#include "../common/deathtypes.qh"
#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
+#include "../common/mutators/mutator/waypoints/all.qh"
#include "../server/mutators/gamemode_ctf.qh"
#include "../common/stats.qh"
float bonusNades = getstatf(STAT_NADE_BONUS);
float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
float bonusType = getstati(STAT_NADE_BONUS_TYPE);
- vector nadeColor = NADES[bonusType].m_color;
- string nadeIcon = NADES[bonusType].m_icon;
+ vector nadeColor = Nades[bonusType].m_color;
+ string nadeIcon = Nades[bonusType].m_icon;
vector iconPos, textPos;
drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
}
}
-
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
+ entity icon = RadarIcons[tm.teamradar_icon];
+ draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
}
for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
{