fclose(fh);
}
else
- print(sprintf(_("^1Couldn't write to \n"), filename));
+ print(sprintf(_("^1Couldn't write to %s\n"), filename));
}
const float hlBorderSize = 4;
}
else if (stof(s2) > 2) {
if(gentle)
- print (sprintf(_("^1%s's ^1%s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
+ print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
else
- print (sprintf(_("^1%s's ^1%s kill spree was ended by a team mate!\n"), s1, stof(s3)));
+ print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
}
}
else if(type == KILL_FIRST_BLOOD)
} else if(type == DEATH_SBCRUSH) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was crushed by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
} else if(type == DEATH_SBMINIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 got shredded by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
} else if(type == DEATH_SBROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was blased to bits by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
} else if(type == DEATH_SBBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 got caught in the destruction of ^1%s's vehicle\n"), s2, s1));
+ print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
} else if(type == DEATH_WAKIGUN) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was bolted down by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
} else if(type == DEATH_WAKIROCKET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 could find no shelter from ^1%s's rockets\n"), s2, s1));
+ print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
} else if(type == DEATH_WAKIBLOWUP) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 dies when ^1%s's wakizashi dies.\n"), s2, s1));
+ print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
} else if(type == DEATH_TURRET) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was pushed into the line of fire by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was pushed into an accident by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
} else if(type == DEATH_CHEAT) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was unfairly eliminated by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
} else if (type == DEATH_FIRE) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print (sprintf(_("^1%s^1 was burnt to death by ^1%s\n"), s2, s1));
+ print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
if(gentle)
- print (sprintf(_("^1%s's ^1%s scoring spree was ended by %s\n"), s1, s2, s3));
+ print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
else
- print (sprintf(_("^1%s's ^1%s kill spree was ended by %s\n"), s1, s2, s3));
+ print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
} else if(type == KILL_SPREE) {
if(gentle)
print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));