]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
fix typo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 71cce610eff246a722529a26c1a08bd57973ee03..e8c0a0d1001f2c3ed9563f6b9f2ded15b9a0459e 100644 (file)
@@ -82,57 +82,6 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
 }
 
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-var float imgaspect;
-var float aspect;
-#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
-do {\
-       vector imgsize;\
-       imgsize = drawgetimagesize(pic);\
-       imgaspect = imgsize_x/imgsize_y;\
-       vector oldsz, sz;\
-       oldsz = sz = mySize;\
-       aspect = sz_x/sz_y;\
-       if(aspect > imgaspect) {\
-               sz_x = sz_y * imgaspect;\
-               drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
-       } else {\
-               sz_y = sz_x / imgaspect;\
-               drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
-       }\
-} while(0)
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
-do{\
-       picpath = strcat(hud_skin_path, "/", pic);\
-       if(precache_pic(picpath) == "") {\
-               picpath = strcat("gfx/hud/default/", pic);\
-       }\
-       drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
-} while(0)
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
-do{\
-       picpath = strcat(hud_skin_path, "/", pic);\
-       if(precache_pic(picpath) == "") {\
-               picpath = strcat("gfx/hud/default/", pic);\
-       }\
-       drawpic(pos, picpath, sz, color, alpha, drawflag);\
-} while(0)
-
-// TODO: aspect!
-void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       return;
-       //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
-       return;
-       //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
 vector HUD_Get_Num_Color (float x, float maxvalue)
 {
        vector color;
@@ -349,7 +298,6 @@ void HUD_DrawCenterPrint (void)
                ts = centerprint_messages[i];
                if (ts != "")
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
                        drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
                        //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
                        pos_y = pos_y + centerprint_fontsize_y;
@@ -473,13 +421,13 @@ void HUD_Panel_ExportCfg(string cfgname)
        if(fh >= 0)
        {
                fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
                fputs(fh, "\n");
 
                fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
@@ -500,53 +448,70 @@ void HUD_Panel_ExportCfg(string cfgname)
                fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
                fputs(fh, "\n");
 
+               fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
+               fputs(fh, "\n");
+
                // common cvars for all panels
                float i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        HUD_Panel_GetName(i)
 
-                       fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
                        switch(i) {
-                               case HUD_PANEL_WEAPONICONS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                               case HUD_PANEL_WEAPONS:
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
-                               case HUD_PANEL_INVENTORY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+                               case HUD_PANEL_AMMO:
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       break;
+                               case HUD_PANEL_PRESSEDKEYS:
+                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
                                        break;
                        }
                        fputs(fh, "\n");
                }
+               fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
 
                print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
        }
@@ -568,7 +533,7 @@ void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
 // draw the background/borders
 #define HUD_Panel_DrawBg(alpha)\
 if(panel_bg != "0")\
-       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+       draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
        HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
 
@@ -718,7 +683,7 @@ void HUD_Panel_SetPos(vector pos)
        s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
 
        HUD_Panel_GetName(highlightedPanel);
-       cvar_set(strcat("hud_", panel_name, "_pos"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
@@ -920,10 +885,10 @@ void HUD_Panel_SetPosSize(vector mySize)
        HUD_Panel_GetName(highlightedPanel);
        string s;
        s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
-       cvar_set(strcat("hud_", panel_name, "_size"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
 
        s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
-       cvar_set(strcat("hud_", panel_name, "_pos"), s);
+       cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
 }
 
 float mouseClicked;
@@ -1282,7 +1247,7 @@ void HUD_Panel_Mouse()
        if(highlightedPanel != -1)
                highlightedPanel_prev = highlightedPanel;
 
-       mousepos = mousepos + getmousepos();
+       mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
 
        mousepos_x = bound(0, mousepos_x, vid_conwidth);
        mousepos_y = bound(0, mousepos_y, vid_conheight);
@@ -1356,7 +1321,7 @@ void HUD_Panel_Mouse()
 // Weapon icons (#0)
 //
 float weaponspace[10];
-#define HUD_WeaponIcons_Clear()\
+#define HUD_Weapons_Clear()\
        float idx;\
        for(idx = 0; idx < 10; ++idx)\
                weaponspace[idx] = 0;
@@ -1380,21 +1345,54 @@ float weaponorder_cmp(float i, float j, entity pass)
        return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
 }
 
-void HUD_WeaponIcons(void)
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoTypeForWep(float i)
+{
+       switch(i)
+       {
+               case WEP_SHOTGUN: return 0;
+               case WEP_UZI: return 1;
+               case WEP_CAMPINGRIFLE: return 1;
+               case WEP_GRENADE_LAUNCHER: return 2;
+               case WEP_ELECTRO: return 3;
+               case WEP_CRYLINK: return 3;
+               case WEP_HLAC: return 3;
+               case WEP_MINSTANEX: return 3;
+               case WEP_NEX: return 3;
+               case WEP_HAGAR: return 2;
+               case WEP_ROCKET_LAUNCHER: return 2;
+               case WEP_SEEKER: return 2;
+               case WEP_FIREBALL: return 4;
+               case WEP_HOOK: return 3;
+               default: return -1;
+       }
+}
+
+void HUD_Weapons(void)
 {
-       if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_WEAPONICONS;
-       HUD_Panel_UpdateCvarsForId(id);
-       float alpha, stat_weapons; // "constants"
+       active_panel = HUD_PANEL_WEAPONS;
+       HUD_Panel_UpdateCvars(weapons);
        vector pos, mySize;
-       float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+       float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
 
        pos = panel_pos;
        mySize = panel_size;
 
-       stat_weapons = getstati(STAT_WEAPONS);
        weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -1440,7 +1438,7 @@ void HUD_WeaponIcons(void)
        weapon_number = weapon_stats & 63;
        weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
 
-       if(cvar_or("hud_weaponicons_fade", 1))
+       if(cvar_or("hud_panel_weapons_fade", 1))
        {
                fade = 3.2 - 2 * (time - weapontime);
                fade = bound(0.7, fade, 1);
@@ -1448,79 +1446,131 @@ void HUD_WeaponIcons(void)
        else
                fade = 1;
 
-       HUD_WeaponIcons_Clear();
+       HUD_Weapons_Clear();
 
        float rows, columns;
        rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
-       //                               ^^^ weapon icon aspect goes here
+       rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
 
-       float a;
+       float a, type, fullammo;
        float when;
-       when = autocvar_hud_weaponicons_complainbubble_time;
+       when = autocvar_hud_panel_weapons_complainbubble_time;
        float fadetime;
-       fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
 
        vector color;
+       vector wpnpos;
+       vector wpnsize;
+
        for(i = 0; i < weapon_cnt; ++i)
        {
+               wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+               wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
                self = weaponorder[i];
                weapid = self.impulse;
 
-               alpha = (self.weapon == activeweapon) ? 1 : 0.6;
-
-               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-               weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-               // draw the weapon accuracy on the HUD
-               if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+               // draw the weapon accuracy
+               if(acc_levels)
                {
+                       float weapon_hit, weapon_damage;
+                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
                        if(weapon_damage)
+                       {
+                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
-                       // yellow_accuracy = value at which accuracy becomes yellow
-                       if(weapon_stats >= 100) {
-                               color_x = 0;
-                               color_y = 1;
-                       }
-                       else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
-                               color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
-                               color_y = 1;
-                       } else {
-                               color_x = 1;
-                               color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
                        }
 
+                       // find the max level lower than weapon_stats
+                       float j;
+                       j = acc_levels-1;
+                       while ( j && weapon_stats < acc_lev[j] )
+                               --j;
+
+                       // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+                       float factor;
+                       factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                       color = acc_color(j);
+                       color = color + factor * (acc_color(j+1) - color);
+
                        if(weapon_damage)
-                               drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                // draw the weapon icon
-               if((self.impulse >= 0) && (stat_weapons & self.weapons))
+               if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       if(autocvar_hud_weaponicons_number == 1) // weapon number
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       else if(autocvar_hud_weaponicons_number == 2) // bind
-                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(autocvar_hud_panel_weapons_label == 2) // bind
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+                       // draw ammo status bar
+                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       {
+                               a = 0;
+                               type = GetAmmoTypeForWep(weapid);
+                               if(type != -1)
+                                       a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+                               if(a > 0)
+                               {
+                                       switch(type) {
+                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+                                               default: fullammo = 60;
+                                       }
+
+                                       vector barsize;
+                                       vector barpos;
+                                       if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
+                                       {
+                                               barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
+                                               barsize_y = wpnsize_y;
+
+                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+                                               barpos_y = wpnpos_y;
+                                       }
+                                       else
+                                       {
+                                               barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
+                                               barsize_x = wpnsize_x;
+
+                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+                                               barpos_x = wpnpos_x;
+                                       }
+
+                                       drawsetcliparea(
+                                               barpos_x,
+                                               barpos_y,
+                                               barsize_x * bound(0, a/fullammo, 1),
+                                               barsize_y);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawresetcliparea();
+                               }
+                       }
                }
 
                // draw a "ghost weapon icon" if you don't have the weapon
                else
                {
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
                }
 
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
                {
                        if(fadetime)
                        {
@@ -1540,18 +1590,18 @@ void HUD_WeaponIcons(void)
                        string s;
                        if(complain_weapon_type == 0) {
                                s = "Out of ammo";
-                               color = '1 0 0';
+                               color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
                        }
                        else if(complain_weapon_type == 1) {
                                s = "Don't have";
-                               color = '1 1 0';
+                               color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
                        }
                        else {
                                s = "Unavailable";
-                               color = '1 1 1';
+                               color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
                        }
-                       drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1564,22 +1614,9 @@ void HUD_WeaponIcons(void)
 
 }
 
-// Inventory (#1)
+// Ammo (#1)
 //
 // TODO: macro
-float GetAmmoStat(float i)
-{
-       switch(i)
-       {
-               case 0: return STAT_SHELLS;
-               case 1: return STAT_NAILS;
-               case 2: return STAT_ROCKETS;
-               case 3: return STAT_CELLS;
-               case 4: return STAT_FUEL;
-               default: return -1;
-       }
-}
-
 float GetAmmoItemCode(float i)
 {
        switch(i)
@@ -1644,7 +1681,7 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        }
 
        vector picpos, numpos;
-       if(autocvar_hud_inventory_iconalign)
+       if(autocvar_hud_panel_ammo_iconalign)
        {
                numpos = newPos;
                picpos = newPos + eX * 2 * newSize_y;
@@ -1664,13 +1701,13 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
 }
 
-void HUD_Inventory(void)
+void HUD_Ammo(void)
 {
-       if(!autocvar_hud_inventory && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_INVENTORY;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_AMMO;
+       HUD_Panel_UpdateCvars(ammo);
        float i, currently_selected;
 
        vector pos, mySize;
@@ -1695,7 +1732,7 @@ void HUD_Inventory(void)
        // ammo
        for (i = 0; i < AMMO_COUNT; ++i) {
                currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
-               if(autocvar_hud_inventory_onlycurrent) {
+               if(autocvar_hud_panel_ammo_onlycurrent) {
                        if(autocvar__hud_configure)
                                i = 2;
                        if (currently_selected || autocvar__hud_configure)
@@ -1715,7 +1752,7 @@ void HUD_Inventory(void)
        }
 }
 
-void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
 {
        vector newSize, newPos;
        if(mySize_x/mySize_y > 3)
@@ -1764,19 +1801,27 @@ void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string i
        }
 
        drawfont = hud_bigfont;
-       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
-       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
+void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
+{
+       float sz;
+       sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
+
+       DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
 }
 
 // Powerups (#2)
 //
 void HUD_Powerups(void) {
-       if(!autocvar_hud_powerups && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_POWERUPS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvars(powerups);
        float stat_items;
        stat_items = getstati(STAT_ITEMS);
 
@@ -1794,18 +1839,18 @@ void HUD_Powerups(void) {
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(1);
+       float strength_time, shield_time;
+
+       strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+       shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+
+       HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float strength_time, shield_time;
-
-       strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
-       shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
-
        if(autocvar__hud_configure)
        {
                strength_time = 15;
@@ -1819,8 +1864,7 @@ void HUD_Powerups(void) {
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       float leftalpha, rightalpha;
-       if (autocvar_hud_powerups_flip) {
+       if (autocvar_hud_panel_powerups_flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -1837,15 +1881,13 @@ void HUD_Powerups(void) {
                rightcnt = ceil(strength_time);
                rightexact = strength_time;
        }
-       leftalpha = bound(0, leftexact, 1);
-       rightalpha = bound(0, rightexact, 1);
 
        drawfont = hud_bigfont;
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        } else { // left align
@@ -1853,19 +1895,20 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        }
 
-                       HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
-                       // TODO: expand
-                       //if(leftcnt <= 5)
-                       //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       //else
-                       //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+                       }
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                       if(leftcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        } else { // right align
@@ -1873,16 +1916,22 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        }
 
-                       HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                       if(rightcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        } else { // left align
@@ -1890,14 +1939,20 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       if(leftcnt > 1)
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                       if(leftcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        } else { // right align
@@ -1905,16 +1960,22 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       if(rightcnt > 1)
+                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                       if(rightcnt <= 5)
+                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        } else { // up align
@@ -1922,7 +1983,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        }
 
-                       if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+                       if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
                                picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                        } else { // up align
@@ -1930,18 +1991,21 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * 0.4 * mySize_x;
                        }
 
-                       HUD_Panel_GetProgressBarColor(leftname)
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //if(leftcnt <= 5)
-                               //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
-                       //else
-                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(leftname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       if(leftcnt <= 5)
+                               drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+                       if(leftcnt > 1)
+                               drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
+                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        } else { // down align
@@ -1949,7 +2013,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        }
 
-                       if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+                       if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
                                picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                        } else { // down align
@@ -1957,12 +2021,15 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       HUD_Panel_GetProgressBarColor(rightname)
-                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //if(rightcnt <= 5)
-                       //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
-                       //else
-                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_powerups_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor(rightname)
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       if(rightcnt <= 5)
+                               drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+                       if(rightcnt > 1)
+                               drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
@@ -1973,11 +2040,11 @@ void HUD_Powerups(void) {
 //
 void HUD_HealthArmor(void)
 {
-       if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_HEALTHARMOR;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_HEALTHARMOR;
+       HUD_Panel_UpdateCvars(healtharmor);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2011,7 +2078,7 @@ void HUD_HealthArmor(void)
        vector numpos;
 
        drawfont = hud_bigfont;
-       if(autocvar_hud_healtharmor == 2) // combined health and armor display
+       if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
        {
                vector v;
                v = healtharmor_maxdamage(health, armor, armorblockpercent);
@@ -2019,7 +2086,7 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
                } else { // left align
@@ -2031,25 +2098,31 @@ void HUD_HealthArmor(void)
                if(v_z) // NOT fully armored
                {
                        biggercount = "health";
-                       HUD_Panel_GetProgressBarColor("health")
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor("health")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
                        if(armor)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
-                       HUD_Panel_GetProgressBarColor("armor")
-                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       {
+                               HUD_Panel_GetProgressBarColor("armor")
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
+               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
 
                // fuel
                if(fuel)
                {
-                       if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                       if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
@@ -2066,7 +2139,7 @@ void HUD_HealthArmor(void)
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
+               if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2094,7 +2167,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                } else { // left align
@@ -2102,14 +2175,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                }
 
-                               HUD_Panel_GetProgressBarColor(leftname)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                } else { // right align
@@ -2117,14 +2193,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                }
 
-                               HUD_Panel_GetProgressBarColor(rightname)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                } else {
@@ -2139,22 +2218,25 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
                                        barpos = pos;
-                                       barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                                       barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_GetProgressBarColor(leftname)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // right align
@@ -2162,14 +2244,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               HUD_Panel_GetProgressBarColor(rightname)
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                               DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
+                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                } else {
@@ -2184,7 +2269,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                } else { // up align
@@ -2192,7 +2277,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                }
 
-                               if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+                               if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
                                        picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                                } else { // up align
@@ -2200,15 +2285,18 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * 0.4 * mySize_x;
                                }
 
-                               HUD_Panel_GetProgressBarColor(leftname)
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(leftname)
+                                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
                                drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                } else { // down align
@@ -2216,7 +2304,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                }
 
-                               if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+                               if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
                                        picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                        numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                                } else { // down align
@@ -2224,15 +2312,18 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
-                               HUD_Panel_GetProgressBarColor(rightname)
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               {
+                                       HUD_Panel_GetProgressBarColor(rightname)
+                                       HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               }
                                drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
                                        barpos = pos;
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                } else {
@@ -2298,16 +2389,15 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 {
        float w;
        float alsoprint, gentle;
-       alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
        gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
        
        if(msg == MSG_SUICIDE) {
-               // TODO: cl_gentle
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
                        if (alsoprint)
-                               print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+                               print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
                } else if (type == DEATH_KILL) {
                        HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
                        if (alsoprint)
@@ -2347,9 +2437,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s2, s1, 1, w);
+                       HUD_KillNotify_Push(s1, s2, 1, type);
                        if (alsoprint)
-                               print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
                }
                else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
                        HUD_KillNotify_Push(s1, s2, 1, type);
@@ -2616,6 +2706,9 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
                } else if(type == INFO_RETURNFLAG) {
                        HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
                        print(s1, "^7 returned the ", s2, "\n");
+               } else if(type == INFO_CAPTUREFLAG) {
+                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
+                       print(s1, "^7 captured the ", s2, s3, "\n");
                }
        }
 }
@@ -2711,11 +2804,11 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
 
 void HUD_Notify (void)
 {
-       if(!autocvar_hud_notify && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_NOTIFY;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_NOTIFY;
+       HUD_Panel_UpdateCvars(notify);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2736,12 +2829,11 @@ void HUD_Notify (void)
 
        float a;
        float when;
-       when = autocvar_hud_notify_time;
+       when = autocvar_hud_panel_notify_time;
        float fadetime;
-       fadetime = autocvar_hud_notify_fadetime;
+       fadetime = autocvar_hud_panel_notify_fadetime;
 
        string s;
-       vector color;
 
        vector pos_attacker, pos_victim;
        vector weap_pos;
@@ -2752,7 +2844,7 @@ void HUD_Notify (void)
        for(j = 0; j < entries; ++j)
        {
                s = "";
-               if(autocvar_hud_notify_flip)
+               if(autocvar_hud_panel_notify_flip)
                        i = j;
                else // rather nasty hack for ordering items from the bottom up
                        i = entries - j - 1;
@@ -2772,6 +2864,9 @@ void HUD_Notify (void)
                                a = 0;
                }
 
+               float w;
+               w = DEATH_WEAPONOF(killnotify_deathtype[j]);
+
                // TODO: maybe print in team colors?
                //
                // Y [used by] X
@@ -2784,105 +2879,98 @@ void HUD_Notify (void)
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
                                s = "notify_death";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_NOAMMO)
                        {
                                s = "notify_outofammo";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_KILL)
                        {
                                s = "notify_selfkill";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_CAMP)
                        {
                                s = "notify_camping";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               s = "notify_teamkill";
-                               color = '1 0 0';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               s = "notify_teamkill";
-                               color = '0 0 1';
+                               s = "notify_teamkill_blue";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_water";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_slime";
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_lava";
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_fall";
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_shootingstar";
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
                        {
-                               s = "notify_";
-                               color = '1 1 1';
+                               s = "notify_death";
                        }
                        else if(killnotify_deathtype[j] == INFO_GOTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_carrying";
-                                       color = '1 0 0';
+                                       s = "notify_red_taken";
                                }
                                else
                                {
-                                       s = "flag_blue_carrying";
-                                       color = '0 0 1';
+                                       s = "notify_blue_taken";
                                }
                        }
                        else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_taken";
-                                       color = '1 0 0';
+                                       s = "notify_red_returned";
                                }
                                else
                                {
-                                       s = "flag_blue_taken";
-                                       color = '0 0 1';
+                                       s = "notify_blue_returned";
                                }
                        }
                        else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
                        {
                                if(killnotify_victims[j] == "^1RED^7 flag")
                                {
-                                       s = "flag_red_lost";
-                                       color = '1 0 0';
+                                       s = "notify_red_lost";
                                }
                                else
                                {
-                                       s = "flag_blue_lost";
-                                       color = '0 0 1';
+                                       s = "notify_blue_lost";
+                               }
+                       }
+                       else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+                       {
+                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               {
+                                       s = "notify_red_captured";
+                               }
+                               else
+                               {
+                                       s = "notify_blue_captured";
                                }
                        }
                        if(s != "" && a)
                        {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -2908,57 +2996,55 @@ void HUD_Notify (void)
                        if(autocvar__hud_configure) // example actions for config mode
                        {
                                s = "weaponelectro";
-                               color = '1 1 1';
                        }
-                       else if(WEP_VALID(killnotify_deathtype[j]))
+                       else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+                       {
+                               s = "notify_melee_laser";
+                       }
+                       else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
+                       {
+                               s = "notify_melee_shotgun";
+                       }
+                       else if(WEP_VALID(w))
                        {
-                               self = get_weaponinfo(killnotify_deathtype[j]);
+                               self = get_weaponinfo(w);
                                s = strcat("weapon", self.netname);
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_RED)
                        {
-                               s = "notify_teamkill";
-                               color = '1 0 0';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
                        {
-                               s = "notify_teamkill";
-                               color = '0 0 1';
+                               s = "notify_teamkill_red";
                        }
                        else if(killnotify_deathtype[j] == DEATH_DROWN)
                        {
                                s = "notify_water";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SLIME)
                        {
                                s = "notify_slime";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_LAVA)
                        {
                                s = "notify_lava";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_FALL)
                        {
                                s = "notify_fall";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
                        {
                                s = "notify_shootingstar";
-                               color = '1 1 1';
                        }
                        else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
                        {
                                s = "notify_void";
-                               color = '1 1 1';
                        }
                        if(s != "" && a)
                        {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
@@ -2984,11 +3070,11 @@ string seconds_tostring(float sec)
 
 void HUD_Timer(void)
 {
-       if(!autocvar_hud_timer && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_TIMER;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_TIMER;
+       HUD_Panel_UpdateCvars(timer);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3018,7 +3104,7 @@ void HUD_Timer(void)
        else
                timer_color = '1 0 0'; //red
 
-       if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
+       if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
                if (time < getstatf(STAT_GAMESTARTTIME)) {
                        //while restart is still active, show 00:00
                        timer = seconds_tostring(0);
@@ -3039,11 +3125,11 @@ void HUD_Timer(void)
 //
 void HUD_Radar(void)
 {
-       if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
+       if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_RADAR;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_RADAR;
+       HUD_Panel_UpdateCvars(radar);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3069,7 +3155,7 @@ void HUD_Radar(void)
 
        teamradar_loadcvars();
 
-       switch(hud_radar_zoommode)
+       switch(hud_panel_radar_zoommode)
        {
                default:
                case 0:
@@ -3086,13 +3172,13 @@ void HUD_Radar(void)
                        break;
        }
 
-       switch(hud_radar_rotation)
+       switch(hud_panel_radar_rotation)
        {
                case 0:
                        teamradar_angle = view_angles_y - 90;
                        break;
                default:
-                       teamradar_angle = 90 * hud_radar_rotation;
+                       teamradar_angle = 90 * hud_panel_radar_rotation;
                        break;
        }
 
@@ -3102,7 +3188,7 @@ void HUD_Radar(void)
        teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
 
        // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
-       if(hud_radar_rotation == 0)
+       if(hud_panel_radar_rotation == 0)
        {
                // max-min distance must fit the radar in any rotation
                bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
@@ -3125,7 +3211,7 @@ void HUD_Radar(void)
                );
        }
 
-       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
        if(bigsize > normalsize)
                normalsize = bigsize;
 
@@ -3146,7 +3232,7 @@ void HUD_Radar(void)
                mySize_y
        );
 
-       draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+       draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
 
        for(tm = world; (tm = find(tm, classname, "radarlink")); )
                draw_teamradar_link(tm.origin, tm.velocity, tm.team);
@@ -3167,11 +3253,11 @@ void HUD_Radar(void)
 //
 void HUD_Score(void)
 {
-       if(!autocvar_hud_score && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_score && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_SCORE;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_SCORE;
+       HUD_Panel_UpdateCvars(score);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3184,14 +3270,14 @@ void HUD_Score(void)
        }
 
        float score, distribution, leader;
-       float score_len;
        vector distribution_color;
        entity tm, pl, me;
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
 
-       // TODO... this (race part) still uses constant coordinates :/
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
-               /*pl = players.sort_next;
+               string timer, distrtimer;
+
+               pl = players.sort_next;
                if(pl == me)
                        pl = pl.sort_next;
                if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
@@ -3199,50 +3285,28 @@ void HUD_Score(void)
                                pl = world;
 
                score = me.(scores[ps_primary]);
-
-               float racemin, racesec, racemsec;
-               float distsec, distmsec, minusplus;
-
-               racemin = floor(score/(60 * TIME_FACTOR));
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+               timer = TIME_ENCODED_TOSTRING(score);
 
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
                        // distribution display
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
 
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
-                               distmsec = fabs(distribution);
-                       else {
-                               distsec = floor(fabs(distribution)/TIME_FACTOR);
-                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
-                               if (distribution < 0)
-                                       distsec = -distsec;
-                       }
+                       distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
 
                        if (distribution <= 0) {
-                               distribution_color = eY;
-                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                               distribution_color = '0 1 0';
                        }
                        else {
-                               distribution_color = eX;
-                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                               distribution_color = '1 0 0';
                        }
-                       //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+                       drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-
-               //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
-               */
+               if (distribution <= 0)
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_bigfont;
+               drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
        } else if (!teamplay) { // non-teamgames
                // me vector := [team/connected frags id]
                pl = players.sort_next;
@@ -3271,8 +3335,6 @@ void HUD_Score(void)
                else
                        distribution_color = eX;
 
-               score_len = strlen(ftos(score));
-
                drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                if (leader)
                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -3292,8 +3354,6 @@ void HUD_Score(void)
                                score = 123;
                        leader = 0;
                        
-                       score_len = strlen(ftos(score));
-
                        if (score > max_fragcount)
                                max_fragcount = score;
 
@@ -3320,11 +3380,11 @@ void HUD_Score(void)
 // Race timer (#8)
 //
 void HUD_RaceTimer (void) {
-       if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_RACETIMER;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_RACETIMER;
+       HUD_Panel_UpdateCvars(racetimer);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3398,8 +3458,6 @@ void HUD_RaceTimer (void) {
 
                if(s != "" && a > 0)
                {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3409,8 +3467,6 @@ void HUD_RaceTimer (void) {
                        if(a > 0)
                        {
                                s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -3418,7 +3474,6 @@ void HUD_RaceTimer (void) {
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
                        drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
@@ -3427,7 +3482,6 @@ void HUD_RaceTimer (void) {
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
@@ -3437,16 +3491,12 @@ void HUD_RaceTimer (void) {
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
@@ -3460,8 +3510,6 @@ void HUD_RaceTimer (void) {
                                        s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
                                else
                                        s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
@@ -3484,11 +3532,11 @@ float vote_change; // "time" when vote_active changed
 
 void HUD_VoteWindow(void) 
 {
-       if(!autocvar_hud_vote && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_VOTE;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvars(vote);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -3515,7 +3563,7 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
 
        HUD_Panel_DrawBg(a);
        if(panel_bg_padding)
@@ -3979,8 +4027,8 @@ void HUD_Mod_Race(vector pos, vector mySize)
        } else {
                drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        // server record
@@ -3997,8 +4045,8 @@ void HUD_Mod_Race(vector pos, vector mySize)
        } else {
                drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
-               //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+               drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
        }
 
        if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
@@ -4066,14 +4114,14 @@ float mod_change; // "time" when mod_active changed
 
 void HUD_ModIcons(void)
 {
-       if(!autocvar_hud_modicons && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
                return;
 
        if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_MODICONS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_MODICONS;
+       HUD_Panel_UpdateCvars(modicons);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4112,14 +4160,14 @@ void HUD_ModIcons(void)
 //
 void HUD_DrawPressedKeys(void)
 {
-       if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
                return;
 
-       if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+       if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
                return;
 
-       float id = HUD_PANEL_PRESSEDKEYS;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_PRESSEDKEYS;
+       HUD_Panel_UpdateCvars(pressedkeys);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4131,23 +4179,26 @@ void HUD_DrawPressedKeys(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 2:1 aspect
-       vector newSize;
-       if(mySize_x/mySize_y > 2)
+       // force custom aspect
+       if(autocvar_hud_panel_pressedkeys_aspect)
        {
-               newSize_x = 2 * mySize_y;
-               newSize_y = mySize_y;
+               vector newSize;
+               if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
+               {
+                       newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
+                       newSize_y = mySize_y;
 
-               pos_x = pos_x + (mySize_x - newSize_x) / 2;
-       }
-       else
-       {
-               newSize_y = 1/2 * mySize_x;
-               newSize_x = mySize_x;
+                       pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               }
+               else
+               {
+                       newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
+                       newSize_x = mySize_x;
 
-               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+                       pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               }
+               mySize = newSize;
        }
-       mySize = newSize;
 
        vector keysize;
        keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
@@ -4166,19 +4217,30 @@ void HUD_DrawPressedKeys(void)
 //
 void HUD_Chat(void)
 {
-       if(!autocvar_hud_chat && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
        {
                cvar_set("con_chatrect", "0");
                return;
        }
 
-       float id = HUD_PANEL_CHAT;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_CHAT;
+       HUD_Panel_UpdateCvars(chat);
+
+       if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
+       {
+               panel_pos_y = panel_bg_border;
+               panel_size_y = vid_conheight - panel_bg_border * 2;
+               if(panel_bg == "0")
+                       panel_bg = "border"; // force a border when maximized
+               panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
+       }
+
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
 
        HUD_Panel_DrawBg(1);
+
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -4221,11 +4283,11 @@ float frametimeavg1; // 1 frame ago
 float frametimeavg2; // 2 frames ago
 void HUD_EngineInfo(void)
 {
-       if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_ENGINEINFO;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_ENGINEINFO;
+       HUD_Panel_UpdateCvars(engineinfo);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4237,17 +4299,17 @@ void HUD_EngineInfo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+       if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
        {
                frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
                frametimeavg2 = frametimeavg1;
                frametimeavg1 = frametimeavg;
                
                float weight;
-               weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+               weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
                if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
                {
-                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+                       if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
                                prevfps = (1/frametime);
                        prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
                }
@@ -4255,9 +4317,9 @@ void HUD_EngineInfo(void)
        else
        {
                framecounter += 1;
-               if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+               if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
                {
-                       prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+                       prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
                        framecounter = 0;
                        prevfps_time = time;
                }
@@ -4266,7 +4328,7 @@ void HUD_EngineInfo(void)
        vector color;
        color = HUD_Get_Num_Color (prevfps, 100);
        drawfont = hud_bigfont;
-       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        drawfont = hud_font;
 }
 
@@ -4274,11 +4336,11 @@ void HUD_EngineInfo(void)
 //
 void HUD_InfoMessages(void)
 {
-       if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+       if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
                return;
 
-       float id = HUD_PANEL_INFOMESSAGES;
-       HUD_Panel_UpdateCvarsForId(id);
+       active_panel = HUD_PANEL_INFOMESSAGES;
+       HUD_Panel_UpdateCvars(infomessages);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -4290,18 +4352,18 @@ void HUD_InfoMessages(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       // always force 6:1 aspect
+       // always force 5:1 aspect
        vector newSize;
-       if(mySize_x/mySize_y > 6)
+       if(mySize_x/mySize_y > 5)
        {
-               newSize_x = 6 * mySize_y;
+               newSize_x = 5 * mySize_y;
                newSize_y = mySize_y;
 
                pos_x = pos_x + (mySize_x - newSize_x) / 2;
        }
        else
        {
-               newSize_y = 1/6 * mySize_x;
+               newSize_y = 1/5 * mySize_x;
                newSize_x = mySize_x;
 
                pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@ -4313,29 +4375,28 @@ void HUD_InfoMessages(void)
        o = pos;
 
        vector fontsize;
-       fontsize = '0.25 0.25 0' * mySize_y;
+       fontsize = '0.20 0.20 0' * mySize_y;
        
        string s;
        if(!autocvar__hud_configure)
        {
                if(spectatee_status && !intermission)
                {
-                       //drawfont = hud_bigfont;
                        if(spectatee_status == -1)
                                s = "^1Observing";
                        else
-                               s = GetPlayerName(spectatee_status - 1);
+                               s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
 
-                       //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
-                       //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       //drawfont = hud_font;
+                       if(autocvar_hud_panel_infomessages_flip)
+                               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
+                       drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       o += eY * fontsize_y;
 
-                       // spectator text in the upper right corner
                        if(spectatee_status == -1)
                                s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
                        else
                                s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4344,13 +4405,13 @@ void HUD_InfoMessages(void)
                                s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
                        else
                                s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
 
                        s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4370,7 +4431,7 @@ void HUD_InfoMessages(void)
                        }
                        else
                                s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4388,7 +4449,7 @@ void HUD_InfoMessages(void)
                if(warmup_stage && !intermission)
                {
                        s = "^2Currently in ^1warmup^2 stage!";
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4416,7 +4477,7 @@ void HUD_InfoMessages(void)
                                else
                                        s = strcat("^2Waiting for others to ready up...");
                        }
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4424,7 +4485,7 @@ void HUD_InfoMessages(void)
                else if(warmup_stage && !intermission && !spectatee_status)
                {
                        s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-                       if(autocvar_hud_infomessages_flip)
+                       if(autocvar_hud_panel_infomessages_flip)
                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        o += eY * fontsize_y;
@@ -4454,7 +4515,7 @@ void HUD_InfoMessages(void)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
 
-                                       if(autocvar_hud_infomessages_flip)
+                                       if(autocvar_hud_panel_infomessages_flip)
                                                o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                                        drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                                        o += eY * fontsize_y;
@@ -4465,22 +4526,22 @@ void HUD_InfoMessages(void)
        else 
        {
                s = "^7Press ^3ESC ^7to show HUD options.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3Doubleclick ^7a panel for panel-specific options.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
                s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
-               if(autocvar_hud_infomessages_flip)
+               if(autocvar_hud_panel_infomessages_flip)
                        o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
                drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                o += eY * fontsize_y;
@@ -4602,10 +4663,10 @@ void HUD_Reset (void)
 switch (id) {\
        case (HUD_PANEL_RADAR):\
                HUD_Radar(); break;\
-       case (HUD_PANEL_WEAPONICONS):\
-               HUD_WeaponIcons(); break;\
-       case (HUD_PANEL_INVENTORY):\
-               HUD_Inventory(); break;\
+       case (HUD_PANEL_WEAPONS):\
+               HUD_Weapons(); break;\
+       case (HUD_PANEL_AMMO):\
+               HUD_Ammo(); break;\
        case (HUD_PANEL_POWERUPS):\
                HUD_Powerups(); break;\
        case (HUD_PANEL_HEALTHARMOR):\
@@ -4644,7 +4705,6 @@ void HUD_Main (void)
 
        hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
        hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
-       hud_color_bg_team = cvar("hud_color_bg_team");
 
        hud_fontsize = HUD_GetFontsize("hud_fontsize");
        hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
@@ -4669,10 +4729,13 @@ void HUD_Main (void)
 
        float f;
        vector color;
-       if(teamplay && autocvar_hud_dock_color_team) {
+       if((teamplay) && autocvar_hud_dock_color_team) {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
        }
+       else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+               color = '1 0 0' * autocvar_hud_dock_color_team;
+       }
        else if(autocvar_hud_dock_color == "shirt") {
                f = stof(getplayerkey(player_localentnum - 1, "colors"));
                color = colormapPaletteColor(floor(f / 16), 0);
@@ -4707,9 +4770,14 @@ void HUD_Main (void)
        }
        // draw panels in order specified by panel_order array
        for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
-               HUD_DrawPanel(panel_order[i]);
+               if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
+                       HUD_DrawPanel(panel_order[i]);
        }
 
+       // draw chat panel on top if it is maximized
+       if(autocvar__con_chat_maximized)
+               HUD_DrawPanel(HUD_PANEL_CHAT);
+
        // TODO hud_'ify these
        if (cvar("cl_showspeed"))
                HUD_ShowSpeed();