weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
if (acc_col_x[0] == -1)
for (i = 0; i < acc_levels; ++i)
- acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
+ acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
}
float weapons_st = getstati(STAT_WEAPONS);
return w_deathtypestring;
}
-float killnotify_times[10];
-float killnotify_deathtype[10];
-float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[10];
-string killnotify_victims[10];
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+float killnotify_deathtype[KN_MAX_ENTRIES];
+float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
{
- float i;
- for (i = 9; i > 0; --i) {
- killnotify_times[i] = killnotify_times[i-1];
- killnotify_deathtype[i] = killnotify_deathtype[i-1];
- killnotify_actiontype[i] = killnotify_actiontype[i-1];
- if(killnotify_attackers[i])
- strunzone(killnotify_attackers[i]);
- killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
- if(killnotify_victims[i])
- strunzone(killnotify_victims[i]);
- killnotify_victims[i] = strzone(killnotify_victims[i-1]);
- }
- killnotify_times[0] = time;
- killnotify_deathtype[0] = wpn;
- killnotify_actiontype[0] = actiontype;
- if(killnotify_attackers[0])
- strunzone(killnotify_attackers[0]);
- killnotify_attackers[0] = strzone(attacker);
- if(killnotify_victims[0])
- strunzone(killnotify_victims[0]);
- killnotify_victims[0] = strzone(victim);
+ --kn_index;
+ if (kn_index == -1)
+ kn_index = KN_MAX_ENTRIES-1;
+ killnotify_times[kn_index] = time;
+ killnotify_deathtype[kn_index] = wpn;
+ killnotify_actiontype[kn_index] = actiontype;
+ if(killnotify_attackers[kn_index])
+ strunzone(killnotify_attackers[kn_index]);
+ killnotify_attackers[kn_index] = strzone(attacker);
+ if(killnotify_victims[kn_index])
+ strunzone(killnotify_victims[kn_index]);
+ killnotify_victims[kn_index] = strzone(victim);
}
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, s2, 1, type);
+ if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+ else
+ HUD_KillNotify_Push(s1, s2, 1, type);
+
if (alsoprint)
print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
}
float entries, height;
- entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+ entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
height = mySize_y/entries;
vector fontsize;
float width_attacker;
string attacker, victim;
- float i, j, w;
- float flip = cvar("hud_panel_notify_flip");
- for(j = 0; j < entries; ++j)
+ float i, j, w, step, limit;
+ if(cvar("hud_panel_notify_flip")) //order items from the top down
{
- s = "";
- if(flip)
- i = j;
- else // rather nasty hack for ordering items from the bottom up
- i = entries - j - 1;
+ i = 0;
+ step = +1;
+ limit = entries;
+ }
+ else //order items from the bottom up
+ {
+ i = entries - 1;
+ step = -1;
+ limit = -1;
+ }
+
+ for(j = kn_index; i != limit; i += step, ++j)
+ {
+ if(autocvar__hud_configure)
+ {
+ if (step == +1)
+ a = i;
+ else // inverse order
+ a = entries - 1 - i;
+ attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+ a = bound(0, (when - a) / 4, 1);
+ goto hud_config_notifyprint;
+ }
+
+ if (j == KN_MAX_ENTRIES)
+ j = 0;
- if(fadetime)
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else if(fadetime)
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if(!a)
+ {
+ break;
+ }
}
else
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = 0;
+ break;
}
+ s = "";
+
w = -1;
w = DEATH_WEAPONOF(killnotify_deathtype[j]);
// TODO: maybe print in team colors?
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
+ if(killnotify_actiontype[j] == 0)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
s = "notify_death";
s = "notify_blue_captured";
}
}
- if(s != "" && a)
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
// X [did action to] Y
else
{
- if(autocvar__hud_configure)
- {
- attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- a = bound(0, (when - j) / 4, 1);
- }
- else
- {
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- }
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
- pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
- if(autocvar__hud_configure) // example actions for config mode
- {
- s = "weaponelectro";
- }
- else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
{
s = "notify_melee_laser";
}
{
s = "notify_void";
}
+ else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+ {
+ s = "notify_headshot";
+ }
else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
{
s = "race_newrecordserver";
{
s = "race_newfail";
}
- if(s != "" && a)
+
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+:hud_config_notifyprint
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
void HUD_VoteWindow(void)
{
+ uid2name_dialog = 0;
if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
{
vote_active = 1;
vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
+ uid2name_dialog = 1;
}
if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
active_panel = HUD_PANEL_VOTE;
HUD_Panel_UpdateCvars(vote);
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ if(uid2name_dialog)
{
panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
}
+ // these must be below above block
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
a = panel_fg_alpha * a;
mySize = newSize;
s = "A vote has been called for:";
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ if(uid2name_dialog)
s = "Allow servers to store and display your name?";
drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
- s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("Yes: (press y)");
+ s = strcat("Yes (", getcommandkey("cl_cmd vyes", "cl_cmd vyes"), "): ", ftos(vote_yescount));
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
- s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
- if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
- s = strcat("No: (press n)");
+ s = strcat("No (", getcommandkey("cl_cmd vno", "cl_cmd vno"), "): ", ftos(vote_nocount));
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
}
// draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_yescount && vote_needed)
+ {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_nocount && vote_needed)
+ {
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
drawresetcliparea();