]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
add Samual's beloved sv_fragmessages
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index e4f98d387c39b14d12e9f9eb5c751cb438f164d1..6d6d3193adfec279401176685ac6fae243df0389 100644 (file)
@@ -84,6 +84,10 @@ void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float
        drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
 }
 
+void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
 // return HUD background color
 vector HUD_GetBgColor()
 {
@@ -181,7 +185,7 @@ void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float le
                hl_pos_y = pos_y - lettersize/20;
                hl_pos_z = 0;
 
-               drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
+               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
        }
 
        if (stroke == 1)
@@ -213,31 +217,30 @@ void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float le
        }
 }
 
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
-       if(x > 200) {
+       if(x > maxvalue) {
                color_x = 0;
                color_y = 1;
                color_z = 0;
        }
-       else if(x > 150) {
+       else if(x > maxvalue * 0.75) {
                color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
                color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
                color_z = 0;
        }
-       else if(x > 100) {
+       else if(x > maxvalue * 0.5) {
                color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
                color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
                color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
        }
-       else if(x > 50) {
+       else if(x > maxvalue * 0.25) {
                color_x = 1;
                color_y = 1;
                color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
        }
-       else if(x > 20) {
+       else if(x > maxvalue * 0.1) {
                color_x = 1;
                color_y = (x-20)*90/27/100; // green value between 0 -> 1
                color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
@@ -247,6 +250,13 @@ void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize,
                color_y = 0;
                color_z = 0;
        }
+       return color;
+}
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+       vector color;
+       color = HUD_Get_Num_Color (x, 200);
        HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
 }
 
@@ -546,25 +556,6 @@ HUD panels
 ==================
 */
 
-string HUD_Panel_GetName(float id)
-{
-       switch(id) {
-               case 0: return "weaponicons"; break;
-               case 1: return "inventory"; break;
-               case 2: return "powerups"; break;
-               case 3: return "healtharmor"; break;
-               case 4: return "notify"; break;
-               case 5: return "timer"; break;
-               case 6: return "radar"; break;
-               case 7: return "score"; break;
-               case 8: return "racetimer"; break;
-               case 9: return "vote"; break;
-               case 10: return "modicons"; break;
-               case 11: return "pressedkeys"; break;
-               default: return "";
-       }
-}
-
 // Save the config
 void HUD_Panel_ExportCfg(string cfgname)
 {
@@ -575,15 +566,17 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
                fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_alpha ", cvar_string("hud_bg_alpha"), "\n"));
-               fputs(fh, strcat("seta hud_bg_border ", cvar_string("hud_bg_border"), "\n"));
-               fputs(fh, strcat("seta hud_bg_padding ", cvar_string("hud_bg_padding"), "\n"));
-               fputs(fh, strcat("seta hud_fg_alpha ", cvar_string("hud_fg_alpha"), "\n"));
+               fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
                fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
                fputs(fh, "\n");
 
                fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
@@ -597,19 +590,19 @@ void HUD_Panel_ExportCfg(string cfgname)
 
                // common cvars for all panels
                float i;
-               for (i = 0; i < panel_cnt; ++i)
+               for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\n"));
-                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding ", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
                        switch(i) {
                                case 0:
-                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
                                        break;
                                case 1:
@@ -623,6 +616,11 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
                                        break;
+                               case 4:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+                                       break;
+                               case 6:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
                                case 9:
                                        fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
                                        break;
@@ -635,41 +633,56 @@ void HUD_Panel_ExportCfg(string cfgname)
        fclose(fh);
 }
 
-vector HUD_Panel_CheckLimitSize(float id, vector mySize)
+vector HUD_Panel_GetMinSize(float id)
 {
+       vector mySize;
+       // note: please only set mySize_y on aspect ratio forced panels
        switch(id) {
                case 0: 
-                       mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
-                       mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
+                       mySize_x = 1/10; // at least 1/10 * height
+                       mySize_y = 1/26; // at least 1/26 * width
                        break;
                case 1: 
-                       mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
+                       if(cvar("hud_inventory_onlycurrent"))
+                               mySize_y = 2/5; //  2/5 width
+                       else
+                               mySize_x = 0.7; // at least 0.7 * height
+                       break;
+               case 3: 
+                       if(cvar("hud_healtharmor") == 2)
+                       {
+                               mySize_x = 4.35; // 4.35 * height, trial and error...
+                               mySize_y = 0.01; // "unlimited" ;)
+                       }
+                       break;
+               case 4: 
+                       mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
+                       mySize_y = 1/12; // 1/12 * width
                        break;
-               //case 2: 
-               //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
-               //      break;
-               //case 3: 
-               //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
-               //      break;
                case 5: 
-                       mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
+                       mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
                        break;
                case 7: 
-                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       mySize_y = 1/4; // 1/4 * width
                        break;
                case 8: 
-                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       mySize_y = 1/4; // 1/4 * width
                        break;
                case 9: 
-                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       mySize_y = 1/4; // 1/4 * width
                        break;
                case 10: 
-                       mySize_y = (1/2) * mySize_x; // 1/2 * width
+                       mySize_y = 1/2; // 1/2 * width
                        break;
                case 11: 
-                       mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
+                       mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
+                       break;
+               case 13: 
+                       mySize_y = 0.25; // 0.25 * width, trial and error...
                        break;
        }
+       if(!mySize_x && mySize_y)
+               mySize_x = 1/mySize_y;
        return mySize;
 }
 
@@ -689,6 +702,31 @@ vector HUD_Panel_GetSize(float id)
 
        mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
 
+       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
+       {
+               vector menu_enable_maxsize, menu_enable_size;
+               menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
+               menu_enable_maxsize_x = 0.3 * vid_conwidth;
+               menu_enable_maxsize_y = 0.18 * vid_conheight;
+               if(mySize_x > mySize_y)
+               {
+                       if(mySize_y > menu_enable_maxsize_y)
+                       {
+                               menu_enable_size_y = menu_enable_maxsize_y;
+                               menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
+                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+                       }
+               }
+               else
+               {
+                       if(mySize_x > menu_enable_maxsize_x)
+                       {
+                               menu_enable_size_x = menu_enable_maxsize_x;
+                               menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
+                               mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+                       }
+               }
+       }
        return mySize;
 }
 
@@ -704,6 +742,17 @@ vector HUD_Panel_GetPos(float id)
                pos_x = vid_conwidth + pos_x;
        if (pos_y < 0)
                pos_y = vid_conheight + pos_y;
+
+       if(disable_menu_alphacheck == 2 && id == highlightedPanel)
+       {
+               vector mySize, menu_enable_panelpos;
+               mySize = HUD_Panel_GetSize(id);
+               if(mySize_x > mySize_y)
+                       menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
+               else
+                       menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
+               pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
+       }
        return pos;
 }
 
@@ -718,20 +767,101 @@ float HUD_Panel_GetBorder(float id)
 
 vector HUD_Panel_GetColor(float id)
 {
+       float f;
+       vector color_vec;
        string color;
-       color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
-       if(color == "")
+
+       // fetch per-panel color
+       if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
+       }
+       else
+               color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+       color_vec = stov(color);
+
+       if(color == "") { // fetch default color
                color = cvar_string("hud_bg_color");
-       return stov(color);
+               color_vec = stov(color);
+               if(teamplay && cvar(strcat("hud_bg_color_team"))) {
+                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
+               }
+               else if(color == "shirt") {
+                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       color_vec = colormapPaletteColor(floor(f / 16), 0);
+               }
+               else if(color == "pants") {
+                       f = stof(getplayerkey(self.sv_entnum, "colors"));
+                       color_vec = colormapPaletteColor(mod(f, 16), 1);
+               }
+       }
+       else if(color == "shirt") {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color_vec = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(color == "pants") {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1);
+       }
+       return color_vec;
+}
+
+vector HUD_Panel_Dock_GetColor(void)
+{
+       float f;
+       vector color_vec;
+       string color;
+       color = cvar_string("hud_dock_color");
+       color_vec = stov(color);
+       if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+       }
+       else if(color == "shirt") {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color_vec = colormapPaletteColor(floor(f / 16), 0);
+       }
+       else if(color == "pants") {
+               f = stof(getplayerkey(self.sv_entnum, "colors"));
+               color_vec = colormapPaletteColor(mod(f, 16), 1);
+       }
+       return color_vec;
 }
 
-float HUD_Panel_GetAlpha(float id)
+float HUD_Panel_GetBgAlpha(float id)
 {
        string alpha;
        alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
        if(alpha == "")
                alpha = cvar_string("hud_bg_alpha");
-       return stof(alpha);
+
+       if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
+               alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
+       else if(hud_configure)
+               alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
+
+       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+               return 0.25;
+
+       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
+               return stof(alpha);
+       else
+               return stof(alpha) * menu_fade_alpha;
+}
+
+float HUD_Panel_GetFgAlpha(float id)
+{
+       float alpha;
+       alpha = hud_fg_alpha;
+
+       if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+               return 0.25;
+
+       if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
+               return alpha;
+       else
+               return alpha * menu_fade_alpha;
 }
 
 float HUD_Panel_GetPadding(float id)
@@ -740,11 +870,16 @@ float HUD_Panel_GetPadding(float id)
        padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
        if(padding == "")
                padding = cvar_string("hud_bg_padding");
-       return stof(padding);
+
+       vector mySize;
+       mySize = HUD_Panel_GetSize(id);
+       float smallestsize;
+       smallestsize = min(mySize_x, mySize_y);
+       return min(smallestsize/2 - 5, stof(padding));
 }
 
 // draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
+void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
 {
        if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
                return;
@@ -754,6 +889,10 @@ void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
        if(bg == "")
                bg = cvar_string("hud_bg");
 
+       if(bg == "0" && hud_configure) {
+               bg = "border"; // we probably want to see a background in config mode at all times...
+       }
+
        if(bg != "0")
        {
                float border;
@@ -762,26 +901,45 @@ void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
                vector color;
                color = HUD_Panel_GetColor(id);
 
-               float alpha;
-               alpha = HUD_Panel_GetAlpha(id);
+               if(alpha)
+                       alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
+               else
+                       alpha = HUD_Panel_GetBgAlpha(id);
 
                draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
        }
 }
 
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
+{
+//float        drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+       string pic;
+       pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
+       if(vertical) {
+               drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+               if(mySize_y/mySize_x > 2)
+                       drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+               drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+       } else {
+               drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+               if(mySize_x/mySize_y > 2)
+                       drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+               drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+       }
+}
+
 vector HUD_Panel_GetProgressBarColor(string item)
 {
        return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
 }
 
-float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
 {
        float i;
 
        vector myTarget;
-       myTarget = mySize;
+       myTarget = myPos;
 
        vector targPos;
        vector targSize;
@@ -790,13 +948,10 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
        myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
-       for (i = 0; i < panel_cnt; ++i) {
+       for (i = 0; i < HUD_PANEL_NUM; ++i) {
                if(i == id || !HUD_Panel_CheckActive(i))
                        continue;
 
-               targPos = HUD_Panel_GetPos(i);
-               targSize = HUD_Panel_GetSize(i);
-
                targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
                targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
 
@@ -818,24 +973,24 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
                targCenter_x = targPos_x + 0.5 * targSize_x;
                targCenter_y = targPos_y + 0.5 * targSize_y;
 
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
                {
                        if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - myPos_x;
+                               myTarget_x = targPos_x - mySize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - myPos_y;
+                               myTarget_y = targPos_y - mySize_y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
+               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
                        if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
                                myTarget_x = targPos_x + targSize_x;
                        else // push it upwards
-                               myTarget_y = targPos_y - myPos_y;
+                               myTarget_y = targPos_y - mySize_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
                        if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - myPos_x;
+                               myTarget_x = targPos_x - mySize_x;
                        else // push it downwards
                                myTarget_y = targPos_y + targSize_y;
                }
@@ -851,58 +1006,70 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
        return myTarget;
 }
 
-// TODO: checkResize
-float HUD_Panel_SetSize(float id, vector mySize)
+void HUD_Panel_SetPos(float id, vector pos)
 {
-       float didntresize;
-
-       vector oldSize;
-       oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+       vector oldPos;
+       oldPos = HUD_Panel_GetPos(id);
 
-       vector myPos;
-       myPos = HUD_Panel_GetPos(id);
+       vector mySize;
+       mySize = HUD_Panel_GetSize(id);
 
-       // check for collisions
        if(cvar("hud_configure_checkcollisions"))
-               mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
-
-       mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
-       mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
-
-       // cap against panel's own limits
-       mySize = HUD_Panel_CheckLimitSize(id, mySize);
+               pos = HUD_Panel_CheckMove(id, pos, mySize);
 
-       //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
-       //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
+       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
 
        if(cvar("hud_configure_grid"))
        {
-               mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
-               mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+               pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+               pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
        }
 
-       // TODO: is this needed?
-       // this is to check if (and how) SetPos should be called
-       if(mySize_x == oldSize_x && mySize_y == oldSize_y)
-               didntresize = 3; // didnt resize either
-       else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
-               didntresize = 2; // resized Y
-       else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
-               didntresize = 1; // resized X
+       if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+               pos_x = pos_x - vid_conwidth;
+       if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+               pos_y = pos_y - vid_conheight;
 
        string s;
-       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
-       return didntresize;
+       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
 }
 
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
 {
-       float i;
+       vector oldSize;
+       oldSize = mySize;
 
-       vector myTarget;
-       myTarget = myPos;
+       // copy pasta from SetPosSize:
+       // minimum panel size cap
+       mySize_x = max(0.025 * vid_conwidth, mySize_x);
+       mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+       if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+       {
+               mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
+               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+       }
+
+       // cap against panel's own limits
+       vector minSize;
+       minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
+
+       mySize_x = max(minSize_x * mySize_y, mySize_x);
+       mySize_y = max(minSize_y * mySize_x, mySize_y);
+
+       if(mySize == oldSize)
+               return 1;
+       else
+               return 0;
+}
+
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
+{
+       float i;
 
        vector targPos;
        vector targSize;
@@ -911,7 +1078,7 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
        myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
        targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
 
-       for (i = 0; i < panel_cnt; ++i) {
+       for (i = 0; i < HUD_PANEL_NUM; ++i) {
                if(i == id || !HUD_Panel_CheckActive(i))
                        continue;
 
@@ -929,6 +1096,22 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
                        continue;
 
                // OK, there IS a collision.
+               //
+
+               // Now check some special cases
+               // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
+               float Check_X, Check_Y;
+               Check_X = Check_Y = 1;
+               // check upper/left edges of targ panel
+               if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
+                       Check_X = 0;
+               if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
+                       Check_Y = 0;
+               // check lower/right edges of targ panel
+               if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
+                       Check_X = 0;
+               if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
+                       Check_Y = 0;
 
                myCenter_x = myPos_x + 0.5 * mySize_x;
                myCenter_y = myPos_y + 0.5 * mySize_y;
@@ -936,104 +1119,209 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
                targCenter_x = targPos_x + 0.5 * targSize_x;
                targCenter_y = targPos_y + 0.5 * targSize_y;
 
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
                {
-                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
-                       else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
+                       //      continue;
+
+                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
+                               mySize_x = targPos_x - myPos_x;
+                       else if(Check_Y) // push it upwards
+                               mySize_y = targPos_y - resizeorigin_y;
                }
                else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
                {
-                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
-                       else // push it upwards
-                               myTarget_y = targPos_y - mySize_y;
+                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
+                       //      continue;
+
+                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
+                               mySize_x = resizeorigin_x - (targPos_x + targSize_x);
+                       else if(Check_Y) // push it upwards
+                               mySize_y = targPos_y - resizeorigin_y;
                }
                else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
                {
-                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x - mySize_x;
-                       else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
+                       //      continue;
+
+                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
+                               mySize_x = targPos_x - resizeorigin_x;
+                       else if(Check_Y) // push it upwards
+                               mySize_y = resizeorigin_y - (targPos_y + targSize_y);
                }
                else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
                {
-                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
-                               myTarget_x = targPos_x + targSize_x;
-                       else // push it downwards
-                               myTarget_y = targPos_y + targSize_y;
+                       //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
+                       //      continue;
+
+                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
+                               mySize_x = resizeorigin_x - (targPos_x + targSize_x);
+                       else if(Check_Y) // push it upwards
+                               mySize_y = resizeorigin_y - (targPos_y + targSize_y);
                }
        }
 
-       return myTarget;
+       return mySize;
 }
 
-void HUD_Panel_SetPos(float id, vector pos, float didntresize)
+void HUD_Panel_SetPosSize(float id, vector resizeorigin)
 {
-       vector oldPos;
-       oldPos = HUD_Panel_GetPos(id);
-       if(didntresize == 2)
-               pos_x = oldPos_x;
-       else if(didntresize == 1)
-               pos_y = oldPos_y;
-       else if(didntresize == 3)
-               return;
+       vector mySize, myPos;
+
+       if(resizeCorner == 1) {
+               mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
+               mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
+       } else if(resizeCorner == 2) {          
+               mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
+               mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
+       } else if(resizeCorner == 3) {
+               mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
+               mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
+       } else { // resizeCorner == 4
+               mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
+               mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
+       }
 
-       vector mySize;
-       mySize = HUD_Panel_GetSize(id);
+       // minimum panel size cap
+       mySize_x = max(0.025 * vid_conwidth, mySize_x);
+       mySize_y = max(0.025 * vid_conheight, mySize_y);
 
-       if(cvar("hud_configure_checkcollisions"))
-               pos = HUD_Panel_CheckMove(id, pos, mySize);
+       if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+       {
+               mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
+               mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+       }
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       // cap against panel's own limits
+       vector minSize;
+       minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
+
+       mySize_x = max(minSize_x * mySize_y, mySize_x);
+       mySize_y = max(minSize_y * mySize_x, mySize_y);
+
+       // collision testing|
+       // -----------------+
+
+       // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
+       if(resizeCorner == 1) {
+               myPos_x = resizeorigin_x - mySize_x;
+               myPos_y = resizeorigin_y - mySize_y;
+       } else if(resizeCorner == 2) {
+               myPos_x = resizeorigin_x;
+               myPos_y = resizeorigin_y - mySize_y;
+       } else if(resizeCorner == 3) {
+               myPos_x = resizeorigin_x - mySize_x;
+               myPos_y = resizeorigin_y;
+       } else { // resizeCorner == 4
+               myPos_x = resizeorigin_x;
+               myPos_y = resizeorigin_y;
+       }
+
+       // left/top screen edges
+       mySize_x = min(myPos_x + mySize_x, mySize_x);
+       mySize_y = min(myPos_y + mySize_y, mySize_y);
+
+       // bottom/right screen edges
+       mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
+       mySize_y = min(vid_conheight - myPos_y, mySize_y); 
+
+       if(cvar("hud_configure_checkcollisions"))
+               mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
 
        if(cvar("hud_configure_grid"))
        {
-               pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
-               pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+               mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+               mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
        }
 
-       if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
-               pos_x = pos_x - vid_conwidth;
-       if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
-               pos_y = pos_y - vid_conheight;
+       // do another pos check, as size might have changed by now
+       if(resizeCorner == 1) {
+               myPos_x = resizeorigin_x - mySize_x;
+               myPos_y = resizeorigin_y - mySize_y;
+       } else if(resizeCorner == 2) {
+               myPos_x = resizeorigin_x;
+               myPos_y = resizeorigin_y - mySize_y;
+       } else if(resizeCorner == 3) {
+               myPos_x = resizeorigin_x - mySize_x;
+               myPos_y = resizeorigin_y;
+       } else { // resizeCorner == 4
+               myPos_x = resizeorigin_x;
+               myPos_y = resizeorigin_y;
+       }
 
        string s;
-       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
 
+       s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
        cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
 }
 
 float mouseClicked;
 float prevMouseClicked; // previous state
+float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
+vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
+
+float menu_enabled;
+float menu_enabled_time;
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
-       prevMouseClicked = mouseClicked;
+       if(!hud_configure)
+               return false;
+
+       // allow console bind to work
+       string con_keys;
+       float keys;
+       con_keys = findkeysforcommand("toggleconsole");
+       keys = tokenize(con_keys);
+
+       float hit_con_bind, i;
+       for (i = 0; i < keys; ++i)
+       {
+               if(nPrimary == stof(argv(i)))
+                       hit_con_bind = 1;
+       }
+
        if(nPrimary == K_MOUSE1)
        {
                if(bInputType == 0) { // key pressed
                        mouseClicked = 1;
                        return true;
                }
-               if(bInputType == 1) {// key released
+               else if(bInputType == 1) {// key released
                        mouseClicked = 0;
                        return true;
                }
        }
-       return false;
+       else if(nPrimary == K_ESCAPE)
+       {
+               disable_menu_alphacheck = 1;
+               menu_enabled = 1;
+               menu_enabled_time = time;
+               localcmd("menu_showhudexit\n");
+       }
+
+       else if(hit_con_bind)
+               return false;
+
+       return true; // Suppress ALL other input
 }
 
-vector mousepos, mouseprevpos;
-vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
-vector panel_click_pos; // panel pos (saved only upon a click)
-vector panel_click_size; // panel size (saved only upon a click)
-float highlightedPanel;
-float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
 void HUD_Panel_Mouse()
 {
-       if(mouseClicked == 0) {
+       // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
+       if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
+               disable_menu_alphacheck = 0;
+       if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+               menu_enabled = 0;
+
+       /*
+       print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
+       print("Highlighted: ", ftos(highlightedPanel), "\n");
+       print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
+       */
+
+       if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
                highlightedPanel = -1;
                highlightedAction = 0;
        }
@@ -1051,7 +1339,7 @@ void HUD_Panel_Mouse()
                vector panelPos;
                vector panelSize;
 
-               for(i = 0; i <= panel_cnt; ++i)
+               for(i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        panelPos = HUD_Panel_GetPos(i);
                        panelSize = HUD_Panel_GetSize(i);
@@ -1097,48 +1385,54 @@ void HUD_Panel_Mouse()
                        {
                                if(prevMouseClicked == 0)
                                {
-                                       panel_click_distance = mousepos - panelPos;
-                                       panel_click_pos = panelPos;
-                                       panel_click_size = panelSize;
+                                       if(highlightedAction == 1)
+                                               panel_click_distance = mousepos - panelPos;
+                                       else if(highlightedAction == 2)
+                                       {
+                                               if(resizeCorner == 1) {
+                                                       panel_click_distance = mousepos - panelPos;
+                                                       panel_click_resizeorigin = panelPos + panelSize;
+                                               } else if(resizeCorner == 2) {
+                                                       panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+                                                       panel_click_distance_y = mousepos_y - panelPos_y;
+                                                       panel_click_resizeorigin = panelPos + eY * panelSize_y;
+                                               } else if(resizeCorner == 3) {
+                                                       panel_click_distance_x = mousepos_x - panelPos_x;
+                                                       panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+                                                       panel_click_resizeorigin = panelPos + eX * panelSize_x;
+                                               } else if(resizeCorner == 4) {
+                                                       panel_click_distance = panelSize - mousepos + panelPos;
+                                                       panel_click_resizeorigin = panelPos;
+                                               }
+                                       }       
                                }
 
                                if(highlightedAction == 1)
-                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
+                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance);
                                else if(highlightedAction == 2)
-                               {
-                                       float didntresize; // panel too big/too small, dont resize (also has to affect moving)
-                                       if(resizeCorner == 1) {
-                                               didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
-                                               HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
-                                       }
-                                       if(resizeCorner == 2) {
-                                               didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
-                                                               + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
-                                               HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
-                                       }
-                                       if(resizeCorner == 3) {
-                                               didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
-                                               HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
-                                       }
-                                       if(resizeCorner == 4) {
-                                               HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
-                                       }
-                               }
+                                       HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
                        }
                }
+
+               // doubleclick check
+               if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
+               {
+                       mouseClicked = 0; // to prevent spam, I guess.
+                       disable_menu_alphacheck = 2;
+                       menu_enabled = 1;
+                       menu_enabled_time = time;
+                       localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+                       return;
+               }
+               if(prevMouseClicked == 0)
+               {
+                       prevMouseClickedTime = time;
+                       prevMouseClickedPos = mousepos;
+               }
        }
-       mouseprevpos = mousepos;
        prevMouseClicked = mouseClicked;
 }
 
-/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
-{
-       vector pos;
-       vector size;
-
-       pos =
-*/ // maybe one day, since this will be quite complicated
-
 // Weapon icons (#0)
 //
 float weaponspace[10];
@@ -1169,9 +1463,9 @@ float weaponorder_cmp(float i, float j, entity pass)
        return d;
 }
 
-void HUD_WeaponIcons()
+void HUD_WeaponIcons(void)
 {
-       float id = 0;
+       float id = HUD_PANEL_WEAPONICONS;
        float alpha, stat_weapons; // "constants"
        vector pos, mySize, accuracy_color;
        float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
@@ -1191,9 +1485,9 @@ void HUD_WeaponIcons()
        }
        heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -1240,7 +1534,7 @@ void HUD_WeaponIcons()
 
                        // draw background behind currently selected weapon
                        if(self.weapon == activeweapon)
-                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                        // draw the weapon accuracy on the HUD
                        if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
@@ -1250,14 +1544,14 @@ void HUD_WeaponIcons()
 
                                accuracy_color = HUD_AccuracyColor(weapon_stats);
                                if(weapon_damage)
-                                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
 
                        // draw the weapon icon
-                       drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
                        if(cvar_or("hud_weaponicons_number", 1))
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1304,16 +1598,16 @@ string GetAmmoPicture(float i)
        {
                case 0: return "ammo_shells";
                case 1: return "ammo_bullets";
-               case 2: return "ammo_rocket";
+               case 2: return "ammo_rockets";
                case 3: return "ammo_cells";
                case 4: return "ammo_fuel";
                default: return "";
        }
 }
 
-void HUD_Inventory()
+void HUD_Inventory(void)
 {
-       float id = 1;
+       float id = HUD_PANEL_INVENTORY;
        float i;
        float stat_items;
 
@@ -1321,9 +1615,9 @@ void HUD_Inventory()
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -1339,13 +1633,17 @@ void HUD_Inventory()
                        a = 100;
 
                if(cvar("hud_inventory_onlycurrent")) {
-                       if (stat_items & GetAmmoItemCode(i)) {
-                               drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       if(hud_configure)
+                               i = 2;
+                       if (stat_items & GetAmmoItemCode(i) || hud_configure) {
+                               drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                if(a < 10)
-                                       HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                else
-                                       HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        }
+                       if(hud_configure)
+                               break;
                } else {
                        if (a > 0) {
                                if(mySize_x/mySize_y >= 10) { // arrange horizontally
@@ -1378,18 +1676,18 @@ void HUD_Inventory()
                                }
 
                                if (stat_items & GetAmmoItemCode(i))
-                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                if (a < 10) {
                                        if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                        else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
                                } else {
                                        if(stat_items & GetAmmoItemCode(i))
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                        else
-                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
                                }
                        }
                }
@@ -1399,8 +1697,8 @@ void HUD_Inventory()
 
 // Powerups (#2)
 //
-void HUD_Powerups() {
-       float id = 2;
+void HUD_Powerups(void) {
+       float id = HUD_PANEL_POWERUPS;
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
@@ -1418,9 +1716,9 @@ void HUD_Powerups() {
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -1429,8 +1727,8 @@ void HUD_Powerups() {
 
        float strength_time, shield_time;
 
-       strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
-       shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
+       strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+       shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
 
        if(hud_configure)
        {
@@ -1446,24 +1744,28 @@ void HUD_Powerups() {
 
        string leftname, rightname;
        float leftcnt, rightcnt;
+       float leftexact, rightexact;
        float leftalpha, rightalpha;
        if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
                leftname = "strength";
-               leftcnt = strength_time;
+               leftcnt = ceil(strength_time);
+               leftexact = strength_time;
 
                rightname = "shield";
-               rightcnt = shield_time;
+               rightcnt = ceil(shield_time);
+               rightexact = shield_time;
        } else {
                leftname = "shield";
-               leftcnt = shield_time;
+               leftcnt = ceil(shield_time);
+               leftexact = shield_time;
 
                rightname = "strength";
-               rightcnt = strength_time;
+               rightcnt = ceil(strength_time);
+               rightexact = strength_time;
        }
-       leftalpha = bound(0, leftcnt, 1);
-       rightalpha = bound(0, rightcnt, 1);
+       leftalpha = bound(0, leftexact, 1);
+       rightalpha = bound(0, rightexact, 1);
 
-       // TODO: tile statusbars?
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
@@ -1482,9 +1784,12 @@ void HUD_Powerups() {
                                numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(leftcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       else
+                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -1503,9 +1808,12 @@ void HUD_Powerups() {
                                numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(rightcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       else
+                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
        else if (mySize_x/mySize_y > 1.5)
@@ -1526,9 +1834,12 @@ void HUD_Powerups() {
                                numpos = picpos + eX * 0.5 * mySize_y;
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(leftcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       else
+                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -1547,9 +1858,12 @@ void HUD_Powerups() {
                                numpos = picpos + eX * 0.5 * mySize_y;
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(rightcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       else
+                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
        else
@@ -1570,9 +1884,12 @@ void HUD_Powerups() {
                                numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
                        }
 
-                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(leftcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       else
+                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
@@ -1591,73 +1908,28 @@ void HUD_Powerups() {
                                numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               }
-       }
-
-       /* TODO: add expand from old code!
-       //strength
-       if (strength_time) {
-               dt = strength_time - time;
-               if(dt > 0)
-               {
-                       if(dt < 5)
-                       {
-                               drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
-                       }
-                       else
-                       {
-                               drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
-                       }
-                       HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(dt > -1)
-               {
-                       drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
-                               bound(0, -dt / 0.5, 1));
-               }
-       }
-
-       //invincibility
-       if (invincibility_time) {
-               dt = invincibility_time - time;
-               if(dt > 0)
-               {
-                       if(dt < 5)
-                       {
-                               drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
-                       }
+                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(rightcnt <= 5)
+                               drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
                        else
-                       {
-                               drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
-                       }
-                       HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(dt > -1)
-               {
-                       drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
-                               bound(0, -dt / 0.5, 1));
+                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                }
        }
-       */
 }
 
 // Health/armor (#3)
 //
 void HUD_HealthArmor(void)
 {
-       float id = 3;
+       float id = HUD_PANEL_HEALTHARMOR;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -1682,274 +1954,817 @@ void HUD_HealthArmor(void)
                return;
 
        float len;
+       vector barpos, barsize;
+       vector picpos;
+       vector numpos;
 
-       // TODO!
-       /*
-       if(hud_hudselector == 2) // combined health and armor display
+       if(cvar("hud_healtharmor") == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
 
-               vector num_pos;
-               num_pos = - '96 28 0';
-
+               float x;
                x = floor(v_x + 1);
 
-               if(v_z) // fully armored
+               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
+                       barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
+                       picpos = pos;
+                       numpos = picpos + eX * 1.5 * mySize_y;
+               } else {
+                       barpos = pos;
+                       barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
+                       picpos = pos + eX * 3 * mySize_y;
+                       numpos = pos;
+               }
+
+               if(v_z) // NOT fully armored
                {
-                       // here, armorideal > armor
-                       drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-                       drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       if(armor)
+                               drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
-                       drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
-                       drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
+                       if(armor)
+                               drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               }
+               HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+
+               // fuel
+               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+               } else {
+                       barpos = pos;
+                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                }
-               HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
+               if(fuel)
+                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
        }
 
        else
        {
-       */
-       vector barpos, barsize;
-       vector picpos;
-       vector numpos;
-
-       string leftname, rightname;
-       float leftcnt, rightcnt;
-       float leftactive, rightactive;
-       float leftalpha, rightalpha;
-       // TODO!
-       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
-               leftname = "armor";
-               leftcnt = armor;
-               if(leftcnt)
+               string leftname, rightname;
+               float leftcnt, rightcnt;
+               float leftactive, rightactive;
+               float leftalpha, rightalpha;
+               if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+                       leftname = "armor";
+                       leftcnt = armor;
+                       if(leftcnt)
+                               leftactive = 1;
+                       leftalpha = min((armor+10)/55, 1);
+
+                       rightname = "health";
+                       rightcnt = health;
+                       rightactive = 1;
+                       rightalpha = 1;
+               } else {
+                       leftname = "health";
+                       leftcnt = health;
                        leftactive = 1;
-               leftalpha = min((armor+10)/55, 1);
+                       leftalpha = 1;
 
-               rightname = "health";
-               rightcnt = health;
-               rightactive = 1;
-               rightalpha = 1;
-       } else {
-               leftname = "health";
-               leftcnt = health;
-               leftactive = 1;
-               leftalpha = 1;
-
-               rightname = "armor";
-               rightcnt = armor;
-               if(rightcnt)
-                       rightactive = 1;
-               rightalpha = min((armor+10)/55, 1);
-       }
+                       rightname = "armor";
+                       rightcnt = armor;
+                       if(rightcnt)
+                               rightactive = 1;
+                       rightalpha = min((armor+10)/55, 1);
+               }
 
-       // TODO: tile statusbars?
-       if (mySize_x/mySize_y > 5)
-       {
-               if(leftactive)
+               if (mySize_x/mySize_y > 5)
                {
-                       len = strlen(ftos(leftcnt));
+                       if(leftactive)
+                       {
+                               len = strlen(ftos(leftcnt));
+
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
+                                       barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+                                       picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+                                       numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+                                       picpos = pos;
+                                       numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                       }
+
+                       if(rightactive)
+                       {
+                               len = strlen(ftos(rightcnt));
+
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos + eX * 0.5 * mySize_x;
+                                       barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+                                       picpos = pos + eX * 0.5 * mySize_x;
+                                       numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                               } else {
+                                       barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
+                                       barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+                                       picpos = pos + eX * mySize_x - eX * mySize_y;
+                                       numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                       }
 
                        if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
-                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
                                barpos = pos;
-                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        }
-
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+                       if(fuel)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
                }
-
-               if(rightactive)
+               else if (mySize_x/mySize_y > 2)
                {
-                       len = strlen(ftos(rightcnt));
+                       if(leftactive)
+                       {
+                               len = strlen(ftos(leftcnt));
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * 0.5 * mySize_x;
-                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                               picpos = pos + eX * 0.5 * mySize_x;
-                               numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
-                       } else {
-                               barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
-                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * mySize_y;
-                               numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+                                       numpos = picpos - eX * len * 0.5 * mySize_y;
+                               } else {
+                                       barpos = pos;
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+                                       picpos = pos;
+                                       numpos = picpos + eX * 0.5 * mySize_y;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
-               }
+                       if(rightactive)
+                       {
+                               len = strlen(ftos(rightcnt));
 
-               if(fuel)
-                       drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
-       }
-       else if (mySize_x/mySize_y > 2)
-       {
-               if(leftactive)
-               {
-                       len = strlen(ftos(leftcnt));
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+                                       numpos = picpos - eX * len * 0.5 * mySize_y;
+                               } else {
+                                       barpos = pos + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       picpos = pos + eY * 0.5 * mySize_y;
+                                       numpos = picpos + eX * 0.5 * mySize_y;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+                       }
 
                        if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                               barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                        } else {
                                barpos = pos;
-                               barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
-                               picpos = pos;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                        }
-
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+                       if(fuel)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
                }
-
-               if(rightactive)
+               else
                {
-                       len = strlen(ftos(rightcnt));
+                       if(leftactive)
+                       {
+                               len = strlen(ftos(leftcnt));
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                               barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
-                               numpos = picpos - eX * len * 0.5 * mySize_y;
-                       } else {
-                               barpos = pos + eY * 0.5 * mySize_y;
-                               barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
-                               picpos = pos + eY * 0.5 * mySize_y;
-                               numpos = picpos + eX * 0.5 * mySize_y;
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos;
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                                       picpos = pos + eX * 0.05 * mySize_x;
+                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+                               } else {
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
+                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
                        }
 
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
-               }
+                       if(rightactive)
+                       {
+                               len = strlen(ftos(rightcnt));
 
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-               } else {
-                       barpos = pos;
-                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
-               }
-               if(fuel)
-                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
-       }
-       else
-       {
-               if(leftactive)
-               {
-                       len = strlen(ftos(leftcnt));
+                               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                                       barpos = pos + eX * 0.5 * mySize_x;
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+                                       picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                               } else {
+                                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
+                                       barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+                                       picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
+                                       numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
+                               }
+
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+                       }
 
                        if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
                                barpos = pos;
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
-                               picpos = pos + eX * 0.05 * mySize_x;
-                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                        } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
-                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+                               barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                        }
-
-                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+                       if(fuel)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
                }
+       }
+}
 
-               if(rightactive)
-               {
-                       len = strlen(ftos(rightcnt));
+// ___TODO___ !!!
+// Notification area (#4)
+//
 
-                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                               barpos = pos + eX * 0.5 * mySize_x;
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
-                       } else {
-                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
-                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
-                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
-                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
-                       }
+string Weapon_SuicideMessage(float deathtype)
+{
+       w_deathtype = deathtype;
+       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
+       return w_deathtypestring;
+}
+
+string Weapon_KillMessage(float deathtype)
+{
+       w_deathtype = deathtype;
+       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
+       return w_deathtypestring;
+}
 
-                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
-                       drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+float killnotify_times[10];
+float killnotify_deathtype[10];
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float wpn)
+{
+       float i;
+       for (i = 9; i > 0; --i) {
+               killnotify_times[i] = killnotify_times[i-1];
+               killnotify_deathtype[i] = killnotify_deathtype[i-1];
+               if(killnotify_attackers[i])
+                       strunzone(killnotify_attackers[i]);
+               killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
+               if(killnotify_victims[i])
+                       strunzone(killnotify_victims[i]);
+               killnotify_victims[i] = strzone(killnotify_victims[i-1]);
+       }
+       killnotify_times[0] = time;
+       killnotify_deathtype[0] = wpn;
+       if(killnotify_attackers[0])
+               strunzone(killnotify_attackers[0]);
+       killnotify_attackers[0] = strzone(attacker);
+       if(killnotify_victims[0])
+               strunzone(killnotify_victims[0]);
+       killnotify_victims[0] = strzone(victim);
+}
+
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+{
+       float w;
+       if(msg == MSG_SUICIDE) {
+               HUD_KillNotify_Push(s1, "", DEATH_KILL);
+
+               // TODO: cl_gentle
+               w = DEATH_WEAPONOF(type);
+               if(WEP_VALID(w)) {
+                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                               print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+               }
+               else if (type == DEATH_KILL)
+                       print ("^1",s1, "^1 couldn't take it anymore\n");
+               else if (type == DEATH_ROT)
+                       print ("^1",s1, "^1 died\n");
+               else if (type == DEATH_NOAMMO)
+                       print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+               else if (type == DEATH_CAMP)
+                       print ("^1",s1, "^1 thought they found a nice camping ground\n");
+               else if (type == DEATH_MIRRORDAMAGE)
+                       print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+               else if (type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 unfairly eliminated themself\n");
+               else if (type == DEATH_FIRE)
+                       print ("^1",s1, "^1 burned to death\n");
+               else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
+                       print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+               if (stof(s2) > 2) // killcount > 2
+                       print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+       } else if(msg == MSG_KILL) {
+               w = DEATH_WEAPONOF(type);
+               if(WEP_VALID(w)) {
+                       HUD_KillNotify_Push(s2, s1, w);
+                       if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
+                               print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+               }
+               else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
+                               if(cvar("cl_gentle")) {
+                                       print ("^1", s1, "^1 took action against a team mate\n");
+                               } else {
+                                       print ("^1", s1, "^1 mows down a team mate\n");
+                               }
+                               if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+                                       if(cvar("cl_gentle"))
+                                               print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
+                                       else
+                                               print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
+                               }
+                               else if (stof(s2) > 2) {
+                                       if(cvar("cl_gentle"))
+                                               print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
+                                       else
+                                               print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
+                               }
+               }
+               else if(type == KILL_FIRST_BLOOD)
+                       print("^1",s1, "^1 drew first blood", "\n");
+               else if (type == DEATH_TELEFRAG)
+                       print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+               else if (type == DEATH_DROWN) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was drowned by ", s2, "\n");
+               }
+               else if (type == DEATH_SLIME) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was slimed by ", s2, "\n");
+               }
+               else if (type == DEATH_LAVA) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was cooked by ", s2, "\n");
                }
+               else if (type == DEATH_FALL) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was grounded by ", s2, "\n");
+               }
+               else if (type == DEATH_SHOOTING_STAR) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+               }
+               else if (type == DEATH_SWAMP) {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       print ("^1",s1, "^1 was conserved by ", s2, "\n");
+               }
+               else if (type == DEATH_HURTTRIGGER && s3 != "")
+               {
+                       HUD_KillNotify_Push(s2, s1, DEATH_FALL);
+                       // p ?!?! :o
+                       //if(p < 0)
+                               print("^1", s1, "^1 ", s3, " ", s2, "\n");
+                       //else
+                       //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
+               }
+               else if(type == DEATH_SBCRUSH)
+                       print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+               else if(type == DEATH_SBMINIGUN)
+                       print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+               else if(type == DEATH_SBROCKET)
+                       print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+               else if(type == DEATH_SBBLOWUP)
+                       print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
+
+               else if(type == DEATH_WAKIGUN)
+                       print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+               else if(type == DEATH_WAKIROCKET)
+                       print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+               else if(type == DEATH_WAKIBLOWUP)
+                       print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+
+               else if(type == DEATH_TURRET)
+                       print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+               else if(type == DEATH_TOUCHEXPLODE)
+                       print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+               else if(type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+               else if (type == DEATH_FIRE)
+                       print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+               else if (type == DEATH_CUSTOM)
+                       print ("^1",s1, "^1 ", s2, "\n");
+               else
+                       print ("^1",s1, "^1 was fragged by ", s2, "\n");
+       } else if(msg == MSG_SPREE) {
+               if(type == KILL_END_SPREE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+                       else
+                               print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+               } else if(type == KILL_SPREE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1,"^1 made ",s2," scores in a row\n");
+                       else
+                               print ("^1",s1,"^1 has ",s2," frags in a row\n");
+               } else if(type == KILL_SPREE_3) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made a ^1TRIPLE SCORE\n");
+                       else
+                               print (s1,"^7 made a ^1TRIPLE FRAG\n");
+               } else if(type == KILL_SPREE_5) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 unleashes ^1SCORING RAGE\n");
+                       else
+                               print (s1,"^7 unleashes ^1RAGE\n");
+               } else if(type == KILL_SPREE_10) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 starts the ^1MASSACRE!\n");
+               } else if(type == KILL_SPREE_15) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 executes ^1MAYHEM!\n");
+               } else if(type == KILL_SPREE_20) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 is a ^1BERSERKER!\n");
+               } else if(type == KILL_SPREE_25) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 inflicts ^1CARNAGE!\n");
+               } else if(type == KILL_SPREE_30) {
+                       if(cvar("cl_gentle"))
+                               print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+                       else
+                               print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+               }
+       } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
+               HUD_KillNotify_Push(s1, "", DEATH_KILL);
+               if (type == DEATH_DROWN) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 was in the water for too long\n");
+                       else
+                               print ("^1",s1, "^1 drowned\n");
+               }
+               else if (type == DEATH_SLIME)
+                       print ("^1",s1, "^1 was slimed\n");
+               else if (type == DEATH_LAVA) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 found a hot place\n");
+                       else
+                               print ("^1",s1, "^1 turned into hot slag\n");
+               }
+               else if (type == DEATH_FALL) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 tested gravity (and it worked)\n");
+                       else
+                               print ("^1",s1, "^1 hit the ground with a crunch\n");
+               }
+               else if (type == DEATH_SHOOTING_STAR)
+                       print ("^1",s1, "^1 became a shooting star\n");
+               else if (type == DEATH_SWAMP) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 discovered a swamp\n");
+                       else
+                               print ("^1",s1, "^1 is now conserved for centuries to come\n");
+               }
+               else if(type == DEATH_TURRET)
+                       print ("^1",s1, "^1 was mowed down by a turret \n");
+               else if (type == DEATH_CUSTOM)
+                       print ("^1",s1, "^1 ", s2, "\n");
+               else if(type == DEATH_TOUCHEXPLODE)
+                       print ("^1",s1, "^1 died in an accident\n");
+               else if(type == DEATH_CHEAT)
+                       print ("^1",s1, "^1 was unfairly eliminated\n");
+               else if(type == DEATH_FIRE) {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 felt a little hot\n");
+                       else
+                               print ("^1",s1, "^1 burnt to death\n");
+               }
+               else {
+                       if(cvar("cl_gentle"))
+                               print ("^1",s1, "^1 needs a restart\n");
+                       else
+                               print ("^1",s1, "^1 died\n");
+               }
+       } else if(msg == MSG_KILL_ACTION_SPREE) {
+               HUD_KillNotify_Push(s1, "", DEATH_KILL);
+               if(cvar("cl_gentle"))
+                       print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+               else
+                       print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+       } else if(msg == MSG_INFO) {
+               if(type == INFO_GOTFLAG) {
+                       HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+                       print(s1, "^7 got the ", s2, "\n");
+               } else if(type == INFO_LOSTFLAG) {
+                       HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
+                       print(s1, "^7 lost the ", s2, "\n");
+               } else if(type == INFO_PICKUPFLAG) {
+                       HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
+                       print(s1, "^7 picked up the ", s2, "\n");
+               } else if(type == INFO_RETURNFLAG) {
+                       HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
+                       print(s1, "^7 returned the ", s2, "\n");
+               }
+       }
 
-               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
-                       barpos = pos;
-                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
-               } else {
-                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
-                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+}
+
+#define DAMAGE_CENTERPRINT_SPACER NEWLINES
+
+void HUD_Centerprint(string s1, string s2, float type, float msg)
+{
+       if(msg == MSG_SUICIDE) {
+               if (type == DEATH_TEAMCHANGE) {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+               } else if (type == DEATH_AUTOTEAMCHANGE) {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+               } else if (type == DEATH_CAMP) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+               } else if (type == DEATH_NOAMMO) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+               } else if (type == DEATH_ROT) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+               } else if (type == DEATH_MIRRORDAMAGE) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+               } else if (type == DEATH_QUIET) {
+                       // do nothing
+               } else if (type == DEATH_KILL) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
                }
-               if(fuel)
-                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+       } else if(msg == MSG_KILL) {
+               if (type == KILL_TEAM) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+                       }
+               } else if (type == KILL_FIRST_BLOOD) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
+                       }
+               } else if (type == KILL_FIRST_VICTIM) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
+                       }
+               } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!", s2));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
+                       }
+               } else if (type == KILL_TYPEFRAGGED) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!", s2));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
+                       }
+               } else if (type == KILL_FRAG) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
+                       }
+               } else if (type == KILL_FRAGGED) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1, s2));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1, s2));
+                       }
+               }
+       } else if(msg == MSG_KILL_ACTION) {
+               // TODO: invent more centerprints here?
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
        }
 }
 
-// ___TODO___ !!!
-// Notification area (#4)
-//
 void HUD_Notify (void)
 {
-       float id = 4;
+       float id = HUD_PANEL_NOTIFY;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
                mySize -= '2 2 0' * padding;
        }
 
+       float entries, height;
+       entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
+       height = mySize_y/entries;
+       entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
+       
+       vector fontsize;
+       fontsize = '0.5 0.5 0' * height;
+
+       float a;
+       float when;
+       when = cvar("hud_notify_time");
+       float fadetime;
+       fadetime = cvar("hud_notify_fadetime");
+
        string s;
+
+       vector pos_attacker, pos_victim;
+       vector weap_pos;
+       float width_attacker, width_victim;
+       string attacker, victim;
+
+       float i, j;
+       for(j = 0; j < entries; ++j)
+       {
+               if(cvar("hud_notify_flip"))
+                       i = j;
+               else // rather nasty hack for ordering items from the bottom up
+                       i = entries - j - 1;
+               if(cvar("hud_notify_info_top"))
+                       i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
+
+               if(fadetime)
+               {
+                       if(killnotify_times[j] + when > time)
+                               a = 1;
+                       else
+                               a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+               }
+               else
+               {
+                       if(killnotify_times[j] + when > time)
+                               a = 1;
+                       else
+                               a = 0;
+               }
+
+               // TODO: maybe print in team colors?
+               // TODO: maybe this could be cleaned up somehow...
+               //
+               // X [did action to] Y
+               if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
+               {
+                       if(hud_configure)
+                       {
+                               attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               a = bound(0, (when - j) / 4, 1);
+                       }
+                       else
+                       {
+                               attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+                       }
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       width_victim = stringwidth(victim, TRUE, fontsize);
+                       pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
+                       pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+                       if(hud_configure) // example actions for config mode
+                       {
+                               drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(WEP_VALID(killnotify_deathtype[j]))
+                       {
+                               self = get_weaponinfo(killnotify_deathtype[j]);
+                               drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       {
+                               drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               // Y [used by] X
+               else
+               {
+                       attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
+
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+
+                       weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
+                       if(killnotify_deathtype[j] == DEATH_KILL)
+                       {
+                               drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                                       s = "red";
+                               else
+                                       s = "blue";
+                               drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       }
+               }
+       }
+
+       // Info messages
+       //
        entity tm;
+       vector o;
+       o = pos;
+       if(cvar("hud_notify_info_top"))
+               o = pos + eY;
+       else
+               o = pos + eY * mySize_y - eY * 2 * height;
+       
        if(spectatee_status && !intermission)
        {
-               drawfont = hud_bigfont;
+               //drawfont = hud_bigfont;
                if(spectatee_status == -1)
                        s = "^1Observing";
                else
                        s = GetPlayerName(spectatee_status - 1);
-               // spectated player name between HUD and chat area, aligned to the left
-               pos_x = 0;
-               pos_y = - 50 - hud_fontsize_spec_y;
-               s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
-               drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawfont = hud_font;
+
+               //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+               //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               //drawfont = hud_font;
 
                // spectator text in the upper right corner
                if(spectatee_status == -1)
                        s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
                else
                        s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                if(spectatee_status == -1)
                        s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
                else
                        s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                if(gametype == GAME_ARENA)
                        s = "^1Wait for your turn to join";
@@ -1966,6 +2781,8 @@ void HUD_Notify (void)
                }
                else
                        s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
 
                //show restart countdown:
                if (time < getstatf(STAT_GAMESTARTTIME)) {
@@ -1973,15 +2790,17 @@ void HUD_Notify (void)
                        //we need to ceil, otherwise the countdown would be off by .5 when using round()
                        countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
                        s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+                       drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
                }
        }
        if(warmup_stage && !intermission)
        {
                s = "^2Currently in ^1warmup^2 stage!";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
 
-       // move more important stuff more to the middle so its more visible
-
        string blinkcolor;
        if(mod(time, 1) >= 0.5)
                blinkcolor = "^1";
@@ -2004,10 +2823,14 @@ void HUD_Notify (void)
                        else
                                s = strcat("^2Waiting for others to ready up...");
                }
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
        else if(warmup_stage && !intermission && !spectatee_status)
        {
                s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
        }
 
        if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
@@ -2034,23 +2857,34 @@ void HUD_Notify (void)
                                if (tm.team_size == ts_max)
                                        s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
 
+                               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               o += eY * fontsize_y;
                        }
                }
        }
+       if(hud_configure)
+       {
+               s = "^7Press ^3ESC ^7to show HUD options.";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+               s = "^3Doubleclick a panel for panel-specific options.";
+               drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               o += eY * fontsize_y;
+       }
 }
 
 // Timer (#5)
 //
-void HUD_Timer()
+void HUD_Timer(void)
 {
-       float id = 5;
+       float id = HUD_PANEL_TIMER;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -2092,24 +2926,24 @@ void HUD_Timer()
                seconds = 99;
        minutes = min(minutes, 999);
        if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
-       HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
 // Radar (#6)
 //
 void HUD_Radar(void)
 {
-       float id = 6;
+       float id = HUD_PANEL_RADAR;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -2122,15 +2956,15 @@ void HUD_Radar(void)
        float scale2d, normalsize, bigsize;
        float f;
 
-       teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
+       teamradar_origin2d = pos + 0.5 * mySize;
        teamradar_size2d = mySize;
 
-       if(minimapname == "" && !ons_showmap)
+       if(minimapname == "")
                return;
 
        teamradar_loadcvars();
 
-       switch(cl_teamradar_zoommode)
+       switch(hud_radar_zoommode)
        {
                default:
                case 0:
@@ -2147,13 +2981,13 @@ void HUD_Radar(void)
                        break;
        }
 
-       switch(cl_teamradar_rotation)
+       switch(hud_radar_rotation)
        {
                case 0:
                        teamradar_angle = view_angles_y - 90;
                        break;
                default:
-                       teamradar_angle = 90 * cl_teamradar_rotation;
+                       teamradar_angle = 90 * hud_radar_rotation;
                        break;
        }
 
@@ -2163,7 +2997,7 @@ void HUD_Radar(void)
        teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
 
        // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
-       if(cl_teamradar_rotation == 0)
+       if(hud_radar_rotation == 0)
        {
                // max-min distance must fit the radar in any rotation
                bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
@@ -2186,7 +3020,7 @@ void HUD_Radar(void)
                );
        }
 
-       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
+       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
        if(bigsize > normalsize)
                normalsize = bigsize;
 
@@ -2207,34 +3041,12 @@ void HUD_Radar(void)
                mySize_y
        );
 
-       draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
-
-       if(ons_showmap)
-       {
-               drawresetcliparea();
-
-               vector frame_origin, frame_size;
-               frame_origin = frame_size = '0 0 0';
-
-               frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
-               frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
-               frame_size_x = pos_x * 1.1171875; // matches the picture
-               frame_size_y = pos_y * 1.1171875; // matches the picture
-               drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
-               drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
-
-               drawsetcliparea(
-                       pos_x - teamradar_size2d_x * 0.5,
-                       pos_y - teamradar_size2d_y * 0.5,
-                       teamradar_size2d_x,
-                       teamradar_size2d_y
-               );
-       }
+       draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
 
        for(tm = world; (tm = find(tm, classname, "radarlink")); )
                draw_teamradar_link(tm.origin, tm.velocity, tm.team);
        for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
-               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
@@ -2248,16 +3060,16 @@ void HUD_Radar(void)
 
 // Score (#7)
 //
-void HUD_Score()
+void HUD_Score(void)
 {
-       float id = 7;
+       float id = HUD_PANEL_SCORE;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -2309,20 +3121,20 @@ void HUD_Score()
                                distribution_color = eX;
                                minusplus = 2; // minusplus 1: always prefix with plus sign
                        }
-                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
+                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                }
                // race record display
                if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
 
-               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
                */
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
@@ -2355,10 +3167,10 @@ void HUD_Score()
                score_len = strlen(ftos(score));
                distr_len = strlen(ftos(distribution));
 
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                if (leader)
-                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        } else { // teamgames
                float max_fragcount;
                max_fragcount = -99;
@@ -2381,14 +3193,14 @@ void HUD_Score()
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                        } else {
                                if (max_fragcount == score)
                                        leader = 1;
                                if (leader)
-                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                                teamnum += 1;
                        }
                }
@@ -2398,14 +3210,14 @@ void HUD_Score()
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
-       float id = 8;
+       float id = HUD_PANEL_RACETIMER;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -2419,9 +3231,11 @@ void HUD_RaceTimer (void) {
        if(hud_configure)
        {
                s = "0:13:37";
-               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
                s = "^1Intermediate 1 (+15.42)";
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+               s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
        }
        else if(race_checkpointtime)
        {
@@ -2455,11 +3269,10 @@ void HUD_RaceTimer (void) {
                if(s != "" && a > 0)
                {
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                }
 
-               // ___ TODO!!!___
                if(race_penaltytime)
                {
                        a = bound(0, 2 - (time - race_penaltyeventtime), 1);
@@ -2467,16 +3280,16 @@ void HUD_RaceTimer (void) {
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
                                dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                }
 
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
-                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
+                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
                }
                else
                        a = 1;
@@ -2484,8 +3297,8 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -2495,16 +3308,16 @@ void HUD_RaceTimer (void) {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
                        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                       drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime && !race_penaltyaccumulator)
@@ -2518,8 +3331,8 @@ void HUD_RaceTimer (void) {
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
                                dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
                        }
                }
        }
@@ -2541,7 +3354,7 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       float id = 9;
+       float id = HUD_PANEL_VOTE;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
@@ -2550,69 +3363,70 @@ void HUD_VoteWindow(void)
        float a;
        if(vote_active != vote_prev) {
                vote_change = time;
-               vote_prev = bound(0, vote_active, 1);
+               vote_prev = vote_active;
        }
 
-       if(vote_active)
+       if(vote_active || hud_configure)
                vote_alpha = bound(0, (time - vote_change) * 2, 1);
        else
                vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
 
        if(hud_configure)
        {
-               vote_alpha = 1;
                vote_yescount = 3;
                vote_nocount = 2;
                vote_needed = 4;
        }
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       if(!vote_alpha)
+               return;
+
+       a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+       HUD_Panel_DrawBg(id, pos, mySize, a);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
                mySize -= '2 2 0' * padding;
        }
 
-       if(vote_alpha) {
-               a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+       drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 
-               drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
-
-               s = "A vote has been called for: ";
-               drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
-               s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
-               if(hud_configure)
-                       s = "Configure the HUD";
-               drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
-               // print the yes/no counts
-               s = strcat("Yes: ", ftos(vote_yescount));
-               drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-               s = strcat("No: ", ftos(vote_nocount));
-               drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
-               // draw the progress bars
-               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-               drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
-               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+       s = "A vote has been called for: ";
+       drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
+       if(hud_configure)
+               s = "Configure the HUD";
+       drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+       // print the yes/no counts
+       s = strcat("Yes: ", ftos(vote_yescount));
+       drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       s = strcat("No: ", ftos(vote_nocount));
+       drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+       // draw the progress bars
+       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+       drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+       drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+       // draw the highlights
+       if(vote_highlighted == 1) {
+               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+               drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       }
+       else if(vote_highlighted == 2) {
+               drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+               drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       }
 
-               // draw the highlights
-               if(vote_highlighted == 1) {
-                       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-                       drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(vote_highlighted == 2) {
-                       drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-                       drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-               }
+       drawresetcliparea();
 
-               drawresetcliparea();
-       }
-       else if(!vote_active) {
+       if(!vote_active) {
                vote_highlighted = 0;
        }
 }
@@ -2620,6 +3434,8 @@ void HUD_VoteWindow(void)
 // Mod icons panel (#10)
 //
 
+float mod_active; // is there any active mod icon?
+
 // CTF HUD modicon section
 float redflag_prevframe, blueflag_prevframe; // status during previous frame
 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
@@ -2642,6 +3458,11 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        stat_items = getstati(STAT_ITEMS);
        redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
        blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+       
+       if(redflag || blueflag)
+               mod_active = 1;
+       else
+               mod_active = 0;
 
        if(hud_configure)
        {
@@ -2742,15 +3563,15 @@ void HUD_Mod_CTF(vector pos, vector mySize)
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
        if(red_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(red_icon)
-               drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
 
        f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
        if(blue_icon_prevstatus && f < 1)
-               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
        if(blue_icon)
-               drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
 }
 
 // Keyhunt HUD modicon section
@@ -2763,6 +3584,7 @@ void HUD_Mod_KH_Reset(void)
 
 void HUD_Mod_KH(vector pos, vector mySize)
 {
+       mod_active = 1; // keyhunt should never hide the mod icons panel
        float kh_keys;
        float keyteam;
        float a, aa;
@@ -2794,6 +3616,7 @@ void HUD_Mod_KH(vector pos, vector mySize)
                if(keyteam == myteam || keyteam == -1 || keyteam == 30)
                        keycount += 1;
        }
+
        // this yields 8 exactly if "RUN HERE" shows
 
        if(keycount == 8)
@@ -2825,8 +3648,8 @@ void HUD_Mod_KH(vector pos, vector mySize)
                                aa = 0.5;
                                break;
                }
-               a = a * hud_alpha_fg;
-               aa = aa * hud_alpha_fg;
+               a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+               aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
                if(a > 0)
                {
                        switch(keyteam)
@@ -2875,6 +3698,11 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
        stat_items = getstati(STAT_ITEMS);
        nb_pb_starttime = getstatf(STAT_NB_METERSTART);
 
+       if (stat_items & IT_KEY1)
+               mod_active = 1;
+       else
+               mod_active = 0;
+
        //Manage the progress bar if any
        if (nb_pb_starttime > 0)
        {
@@ -2885,13 +3713,13 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        p = 2 - p;
 
                //Draw the filling
-               drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
        }
 
        pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
 
        if (stat_items & IT_KEY1)
-               drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
+               drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -2905,6 +3733,7 @@ float race_status_prev;
 string race_status_name_prev;
 void HUD_Mod_Race(vector pos, vector mySize)
 {
+       mod_active = 1; // race should never hide the mod icons panel
        entity me;
        me = playerslots[player_localentnum - 1];
        float t, score;
@@ -2941,13 +3770,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - crecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -2959,13 +3788,13 @@ void HUD_Mod_Race(vector pos, vector mySize)
        f = time - srecordtime_change_time;
 
        if (f > 1) {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
        } else {
-               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -2982,7 +3811,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        a = bound(0, race_status_time - time, 1);
 
        string s;
-       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+       s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
 
        float rank;
        if(race_status > 0)
@@ -2990,23 +3819,28 @@ void HUD_Mod_Race(vector pos, vector mySize)
        string rankname;
        rankname = race_PlaceName(rank);
 
+       vector namepos;
+       namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
+       vector rankpos;
+       rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
+
        if(race_status == 0)
-               drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        else if(race_status == 1) {
-               drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 2) {
                if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
                else
-                       drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        } else if(race_status == 3) {
-               drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+               drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
        }
 
        if (race_status_time - time <= 0) {
@@ -3022,30 +3856,46 @@ void HUD_Mod_Race(vector pos, vector mySize)
        drawfont = hud_font;
 }
 
-// TODO: idea: alpha fade in/out empty panels
+float mod_prev; // previous state of mod_active to check for a change
+float mod_alpha;
+float mod_change; // "time" when mod_active changed
+
 void HUD_ModIcons(void)
 {
        if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
                return;
-       float id = 10;
+
+       float id = HUD_PANEL_MODICONS;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       if(mod_active != mod_prev) {
+               mod_change = time;
+               mod_prev = mod_active;
+       }
+
+       if(mod_active || hud_configure)
+               mod_alpha = bound(0, (time - mod_change) * 2, 1);
+       else
+               mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
+
+       if(mod_alpha)
+               HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
                mySize -= '2 2 0' * padding;
        }
 
-       // TODO... well make them work in a panel etc
+       // these MUST be ran in order to update mod_active
        if(gametype == GAME_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
        else if(gametype == GAME_CTF || hud_configure)
-               HUD_Mod_CTF(pos, mySize);
+               HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
        else if(gametype == GAME_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
        else if(gametype == GAME_CTS || gametype == GAME_RACE)
@@ -3056,14 +3906,14 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
-       float id = 11;
+       float id = HUD_PANEL_PRESSEDKEYS;
        vector pos, mySize;
        pos = HUD_Panel_GetPos(id);
        mySize = HUD_Panel_GetSize(id);
 
-       HUD_Panel_DrawBg(id, pos, mySize);
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
        float padding;
-       padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       padding = HUD_Panel_GetPadding(id);
        if(padding)
        {
                pos += '1 1 0' * padding;
@@ -3073,15 +3923,113 @@ void HUD_DrawPressedKeys(void)
        float pressedkeys;
 
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
 }
 
+// Handle chat as a panel (#12)
+//
+void HUD_Chat(void)
+{
+       float id = HUD_PANEL_CHAT;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       cvar_set("con_chatrect", "1");
+
+       cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
+       cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
+
+       cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
+       cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
+
+       if(hud_configure)
+       {
+               float chatsize;
+               chatsize = cvar("con_chatsize");
+               cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
+               float i, a;
+               for(i = 0; i < cvar("con_chat"); ++i)
+               {
+                       if(i == cvar("con_chat") - 1)
+                               a = HUD_Panel_GetFgAlpha(id);
+                       else
+                               a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+                       drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
+               }
+       }
+}
+
+// Engine info panel (#13)
+//
+float prevfps;
+float prevfps_time;
+float framecounter;
+
+float frametimeavg;
+float frametimeavg1; // 1 frame ago
+float frametimeavg2; // 2 frames ago
+void HUD_EngineInfo(void)
+{
+       float id = HUD_PANEL_ENGINEINFO;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize, 0);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+       {
+               frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+               frametimeavg2 = frametimeavg1;
+               frametimeavg1 = frametimeavg;
+               
+               float weight;
+               weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+               if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+               {
+                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+                               prevfps = (1/frametime);
+                       prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
+               }
+       }
+       else
+       {
+               framecounter += 1;
+               if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+               {
+                       prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+                       framecounter = 0;
+                       prevfps_time = time;
+               }
+       }
+
+       vector color;
+       color = HUD_Get_Num_Color (prevfps, 100);
+       drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+}
 /*
 ==================
 Main HUD system
@@ -3129,11 +4077,11 @@ void HUD_ShowSpeed(void)
        pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
 
        drawfont = hud_bigfont;
-       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
 
        if (cvar("cl_showspeed_z") == 1) {
                zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
-               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        drawfont = hud_font;
@@ -3179,9 +4127,9 @@ void HUD_ShowAcceleration(void)
        }
 
        if (acceleration > 0)
-               drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
        else if (acceleration < 0)
-               drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Reset (void)
@@ -3195,7 +4143,12 @@ void HUD_Reset (void)
 
 void HUD_Main (void)
 {
-       hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
+       if(disable_menu_alphacheck == 1)
+               menu_fade_alpha = 1;
+       else
+               menu_fade_alpha = (1 - cvar("_menu_alpha"));
+       hud_fg_alpha = cvar("hud_fg_alpha");
+
        hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
        hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
        hud_color_bg_team = cvar("hud_color_bg_team");
@@ -3206,42 +4159,71 @@ void HUD_Main (void)
        hud_configure = cvar("_hud_configure");
 
        // Drawing stuff
-       if(cvar("hud_dock"))
-               drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
 
-       if(HUD_Panel_CheckActive(0))
+       // HUD configure visible grid
+       if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+       {
+               float i;
+               // x-axis
+               for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
+               {
+                       drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+               }
+               // y-axis
+               for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
+               {
+                       drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+               }
+       }
+
+       if(cvar_string("hud_dock") != "")
+               drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
+
+       if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
                HUD_WeaponIcons();
-       if(HUD_Panel_CheckActive(1))
+       if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
                HUD_Inventory();
-       if(HUD_Panel_CheckActive(2))
+       if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
                HUD_Powerups();
-       if(HUD_Panel_CheckActive(3))
+       if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
                HUD_HealthArmor();
-       if(HUD_Panel_CheckActive(4))
+       if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
                HUD_Notify();
-       if(HUD_Panel_CheckActive(5))
+       if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
                HUD_Timer();
        // TODO hud'ify
-       if(HUD_Panel_CheckActive(6))
-               if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
+       if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
+               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
                        HUD_Radar();
-       if(HUD_Panel_CheckActive(7))
+       if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
                HUD_Score();
-       if(HUD_Panel_CheckActive(8))
+       if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
                if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
                        HUD_RaceTimer();
-       if(HUD_Panel_CheckActive(9))
+       if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
                HUD_VoteWindow();
-       if(HUD_Panel_CheckActive(10))
+       if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
                HUD_ModIcons();
        // TODO hud'ify
-       if(HUD_Panel_CheckActive(11))
+       if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
                if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
                        HUD_DrawPressedKeys();
+       if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
+               HUD_Chat();
+       else
+               cvar_set("con_csqcpositioning", "0");
+       if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
+               HUD_EngineInfo();
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))
                HUD_ShowSpeed();
        if (cvar("cl_showacceleration"))
                HUD_ShowAcceleration();
+
+       if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+               localcmd("cmd selectteam auto; cmd join\n");
+
+       if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+               disable_menu_alphacheck = 0;
 }