]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
attempt at melee icon sending/receiving code for notify panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index ddc7848a4ebbb6009aceb3cdaf2b9ff7cad3fcab..c5cc244f9fa3b6baad33dd29aca210641551dbc4 100644 (file)
@@ -2434,6 +2434,25 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                
                if (stof(s2) > 2) // killcount > 2
                        print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+       } else if(msg == MSG_KILL_MELEE) { // handle melee types separately
+               if(type == KILL_FRAG_GAUNTLET) {
+                       if(alsoprint)
+                       {
+                               if(gentle) {
+                                       print ("^1", s1, "^1 got too close to", s2, "^1's gauntlet\n");
+                               } else {
+                                       print ("^1", s1, "^1 was cut in half by", s2, "^1's gauntlet\n");
+                               }
+                       }
+               }
+               else if(type == KILL_FRAG_SHOTGUN_MELEE)
+               {
+                       if(alsoprint)
+                       {
+                               print ("^7", s2, "^7 slapped ", s1, "^7 around a bit with a large ^2shotgun\n");
+                       }
+               }
+               HUD_KillNotify_Push(s1, s2, 1, type);
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
@@ -2999,6 +3018,14 @@ void HUD_Notify (void)
                                self = get_weaponinfo(killnotify_deathtype[j]);
                                s = strcat("weapon", self.netname);
                        }
+                       else if(killnotify_deathtype[j] == KILL_FRAG_GAUNTLET)
+                       {
+                               s = "notify_melee";
+                       }
+                       else if(killnotify_deathtype[j] == KILL_FRAG_SHOTGUN_MELEE)
+                       {
+                               s = "notify_melee";
+                       }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
                                s = "notify_teamkill_red";