]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge branch 'samual/weapons' into Mario/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 41805d18edfa57cd195790ef9afbe52aa6c04809..acd22fef82d35f29e28a75dbc3067f14479602d9 100644 (file)
@@ -264,8 +264,8 @@ HUD panels
 
 // draw the background/borders
 #define HUD_Panel_DrawBg(theAlpha)\
-if(panel_bg != "0" && panel_bg != "")\
-       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
+if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
 
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
@@ -453,7 +453,6 @@ void HUD_Weapons(void)
 
        // update generic hud functions
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -532,7 +531,7 @@ void HUD_Weapons(void)
                weapon_size_y = old_panel_size_y / rows;
 
                // change table values to include only the owned weapons
-               // weapon_size won't be changed
+               float columns_save = columns;
                if(weapon_count <= rows)
                {
                        rows = weapon_count;
@@ -541,6 +540,10 @@ void HUD_Weapons(void)
                else
                        columns = ceil(weapon_count / rows);
 
+               // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
+               if(columns < columns_save)
+                       weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
+
                // reduce size of the panel
                panel_size_x = columns * weapon_size_x;
                panel_size_y = rows * weapon_size_y;
@@ -759,6 +762,7 @@ void HUD_Weapons(void)
                                                case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
                                                case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
                                                case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
+                                               case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
                                                case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
                                                default: ammo_full = 60;
                                        }
@@ -899,7 +903,7 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_
 
 void HUD_Ammo(void)
 {
-    if(hud != HUD_NORMAL) return;
+       if(hud != HUD_NORMAL) return;
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_ammo) return;
@@ -907,7 +911,6 @@ void HUD_Ammo(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -922,6 +925,7 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       const float AMMO_COUNT = 5;
        float rows = 0, columns, row, column;
        vector ammo_size;
        if(autocvar_hud_panel_ammo_onlycurrent)
@@ -1115,7 +1119,6 @@ void HUD_Powerups(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -1237,10 +1240,7 @@ void HUD_Powerups(void)
                const float maxshield = 30;
                float shield = ceil(shield_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(shield);
-                       HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(shield > 1)
@@ -1255,10 +1255,7 @@ void HUD_Powerups(void)
                const float maxstrength = 30;
                float strength = ceil(strength_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(strength);
-                       HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(strength > 1)
@@ -1273,10 +1270,7 @@ void HUD_Powerups(void)
                const float maxsuperweapons = 30;
                float superweapons = ceil(superweapons_time);
                if(autocvar_hud_panel_powerups_progressbar)
-               {
-                       HUD_Panel_GetProgressBarColor(superweapons);
-                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                if(autocvar_hud_panel_powerups_text)
                {
                        if(superweapons > 1)
@@ -1356,7 +1350,6 @@ void HUD_HealthArmor(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1387,10 +1380,7 @@ void HUD_HealthArmor(void)
                {
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                       {
-                               HUD_Panel_GetProgressBarColor(health);
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
             if(autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
@@ -1399,10 +1389,7 @@ void HUD_HealthArmor(void)
                {
                        biggercount = "armor";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                       {
-                               HUD_Panel_GetProgressBarColor(armor);
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       }
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(health)
             if(autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -1411,10 +1398,7 @@ void HUD_HealthArmor(void)
                        DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
 
                if(fuel)
-               {
-                       HUD_Panel_GetProgressBarColor(fuel);
-                       HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
-               }
+                       HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -1461,7 +1445,6 @@ void HUD_HealthArmor(void)
                {
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(health);
                                float p_health, pain_health_alpha;
                                p_health = health;
                                pain_health_alpha = 1;
@@ -1494,7 +1477,7 @@ void HUD_HealthArmor(void)
                                                if (time - health_damagetime < 1)
                                                {
                                                        float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
-                                                       HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
                                                }
                                        }
                                        prev_health = health;
@@ -1507,7 +1490,7 @@ void HUD_HealthArmor(void)
                                                pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
                                        }
                                }
-                               HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
                        }
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
@@ -1517,7 +1500,6 @@ void HUD_HealthArmor(void)
                {
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               HUD_Panel_GetProgressBarColor(armor);
                                float p_armor;
                                p_armor = armor;
                                if (autocvar_hud_panel_healtharmor_progressbar_gfx)
@@ -1549,12 +1531,12 @@ void HUD_HealthArmor(void)
                                                if (time - armor_damagetime < 1)
                                                {
                                                        float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
-                                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
                                                }
                                        }
                                        prev_armor = armor;
                                }
-                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
@@ -1570,8 +1552,7 @@ void HUD_HealthArmor(void)
                                mySize_x *= 2; //restore full panel size
                        else if (panel_ar < 1/4)
                                mySize_y *= 2; //restore full panel size
-                       HUD_Panel_GetProgressBarColor(fuel);
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                }
        }
 }
@@ -1581,149 +1562,154 @@ void HUD_HealthArmor(void)
 
 void HUD_Notify_Push(string icon, string attacker, string victim)
 {
-       if(icon != "")
-       {
-               --kn_index;
-               if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
-               notify_times[kn_index] = time;
+       if (icon == "")
+               return;
 
-               // icon
-               if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
-               notify_icon[kn_index] = strzone(icon);
+       ++notify_count;
+       --notify_index;
 
-               // attacker
-               if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
-               notify_attackers[kn_index] = strzone(attacker);
+       if (notify_index == -1)
+               notify_index = NOTIFY_MAX_ENTRIES-1;
 
-               // victim
-               if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
-               notify_victims[kn_index] = strzone(victim);
+       // Free old strings
+       if (notify_attackers[notify_index])
+               strunzone(notify_attackers[notify_index]);
+
+       if (notify_victims[notify_index])
+               strunzone(notify_victims[notify_index]);
+
+       if (notify_icons[notify_index])
+               strunzone(notify_icons[notify_index]);
+
+       // Allocate new strings
+       if (victim != "")
+       {
+               notify_attackers[notify_index] = strzone(attacker);
+               notify_victims[notify_index] = strzone(victim);
+       }
+       else
+       {
+               // In case of a notification without a victim, the attacker
+               // is displayed on the victim's side. Instead of special
+               // treatment later on, we can simply switch them here.
+               notify_attackers[notify_index] = string_null;
+               notify_victims[notify_index] = strzone(attacker);
        }
+
+       notify_icons[notify_index] = strzone(icon);
+       notify_times[notify_index] = time;
 }
 
 void HUD_Notify(void)
 {
-       if(!autocvar__hud_configure)
-       {
-               if(!autocvar_hud_panel_notify) return;
-       }
+       if (!autocvar__hud_configure)
+               if (!autocvar_hud_panel_notify)
+                       return;
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
-
        HUD_Panel_DrawBg(1);
-       if(panel_bg_padding)
+
+       if (!autocvar__hud_configure)
+               if (notify_count == 0)
+                       return;
+
+       vector pos, size;
+       pos  = panel_pos;
+       size = panel_size;
+
+       if (panel_bg_padding)
        {
-               pos += '1 1 0' * panel_bg_padding;
-               mySize -= '2 2 0' * panel_bg_padding;
+               pos  += '1 1 0' * panel_bg_padding;
+               size -= '2 2 0' * panel_bg_padding;
        }
 
-       float entries, height;
-       entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
-       height = mySize_y/entries;
+       float fade_start = max(0, autocvar_hud_panel_notify_time);
+       float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
+       float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
 
-       vector fontsize;
-       float fontheight = height * autocvar_hud_panel_notify_fontsize;
-       fontsize = '0.5 0.5 0' * fontheight;
+       float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
+       float entry_height = size_y / entry_count;
 
-       float a;
-       float when;
-       when = autocvar_hud_panel_notify_time;
-       float fadetime;
-       fadetime = autocvar_hud_panel_notify_fadetime;
+       float panel_width_half = size_x * 0.5;
+       float icon_width_half = entry_height * icon_aspect / 2;
+       float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
 
-       vector pos_attacker, pos_victim, pos_icon;
-       float width_attacker;
+       vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
+       vector icon_size = (eX * icon_aspect + eY) * entry_height;
+       vector icon_left = eX * (panel_width_half - icon_width_half);
+       vector attacker_right = eX * name_maxwidth;
+       vector victim_left = eX * (size_x - name_maxwidth);
+
+       vector attacker_pos, victim_pos, icon_pos;
        string attacker, victim, icon;
+       float i, j, count, step, limit, alpha;
 
-       float i, j, step, limit;
-       if(autocvar_hud_panel_notify_flip) //order items from the top down
+       if (autocvar_hud_panel_notify_flip)
        {
+               // Order items from the top down
                i = 0;
                step = +1;
-               limit = entries;
+               limit = entry_count;
        }
-       else //order items from the bottom up
+       else
        {
-               i = entries - 1;
+               // Order items from the bottom up
+               i = entry_count - 1;
                step = -1;
                limit = -1;
        }
 
-       for(j = kn_index;  i != limit;  i += step, ++j)
+       for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
        {
                if(autocvar__hud_configure)
                {
-                       if (step == +1)
-                               a = i;
-                       else // inverse order
-                               a = entries - 1 - i;
-                       attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
-                       a = bound(0, (when - a) / 4, 1);
-                       goto hud_config_notifyprint;
+                       attacker = sprintf(_("Player %d"), count + 1);
+                       victim = sprintf(_("Player %d"), count + 2);
+                       icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+                       alpha = bound(0, 1.2 - count / entry_count, 1);
                }
                else
                {
-                       if (j == KN_MAX_ENTRIES)
+                       if (j == NOTIFY_MAX_ENTRIES)
                                j = 0;
 
-                       if(notify_times[j] + when > time)
-                               a = 1;
-                       else if(fadetime)
+                       if (notify_times[j] + fade_start > time)
+                               alpha = 1;
+                       else if (fade_time != 0)
                        {
-                               a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
-                               if(!a)
-                               {
+                               alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
+                               if (alpha == 0)
                                        break;
-                               }
                        }
                        else
-                       {
                                break;
-                       }
 
                        attacker = notify_attackers[j];
                        victim = notify_victims[j];
-                       icon = notify_icon[j];
+                       icon = notify_icons[j];
                }
 
-               //type = notify_deathtype[j];
-               //w = DEATH_WEAPONOF(type);
-
-               if(icon != "")
+               if (icon != "" && victim != "")
                {
-                       if((attacker != "") && (victim == ""))
-                       {
-                               // Y [used by] X
-                               attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
-                               pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
+                       vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
 
-                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
-                       else if((attacker != "") && (victim != ""))
+                       icon_pos = pos + icon_left + eY * i * entry_height;
+                       drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+                       victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
+                       victim_pos = pos + victim_left + name_top;
+                       drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+                       if (attacker != "")
                        {
-                               // X [did action to] Y
-                               attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-:hud_config_notifyprint
-                               width_attacker = stringwidth(attacker, TRUE, fontsize);
-                               pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                               pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
+                               attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
+                               drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
                        }
                }
        }
+
+       notify_count = count;
 }
 
 // Timer (#5)
@@ -1746,7 +1732,6 @@ void HUD_Timer(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -1810,11 +1795,15 @@ void HUD_Radar(void)
                {
                        if (autocvar_hud_panel_radar == 0) return;
                        if (autocvar_hud_panel_radar != 2 && !teamplay) return;
+                       if(radar_panel_modified)
+                       {
+                               panel.update_time = time; // forces reload of panel attributes
+                               radar_panel_modified = false;
+                       }
                }
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        float f = 0;
 
@@ -1826,8 +1815,15 @@ void HUD_Radar(void)
                panel_pos_x = (vid_conwidth - panel_size_x) / 2;
                panel_pos_y = (vid_conheight - panel_size_y) / 2;
 
+               string panel_bg;
                panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
-               if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
+               if(precache_pic(panel_bg) == "")
+                       panel_bg = "gfx/hud/default/border_default"; // fallback
+               if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
+                       radar_panel_modified = true;
+               if(panel.current_panel_bg)
+                       strunzone(panel.current_panel_bg);
+               panel.current_panel_bg = strzone(panel_bg);
 
                switch(hud_panel_radar_maximized_zoommode)
                {
@@ -1976,7 +1972,7 @@ void HUD_Radar(void)
 // Score (#7)
 //
 void HUD_UpdatePlayerTeams();
-void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
+void HUD_Score_Rankings(vector pos, vector mySize, entity me)
 {
        float score;
        entity tm = world, pl;
@@ -2106,7 +2102,6 @@ void HUD_Score(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2167,7 +2162,7 @@ void HUD_Score(void)
        } else if (!teamplay) { // non-teamgames
                if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
                {
-                       HUD_Score_Rankings(pos, mySize, me, 0);
+                       HUD_Score_Rankings(pos, mySize, me);
                        return;
                }
                // me vector := [team/connected frags id]
@@ -2208,23 +2203,21 @@ void HUD_Score(void)
                drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                draw_endBoldFont();
        } else { // teamgames
-               float scores_count = 0, row, column, rows = 0, columns = 0;
+               float row, column, rows = 0, columns = 0;
                local noref vector offset = '0 0 0';
                vector score_pos, score_size; //for scores other than myteam
-               if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
+               if(autocvar_hud_panel_score_rankings)
+               {
+                       HUD_Score_Rankings(pos, mySize, me);
+                       return;
+               }
+               if(spectatee_status == -1)
                {
-                       for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
-                               ++scores_count;
-                       if (autocvar_hud_panel_score_rankings)
-                       {
-                               HUD_Score_Rankings(pos, mySize, me, scores_count);
-                               return;
-                       }
                        rows = mySize_y/mySize_x;
-                       rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
+                       rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
                        //                               ^^^ ammo item aspect goes here
 
-                       columns = ceil(scores_count/rows);
+                       columns = ceil(team_count/rows);
 
                        score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
 
@@ -2301,7 +2294,6 @@ void HUD_RaceTimer (void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -2502,7 +2494,6 @@ void HUD_Vote(void)
                return;
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        if(uid2name_dialog)
        {
@@ -2653,11 +2644,6 @@ void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, f
 void HUD_Mod_CA(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
-       entity tm;
-       float teams_count = 0;
-       for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               if(tm.team != NUM_SPECTATOR)
-                       ++teams_count;
 
        float layout;
        if(gametype == MAPINFO_TYPE_CA)
@@ -2667,14 +2653,14 @@ void HUD_Mod_CA(vector myPos, vector mySize)
        float rows, columns, aspect_ratio;
        rows = mySize_y/mySize_x;
        aspect_ratio = (layout) ? 2 : 1;
-       rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
-       columns = ceil(teams_count/rows);
+       rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+       columns = ceil(team_count/rows);
 
        int i;
        float row = 0, column = 0;
        vector pos, itemSize;
        itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
-       for(i=0; i<teams_count; ++i)
+       for(i=0; i<team_count; ++i)
        {
                pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
 
@@ -3053,12 +3039,7 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                if (p > 1)
                        p = 2 - p;
 
-               //Draw the filling
-               HUD_Panel_GetProgressBarColor(nexball);
-               if(mySize_x > mySize_y)
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-               else
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        if (stat_items & IT_KEY1)
@@ -3284,24 +3265,19 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout,
 void HUD_Mod_Dom(vector myPos, vector mySize)
 {
        mod_active = 1; // required in each mod function that always shows something
-       entity tm;
-       float teams_count = 0;
-       for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               if(tm.team != NUM_SPECTATOR)
-                       ++teams_count;
 
        float layout = autocvar_hud_panel_modicons_dom_layout;
        float rows, columns, aspect_ratio;
        rows = mySize_y/mySize_x;
        aspect_ratio = (layout) ? 3 : 1;
-       rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
-       columns = ceil(teams_count/rows);
+       rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
+       columns = ceil(team_count/rows);
 
        int i;
        float row = 0, column = 0;
        vector pos, itemSize;
        itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
-       for(i=0; i<teams_count; ++i)
+       for(i=0; i<team_count; ++i)
        {
                pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
 
@@ -3316,6 +3292,22 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        }
 }
 
+void HUD_ModIcons_SetFunc()
+{
+       switch(gametype)
+       {
+               case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
+               case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
+               case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
+               case MAPINFO_TYPE_CTS:
+               case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
+               case MAPINFO_TYPE_CA:
+               case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
+               case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
+               case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
+       }
+}
+
 float mod_prev; // previous state of mod_active to check for a change
 float mod_alpha;
 float mod_change; // "time" when mod_active changed
@@ -3325,18 +3317,13 @@ void HUD_ModIcons(void)
        if(!autocvar__hud_configure)
        {
                if(!autocvar_hud_panel_modicons) return;
-               if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
+               if(!HUD_ModIcons_GameType) return;
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
-
        if(mod_active != mod_prev) {
                mod_change = time;
                mod_prev = mod_active;
@@ -3352,25 +3339,14 @@ void HUD_ModIcons(void)
 
        if(panel_bg_padding)
        {
-               pos += '1 1 0' * panel_bg_padding;
-               mySize -= '2 2 0' * panel_bg_padding;
+               panel_pos += '1 1 0' * panel_bg_padding;
+               panel_size -= '2 2 0' * panel_bg_padding;
        }
 
-       // these MUST be ran in order to update mod_active
-       if(gametype == MAPINFO_TYPE_KEYHUNT)
-               HUD_Mod_KH(pos, mySize);
-       else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
-               HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
-       else if(gametype == MAPINFO_TYPE_NEXBALL)
-               HUD_Mod_NexBall(pos, mySize);
-       else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
-               HUD_Mod_Race(pos, mySize);
-       else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
-               HUD_Mod_CA(pos, mySize);
-       else if(gametype == MAPINFO_TYPE_DOMINATION)
-               HUD_Mod_Dom(pos, mySize);
-       else if(gametype == MAPINFO_TYPE_KEEPAWAY)
-               HUD_Mod_Keepaway(pos, mySize);
+       if(autocvar__hud_configure)
+               HUD_Mod_CTF(panel_pos, panel_size);
+       else
+               HUD_ModIcons_GameType(panel_pos, panel_size);
 
        draw_endBoldFont();
 }
@@ -3386,7 +3362,6 @@ void HUD_PressedKeys(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3454,24 +3429,32 @@ void HUD_Chat(void)
                        return;
                }
                if(autocvar__con_chat_maximized)
+               {
                        if(!hud_draw_maximized) return;
+               }
+               else if(chat_panel_modified)
+               {
+                       panel.update_time = time; // forces reload of panel attributes
+                       chat_panel_modified = false;
+               }
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
        {
                panel_pos_y = panel_bg_border;
                panel_size_y = vid_conheight - panel_bg_border * 2;
-               if(panel_bg == "0") // force a border when maximized
+               if(panel.current_panel_bg == "0") // force a border when maximized
                {
-                       if(precache_pic(panel_bg) == "") {
-                               panel_bg = strcat(hud_skin_path, "/border_default");
-                               if(precache_pic(panel_bg) == "") {
-                                       panel_bg = "gfx/hud/default/border_default";
-                               }
-                       }
+                       string panel_bg;
+                       panel_bg = strcat(hud_skin_path, "/border_default");
+                       if(precache_pic(panel_bg) == "")
+                               panel_bg = "gfx/hud/default/border_default";
+                       if(panel.current_panel_bg)
+                               strunzone(panel.current_panel_bg);
+                       panel.current_panel_bg = strzone(panel_bg);
+                       chat_panel_modified = true;
                }
                panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
        }
@@ -3532,7 +3515,6 @@ void HUD_EngineInfo(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3593,7 +3575,6 @@ void HUD_InfoMessages(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3780,7 +3761,6 @@ void HUD_Physics(void)
        }
 
        HUD_Panel_UpdateCvars();
-       HUD_Panel_ApplyFadeAlpha();
 
        draw_beginBoldFont();
 
@@ -3902,10 +3882,7 @@ void HUD_Physics(void)
        //draw speed
        if(speed)
        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
-       {
-               HUD_Panel_GetProgressBarColor(speed);
-               HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-       }
+               HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
@@ -3972,18 +3949,15 @@ void HUD_Physics(void)
                                        peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
                 else // if (speed_baralign == 2)
                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
-                               //if speed is not 0 the speed progressbar already fetched the color
-                               if (speed == 0)
-                                       HUD_Panel_GetProgressBarColor(speed);
                                peak_size_x = floor(panel_size_x * 0.01 + 1.5);
                 peak_size_y = panel_size_y;
                 if (speed_baralign == 2) // draw two peaks, on both sides
                 {
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                 }
                 else
-                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        //top speed
@@ -4001,10 +3975,11 @@ void HUD_Physics(void)
        if(acceleration)
        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
        {
-               if (acceleration < 0)
-                       HUD_Panel_GetProgressBarColor(acceleration_neg);
+               vector progressbar_color;
+               if(acceleration < 0)
+                       progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
                else
-                       HUD_Panel_GetProgressBarColor(acceleration);
+                       progressbar_color = autocvar_hud_progressbar_acceleration_color;
 
                f = acceleration/autocvar_hud_panel_physics_acceleration_max;
                if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
@@ -4175,14 +4150,19 @@ void HUD_CenterPrint (void)
                }
        }
 
+       // this panel fades only when the menu does
+       float hud_fade_alpha_save = 0;
+       if(scoreboard_fade_alpha)
+       {
+               hud_fade_alpha_save = hud_fade_alpha;
+               hud_fade_alpha = 1 - autocvar__menu_alpha;
+       }
        HUD_Panel_UpdateCvars();
 
-       // this panel doesn't fade when showing the scoreboard
-       if(autocvar__menu_alpha)
-               HUD_Panel_ApplyFadeAlpha();
-
        if(scoreboard_fade_alpha)
        {
+               hud_fade_alpha = hud_fade_alpha_save;
+
                // move the panel below the scoreboard
                if (scoreboard_bottom >= 0.96 * vid_conheight)
                        return;
@@ -4380,21 +4360,13 @@ void HUD_Main (void)
        if(scoreboard_fade_alpha)
                hud_fade_alpha = (1 - scoreboard_fade_alpha);
 
-       if(autocvar__hud_configure)
-               if(isdemo())
-                       HUD_Configure_Exit_Force();
+       HUD_Configure_Frame();
 
        if(intermission == 2) // no hud during mapvote
-       {
-               if (autocvar__hud_configure)
-                       HUD_Configure_Exit_Force();
                hud_fade_alpha = 0;
-       }
-       else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
-               hud_fade_alpha = 1;
 
        // panels that we want to be active together with the scoreboard
-       // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
+       // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
        {
                (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
@@ -4415,24 +4387,6 @@ void HUD_Main (void)
                hud_skin_prev = strzone(autocvar_hud_skin);
        }
 
-       // HUD configure visible grid
-       if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
-       {
-               hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
-               hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
-               hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
-               hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
-               vector s;
-               // x-axis
-               s = eX + eY * vid_conheight;
-               for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
-                       drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
-               // y-axis
-               s = eY + eX * vid_conwidth;
-               for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
-                       drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
-       }
-
 #ifdef COMPAT_XON050_ENGINE
     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
 #else
@@ -4533,34 +4487,7 @@ void HUD_Main (void)
        if(autocvar__con_chat_maximized)
                (panel = HUD_PANEL(CHAT)).panel_draw();
 
-       if(autocvar__hud_configure)
-       {
-               if(tab_panel)
-               {
-                       panel = tab_panel;
-                       HUD_Panel_UpdatePosSize()
-                       drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
-               }
-               if(highlightedPanel)
-               {
-                       panel = highlightedPanel;
-                       HUD_Panel_UpdatePosSize()
-                       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
-               }
-               if(!hud_configure_prev || hud_configure_prev == -1)
-               {
-                       if(autocvar_hud_cursormode) { setcursormode(1); }
-                       hudShiftState = 0;
-                       for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
-                               hud_panel[panel_order[i]].update_time = time;
-               }
-       }
-       else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
-               setcursormode(0);
+       HUD_Configure_PostDraw();
 
        hud_configure_prev = autocvar__hud_configure;
-
-       if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
-               if (menu_enabled)
-                       menu_enabled = 0;
 }