]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
ammo status bar on the weaponicons panel, also commit some icons that i forgot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 3c0235e569260c63ed43b3c4c23f674712cc6255..e46a70ae4465ed65e2281a4872623158b81ec28f 100644 (file)
@@ -298,7 +298,6 @@ void HUD_DrawCenterPrint (void)
                ts = centerprint_messages[i];
                if (ts != "")
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
                        drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
                        //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
                        pos_y = pos_y + centerprint_fontsize_y;
@@ -468,6 +467,8 @@ void HUD_Panel_ExportCfg(string cfgname)
                                case HUD_PANEL_WEAPONICONS:
                                        fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
                                        fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_INVENTORY:
                                        fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
@@ -1329,6 +1330,41 @@ float weaponorder_cmp(float i, float j, entity pass)
        return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
 }
 
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoTypeForWep(float i)
+{
+       switch(i)
+       {
+               case WEP_SHOTGUN: return 0;
+               case WEP_UZI: return 1;
+               case WEP_CAMPINGRIFLE: return 1;
+               case WEP_GRENADE_LAUNCHER: return 2;
+               case WEP_ELECTRO: return 3;
+               case WEP_CRYLINK: return 3;
+               case WEP_HLAC: return 3;
+               case WEP_MINSTANEX: return 3;
+               case WEP_NEX: return 3;
+               case WEP_HAGAR: return 2;
+               case WEP_ROCKET_LAUNCHER: return 2;
+               case WEP_SEEKER: return 2;
+               case WEP_FIREBALL: return 4;
+               case WEP_HOOK: return 3;
+               default: return -1;
+       }
+}
+
 void HUD_WeaponIcons(void)
 {
        if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
@@ -1407,15 +1443,20 @@ void HUD_WeaponIcons(void)
        columns = ceil(WEP_COUNT/rows);
        float row, column;
 
-       float a;
+       float a, type, fullammo;
        float when;
        when = autocvar_hud_weaponicons_complainbubble_time;
        float fadetime;
        fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
 
        vector color;
+       vector wpnpos;
+       vector wpnsize;
        for(i = 0; i < weapon_cnt; ++i)
        {
+               wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+               wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
                self = weaponorder[i];
                weapid = self.impulse;
 
@@ -1426,10 +1467,10 @@ void HUD_WeaponIcons(void)
 
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-               // draw the weapon accuracy on the HUD
-               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               // draw the weapon accuracy
+               if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
                {
                        if(weapon_damage)
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
@@ -1446,26 +1487,75 @@ void HUD_WeaponIcons(void)
                                color_x = 1;
                                color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
                        }
+                       color_z = 0;
 
                        if(weapon_damage)
-                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
                if((self.impulse >= 0) && (stat_weapons & self.weapons))
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        if(autocvar_hud_weaponicons_number == 1) // weapon number
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                        else if(autocvar_hud_weaponicons_number == 2) // bind
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       // draw ammo status bar
+                       if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       {
+                               a = 0;
+                               type = GetAmmoTypeForWep(weapid);
+                               if(type != -1)
+                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+                               if(a > 0)
+                               {
+                                       switch(type) {
+                                               case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
+                                               default: fullammo = 60;
+                                       }
+
+                                       vector barsize;
+                                       vector barpos;
+                                       if(wpnsize_x/wpnsize_y > 2)
+                                       {
+                                               barsize_x = 2 * wpnsize_y;
+                                               barsize_y = wpnsize_y;
+
+                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+                                               barpos_y = wpnpos_y;
+                                       }
+                                       else
+                                       {
+                                               barsize_y = 1/2 * wpnsize_x;
+                                               barsize_x = wpnsize_x;
+
+                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+                                               barpos_x = wpnpos_x;
+                                       }
+
+                                       drawsetcliparea(
+                                               barpos_x,
+                                               barpos_y,
+                                               barsize_x * bound(0, a/fullammo, 1),
+                                               barsize_y); // use 2x more full ammo for uzi
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawresetcliparea();
+                               }
+                       }
                }
 
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
 
                // draw the complain message
@@ -1516,19 +1606,6 @@ void HUD_WeaponIcons(void)
 // Inventory (#1)
 //
 // TODO: macro
-float GetAmmoStat(float i)
-{
-       switch(i)
-       {
-               case 0: return STAT_SHELLS;
-               case 1: return STAT_NAILS;
-               case 2: return STAT_ROCKETS;
-               case 3: return STAT_CELLS;
-               case 4: return STAT_FUEL;
-               default: return -1;
-       }
-}
-
 float GetAmmoItemCode(float i)
 {
        switch(i)
@@ -2263,7 +2340,6 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
        if(msg == MSG_SUICIDE) {
-               // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
@@ -2577,6 +2653,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                } else if(type == INFO_RETURNFLAG) {
                        HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
                        print(s1, "^7 returned the ", s2, "\n");
+               } else if(type == INFO_CAPTUREFLAG) {
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
+                       print(s1, "^7 captured the ", s2, s3, "\n");
                }
        }
 }
@@ -2702,7 +2781,6 @@ void HUD_Notify (void)
        fadetime = autocvar_hud_notify_fadetime;
 
        string s;
-       vector color;
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
@@ -2745,105 +2823,99 @@ void HUD_Notify (void)
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
                                s = "notify_death";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
                                s = "notify_outofammo";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
                                s = "notify_selfkill";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
                                s = "notify_camping";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               s = "notify_teamkill";
-                               color = '1 0 0';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               s = "notify_teamkill";
-                               color = '0 0 1';
+                               s = "notify_teamkill_blue";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_death";
                        }
+                       // TODO: ctf icons...
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_carrying";
-                                       color = '1 0 0';
+                                       s = "notify_red_taken";
                                }
                                else
                                {
-                                       s = "flag_blue_carrying";
-                                       color = '0 0 1';
+                                       s = "notify_blue_taken";
                                }
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_taken";
-                                       color = '1 0 0';
+                                       s = "notify_red_returned";
                                }
                                else
                                {
-                                       s = "flag_blue_taken";
-                                       color = '0 0 1';
+                                       s = "notify_blue_returned";
                                }
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_lost";
-                                       color = '1 0 0';
+                                       s = "notify_red_lost";
+                               }
+                               else
+                               {
+                                       s = "notify_blue_lost";
+                               }
+                       }
+                       else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               {
+                                       s = "notify_red_captured";
                                }
                                else
                                {
-                                       s = "flag_blue_lost";
-                                       color = '0 0 1';
+                                       s = "notify_blue_captured";
                                }
                        }
                        if(s != "" && a)
                        {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -2869,57 +2941,47 @@ void HUD_Notify (void)
                        if(autocvar__hud_configure) // example actions for config mode
                        {
                                s = "weaponelectro";
-                               color = '1 1 1';
                        }
                        else if(WEP_VALID(killnotify_deathtype[j]))
                        {
                                self = get_weaponinfo(killnotify_deathtype[j]);
                                s = strcat("weapon", self.netname);
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               s = "notify_teamkill";
-                               color = '1 0 0';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               s = "notify_teamkill";
-                               color = '0 0 1';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
                                s = "notify_water";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
                                s = "notify_slime";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
                                s = "notify_lava";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
                                s = "notify_fall";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
                                s = "notify_shootingstar";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
                                s = "notify_void";
-                               color = '1 1 1';
                        }
                        if(s != "" && a)
                        {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
@@ -3000,7 +3062,7 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
-       if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
+       if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
                return;
 
        float id = HUD_PANEL_RADAR;
@@ -3145,14 +3207,14 @@ void HUD_Score(void)
        }
 
        float score, distribution, leader;
-       float score_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 
-       // TODO... this (race part) still uses constant coordinates :/
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
-               /*pl = players.sort_next;
+               string timer, distrtimer;
+
+               pl = players.sort_next;
                if(pl == me)
                        pl = pl.sort_next;
                if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
@@ -3160,50 +3222,30 @@ void HUD_Score(void)
                                pl = world;
 
                score = me.(scores[ps_primary]);
-
-               float racemin, racesec, racemsec;
-               float distsec, distmsec, minusplus;
-
-               racemin = floor(score/(60 * TIME_FACTOR));
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+               timer = seconds_tostring(score/TIME_FACTOR);
+               timer = strcat(timer, ":", ftos_decimals(mod(score, TIME_FACTOR), log(TIME_FACTOR)));
 
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
-                               distmsec = fabs(distribution);
-                       else {
-                               distsec = floor(fabs(distribution)/TIME_FACTOR);
-                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
-                               if (distribution < 0)
-                                       distsec = -distsec;
-                       }
+                       distrtimer = seconds_tostring(distribution/TIME_FACTOR);
+                       distrtimer = strcat(timer, ":", ftos_decimals(mod(distribution, TIME_FACTOR), log(TIME_FACTOR)));
 
                        if (distribution <= 0) {
-                               distribution_color = eY;
-                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                               distribution_color = '0 1 0';
                        }
                        else {
-                               distribution_color = eX;
-                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                               distribution_color = '1 0 0';
                        }
-                       //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-               */
+               if (distribution <= 0)
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
                pl = players.sort_next;
@@ -3232,8 +3274,6 @@ void HUD_Score(void)
                else
                        distribution_color = eX;
 
-               score_len = strlen(ftos(score));
-
                drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -3253,8 +3293,6 @@ void HUD_Score(void)
                                score = 123;
                        leader = 0;
                        
-                       score_len = strlen(ftos(score));
-
                        if (score > max_fragcount)
                                max_fragcount = score;
 
@@ -3359,8 +3397,6 @@ void HUD_RaceTimer (void) {
 
                if(s != "" && a > 0)
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3370,8 +3406,6 @@ void HUD_RaceTimer (void) {
                        if(a > 0)
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -3379,7 +3413,6 @@ void HUD_RaceTimer (void) {
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
                        drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
@@ -3388,7 +3421,6 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
@@ -3398,16 +3430,12 @@ void HUD_RaceTimer (void) {
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3421,8 +3449,6 @@ void HUD_RaceTimer (void) {
                                        s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -4092,23 +4118,26 @@ void HUD_DrawPressedKeys(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
-       vector newSize;
-       if(mySize_x/mySize_y > 2)
+       // force custom aspect
+       if(autocvar_hud_pressedkeys_aspect)
        {
-               newSize_x = 2 * mySize_y;
-               newSize_y = mySize_y;
+               vector newSize;
+               if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
+               {
+                       newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
+                       newSize_y = mySize_y;
 
-               pos_x = pos_x + (mySize_x - newSize_x) / 2;
-       }
-       else
-       {
-               newSize_y = 1/2 * mySize_x;
-               newSize_x = mySize_x;
+                       pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               }
+               else
+               {
+                       newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
+                       newSize_x = mySize_x;
 
-               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+                       pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               }
+               mySize = newSize;
        }
-       mySize = newSize;
 
        vector keysize;
        keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;