]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
increase headshot damage on rifle, use the headshot image in the notify panel if...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index e3ef718e1ce422b89aa8a979774a3a55c33239f1..9a203c72b54ac738d58346a4ffc2f38861985eae 100644 (file)
@@ -459,7 +459,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
-                       HUD_Panel_GetName(i)
+                       HUD_Panel_GetName(i);
 
                        fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
                        fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
@@ -540,7 +540,9 @@ void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 if(panel_bg != "0")\
        draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
-       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
+{\
+       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
+} ENDS_WITH_CURLY_BRACE
 
 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
 {
@@ -594,8 +596,6 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
        vector myTarget;
        myTarget = myPos;
 
-       vector targPos;
-       vector targSize;
        vector myCenter;
        vector targCenter;
        myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
@@ -605,7 +605,7 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
                if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               HUD_Panel_UpdatePosSizeForId(i)
+               HUD_Panel_UpdatePosSizeForId(i);
 
                panel_pos -= '1 1 0' * panel_bg_border;
                panel_size += '2 2 0' * panel_bg_border;
@@ -665,7 +665,7 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 
 void HUD_Panel_SetPos(vector pos)
 {
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
        vector mySize;
        mySize = panel_size;
 
@@ -695,12 +695,9 @@ void HUD_Panel_SetPos(vector pos)
 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
        float i;
 
-       float targBorder;
-       vector targPos;
-       vector targSize;
        vector targEndPos;
 
-       vector dist;
+       float dist_x, dist_y;
        float ratio;
        ratio = mySize_x/mySize_y;
 
@@ -708,7 +705,7 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                if(i == highlightedPanel || !panel_enabled)
                        continue;
 
-               HUD_Panel_UpdatePosSizeForId(i)
+               HUD_Panel_UpdatePosSizeForId(i);
 
                panel_pos -= '1 1 0' * panel_bg_border;
                panel_size += '2 2 0' * panel_bg_border;
@@ -807,7 +804,7 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
 
 void HUD_Panel_SetPosSize(vector mySize)
 {
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
        vector resizeorigin;
        resizeorigin = panel_click_resizeorigin;
        vector myPos;
@@ -941,7 +938,7 @@ void HUD_Panel_Arrow_Action(float nPrimary)
 
        highlightedPanel = highlightedPanel_prev;
 
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
 
        vector prev_pos, prev_size;
        prev_pos = panel_pos;
@@ -1001,7 +998,7 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                HUD_Panel_SetPos(pos);
        }
 
-       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
 
        if (prev_pos != panel_pos || prev_size != panel_size)
        {
@@ -1014,6 +1011,8 @@ void HUD_Panel_Arrow_Action(float nPrimary)
 
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
+       string s;
+
        if(!autocvar__hud_configure)
                return false;
 
@@ -1094,7 +1093,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
                                return true;
 
-                       HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
+                       HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
 
                        // reduce size if it'd go beyond screen boundaries
                        vector tmp_size = panel_size_copied;
@@ -1111,7 +1110,6 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        panel_size_backup = panel_size;
                        highlightedPanel_backup = highlightedPanel_prev;
 
-                       string s;
                        s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
                        cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
                }
@@ -1122,8 +1120,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        //restore previous values
                        if (highlightedPanel_backup != -1)
                        {
-                               HUD_Panel_GetName(highlightedPanel_backup)
-                               string s;
+                               HUD_Panel_GetName(highlightedPanel_backup);
                                s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
                                cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
                                s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
@@ -1161,7 +1158,7 @@ float HUD_Panel_HighlightCheck()
                i = panel_order[j];
                j += 1;
 
-               HUD_Panel_UpdatePosSizeForId(i)
+               HUD_Panel_UpdatePosSizeForId(i);
 
                panelPos = panel_pos;
                panelSize = panel_size;
@@ -1245,7 +1242,7 @@ void HUD_Panel_Highlight()
                i = panel_order[j];
                j += 1;
 
-               HUD_Panel_UpdatePosSizeForId(i)
+               HUD_Panel_UpdatePosSizeForId(i);
 
                panelPos = panel_pos;
                panelSize = panel_size;
@@ -1355,7 +1352,7 @@ void HUD_Panel_Mouse()
                        prev_size = panel_size;
                }
                else
-                       HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+                       HUD_Panel_UpdatePosSizeForId(highlightedPanel);
 
                if (prev_pos != panel_pos || prev_size != panel_size)
                {
@@ -1398,7 +1395,7 @@ void HUD_Panel_Mouse()
                        mouseClicked = 0; // to prevent spam, I guess.
                        menu_enabled = 2;
                        menu_enabled_time = time;
-                       HUD_Panel_GetName(highlightedPanel)
+                       HUD_Panel_GetName(highlightedPanel);
                        localcmd("menu_showhudoptions ", panel_name, "\n");
                        return;
                }
@@ -1413,7 +1410,6 @@ void HUD_Panel_Mouse()
                highlightcheck = HUD_Panel_HighlightCheck();
        }
        // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
-       string cursor;
        vector cursorsize;
        cursorsize = '32 32 0';
 
@@ -1435,7 +1431,7 @@ float weaponspace[10];
 #define HUD_Weapons_Clear()\
        float idx;\
        for(idx = 0; idx < 10; ++idx)\
-               weaponspace[idx] = 0;
+               weaponspace[idx] = 0
 
 entity weaponorder[WEP_MAXCOUNT];
 void weaponorder_swap(float i, float j, entity pass)
@@ -1446,7 +1442,6 @@ void weaponorder_swap(float i, float j, entity pass)
        weaponorder[j] = h;
 }
 
-string weaponorder_cmp_str_save;
 string weaponorder_cmp_str;
 float weaponorder_cmp(float i, float j, entity pass)
 {
@@ -1475,7 +1470,6 @@ float GetAmmoTypeForWep(float i)
        {
                case WEP_SHOTGUN: return 0;
                case WEP_UZI: return 1;
-               case WEP_CAMPINGRIFLE: return 1;
                case WEP_GRENADE_LAUNCHER: return 2;
                case WEP_MINE_LAYER: return 2;
                case WEP_ELECTRO: return 3;
@@ -1483,6 +1477,7 @@ float GetAmmoTypeForWep(float i)
                case WEP_HLAC: return 3;
                case WEP_MINSTANEX: return 3;
                case WEP_NEX: return 3;
+               case WEP_CAMPINGRIFLE: return 1;
                case WEP_HAGAR: return 2;
                case WEP_ROCKET_LAUNCHER: return 2;
                case WEP_SEEKER: return 2;
@@ -1494,6 +1489,9 @@ float GetAmmoTypeForWep(float i)
 
 void HUD_Weapons(void)
 {
+       float f, screen_ar;
+       float center_x, center_y;
+
        if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
                return;
 
@@ -1521,7 +1519,7 @@ void HUD_Weapons(void)
 
        if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
        {
-               float f = (time - (weapontime + timeout)) / timeout_effect_length;
+               f = (time - (weapontime + timeout)) / timeout_effect_length;
                if (cvar("hud_panel_weapons_timeout_effect"))
                {
                        panel_bg_alpha *= (1 - f);
@@ -1530,10 +1528,9 @@ void HUD_Weapons(void)
                if (cvar("hud_panel_weapons_timeout_effect") == 1)
                {
                        f *= f; // for a cooler movement
-                       vector center;
                        center_x = panel_pos_x + panel_size_x/2;
                        center_y = panel_pos_y + panel_size_y/2;
-                       float screen_ar = vid_conwidth/vid_conheight;
+                       screen_ar = vid_conwidth/vid_conheight;
                        if (center_x/center_y < screen_ar) //bottom left
                        {
                                if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
@@ -1553,7 +1550,7 @@ void HUD_Weapons(void)
        }
        else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
        {
-               float f = (time - weaponprevtime) / timein_effect_length;
+               f = (time - weaponprevtime) / timein_effect_length;
                if (cvar("hud_panel_weapons_timeout_effect"))
                {
                        panel_bg_alpha *= (f);
@@ -1563,10 +1560,9 @@ void HUD_Weapons(void)
                {
                        f *= f; // for a cooler movement
                        f = 1 - f;
-                       vector center;
                        center_x = panel_pos_x + panel_size_x/2;
                        center_y = panel_pos_y + panel_size_y/2;
-                       float screen_ar = vid_conwidth/vid_conheight;
+                       screen_ar = vid_conwidth/vid_conheight;
                        if (center_x/center_y < screen_ar) //bottom left
                        {
                                if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
@@ -1594,13 +1590,17 @@ void HUD_Weapons(void)
        }
 
        // TODO make this configurable
-       weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
-
-       if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+       if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
        {
-               if(weaponorder_cmp_str_save)
-                       strunzone(weaponorder_cmp_str_save);
-               weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+               if(weaponorder_bypriority)
+                       strunzone(weaponorder_bypriority);
+               if(weaponorder_byimpulse)
+                       strunzone(weaponorder_byimpulse);
+
+               weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
+               weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
+               weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
+
                weapon_cnt = 0;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
@@ -1612,6 +1612,8 @@ void HUD_Weapons(void)
                        }
                }
                heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+
+               weaponorder_cmp_str = string_null;
        }
 
        HUD_Panel_DrawBg(1);
@@ -1729,8 +1731,7 @@ void HUD_Weapons(void)
                                                default: fullammo = 60;
                                        }
 
-                                       vector barsize;
-                                       vector barpos;
+                                       float barsize_x, barsize_y, barpos_x, barpos_y;
                                        if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
                                        {
                                                barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
@@ -1956,7 +1957,8 @@ void HUD_Ammo(void)
 
 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
 {
-       vector newSize, newPos;
+       vector newPos;
+       float newSize_x, newSize_y;
        if(mySize_x/mySize_y > 3)
        {
                newSize_x = 3 * mySize_y;
@@ -2100,7 +2102,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
@@ -2121,7 +2123,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_GetProgressBarColorForString(rightname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
@@ -2144,7 +2146,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
@@ -2165,7 +2167,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_GetProgressBarColorForString(rightname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
@@ -2196,7 +2198,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(leftcnt <= 5)
@@ -2226,7 +2228,7 @@ void HUD_Powerups(void) {
 
                        if(autocvar_hud_panel_powerups_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_GetProgressBarColorForString(rightname);
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(rightcnt <= 5)
@@ -2301,7 +2303,7 @@ void HUD_HealthArmor(void)
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor("health")
+                               HUD_Panel_GetProgressBarColor(health);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(armor)
@@ -2312,7 +2314,7 @@ void HUD_HealthArmor(void)
                        biggercount = "armor";
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor("armor")
+                               HUD_Panel_GetProgressBarColor(armor);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(health)
@@ -2330,7 +2332,7 @@ void HUD_HealthArmor(void)
                                barpos = pos;
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        }
-                       HUD_Panel_GetProgressBarColor("fuel")
+                       HUD_Panel_GetProgressBarColor(fuel);
                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                }
        }
@@ -2378,7 +2380,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
@@ -2396,7 +2398,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
@@ -2411,7 +2413,7 @@ void HUD_HealthArmor(void)
                                        barpos = pos;
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                }
-                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_GetProgressBarColor(fuel);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
@@ -2429,7 +2431,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
@@ -2447,7 +2449,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
@@ -2462,7 +2464,7 @@ void HUD_HealthArmor(void)
                                        barpos = pos;
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                }
-                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_GetProgressBarColor(fuel);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
@@ -2488,7 +2490,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2515,7 +2517,7 @@ void HUD_HealthArmor(void)
 
                                if(autocvar_hud_panel_healtharmor_progressbar)
                                {
-                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
                                drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2531,7 +2533,7 @@ void HUD_HealthArmor(void)
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                }
-                               HUD_Panel_GetProgressBarColor("fuel")
+                               HUD_Panel_GetProgressBarColor(fuel);
                                HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                        }
                }
@@ -2593,6 +2595,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
+       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+               return;
+
        if(msg == MSG_SUICIDE) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
@@ -2638,9 +2643,14 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
-                       if (alsoprint)
-                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
+                       if(type & HITTYPE_HEADSHOT)
+                               HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+                       else
+                       {
+                               HUD_KillNotify_Push(s1, s2, 1, type);
+                               if (alsoprint)
+                                       print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
+                       }
                }
                else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
                        HUD_KillNotify_Push(s1, s2, 1, type);
@@ -2929,6 +2939,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                else if(type == RACE_NEW_TIME) {
                        HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
                }
+               else if(type == RACE_FAIL) {
+                       HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
+               }
        }
 }
 
@@ -3265,6 +3278,10 @@ void HUD_Notify (void)
                        {
                                s = "notify_void";
                        }
+                       else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+                       {
+                               s = "notify_headshot";
+                       }
                        else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
                        {
                                s = "race_newrecordserver";
@@ -3277,6 +3294,10 @@ void HUD_Notify (void)
                        {
                                s = "race_newtime";
                        }
+                       else if(killnotify_deathtype[j] == RACE_FAIL)
+                       {
+                               s = "race_newfail";
+                       }
                        if(s != "" && a)
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
@@ -3505,6 +3526,7 @@ void HUD_Score(void)
        }
 
        float score, distribution, leader;
+       string sign;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
@@ -3526,15 +3548,17 @@ void HUD_Score(void)
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
+                       distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
 
                        if (distribution <= 0) {
                                distribution_color = '0 1 0';
+                               sign = "-";
                        }
                        else {
                                distribution_color = '1 0 0';
+                               sign = "+";
                        }
-                       drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
                if (distribution <= 0)
@@ -3770,7 +3794,7 @@ void HUD_VoteWindow(void)
        if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
        {
                vote_active = 1;
-               vote_called_vote = "^2Name ^7instead of \"^1Unregistered player\" ^7in stats";
+               vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
        }
 
        if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
@@ -3880,11 +3904,17 @@ void HUD_VoteWindow(void)
        }
 
        // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       if(vote_yescount && vote_needed)
+       {
+               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       }
 
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       if(vote_nocount && vote_needed)
+       {
+               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       }
 
        drawresetcliparea();
 
@@ -3898,6 +3928,37 @@ void HUD_VoteWindow(void)
 
 float mod_active; // is there any active mod icon?
 
+// Clan Arena HUD modicons
+void HUD_Mod_CA(vector pos, vector mySize)
+{
+       mod_active = 1; // CA should never hide the mod icons panel
+       float redalive, bluealive;
+       redalive = getstati(STAT_REDALIVE);
+       bluealive = getstati(STAT_BLUEALIVE);
+
+       drawfont = hud_bigfont;
+       vector redpos, bluepos;
+       if(mySize_x > mySize_y)
+       {
+               redpos = pos;
+               bluepos = pos + eY * 0.5 * mySize_y;
+               drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               redpos = pos;
+               bluepos = pos + eY * 0.5 * mySize_y;
+               drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       drawfont = hud_font;
+}
+
 // CTF HUD modicon section
 float redflag_prevframe, blueflag_prevframe; // status during previous frame
 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
@@ -4229,7 +4290,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                        barsize = eX * mySize_x + eY * p * mySize_y;
                        vertical = 1;
                }
-               HUD_Panel_GetProgressBarColor("nexball")
+               HUD_Panel_GetProgressBarColor(nexball);
                HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
@@ -4293,7 +4354,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        } else {
                // text on top
                squareSize = min(mySize_x, mySize_y/2);
-               textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
+               textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
                medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
        }
 
@@ -4394,7 +4455,7 @@ void HUD_ModIcons(void)
        if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
 
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
                return;
 
        active_panel = HUD_PANEL_MODICONS;
@@ -4431,6 +4492,8 @@ void HUD_ModIcons(void)
                HUD_Mod_NexBall(pos, mySize);
        else if(gametype == GAME_CTS || gametype == GAME_RACE)
                HUD_Mod_Race(pos, mySize);
+       else if(gametype == GAME_CA)
+               HUD_Mod_CA(pos, mySize);
 }
 
 // Draw pressed keys (#11)
@@ -4948,10 +5011,12 @@ switch (id) {\
                HUD_EngineInfo(); break;\
        case (HUD_PANEL_INFOMESSAGES):\
                 HUD_InfoMessages(); break;\
-}
+} ENDS_WITH_CURLY_BRACE
 
 void HUD_Main (void)
 {
+       float i;
+
        hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
 
        // global hud alpha fade
@@ -4978,7 +5043,6 @@ void HUD_Main (void)
        // HUD configure visible grid
        if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
-               float i;
                // x-axis
                for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
                {
@@ -5043,7 +5107,7 @@ void HUD_Main (void)
 
        // draw chat panel on top if it is maximized
        if(autocvar__con_chat_maximized)
-               HUD_DrawPanel(HUD_PANEL_CHAT);
+               HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
 
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))