void HUD_Panel_SetPosSize(float id, vector resizeorigin)
{
vector mySize, myPos;
- vector oldSize, oldPos;
+ vector oldPos;
if(resizeCorner == 1) {
mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
mySize_x = max(minSize_x * mySize_y, mySize_x);
mySize_y = max(minSize_y * mySize_x, mySize_y);
- // needed?
- oldPos = HUD_Panel_GetPos(id);
- oldSize = HUD_Panel_GetSize(id);
-
// collision testing|
// -----------------+