// skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
if(autocvar_hud_panel_weapons_onlyowned)
- if not((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon))
+ if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
continue;
// figure out the drawing position of weapon