]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Implement a function to spectate previous player and add possibility to spectate...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 74a726d68850272f30b658ff350d01db447cdd64..90dac2e096aa333f8029410e5149bb046d1428bb 100644 (file)
@@ -154,18 +154,6 @@ void drawstringcenter(vector position, string text, vector scale, vector rgb, fl
        drawstring(position, text, scale, rgb, theAlpha, flag);
 }
 
-// return the string of the given race place
-string race_PlaceName(float pos) {
-       if(pos == 1)
-               return _("1st");
-       else if(pos == 2)
-               return _("2nd");
-       else if(pos == 3)
-               return _("3rd");
-       else
-               return sprintf(_("%dth"), pos);
-}
-
 // return the string of the onscreen race timer
 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
 {
@@ -255,9 +243,9 @@ float GetPlayerColorForce(float i)
 float GetPlayerColor(float i)
 {
        if not(playerslots[i].gotscores) // unconnected
-               return FL_SPECTATOR;
+               return NUM_SPECTATOR;
        else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
-               return FL_SPECTATOR;
+               return NUM_SPECTATOR;
        else
                return GetPlayerColorForce(i);
 }
@@ -461,13 +449,13 @@ void HUD_Weapons(void)
        // declarations
        WEPSET_DECLARE_A(weapons_stat);
        WEPSET_COPY_AS(weapons_stat);
-       float i, f, a, j, factor;
-       float screen_ar, center_x, center_y;
+       float i, f, a;
+       float screen_ar, center_x = 0, center_y;
        float weapon_count, weapon_id;
-       float row, column, rows, columns;
+       float row, column, rows = 0, columns;
        float aspect = autocvar_hud_panel_weapons_aspect;
 
-       float show_accuracy = false, panel_weapon_accuracy;
+       float panel_weapon_accuracy;
 
        float timeout = autocvar_hud_panel_weapons_timeout;
        float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
@@ -478,10 +466,10 @@ void HUD_Weapons(void)
        vector ammo_color = '1 0 1';
        float ammo_alpha = 1;
 
-       float when = autocvar_hud_panel_weapons_complainbubble_time;
-       float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+       float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
+       float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
 
-       vector weapon_pos, weapon_size;
+       vector weapon_pos, weapon_size = '0 0 0';
        local noref vector old_panel_size; // fteqcc sucks
        vector color;
 
@@ -492,7 +480,8 @@ void HUD_Weapons(void)
        {
                if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
                        return;
-               else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
+               if(timeout && time >= weapontime + timeout + timeout_effect_length)
+               if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
                {
                        weaponprevtime = time;
                        return;
@@ -537,6 +526,9 @@ void HUD_Weapons(void)
                weaponorder_cmp_str = string_null;
        }
 
+       if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
+               complain_weapon = 0;
+
        // determine which weapons are going to be shown
        if (autocvar_hud_panel_weapons_onlyowned)
        {
@@ -557,27 +549,44 @@ void HUD_Weapons(void)
                                ++weapon_count;
 
                // add it anyway if weaponcomplain is shown
-               if((!autocvar__hud_configure) 
-                       && (autocvar_hud_panel_weapons_complainbubble 
-                               && time - complain_weapon_time < when + fadetime))
-                                       ++weapon_count;
+               if(complain_weapon)
+                       ++weapon_count;
 
                // might as well commit suicide now, no reason to live ;)
-               if (weapon_count == 0) { return; }
-
-               // reduce size of the panel
-               if (panel_size_y > panel_size_x)
+               if (weapon_count == 0)
                {
-                       old_panel_size_y = panel_size_y;
-                       panel_size_y *= weapon_count / WEP_COUNT;
-                       panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
+                       draw_endBoldFont();
+                       return;
                }
-               else
+
+               old_panel_size = panel_size;
+               if(panel_bg_padding)
+                       old_panel_size -= '2 2 0' * panel_bg_padding;
+
+               // first find values for the standard table (with all the weapons)
+               rows = old_panel_size_y/old_panel_size_x;
+               rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+               columns = ceil(WEP_COUNT/rows);
+               weapon_size_x = old_panel_size_x / columns;
+               weapon_size_y = old_panel_size_y / rows;
+
+               // change table values to include only the owned weapons
+               // weapon_size won't be changed
+               if(weapon_count <= rows)
                {
-                       old_panel_size_x = panel_size_x;
-                       panel_size_x *= weapon_count / WEP_COUNT;
-                       panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
+                       rows = weapon_count;
+                       columns = 1;
                }
+               else
+                       columns = ceil(weapon_count / rows);
+
+               // reduce size of the panel
+               panel_size_x = columns * weapon_size_x;
+               panel_size_y = rows * weapon_size_y;
+               panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
+               panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
+               if(panel_bg_padding)
+                       panel_size += '2 2 0' * panel_bg_padding;
        }
        else
                weapon_count = WEP_COUNT;
@@ -622,6 +631,8 @@ void HUD_Weapons(void)
                                        else //top
                                                panel_pos_y -= f * (panel_pos_y + panel_size_y);
                                }
+                               if(f == 1)
+                                       center_x = -1; // mark the panel as off screen
                        }
                        weaponprevtime = time - (1 - f) * timein_effect_length;
                }
@@ -669,6 +680,13 @@ void HUD_Weapons(void)
 
        // draw the background, then change the virtual size of it to better fit other items inside
        HUD_Panel_DrawBg(1);
+
+       if(center_x == -1)
+       {
+               draw_endBoldFont();
+               return;
+       }
+
        if(panel_bg_padding)
        {
                panel_pos += '1 1 0' * panel_bg_padding;
@@ -676,10 +694,14 @@ void HUD_Weapons(void)
        }
 
        // after the sizing and animations are done, update the other values
-       rows = panel_size_y/panel_size_x;
-       rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
-       columns = ceil(weapon_count/rows);
-       weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+
+       if(!rows) // if rows is > 0 onlyowned code has already updated these vars
+       {
+               rows = panel_size_y/panel_size_x;
+               rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
+               columns = ceil(weapon_count/rows);
+               weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+       }
 
        // calculate position/size for visual bar displaying ammount of ammo status
        if (autocvar_hud_panel_weapons_ammo)
@@ -700,14 +722,8 @@ void HUD_Weapons(void)
                        baroffset_y = (weapon_size_y - barsize_y) / 2;
                }
        }
-
-       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
-       {
-               show_accuracy = true;
-               if (acc_col[0] == '-1 0 0')
-                       for (i = 0; i < acc_levels; ++i)
-                               acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
-       }
+       if(autocvar_hud_panel_weapons_accuracy)
+               Accuracy_LoadColors();
 
        row = column = 0;
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
@@ -717,15 +733,12 @@ void HUD_Weapons(void)
                weapon_id = self.impulse;
 
                // skip if this weapon doesn't exist
-               if (!self || self.impulse < 0) { continue; }
+               if(!self || weapon_id < 0) { continue; }
 
                // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
-               if (autocvar_hud_panel_weapons_onlyowned
-                       && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
-                       || (self.weapon == complain_weapon 
-                               && time - complain_weapon_time < when + fadetime 
-                               && autocvar_hud_panel_weapons_complainbubble)))
-                                       continue;
+               if(autocvar_hud_panel_weapons_onlyowned)
+               if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
+                       continue;
 
                // figure out the drawing position of weapon
                weapon_pos = (panel_pos 
@@ -737,21 +750,12 @@ void HUD_Weapons(void)
                        drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
-               if(show_accuracy)
+               if(autocvar_hud_panel_weapons_accuracy)
                {
                        panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
                        if(panel_weapon_accuracy >= 0)
                        {
-                               // find the max level lower than weapon_accuracy
-                               j = acc_levels-1;
-                               while ( j && panel_weapon_accuracy < acc_lev[j] )
-                                       --j;
-
-                               // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
-                               factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               color = acc_col[j];
-                               color = color + factor * (acc_col[j+1] - color);
-
+                               color = Accuracy_GetColor(panel_weapon_accuracy);
                                drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                }
@@ -816,14 +820,13 @@ void HUD_Weapons(void)
                }
 
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+               if(self.weapon == complain_weapon)
                {
                        if(fadetime)
                                a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
                        else
                                a = ((complain_weapon_time + when > time) ? 1 : 0);
 
-
                        string s;
                        if(complain_weapon_type == 0) {
                                s = _("Out of ammo");
@@ -1625,528 +1628,25 @@ void HUD_HealthArmor(void)
 // Notification area (#4)
 //
 
-string Weapon_SuicideMessage(float deathtype)
+void HUD_Notify_Push(string icon, string attacker, string victim)
 {
-       w_deathtype = deathtype;
-       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
-       return w_deathtypestring;
-}
-
-string Weapon_KillMessage(float deathtype)
-{
-       w_deathtype = deathtype;
-       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
-       return w_deathtypestring;
-}
-
+       if(icon != "")
+       {
+               --kn_index;
+               if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
+               notify_times[kn_index] = time;
 
-void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
-{
-       /*
-       float w;
-       float alsoprint, gentle;
-       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
-       
-       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
-               return;
+               // icon
+               if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
+               notify_icon[kn_index] = strzone(icon);
 
-       if(msg == MSG_SUICIDE) {
-               w = DEATH_WEAPONOF(type);
-               if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_KILL) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
-               } else if (type == DEATH_ROT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 died\n"), s1));
-               } else if (type == DEATH_NOAMMO) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
-                       if (alsoprint)
-                               print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
-               } else if (type == DEATH_CAMP) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
-               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       HUD_KillNotify_Push(s1, "", 0, type);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
-               } else if (type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
-               } else if (type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 burned to death\n"), s1));
-               } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
-               } 
-               
-               if (stof(s2) > 2) // killcount > 2
-                       print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
-       } else if(msg == MSG_KILL) {
-               w = DEATH_WEAPONOF(type);
-               if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
-                       if (alsoprint)
-                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
-               }
-               else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
-                       if(alsoprint)
-                       {
-                               if(gentle) {
-                                       print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
-                               } else {
-                                       print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
-                               }
-                       }
-                       if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
-                               else
-                                       print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
-                       }
-                       else if (stof(s2) > 2) {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
-                               else
-                                       print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
-                       }
-               }
-               else if(type == KILL_FIRST_BLOOD)
-                       print(sprintf(_("^1%s^1 drew first blood\n"), s1));
-               else if (type == DEATH_TELEFRAG) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
-                       if(gentle)
-                               print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
-                       else
-                               print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_HURTTRIGGER)
-               {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
-               } else if(type == DEATH_VHCRUSH) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
-               } else if(type == DEATH_SBMINIGUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
-               } else if(type == DEATH_SBROCKET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
-               } else if(type == DEATH_SBBLOWUP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_WAKIGUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
-               } else if(type == DEATH_BUMB_GUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
-               } else if(type == DEATH_WAKIROCKET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
-               } else if(type == DEATH_WAKIBLOWUP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_CANNON) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_BOMB) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_DEATH) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_TURRET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
-               } else if(type == DEATH_TOUCHEXPLODE) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
-               } else if(type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
-               } else if (type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
-               } else if (type == DEATH_CUSTOM) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
-                       if(alsoprint)
-                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_HURTTRIGGER) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
-               } else {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
-               }
-       } else if(msg == MSG_SPREE) {
-               if(type == KILL_END_SPREE) {
-                       if(gentle)
-                               print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
-                       else
-                               print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
-               } else if(type == KILL_SPREE) {
-                       if(gentle)
-                               print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
-                       else
-                               print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
-               } else if(type == KILL_SPREE_3) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
-               } else if(type == KILL_SPREE_5) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
-               } else if(type == KILL_SPREE_10) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
-               } else if(type == KILL_SPREE_15) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
-               } else if(type == KILL_SPREE_20) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
-               } else if(type == KILL_SPREE_25) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
-               } else if(type == KILL_SPREE_30) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
-               }
-       } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
-               if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 drowned\n"), s1));
-                       }
-               } else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was slimed\n"), s1));
-               } else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 found a hot place\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
-                       }
-               } else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
-                       }
-               } else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
-               } else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
-                       }
-               } else if(DEATH_ISTURRET(type)) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
-                               else
-                               {
-                                       switch(type)
-                                       {
-                                               case DEATH_TURRET_EWHEEL:
-                                                       print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_FLAC:
-                                                       print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_MACHINEGUN:
-                                                       print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_GUN:
-                                                       print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_MEELE:
-                                                       print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_ROCKET:
-                                                       print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_HELLION:
-                                                       print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_HK:
-                                                       print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_MLRS:
-                                                       print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_PLASMA:
-                                                       print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_PHASER:
-                                                       print (sprintf(_("^1%s^1 was phased out \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_TESLA:                        
-                                                       print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
-                                                       break;
-                                       }
-                               }
-                       }
-               } else if (type == DEATH_CUSTOM) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
-                       if(alsoprint)
-                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_HURTTRIGGER) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
-               } else if(type == DEATH_TOUCHEXPLODE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 died in an accident\n"), s1));
-               } else if(type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
-               } else if(type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 burnt to death\n"), s1));
-                               }
-               } else {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 needs a restart\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 died\n"), s1));
-                       }
-               }
-       } else if(msg == MSG_KILL_ACTION_SPREE) {
-               if(gentle)
-                       print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
-               else
-                       print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
-       } else if(msg == MSG_INFO) {
-               if(type == INFO_GOTFLAG) { // here, s2 is the flag name
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
-                       print(sprintf(_("%s^7 got the %s\n"), s1, s2));
-               } else if(type == INFO_LOSTFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
-                       print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
-               } else if(type == INFO_PICKUPFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
-                       print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
-               } else if(type == INFO_RETURNFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
-                       print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
-               } else if(type == INFO_CAPTUREFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
-                       print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
-               }
-       } else if(msg == MSG_RACE) {
-               if(type == RACE_SERVER_RECORD) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
-               }
-               else if(type == RACE_NEW_RANK) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
-               }
-               else if(type == RACE_NEW_TIME) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
-               }
-               else if(type == RACE_FAIL) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
-               }
-       } else if(msg == MSG_KA) {
-               if(type == KA_PICKUPBALL) {
-                       HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
-                       if(alsoprint)
-                               print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
-               }
-               else if(type == KA_DROPBALL) {
-                       HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
-                       if(alsoprint)
-                               print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
-               }
-       }*/
-}
+               // attacker
+               if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
+               notify_attackers[kn_index] = strzone(attacker);
 
-void HUD_KillCenterprint(string s1, string s2, float type, float msg)
-{
-       float gentle;
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
-       if(msg == MSG_SUICIDE) {
-               if (type == DEATH_TEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You are now on: %s"), s1));
-               } else if (type == DEATH_AUTOTEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
-               } else if (type == DEATH_CAMP) {
-                       if(gentle)
-                               centerprint_hud(_("^1Reconsider your tactics, camper!"));
-                       else
-                               centerprint_hud(_("^1Die camper!"));
-               } else if (type == DEATH_NOAMMO) {
-                       if(gentle)
-                               centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
-                       else
-                               centerprint_hud(_("^1You were killed for running out of ammo..."));
-               } else if (type == DEATH_ROT) {
-                       if(gentle)
-                               centerprint_hud(_("^1You need to preserve your health"));
-                       else
-                               centerprint_hud(_("^1You grew too old without taking your medicine"));
-               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle)
-                               centerprint_hud(_("^1Don't go against team mates!"));
-                       else
-                               centerprint_hud(_("^1Don't shoot your team mates!"));
-               } else { // generic message
-                       if(gentle)
-                               centerprint_hud(_("^1You need to be more careful!"));
-                       else
-                               centerprint_hud(_("^1You killed your own dumb self!"));
-               }
-       } else if(msg == MSG_KILL) {
-               if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle) {
-                               centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
-                       } else {
-                               centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
-                       }
-               } else if (type == KILL_FIRST_BLOOD) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First score"));
-                       } else {
-                               centerprint_hud(_("^1First blood"));
-                       }
-               } else if (type == KILL_FIRST_VICTIM) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First casualty"));
-                       } else {
-                               centerprint_hud(_("^1First victim"));
-                       }
-               } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_TYPEFRAGGED) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_FRAG) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
-                       }
-               } else { // generic message
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
-                       }
-               }
-       } else if(msg == MSG_KILL_ACTION) {
-               // TODO: invent more centerprints here?
-               centerprint_hud(_("^1Watch your step!"));
+               // victim
+               if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
+               notify_victims[kn_index] = strzone(victim);
        }
 }
 
@@ -2190,7 +1690,7 @@ void HUD_Notify(void)
        float width_attacker;
        string attacker, victim, icon;
 
-       float i, j, w, type, step, limit;
+       float i, j, step, limit;
        if(autocvar_hud_panel_notify_flip) //order items from the top down
        {
                i = 0;
@@ -2223,11 +1723,11 @@ void HUD_Notify(void)
                        if (j == KN_MAX_ENTRIES)
                                j = 0;
 
-                       if(killnotify_times[j] + when > time)
+                       if(notify_times[j] + when > time)
                                a = 1;
                        else if(fadetime)
                        {
-                               a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                               a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
                                if(!a)
                                {
                                        break;
@@ -2238,12 +1738,12 @@ void HUD_Notify(void)
                                break;
                        }
                        
-                       attacker = killnotify_attackers[j];
-                       victim = killnotify_victims[j];
-                       icon = killnotify_icon[j];
+                       attacker = notify_attackers[j];
+                       victim = notify_victims[j];
+                       icon = notify_icon[j];
                }
 
-               //type = killnotify_deathtype[j];
+               //type = notify_deathtype[j];
                //w = DEATH_WEAPONOF(type);
 
                if(icon != "")
@@ -2370,6 +1870,8 @@ void HUD_Radar(void)
 
        HUD_Panel_UpdateCvars(radar);
        HUD_Panel_ApplyFadeAlpha();
+       
+       float f = 0;
 
        if (hud_panel_radar_maximized && !autocvar__hud_configure)
        {
@@ -2381,6 +1883,62 @@ void HUD_Radar(void)
                
                panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
                if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
+               
+               switch(hud_panel_radar_maximized_zoommode)
+               {
+                       default:
+                       case 0:
+                               f = current_zoomfraction;
+                               break;
+                       case 1:
+                               f = 1 - current_zoomfraction;
+                               break;
+                       case 2:
+                               f = 0;
+                               break;
+                       case 3:
+                               f = 1;
+                               break;
+               }
+               
+               switch(hud_panel_radar_maximized_rotation)
+               {
+                       case 0:
+                               teamradar_angle = view_angles_y - 90;
+                               break;
+                       default:
+                               teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
+                               break;
+               }
+       }
+       if (!hud_panel_radar_maximized && !autocvar__hud_configure)
+       {
+               switch(hud_panel_radar_zoommode)
+               {
+                       default:
+                       case 0:
+                               f = current_zoomfraction;
+                               break;
+                       case 1:
+                               f = 1 - current_zoomfraction;
+                               break;
+                       case 2:
+                               f = 0;
+                               break;
+                       case 3:
+                               f = 1;
+                               break;
+               }
+               
+               switch(hud_panel_radar_rotation)
+               {
+                       case 0:
+                               teamradar_angle = view_angles_y - 90;
+                               break;
+                       default:
+                               teamradar_angle = 90 * hud_panel_radar_rotation;
+                               break;
+               }
        }
 
        vector pos, mySize;
@@ -2397,7 +1955,6 @@ void HUD_Radar(void)
        float color2;
        entity tm;
        float scale2d, normalsize, bigsize;
-       float f;
 
        teamradar_origin2d = pos + 0.5 * mySize;
        teamradar_size2d = mySize;
@@ -2407,40 +1964,13 @@ void HUD_Radar(void)
 
        teamradar_loadcvars();
 
-       switch(hud_panel_radar_zoommode)
-       {
-               default:
-               case 0:
-                       f = current_zoomfraction;
-                       break;
-               case 1:
-                       f = 1 - current_zoomfraction;
-                       break;
-               case 2:
-                       f = 0;
-                       break;
-               case 3:
-                       f = 1;
-                       break;
-       }
-
-       switch(hud_panel_radar_rotation)
-       {
-               case 0:
-                       teamradar_angle = view_angles_y - 90;
-                       break;
-               default:
-                       teamradar_angle = 90 * hud_panel_radar_rotation;
-                       break;
-       }
-
        scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
        teamradar_size2d = mySize;
 
        teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
 
        // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
-       if(hud_panel_radar_rotation == 0)
+       if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
        {
                // max-min distance must fit the radar in any rotation
                bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
@@ -2490,13 +2020,13 @@ void HUD_Radar(void)
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
-               //if(color == FL_SPECTATOR || color == color2)
+               //if(color == NUM_SPECTATOR || color == color2)
                        draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
        }
        draw_teamradar_player(view_origin, view_angles, '1 1 1');
 
        drawresetcliparea();
-};
+}
 
 // Score (#7)
 //
@@ -2571,7 +2101,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                // show team scores in the first line
                float score_size = mySize_x / team_count;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == FL_SPECTATOR)
+                       if(tm.team == NUM_SPECTATOR)
                                continue;
                        if (tm.team == myteam)
                                drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2587,14 +2117,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        do
        for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
        {
-               if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
+               if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
                        continue;
 
                if (i == entries-1 && !me_printed && pl != me)
                if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
                {
                        for (pl = me.sort_next; pl; pl = pl.sort_next)
-                               if (pl.team != FL_SPECTATOR)
+                               if (pl.team != NUM_SPECTATOR)
                                        break;
 
                        if (pl)
@@ -2619,7 +2149,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                pos_y += fontsize_y;
                ++i;
        }
-       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
+       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
 }
 
 void HUD_Score(void)
@@ -2740,7 +2270,7 @@ void HUD_Score(void)
                vector score_pos, score_size; //for scores other than myteam
                if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
                {
-                       for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
+                       for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
                                ++scores_count;
                        if (autocvar_hud_panel_score_rankings)
                        {
@@ -2779,7 +2309,7 @@ void HUD_Score(void)
                draw_beginBoldFont();
                row = column = 0;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == FL_SPECTATOR)
+                       if(tm.team == NUM_SPECTATOR)
                                continue;
                        score = tm.(teamscores[ts_primary]);
                        if(autocvar__hud_configure)
@@ -2938,13 +2468,13 @@ void HUD_RaceTimer (void)
                if(race_mycheckpointtime)
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
-                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
-                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3222,7 +2752,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: red_icon = "flag_red_lost"; break;
                case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
                                red_icon = "flag_red_shielded";
                        else
                                red_icon = string_null;
@@ -3235,7 +2765,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(redflag == 3)
                                red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
                                red_icon_prevstatus = "flag_red_shielded";
                        else
                                red_icon_prevstatus = string_null;
@@ -3250,7 +2780,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: blue_icon = "flag_blue_lost"; break;
                case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
                                blue_icon = "flag_blue_shielded";
                        else
                                blue_icon = string_null;
@@ -3263,7 +2793,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(blueflag == 3)
                                blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
                                blue_icon_prevstatus = "flag_blue_shielded";
                        else
                                blue_icon_prevstatus = string_null;
@@ -3271,7 +2801,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        }
 
        if(mySize_x > mySize_y) {
-               if (myteam == FL_TEAM_1) { // always draw own flag on left
+               if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eX * 0.5 * mySize_x;
                } else {
@@ -3280,7 +2810,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                }
                flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               if (myteam == FL_TEAM_1) { // always draw own flag on left
+               if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eY * 0.5 * mySize_y;
                } else {
@@ -3394,16 +2924,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                {
                        switch(keyteam)
                        {
-                               case FL_TEAM_1:
+                               case NUM_TEAM_1:
                                        drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_2:
+                               case NUM_TEAM_2:
                                        drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_3:
+                               case NUM_TEAM_3:
                                        drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_4:
+                               case NUM_TEAM_4:
                                        drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
                                default:
@@ -3637,7 +3167,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        else
                rank = 0;
        string rankname;
-       rankname = race_PlaceName(rank);
+       rankname = count_ordinal(rank);
 
        vector namepos;
        namepos = medalPos + '0 0.8 0' * squareSize;
@@ -3750,7 +3280,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        entity tm;
        float teams_count = 0;
        for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               if(tm.team != FL_SPECTATOR)
+               if(tm.team != NUM_SPECTATOR)
                        ++teams_count;
 
        float layout = autocvar_hud_panel_modicons_dom_layout;
@@ -4126,7 +3656,7 @@ void HUD_InfoMessages(void)
                        if(spectatee_status == -1)
                                s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
                        else
-                               s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
+                               s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
                        drawInfoMessage(s)
 
                        if(spectatee_status == -1)
@@ -4209,7 +3739,7 @@ void HUD_InfoMessages(void)
                        {
                                for(; tm.sort_next; tm = tm.sort_next)
                                {
-                                       if(!tm.team_size || tm.team == FL_SPECTATOR)
+                                       if(!tm.team_size || tm.team == NUM_SPECTATOR)
                                                continue;
                                        if(!ts_min) ts_min = tm.team_size;
                                        else ts_min = min(ts_min, tm.team_size);
@@ -4221,7 +3751,7 @@ void HUD_InfoMessages(void)
                                        s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
                                        tm = GetTeam(myteam, false);
                                        if (tm)
-                                       if (tm.team != FL_SPECTATOR)
+                                       if (tm.team != NUM_SPECTATOR)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
                                        drawInfoMessage(s)
@@ -4533,6 +4063,7 @@ float centerprint_showing;
 
 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
 {
+       //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
        float i, j;
 
        if(strMessage == "" && new_id == 0)
@@ -4592,7 +4123,10 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
        centerprint_messages[j] = strzone(strMessage);
        centerprint_msgID[j] = new_id;
        if (duration < 0)
+       {
                centerprint_time[j] = -1;
+               centerprint_expire_time[j] = time;
+       }
        else
        {
                if(duration == 0)
@@ -4693,7 +4227,7 @@ void HUD_CenterPrint (void)
        fontsize = '1 1 0' * height;
        entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
 
-       float i, j, k, n;
+       float i, j, k, n, g;
        float a, sz, align, current_msg_pos_y = 0, msg_size;
        vector pos;
        string ts;
@@ -4704,7 +4238,7 @@ void HUD_CenterPrint (void)
        if (autocvar_hud_panel_centerprint_flip)
                pos_y += panel_size_y;
        align = bound(0, autocvar_hud_panel_centerprint_align, 1);
-       for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
+       for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
        {
                if (j == CENTERPRINT_MAX_MSGS)
                        j = 0;
@@ -4717,14 +4251,17 @@ void HUD_CenterPrint (void)
                                        continue;
                                centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
                        }
-                       else
+                       else if(centerprint_time[j] != -1)
                                continue;
                }
-               
+
+
                // fade the centerprint_hud in/out 
-               if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
+               if(centerprint_time[j] < 0)
+                       a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
+               else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
                        a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
-               else if (centerprint_expire_time[j] > time)
+               else if(centerprint_expire_time[j] > time)
                        a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
                else
                        a = 0;
@@ -4735,8 +4272,8 @@ void HUD_CenterPrint (void)
                // also fade it based on positioning
                if(autocvar_hud_panel_centerprint_fade_subsequent)
                {
-                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
-                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
+                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
+                       a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
                }
                
                // finally set the size based on the new theAlpha from subsequent fading
@@ -4744,7 +4281,7 @@ void HUD_CenterPrint (void)
                drawfontscale = sz * '1 1 0';
                
                if (centerprint_countdown_num[j])
-                       n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
+                       n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
                else
                        n = tokenizebyseparator(centerprint_messages[j], "\n");
 
@@ -4784,6 +4321,9 @@ void HUD_CenterPrint (void)
                                        pos_y += fontsize_y * CENTERPRINT_SPACING/2;
                        }
                }
+
+               ++g; // move next position number up 
+               
                msg_size = pos_y - msg_size;
                if (autocvar_hud_panel_centerprint_flip)
                {
@@ -4908,11 +4448,14 @@ void HUD_Main (void)
                return;
 
        // Drawing stuff
-       if (hud_skin_path != autocvar_hud_skin)
+       if (hud_skin_prev != autocvar_hud_skin)
        {
                if (hud_skin_path)
                        strunzone(hud_skin_path);
                hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
+               if (hud_skin_prev)
+                       strunzone(hud_skin_prev);
+               hud_skin_prev = strzone(autocvar_hud_skin);
        }
 
        // HUD configure visible grid
@@ -4946,8 +4489,7 @@ void HUD_Main (void)
                vector color;
                float hud_dock_color_team = autocvar_hud_dock_color_team;
                if((teamplay) && hud_dock_color_team) {
-                       f = stof(getplayerkeyvalue(current_player - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
+                       color = colormapPaletteColor(myteam, 1) * hud_dock_color_team;
                }
                else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
                        color = '1 0 0' * hud_dock_color_team;
@@ -5043,7 +4585,7 @@ void HUD_Main (void)
                        HUD_Panel_UpdatePosSizeForId(highlightedPanel);
                        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
                }
-               if (!hud_configure_prev)
+               if(!hud_configure_prev || hud_configure_prev == -1)
                {
                        if(autocvar_hud_cursormode) { setcursormode(1); }
                        hudShiftState = 0;