]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'master' into terencehill/cursormode
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index fcdd73601793a940136dd9c117c1fc9bad023a30..87b07370493992d51f47f971d14dfc36cb196a17 100644 (file)
@@ -988,7 +988,7 @@ void HUD_Ammo(void)
        }
 }
 
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
 {
        vector newPos, newSize;
        vector picpos, numpos;
@@ -1061,32 +1061,39 @@ void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertic
                picpos = newPos;
        }
 
-       drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+       // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
+       // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
+       drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+       drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
 }
 
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
 {
-       float sz;
-       sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
-
-       DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
+       DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
 }
 
 // Powerups (#2)
 //
 void HUD_Powerups(void)
 {
-       float strength_time, shield_time;
+       float strength_time, shield_time, superweapons_time;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_powerups) return;
                if(spectatee_status == -1) return;
-               if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE)) return;
+               if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
                if (getstati(STAT_HEALTH) <= 0) return;
 
                strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
                shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+               superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+
+               if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
+                       superweapons_time = 99; // force max
+
+               // prevent stuff to show up on mismatch that will be fixed next frame
+               if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
+                       superweapons_time = 0;
        }
        else
        {
@@ -1094,6 +1101,7 @@ void HUD_Powerups(void)
 
                strength_time = 15;
                shield_time = 27;
+               superweapons_time = 13;
        }
 
        HUD_Panel_UpdateCvars(powerups);
@@ -1102,7 +1110,7 @@ void HUD_Powerups(void)
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
+       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -1111,26 +1119,73 @@ void HUD_Powerups(void)
 
        float panel_ar = mySize_x/mySize_y;
        float is_vertical = (panel_ar < 1);
-       vector shield_offset, strength_offset;
-       if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+       vector shield_offset, strength_offset, superweapons_offset;
+
+       float superweapons_is = -1;
+
+       if(superweapons_time)
        {
-               mySize_x *= 0.5;
-               if (autocvar_hud_panel_powerups_flip)
-                       shield_offset_x = mySize_x;
+               if(strength_time)
+               {
+                       if(shield_time)
+                               superweapons_is = 0;
+                       else
+                               superweapons_is = 2;
+               }
+               else
+               {
+                       if(shield_time)
+                               superweapons_is = 1;
+                       else
+                               superweapons_is = 2;
+               }
+       }
+
+       // FIXME handle superweapons here
+       if(superweapons_is == 0)
+       {
+               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               {
+                       mySize_x *= (1.0 / 3.0);
+                       superweapons_offset_x = mySize_x;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_x = 2*mySize_x;
+                       else
+                               strength_offset_x = 2*mySize_x;
+               }
                else
-                       strength_offset_x = mySize_x;
+               {
+                       mySize_y *= (1.0 / 3.0);
+                       superweapons_offset_y = mySize_y;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_y = 2*mySize_y;
+                       else
+                               strength_offset_y = 2*mySize_y;
+               }
        }
        else
        {
-               mySize_y *= 0.5;
-               if (autocvar_hud_panel_powerups_flip)
-                       shield_offset_y = mySize_y;
+               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               {
+                       mySize_x *= 0.5;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_x = mySize_x;
+                       else
+                               strength_offset_x = mySize_x;
+               }
                else
-                       strength_offset_y = mySize_y;
+               {
+                       mySize_y *= 0.5;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_y = mySize_y;
+                       else
+                               strength_offset_y = mySize_y;
+               }
        }
 
-       float shield_baralign, strength_baralign;
-       float shield_iconalign, strength_iconalign;
+       float shield_baralign, strength_baralign, superweapons_baralign;
+       float shield_iconalign, strength_iconalign, superweapons_iconalign;
+
        if (autocvar_hud_panel_powerups_flip)
        {
                strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
@@ -1146,6 +1201,24 @@ void HUD_Powerups(void)
                strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
        }
 
+       if(superweapons_is == 0)
+       {
+               superweapons_iconalign = strength_iconalign;
+               superweapons_baralign = 2;
+       }
+       else if(superweapons_is == 1)
+       {
+               superweapons_offset = strength_offset;
+               superweapons_iconalign = strength_iconalign;
+               superweapons_baralign = strength_baralign;
+       }
+       else if(superweapons_is == 2)
+       {
+               superweapons_offset = shield_offset;
+               superweapons_iconalign = shield_iconalign;
+               superweapons_baralign = shield_baralign;
+       }
+
        if(shield_time)
        {
                const float maxshield = 30;
@@ -1160,7 +1233,7 @@ void HUD_Powerups(void)
                        if(shield > 1)
                                DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
                        if(shield <= 5)
-                               DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
+                               DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
                }
        }
 
@@ -1178,7 +1251,25 @@ void HUD_Powerups(void)
                        if(strength > 1)
                                DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
                        if(strength <= 5)
-                               DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
+                               DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
+               }
+       }
+
+       if(superweapons_time)
+       {
+               const float maxsuperweapons = 30;
+               float superweapons = ceil(superweapons_time);
+               if(autocvar_hud_panel_powerups_progressbar)
+               {
+                       HUD_Panel_GetProgressBarColor(superweapons);
+                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+               if(autocvar_hud_panel_powerups_text)
+               {
+                       if(superweapons > 1)
+                               DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
+                       if(superweapons <= 5)
+                               DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
                }
        }
 }
@@ -1519,7 +1610,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
-       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
                return;
 
        if(msg == MSG_SUICIDE) {
@@ -1567,11 +1658,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
-                               HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
-                       else
-                               HUD_KillNotify_Push(s1, s2, 1, type);
-
+                       HUD_KillNotify_Push(s1, s2, 1, type);
                        if (alsoprint)
                                print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
                }
@@ -2066,7 +2153,7 @@ void HUD_Notify (void)
        float width_attacker;
        string attacker, victim;
 
-       float i, j, w, step, limit;
+       float i, j, w, type, step, limit;
        if(autocvar_hud_panel_notify_flip) //order items from the top down
        {
                i = 0;
@@ -2115,63 +2202,63 @@ void HUD_Notify (void)
 
                s = "";
 
-               w = -1;
-               w = DEATH_WEAPONOF(killnotify_deathtype[j]);
+               type = killnotify_deathtype[j];
+               w = DEATH_WEAPONOF(type);
 
                // TODO: maybe print in team colors?
                //
                // Y [used by] X
                if(killnotify_actiontype[j] == 0) 
                {
-                       if(killnotify_deathtype[j] == DEATH_GENERIC)
+                       if(type == DEATH_GENERIC)
                        {
                                s = "notify_death";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_NOAMMO)
+                       else if(type == DEATH_NOAMMO)
                        {
                                s = "notify_outofammo";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_KILL)
+                       else if(type == DEATH_KILL)
                        {
                                s = "notify_selfkill";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_CAMP)
+                       else if(type == DEATH_CAMP)
                        {
                                s = "notify_camping";
                        }
-                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+                       else if(type == KILL_TEAM_RED)
                        {
                                s = "notify_teamkill_red";
                        }
-                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+                       else if(type == KILL_TEAM_BLUE)
                        {
                                s = "notify_teamkill_blue";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_DROWN)
+                       else if(type == DEATH_DROWN)
                        {
                                s = "notify_water";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_SLIME)
+                       else if(type == DEATH_SLIME)
                        {
                                s = "notify_slime";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_LAVA)
+                       else if(type == DEATH_LAVA)
                        {
                                s = "notify_lava";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       else if(type == DEATH_FALL)
                        {
                                s = "notify_fall";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+                       else if(type == DEATH_SHOOTING_STAR)
                        {
                                s = "notify_shootingstar";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
+                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
                        {
                                s = "notify_death";
                        }
-                       else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+                       else if(type == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
@@ -2182,7 +2269,7 @@ void HUD_Notify (void)
                                        s = "notify_blue_taken";
                                }
                        }
-                       else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+                       else if(type == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
@@ -2193,7 +2280,7 @@ void HUD_Notify (void)
                                        s = "notify_blue_returned";
                                }
                        }
-                       else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+                       else if(type == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
@@ -2204,7 +2291,7 @@ void HUD_Notify (void)
                                        s = "notify_blue_lost";
                                }
                        }
-                       else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+                       else if(type == INFO_CAPTUREFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
@@ -2215,11 +2302,11 @@ void HUD_Notify (void)
                                        s = "notify_blue_captured";
                                }
                        }
-                       else if(killnotify_deathtype[j] == KA_DROPBALL)
+                       else if(type == KA_DROPBALL)
                        {
                                s = "notify_balldropped";
                        }
-                       else if(killnotify_deathtype[j] == KA_PICKUPBALL)
+                       else if(type == KA_PICKUPBALL)
                        {
                                s = "notify_ballpickedup";
                        }
@@ -2237,72 +2324,72 @@ void HUD_Notify (void)
                // X [did action to] Y
                else
                {
-                       if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+                       if(type & HITTYPE_SECONDARY && w == WEP_LASER)
                        {
                                s = "notify_melee_laser";
                        }
-                       else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
+                       else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
                        {
                                s = "notify_melee_shotgun";
                        }
+                       else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
+                       {
+                               s = "notify_headshot";
+                       }
                        else if(WEP_VALID(w))
                        {
                                self = get_weaponinfo(w);
                                s = strcat("weapon", self.netname);
                        }
-                       else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+                       else if(type == KILL_TEAM_RED)
                        {
                                s = "notify_teamkill_red";
                        }
-                       else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+                       else if(type == KILL_TEAM_BLUE)
                        {
                                s = "notify_teamkill_red";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
+                       else if(type == DEATH_TELEFRAG)
                        {
                                s = "notify_telefrag";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_DROWN)
+                       else if(type == DEATH_DROWN)
                        {
                                s = "notify_water";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_SLIME)
+                       else if(type == DEATH_SLIME)
                        {
                                s = "notify_slime";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_LAVA)
+                       else if(type == DEATH_LAVA)
                        {
                                s = "notify_lava";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_FALL)
+                       else if(type == DEATH_FALL)
                        {
                                s = "notify_fall";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+                       else if(type == DEATH_SHOOTING_STAR)
                        {
                                s = "notify_shootingstar";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
                                s = "notify_void";
                        }
-                       else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
-                       {
-                               s = "notify_headshot";
-                       }
-                       else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
+                       else if(type == RACE_SERVER_RECORD)
                        {
                                s = "race_newrecordserver";
                        }
-                       else if(killnotify_deathtype[j] == RACE_NEW_RANK)
+                       else if(type == RACE_NEW_RANK)
                        {
                                s = "race_newrankyellow";
                        }
-                       else if(killnotify_deathtype[j] == RACE_NEW_TIME)
+                       else if(type == RACE_NEW_TIME)
                        {
                                s = "race_newtime";
                        }
-                       else if(killnotify_deathtype[j] == RACE_FAIL)
+                       else if(type == RACE_FAIL)
                        {
                                s = "race_newfail";
                        }
@@ -2672,7 +2759,7 @@ void HUD_Score(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_score) return;
-               if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_SCORE;
@@ -2694,6 +2781,7 @@ void HUD_Score(void)
        string sign;
        vector distribution_color;
        entity tm, pl, me;
+
 #ifdef COMPAT_XON050_ENGINE
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 #else
@@ -2860,7 +2948,7 @@ void HUD_RaceTimer (void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_racetimer) return;
-               if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
                if(spectatee_status == -1) return;
        }
        else
@@ -3012,7 +3100,7 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
        {
                vote_active = 1;
                if (autocvar__hud_configure)
@@ -3583,7 +3671,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
 
        // clientside personal record
        string rr;
-       if(gametype == GAME_CTS)
+       if(gametype == MAPINFO_TYPE_CTS)
                rr = CTS_RECORD;
        else
                rr = RACE_RECORD;
@@ -3811,7 +3899,7 @@ void HUD_ModIcons(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_modicons) return;
-               if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
+               if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_MODICONS;
@@ -3842,19 +3930,19 @@ void HUD_ModIcons(void)
        }
 
        // these MUST be ran in order to update mod_active
-       if(gametype == GAME_KEYHUNT)
+       if(gametype == MAPINFO_TYPE_KEYHUNT)
                HUD_Mod_KH(pos, mySize);
-       else if(gametype == GAME_CTF || autocvar__hud_configure)
+       else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
                HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
-       else if(gametype == GAME_NEXBALL)
+       else if(gametype == MAPINFO_TYPE_NEXBALL)
                HUD_Mod_NexBall(pos, mySize);
-       else if(gametype == GAME_CTS || gametype == GAME_RACE)
+       else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
                HUD_Mod_Race(pos, mySize);
-       else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
+       else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
                HUD_Mod_CA(pos, mySize);
-       else if(gametype == GAME_DOMINATION)
+       else if(gametype == MAPINFO_TYPE_DOMINATION)
                HUD_Mod_Dom(pos, mySize);
-       else if(gametype == GAME_KEEPAWAY)
+       else if(gametype == MAPINFO_TYPE_KEEPAWAY)
                HUD_Mod_Keepaway(pos, mySize);
 }
 
@@ -4149,9 +4237,9 @@ void HUD_InfoMessages(void)
                        s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
                        drawInfoMessage(s)
 
-                       if(gametype == GAME_ARENA)
+                       if(gametype == MAPINFO_TYPE_ARENA)
                                s = _("^1Wait for your turn to join");
-                       else if(gametype == GAME_LMS)
+                       else if(gametype == MAPINFO_TYPE_LMS)
                        {
                                entity sk;
                                sk = playerslots[player_localnum];
@@ -4212,7 +4300,7 @@ void HUD_InfoMessages(void)
                        drawInfoMessage(s)
                }
 
-               if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+               if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
                {
                        float ts_min, ts_max;
                        tm = teams.sort_next;
@@ -4263,7 +4351,7 @@ void HUD_Physics(void)
        {
                if(!autocvar_hud_panel_physics) return;
                if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
-               if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
+               if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
        }
        else
                hud_configure_active_panel = HUD_PANEL_PHYSICS;
@@ -4306,14 +4394,16 @@ void HUD_Physics(void)
                        conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
                        break;
        }
+       
+       vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
 
        float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
        if (autocvar__hud_configure)
                speed = floor( max_speed * 0.65 + 0.5 );
        else if(autocvar_hud_panel_physics_speed_vertical)
-               speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
+               speed = floor( vlen(vel) * conversion_factor + 0.5 );
        else
-               speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
+               speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
 
        //compute acceleration
        float acceleration, f;
@@ -4324,10 +4414,13 @@ void HUD_Physics(void)
                // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
                f = time - acc_prevtime;
                if(autocvar_hud_panel_physics_acceleration_vertical)
-                       acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
+                       acceleration = (vlen(vel) - vlen(acc_prevspeed));
                else
-                       acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
-               acc_prevspeed = pmove_vel;
+                       acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+               
+               acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
+               
+               acc_prevspeed = vel;
                acc_prevtime = time;
 
                f = bound(0, f * 10, 1);
@@ -4787,9 +4880,9 @@ Main HUD system
 void HUD_Reset (void)
 {
        // reset gametype specific icons
-       if(gametype == GAME_KEYHUNT)
+       if(gametype == MAPINFO_TYPE_KEYHUNT)
                HUD_Mod_KH_Reset();
-       else if(gametype == GAME_CTF)
+       else if(gametype == MAPINFO_TYPE_CTF)
                HUD_Mod_CTF_Reset();
 }
 
@@ -4824,11 +4917,11 @@ switch (id) {\
        case (HUD_PANEL_ENGINEINFO):\
                HUD_EngineInfo(); break;\
        case (HUD_PANEL_INFOMESSAGES):\
-                HUD_InfoMessages(); break;\
+               HUD_InfoMessages(); break;\
        case (HUD_PANEL_PHYSICS):\
-                HUD_Physics(); break;\
+               HUD_Physics(); break;\
        case (HUD_PANEL_CENTERPRINT):\
-                HUD_CenterPrint(); break;\
+               HUD_CenterPrint(); break;\
 } ENDS_WITH_CURLY_BRACE
 
 void HUD_Main (void)
@@ -4843,17 +4936,14 @@ void HUD_Main (void)
        if(scoreboard_fade_alpha)
                hud_fade_alpha = (1 - scoreboard_fade_alpha);
 
+       if(autocvar__hud_configure)
+               if(isdemo())
+                       HUD_Configure_Exit_Force();
+
        if(intermission == 2) // no hud during mapvote
        {
-               if (autocvar__hud_configure) //force exit from hud config
-               {
-                       if (menu_enabled)
-                       {
-                               menu_enabled = 0;
-                               localcmd("togglemenu\n");
-                       }
-                       cvar_set("_hud_configure", "0");
-               }
+               if (autocvar__hud_configure)
+                       HUD_Configure_Exit_Force();
                hud_fade_alpha = 0;
        }
        else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
@@ -4885,12 +4975,15 @@ void HUD_Main (void)
                hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
                hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
                hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
+               vector s;
                // x-axis
-               for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
-                       drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               s = eX + eY * vid_conheight;
+               for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
+                       drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                // y-axis
-               for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
-                       drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               s = eY + eX * vid_conwidth;
+               for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
+                       drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
        }
 
 #ifdef COMPAT_XON050_ENGINE
@@ -5003,7 +5096,14 @@ void HUD_Main (void)
                        HUD_Panel_UpdatePosSizeForId(highlightedPanel);
                        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
                }
+               if (!hud_configure_prev)
+               {
+                       setcursormode(1);
+                       hudShiftState = 0;
+               }
        }
+       else if (hud_configure_prev)
+               setcursormode(0);
 
        hud_configure_prev = autocvar__hud_configure;