
                        switch(autocvar_hud_panel_weapons_label)
@@ -808,6 +842,8 @@ void HUD_Weapons(void)
                        ++column;
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Ammo (#1)
@@ -908,6 +944,9 @@ void HUD_Ammo(void)
 
        HUD_Panel_UpdateCvars(ammo);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -919,7 +958,7 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float rows, columns, row, column;
+       float rows = 0, columns, row, column;
        vector ammo_size;
        if (autocvar_hud_panel_ammo_onlycurrent)
                ammo_size = mySize;
@@ -934,7 +973,7 @@ void HUD_Ammo(void)
                ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
        }
 
-       local noref vector offset; // fteqcc sucks
+       local vector offset = '0 0 0'; // fteqcc sucks
        float newSize;
        if(ammo_size_x/ammo_size_y > 3)
        {
@@ -958,40 +997,46 @@ void HUD_Ammo(void)
                if(autocvar__hud_configure)
                {
                        DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
-                       return;
                }
+               else
+               {
+                       stat_items = getstati(STAT_ITEMS, 0, 24);
+                       if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
+                               infinite_ammo = TRUE;
+                       for (i = 0; i < AMMO_COUNT; ++i) {
+                               currently_selected = stat_items & GetAmmoItemCode(i);
+                               if (currently_selected)
+                               {
+                                       DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
+                                       break;
+                               }
+                       }
+               }
+       }
+       else
+       {
                stat_items = getstati(STAT_ITEMS, 0, 24);
                if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
                        infinite_ammo = TRUE;
+               row = column = 0;
                for (i = 0; i < AMMO_COUNT; ++i) {
                        currently_selected = stat_items & GetAmmoItemCode(i);
-                       if (currently_selected)
+                       DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
+                       ++row;
+                       if(row >= rows)
                        {
-                               DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
-                               return;
+                               row = 0;
+                               column = column + 1;
                        }
                }
-               return; // nothing to display
        }
 
-       stat_items = getstati(STAT_ITEMS, 0, 24);
-       if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
-               infinite_ammo = TRUE;
-       for (i = 0; i < AMMO_COUNT; ++i) {
-               currently_selected = stat_items & GetAmmoItemCode(i);
-               DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
-               ++row;
-               if(row >= rows)
-               {
-                       row = 0;
-                       column = column + 1;
-               }
-       }
+       draw_endBoldFont();
 }
 
 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
 {
-       vector newPos, newSize;
+       vector newPos = '0 0 0', newSize = '0 0 0';
        vector picpos, numpos;
 
        if (vertical)
@@ -1107,6 +1152,9 @@ void HUD_Powerups(void)
 
        HUD_Panel_UpdateCvars(powerups);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1120,7 +1168,7 @@ void HUD_Powerups(void)
 
        float panel_ar = mySize_x/mySize_y;
        float is_vertical = (panel_ar < 1);
-       vector shield_offset, strength_offset, superweapons_offset;
+       vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
 
        float superweapons_is = -1;
 
@@ -1213,7 +1261,7 @@ void HUD_Powerups(void)
                superweapons_iconalign = strength_iconalign;
                superweapons_baralign = strength_baralign;
        }
-       else if(superweapons_is == 2)
+       else // if(superweapons_is == 2)
        {
                superweapons_offset = shield_offset;
                superweapons_iconalign = shield_iconalign;
@@ -1273,6 +1321,8 @@ void HUD_Powerups(void)
                                DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Health/armor (#3)
@@ -1408,7 +1458,7 @@ void HUD_HealthArmor(void)
        {
                float panel_ar = mySize_x/mySize_y;
                float is_vertical = (panel_ar < 1);
-               vector health_offset, armor_offset;
+               vector health_offset = '0 0 0', armor_offset = '0 0 0';
                if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
                {
                        mySize_x *= 0.5;
@@ -1581,31 +1631,10 @@ string Weapon_KillMessage(float deathtype)
        return w_deathtypestring;
 }
 
-#define KN_MAX_ENTRIES 10
-float kn_index;
-float killnotify_times[KN_MAX_ENTRIES];
-float killnotify_deathtype[KN_MAX_ENTRIES];
-float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[KN_MAX_ENTRIES];
-string killnotify_victims[KN_MAX_ENTRIES];
-void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
-{
-       --kn_index;
-       if (kn_index == -1)
-               kn_index = KN_MAX_ENTRIES-1;
-       killnotify_times[kn_index] = time;
-       killnotify_deathtype[kn_index] = wpn;
-       killnotify_actiontype[kn_index] = actiontype;
-       if(killnotify_attackers[kn_index])
-               strunzone(killnotify_attackers[kn_index]);
-       killnotify_attackers[kn_index] = strzone(attacker);
-       if(killnotify_victims[kn_index])
-               strunzone(killnotify_victims[kn_index]);
-       killnotify_victims[kn_index] = strzone(victim);
-}
 
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
 {
+       /*
        float w;
        float alsoprint, gentle;
        alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
@@ -2025,97 +2054,10 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                        if(alsoprint)
                                print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
                }
-       }
-}
-
-void HUD_KillCenterprint(string s1, string s2, float type, float msg)
-{
-       float gentle;
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
-       if(msg == MSG_SUICIDE) {
-               if (type == DEATH_TEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You are now on: %s"), s1));
-               } else if (type == DEATH_AUTOTEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
-               } else if (type == DEATH_CAMP) {
-                       if(gentle)
-                               centerprint_hud(_("^1Reconsider your tactics, camper!"));
-                       else
-                               centerprint_hud(_("^1Die camper!"));
-               } else if (type == DEATH_NOAMMO) {
-                       if(gentle)
-                               centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
-                       else
-                               centerprint_hud(_("^1You were killed for running out of ammo..."));
-               } else if (type == DEATH_ROT) {
-                       if(gentle)
-                               centerprint_hud(_("^1You need to preserve your health"));
-                       else
-                               centerprint_hud(_("^1You grew too old without taking your medicine"));
-               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle)
-                               centerprint_hud(_("^1Don't go against team mates!"));
-                       else
-                               centerprint_hud(_("^1Don't shoot your team mates!"));
-               } else if (type == DEATH_QUIET) {
-                       // do nothing
-               } else { // generic message
-                       if(gentle)
-                               centerprint_hud(_("^1You need to be more careful!"));
-                       else
-                               centerprint_hud(_("^1You killed your own dumb self!"));
-               }
-       } else if(msg == MSG_KILL) {
-               if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle) {
-                               centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
-                       } else {
-                               centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
-                       }
-               } else if (type == KILL_FIRST_BLOOD) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First score"));
-                       } else {
-                               centerprint_hud(_("^1First blood"));
-                       }
-               } else if (type == KILL_FIRST_VICTIM) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First casualty"));
-                       } else {
-                               centerprint_hud(_("^1First victim"));
-                       }
-               } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_TYPEFRAGGED) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_FRAG) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
-                       }
-               } else { // generic message
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
-                       }
-               }
-       } else if(msg == MSG_KILL_ACTION) {
-               // TODO: invent more centerprints here?
-               centerprint_hud(_("^1Watch your step!"));
-       }
+       }*/
 }
 
-void HUD_Notify (void)
+void HUD_Notify(void)
 {
        if(!autocvar__hud_configure)
        {
@@ -2151,14 +2093,11 @@ void HUD_Notify (void)
        float fadetime;
        fadetime = autocvar_hud_panel_notify_fadetime;
 
-       string s;
-
-       vector pos_attacker, pos_victim;
-       vector weap_pos;
+       vector pos_attacker, pos_victim, pos_icon;
        float width_attacker;
-       string attacker, victim;
+       string attacker, victim, icon;
 
-       float i, j, w, type, step, limit;
+       float i, j, step, limit;
        if(autocvar_hud_panel_notify_flip) //order items from the top down
        {
                i = 0;
@@ -2182,234 +2121,62 @@ void HUD_Notify (void)
                                a = entries - 1 - i;
                        attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+                       icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
                        a = bound(0, (when - a) / 4, 1);
                        goto hud_config_notifyprint;
                }
-
-               if (j == KN_MAX_ENTRIES)
-                       j = 0;
-
-               if(killnotify_times[j] + when > time)
-                       a = 1;
-               else if(fadetime)
-               {
-                       a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
-                       if(!a)
-                       {
-                               break;
-                       }
-               }
                else
                {
-                       break;
-               }
-
-               s = "";
-
-               type = killnotify_deathtype[j];
-               w = DEATH_WEAPONOF(type);
+                       if (j == KN_MAX_ENTRIES)
+                               j = 0;
 
-               // TODO: maybe print in team colors?
-               //
-               // Y [used by] X
-               if(killnotify_actiontype[j] == 0) 
-               {
-                       if(type == DEATH_GENERIC)
-                       {
-                               s = "notify_death";
-                       }
-                       else if(type == DEATH_NOAMMO)
-                       {
-                               s = "notify_outofammo";
-                       }
-                       else if(type == DEATH_KILL)
-                       {
-                               s = "notify_selfkill";
-                       }
-                       else if(type == DEATH_CAMP)
-                       {
-                               s = "notify_camping";
-                       }
-                       else if(type == KILL_TEAM_RED)
-                       {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == KILL_TEAM_BLUE)
-                       {
-                               s = "notify_teamkill_blue";
-                       }
-                       else if(type == DEATH_DROWN)
-                       {
-                               s = "notify_water";
-                       }
-                       else if(type == DEATH_SLIME)
-                       {
-                               s = "notify_slime";
-                       }
-                       else if(type == DEATH_LAVA)
-                       {
-                               s = "notify_lava";
-                       }
-                       else if(type == DEATH_FALL)
-                       {
-                               s = "notify_fall";
-                       }
-                       else if(type == DEATH_SHOOTING_STAR)
-                       {
-                               s = "notify_shootingstar";
-                       }
-                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
-                       {
-                               s = "notify_death";
-                       }
-                       else if(type == INFO_GOTFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_taken";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_taken";
-                               }
-                       }
-                       else if(type == INFO_RETURNFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_returned";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_returned";
-                               }
-                       }
-                       else if(type == INFO_LOSTFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_lost";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_lost";
-                               }
-                       }
-                       else if(type == INFO_CAPTUREFLAG)
+                       if(killnotify_times[j] + when > time)
+                               a = 1;
+                       else if(fadetime)
                        {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                               if(!a)
                                {
-                                       s = "notify_red_captured";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_captured";
+                                       break;
                                }
                        }
-                       else if(type == KA_DROPBALL)
-                       {
-                               s = "notify_balldropped";
-                       }
-                       else if(type == KA_PICKUPBALL)
+                       else
                        {
-                               s = "notify_ballpickedup";
+                               break;
                        }
                        
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                       if(s != "")
-                       {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
+                       attacker = killnotify_attackers[j];
+                       victim = killnotify_victims[j];
+                       icon = killnotify_icon[j];
                }
-               // X [did action to] Y
-               else
+
+               //type = killnotify_deathtype[j];
+               //w = DEATH_WEAPONOF(type);
+
+               if(icon != "")
                {
-                       if(type & HITTYPE_SECONDARY && w == WEP_LASER)
-                       {
-                               s = "notify_melee_laser";
-                       }
-                       else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
-                       {
-                               s = "notify_melee_shotgun";
-                       }
-                       else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
-                       {
-                               s = "notify_headshot";
-                       }
-                       else if(WEP_VALID(w))
-                       {
-                               self = get_weaponinfo(w);
-                               s = strcat("weapon", self.netname);
-                       }
-                       else if(type == KILL_TEAM_RED)
-                       {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == KILL_TEAM_BLUE)
-                       {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == DEATH_TELEFRAG)
-                       {
-                               s = "notify_telefrag";
-                       }
-                       else if(type == DEATH_DROWN)
-                       {
-                               s = "notify_water";
-                       }
-                       else if(type == DEATH_SLIME)
-                       {
-                               s = "notify_slime";
-                       }
-                       else if(type == DEATH_LAVA)
-                       {
-                               s = "notify_lava";
-                       }
-                       else if(type == DEATH_FALL)
-                       {
-                               s = "notify_fall";
-                       }
-                       else if(type == DEATH_SHOOTING_STAR)
-                       {
-                               s = "notify_shootingstar";
-                       }
-                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
-                       {
-                               s = "notify_void";
-                       }
-                       else if(type == RACE_SERVER_RECORD)
-                       {
-                               s = "race_newrecordserver";
-                       }
-                       else if(type == RACE_NEW_RANK)
-                       {
-                               s = "race_newrankyellow";
-                       }
-                       else if(type == RACE_NEW_TIME)
+                       if((attacker != "") && (victim == ""))
                        {
-                               s = "race_newtime";
+                               // Y [used by] X
+                               attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
+                               pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
+
+                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
-                       else if(type == RACE_FAIL)
+                       else if((attacker != "") && (victim != ""))
                        {
-                               s = "race_newfail";
-                       }
-
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               // X [did action to] Y
+                               attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
 :hud_config_notifyprint
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+                               width_attacker = stringwidth(attacker, TRUE, fontsize);
+                               pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       if(s != "")
-                       {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
@@ -2440,6 +2207,9 @@ void HUD_Timer(void)
 
        HUD_Panel_UpdateCvars(timer);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2482,6 +2252,8 @@ void HUD_Timer(void)
        }
 
        drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       draw_endBoldFont();
 }
 
 // Radar (#6)
@@ -2625,8 +2397,8 @@ void HUD_Radar(void)
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
-               //if(color == COLOR_SPECTATOR || color == color2)
-                       draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+               //if(color == FL_SPECTATOR || color == color2)
+                       draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
        }
        draw_teamradar_player(view_origin, view_angles, '1 1 1');
 
@@ -2639,7 +2411,7 @@ void HUD_UpdatePlayerTeams();
 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
 {
        float score;
-       entity tm, pl;
+       entity tm = world, pl;
 #define SCOREPANEL_MAX_ENTRIES 6
 #define SCOREPANEL_ASPECTRATIO 2
        float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
@@ -2652,13 +2424,11 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        float name_size = mySize_x*0.75;
        float spacing_size = mySize_x*0.04;
        const float highlight_alpha = 0.2;
-       float i, me_printed, first_pl;
+       float i = 0, me_printed = 0, first_pl = 0;
        string s;
-       i = 0;
-       first_pl = 0;
        if (autocvar__hud_configure)
        {
-               float players_per_team;
+               float players_per_team = 0;
                if (team_count)
                {
                        // show team scores in the first line
@@ -2667,7 +2437,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        for(i=0; i<team_count; ++i) {
                                if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
                                        HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        first_pl = 1;
                        pos_y += fontsize_y;
@@ -2682,7 +2452,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        {
                                rgb = '1 1 0';
                                drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               s = GetPlayerName(pl.sv_entnum);
+                               s = GetPlayerName(player_localnum);
                                score = 7;
                        }
                        else
@@ -2692,7 +2462,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        }
 
                        if (team_count)
-                               score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
+                               score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
                        s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
                        drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2708,11 +2478,11 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                // show team scores in the first line
                float score_size = mySize_x / team_count;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR)
+                       if(tm.team == FL_SPECTATOR)
                                continue;
                        if (tm.team == myteam)
                                drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        ++i;
                }
                first_pl = 1;
@@ -2724,14 +2494,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        do
        for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
        {
-               if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
+               if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
                        continue;
 
                if (i == entries-1 && !me_printed && pl != me)
                if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
                {
                        for (pl = me.sort_next; pl; pl = pl.sort_next)
-                               if (pl.team != COLOR_SPECTATOR)
+                               if (pl.team != FL_SPECTATOR)
                                        break;
 
                        if (pl)
@@ -2749,14 +2519,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                if (team_count)
-                       score_color = GetTeamRGB(pl.team) * 0.8;
+                       score_color = Team_ColorRGB(pl.team) * 0.8;
                s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
                drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                pos_y += fontsize_y;
                ++i;
        }
-       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
+       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
 }
 
 void HUD_Score(void)
@@ -2782,7 +2552,7 @@ void HUD_Score(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float score, distribution;
+       float score, distribution = 0;
        string sign;
        vector distribution_color;
        entity tm, pl, me;
@@ -2806,6 +2576,7 @@ void HUD_Score(void)
                score = me.(scores[ps_primary]);
                timer = TIME_ENCODED_TOSTRING(score);
 
+               draw_beginBoldFont();
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
@@ -2826,6 +2597,7 @@ void HUD_Score(void)
                if (distribution <= 0)
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               draw_endBoldFont();
        } else if (!teamplay) { // non-teamgames
                if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
                {
@@ -2859,6 +2631,7 @@ void HUD_Score(void)
 
                string distribution_str;
                distribution_str = ftos(distribution);
+               draw_beginBoldFont();
                if (distribution >= 0)
                {
                        if (distribution > 0)
@@ -2867,13 +2640,14 @@ void HUD_Score(void)
                }
                drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               draw_endBoldFont();
        } else { // teamgames
-               float scores_count, row, column, rows, columns;
-               local noref vector offset; // fteqcc sucks
+               float scores_count = 0, row, column, rows = 0, columns = 0;
+               local noref vector offset = '0 0 0';
                vector score_pos, score_size; //for scores other than myteam
                if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
                {
-                       for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
+                       for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
                                ++scores_count;
                        if (autocvar_hud_panel_score_rankings)
                        {
@@ -2909,8 +2683,10 @@ void HUD_Score(void)
 
                float max_fragcount;
                max_fragcount = -99;
+               draw_beginBoldFont();
+               row = column = 0;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR)
+                       if(tm.team == FL_SPECTATOR)
                                continue;
                        score = tm.(teamscores[ts_primary]);
                        if(autocvar__hud_configure)
@@ -2924,7 +2700,7 @@ void HUD_Score(void)
                                score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                ++row;
                                if(row >= rows)
                                {
@@ -2935,14 +2711,15 @@ void HUD_Score(void)
                        else if(tm.team == myteam) {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        } else {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                ++rows;
                        }
                }
+               draw_endBoldFont();
        }
 }
 
@@ -2961,6 +2738,9 @@ void HUD_RaceTimer (void)
 
        HUD_Panel_UpdateCvars(racetimer);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2973,7 +2753,7 @@ void HUD_RaceTimer (void)
        }
 
        // always force 4:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 4)
        {
                newSize_x = 4 * mySize_y;
@@ -3065,13 +2845,13 @@ void HUD_RaceTimer (void)
                if(race_mycheckpointtime)
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
-                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
-                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3089,6 +2869,8 @@ void HUD_RaceTimer (void)
                        }
                }
        }
+
+       draw_endBoldFont();
 }
 
 // Vote window (#9)
@@ -3182,7 +2964,7 @@ void HUD_VoteWindow(void)
        }
 
        // always force 3:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 3)
        {
                newSize_x = 3 * mySize_y;
@@ -3347,7 +3129,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: red_icon = "flag_red_lost"; break;
                case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
                                red_icon = "flag_red_shielded";
                        else
                                red_icon = string_null;
@@ -3360,7 +3142,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(redflag == 3)
                                red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
                                red_icon_prevstatus = "flag_red_shielded";
                        else
                                red_icon_prevstatus = string_null;
@@ -3375,7 +3157,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: blue_icon = "flag_blue_lost"; break;
                case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
                                blue_icon = "flag_blue_shielded";
                        else
                                blue_icon = string_null;
@@ -3388,7 +3170,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(blueflag == 3)
                                blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
                                blue_icon_prevstatus = "flag_blue_shielded";
                        else
                                blue_icon_prevstatus = string_null;
@@ -3396,7 +3178,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        }
 
        if(mySize_x > mySize_y) {
-               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               if (myteam == FL_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eX * 0.5 * mySize_x;
                } else {
@@ -3405,7 +3187,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                }
                flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               if (myteam == FL_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eY * 0.5 * mySize_y;
                } else {
@@ -3442,7 +3224,7 @@ void HUD_Mod_KH(vector pos, vector mySize)
        float kh_keys;
        float keyteam;
        float a, aa;
-       vector p, pa, kh_size, kh_asize;
+       vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
 
        kh_keys = getstati(STAT_KH_KEYS);
 
@@ -3519,16 +3301,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                {
                        switch(keyteam)
                        {
-                               case COLOR_TEAM1:
+                               case FL_TEAM_1:
                                        drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM2:
+                               case FL_TEAM_2:
                                        drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM3:
+                               case FL_TEAM_3:
                                        drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM4:
+                               case FL_TEAM_4:
                                        drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
                                default:
@@ -3759,6 +3541,8 @@ void HUD_Mod_Race(vector pos, vector mySize)
        float rank;
        if(race_status > 0)
                rank = race_CheckName(race_status_name);
+       else
+               rank = 0;
        string rankname;
        rankname = race_PlaceName(rank);
 
@@ -3803,6 +3587,11 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout,
        float stat, pps_ratio;
        string pic;
        vector color;
+#ifdef GMQCC
+       stat = -1;
+       pic = "";
+       color = '0 0 0';
+#endif
        switch(i)
        {
                case 0:
@@ -3820,10 +3609,12 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout,
                        pic = "dom_icon_yellow";
                        color = '1 1 0';
                        break;
+               default:
                case 3:
                        stat = getstatf(STAT_DOM_PPS_PINK);
                        pic = "dom_icon_pink";
                        color = '1 0 1';
+                       break;
        }
        pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
 
@@ -3864,9 +3655,9 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
        entity tm;
-       float teams_count;
+       float teams_count = 0;
        for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               if(tm.team != COLOR_SPECTATOR)
+               if(tm.team != FL_SPECTATOR)
                        ++teams_count;
 
        float layout = autocvar_hud_panel_modicons_dom_layout;
@@ -3877,7 +3668,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        columns = ceil(teams_count/rows);
 
        int i;
-       float row, column;
+       float row = 0, column = 0;
        for(i=0; i<teams_count; ++i)
        {
                vector pos, itemSize;
@@ -3911,6 +3702,9 @@ void HUD_ModIcons(void)
 
        HUD_Panel_UpdateCvars(modicons);
        HUD_Panel_ApplyFadeAlpha();
+
+       draw_beginBoldFont();
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3949,6 +3743,8 @@ void HUD_ModIcons(void)
                HUD_Mod_Dom(pos, mySize);
        else if(gametype == MAPINFO_TYPE_KEEPAWAY)
                HUD_Mod_Keepaway(pos, mySize);
+
+       draw_endBoldFont();
 }
 
 // Draw pressed keys (#11)
@@ -3981,7 +3777,7 @@ void HUD_DrawPressedKeys(void)
        float aspect = autocvar_hud_panel_pressedkeys_aspect;
        if(aspect)
        {
-               vector newSize;
+               vector newSize = '0 0 0';
                if(mySize_x/mySize_y > aspect)
                {
                        newSize_x = aspect * mySize_y;
@@ -4191,7 +3987,7 @@ void HUD_InfoMessages(void)
        }
 
        // always force 5:1 aspect
-       vector newSize;
+       vector newSize = '0 0 0';
        if(mySize_x/mySize_y > 5)
        {
                newSize_x = 5 * mySize_y;
@@ -4314,13 +4110,13 @@ void HUD_InfoMessages(void)
 
                if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
                {
-                       float ts_min, ts_max;
+                       float ts_min = 0, ts_max = 0;
                        tm = teams.sort_next;
                        if (tm)
                        {
                                for(; tm.sort_next; tm = tm.sort_next)
                                {
-                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       if(!tm.team_size || tm.team == FL_SPECTATOR)
                                                continue;
                                        if(!ts_min) ts_min = tm.team_size;
                                        else ts_min = min(ts_min, tm.team_size);
@@ -4332,7 +4128,7 @@ void HUD_InfoMessages(void)
                                        s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
                                        tm = GetTeam(myteam, false);
                                        if (tm)
-                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team != FL_SPECTATOR)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
                                        drawInfoMessage(s)
@@ -4371,6 +4167,8 @@ void HUD_Physics(void)
        HUD_Panel_UpdateCvars(physics);
        HUD_Panel_ApplyFadeAlpha();
 
+       draw_beginBoldFont();
+
        HUD_Panel_DrawBg(1);
        if(panel_bg_padding)
        {
@@ -4378,7 +4176,7 @@ void HUD_Physics(void)
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
-       float acceleration_progressbar_scale;
+       float acceleration_progressbar_scale = 0;
        if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
                acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
 
@@ -4451,7 +4249,7 @@ void HUD_Physics(void)
 
        //compute layout
        float panel_ar = panel_size_x/panel_size_y;
-       vector speed_offset, acceleration_offset;
+       vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
        if (panel_ar >= 5 && !acceleration_progressbar_scale)
        {
                panel_size_x *= 0.5;
@@ -4493,7 +4291,7 @@ void HUD_Physics(void)
                HUD_Panel_GetProgressBarColor(speed);
                HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-       vector tmp_offset, tmp_size;
+       vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
                tmp_size_x = panel_size_x * 0.75;
@@ -4552,12 +4350,12 @@ void HUD_Physics(void)
                        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
                        {
                                float peak_offset_x;
-                               vector peak_size;
+                               vector peak_size = '0 0 0';
                                if (speed_baralign == 0)
                                        peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
                 else if (speed_baralign == 1)
                                        peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
-                else if (speed_baralign == 2)
+                else // if (speed_baralign == 2)
                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
                                //if speed is not 0 the speed progressbar already fetched the color
                                if (speed == 0)
@@ -4623,6 +4421,8 @@ void HUD_Physics(void)
        tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
                drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       draw_endBoldFont();
 }
 
 // CenterPrint (#16)
@@ -4801,7 +4601,7 @@ void HUD_CenterPrint (void)
        entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
 
        float i, j, k, n;
-       float a, sz, align, current_msg_pos_y, msg_size;
+       float a, sz, align, current_msg_pos_y = 0, msg_size;
        vector pos;
        string ts;
 
@@ -4833,6 +4633,8 @@ void HUD_CenterPrint (void)
                        a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
                else if (centerprint_expire_time[j] > time)
                        a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
+               else
+                       a = 0;
                
                // set the size from fading in/out before subsequent fading
                sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
@@ -5013,11 +4815,14 @@ void HUD_Main (void)
                return;
 
        // Drawing stuff
-       if (hud_skin_path != autocvar_hud_skin)
+       if (hud_skin_prev != autocvar_hud_skin)
        {
                if (hud_skin_path)
                        strunzone(hud_skin_path);
                hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
+               if (hud_skin_prev)
+                       strunzone(hud_skin_prev);
+               hud_skin_prev = strzone(autocvar_hud_skin);
        }
 
        // HUD configure visible grid
@@ -5087,8 +4892,8 @@ void HUD_Main (void)
        if(autocvar__hud_panelorder != hud_panelorder_prev) {
                for(i = 0; i < HUD_PANEL_NUM; ++i)
                        panel_order[i] = -1;
-               string s;
-               float p_num, warning;
+               string s = "";
+               float p_num, warning = false;
                float argc = tokenize_console(autocvar__hud_panelorder);
                if (argc > HUD_PANEL_NUM)
                        warning = true;
@@ -5148,9 +4953,14 @@ void HUD_Main (void)
                        HUD_Panel_UpdatePosSizeForId(highlightedPanel);
                        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
                }
-               if (!hud_configure_prev)
+               if(!hud_configure_prev || hud_configure_prev == -1)
+               {
+                       if(autocvar_hud_cursormode) { setcursormode(1); }
                        hudShiftState = 0;
+               }
        }
+       else if (hud_configure_prev && autocvar_hud_cursormode)
+               setcursormode(0);
 
        hud_configure_prev = autocvar__hud_configure;