]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Lots and lots of updates, mainly involving spectators (waypoints are now not shown...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 2ca312c54129dbf016c5655599603f5c022e0861..cc8b21e74f4aac03b011fb014b18debc045d64ab 100644 (file)
@@ -1692,18 +1692,10 @@ void HUD_Weapons(void)
        }
 
        float show_accuracy;
-       float weapon_stats, weapon_number;
+       float weapon_stats;
        if(cvar("hud_panel_weapons_accuracy") && acc_levels)
        {
                show_accuracy = true;
-               // hits
-               weapon_stats = getstati(STAT_DAMAGE_HITS);
-               weapon_number = weapon_stats & 63;
-               weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-               // fired
-               weapon_stats = getstati(STAT_DAMAGE_FIRED);
-               weapon_number = weapon_stats & 63;
-               weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
                if (acc_col_x[0] == -1)
                        for (i = 0; i < acc_levels; ++i)
                                acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
@@ -1726,13 +1718,9 @@ void HUD_Weapons(void)
                // draw the weapon accuracy
                if(show_accuracy)
                {
-                       float weapon_hit, weapon_damage;
-                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-                       if(weapon_damage)
+                       weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
+                       if(weapon_stats >= 0)
                        {
-                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
                                // find the max level lower than weapon_stats
                                float j;
                                j = acc_levels-1;
@@ -2622,7 +2610,7 @@ void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float
        --kn_index;
        if (kn_index == -1)
                kn_index = KN_MAX_ENTRIES-1;
-       killnotify_times[kn_index] = time; // -1 indicates the message is deleted
+       killnotify_times[kn_index] = time;
        killnotify_deathtype[kn_index] = wpn;
        killnotify_actiontype[kn_index] = actiontype;
        if(killnotify_attackers[kn_index])
@@ -2688,7 +2676,11 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
+                       if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+                               HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+                       else
+                               HUD_KillNotify_Push(s1, s2, 1, type);
+
                        if (alsoprint)
                                print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
                }
@@ -2982,6 +2974,17 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
                else if(type == RACE_FAIL) {
                        HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
                }
+       } else if(msg == MSG_KA) {
+               if(type == KA_PICKUPBALL) {
+                       HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
+                       if(alsoprint)
+                               print (s1, "^7 has picked up the ball!\n");
+               }
+               else if(type == KA_DROPBALL) {
+                       HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
+                       if(alsoprint)
+                               print(s1, "^7 has dropped the ball!\n");
+               }
        }
 }
 
@@ -3144,9 +3147,6 @@ void HUD_Notify (void)
                if (j == KN_MAX_ENTRIES)
                        j = 0;
 
-               if (killnotify_times[j] == -1)
-                       break;
-
                if(killnotify_times[j] + when > time)
                        a = 1;
                else if(fadetime)
@@ -3154,13 +3154,11 @@ void HUD_Notify (void)
                        a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
                        if(!a)
                        {
-                               killnotify_times[j] = -1;
                                break;
                        }
                }
                else
                {
-                       killnotify_times[j] = -1;
                        break;
                }
 
@@ -3266,6 +3264,15 @@ void HUD_Notify (void)
                                        s = "notify_blue_captured";
                                }
                        }
+                       else if(killnotify_deathtype[j] == KA_DROPBALL)
+                       {
+                               s = "notify_balldropped";
+                       }
+                       else if(killnotify_deathtype[j] == KA_PICKUPBALL)
+                       {
+                               s = "notify_ballpickedup";
+                       }
+                       
                        attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
                        weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
@@ -3328,6 +3335,10 @@ void HUD_Notify (void)
                        {
                                s = "notify_void";
                        }
+                       else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+                       {
+                               s = "notify_headshot";
+                       }
                        else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
                        {
                                s = "race_newrecordserver";
@@ -3961,11 +3972,17 @@ void HUD_VoteWindow(void)
        }
 
        // draw the progress bars
-       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       if(vote_yescount && vote_needed)
+       {
+               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       }
 
-       drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       if(vote_nocount && vote_needed)
+       {
+               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       }
 
        drawresetcliparea();
 
@@ -4306,6 +4323,44 @@ void HUD_Mod_KH(vector pos, vector mySize)
        }
 }
 
+// Keepaway HUD mod icon
+float kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately 
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+       mod_active = 1; // keepaway should always show the mod HUD
+       
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       float BLINK_FREQ = 5; 
+       float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+       
+       float stat_items = getstati(STAT_ITEMS);
+       float kaball = (stat_items/IT_KEY1) & 1;
+       
+       if(kaball != kaball_prevstatus)
+       {
+               kaball_statuschange_time = time;
+               kaball_prevstatus = kaball;
+       }
+       
+       // todo: Fix the sizing with the expanding image
+       
+       float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+       float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+       
+       if(kaball_prevstatus && f < 1)
+               drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+       
+       if(kaball)
+               drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
+
+
 // Nexball HUD mod icon
 void HUD_Mod_NexBall(vector pos, vector mySize)
 {
@@ -4506,7 +4561,7 @@ void HUD_ModIcons(void)
        if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
 
-       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
                return;
 
        active_panel = HUD_PANEL_MODICONS;
@@ -4545,6 +4600,8 @@ void HUD_ModIcons(void)
                HUD_Mod_Race(pos, mySize);
        else if(gametype == GAME_CA)
                HUD_Mod_CA(pos, mySize);
+       else if(gametype == GAME_KEEPAWAY)
+               HUD_Mod_Keepaway(pos, mySize);
 }
 
 // Draw pressed keys (#11)