]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge branch 'master' into Mario/minigames_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 91a267d5220337f4227aaee40f02b063e54345af..9850b78d20b91696d465b69f4a92fe72f3c2d22b 100644 (file)
@@ -12,6 +12,16 @@ int HUD_PANEL_LAST;
 int panel_order[HUD_PANEL_MAX];
 string hud_panelorder_prev;
 
+bool hud_draw_maximized;
+bool hud_panel_radar_maximized;
+bool hud_panel_radar_mouse;
+float hud_panel_radar_bottom;
+bool hud_panel_radar_temp_hidden;
+bool chat_panel_modified;
+bool radar_panel_modified;
+
+void HUD_Radar_Hide_Maximized();
+
 void HUD_Reset (void);
 void HUD_Main (void);
 
@@ -25,11 +35,6 @@ int vote_prev; // previous state of vote_active to check for a change
 float vote_alpha;
 float vote_change; // "time" when vote_active changed
 
-float hud_draw_maximized;
-float hud_panel_radar_maximized;
-float chat_panel_modified;
-float radar_panel_modified;
-
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
@@ -113,6 +118,11 @@ string panel_bg_padding_str;
 
 class(HUDPanel) .void() panel_draw;
 
+// chat panel can be reduced / moved while the mapvote is active
+// let know the mapvote panel about chat pos and size
+float chat_posy;
+float chat_sizey;
+
 float current_player;
 
 float GetPlayerColorForce(int i);
@@ -143,30 +153,32 @@ float old_p_healthtime, old_p_armortime;
 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
 int prev_p_health, prev_p_armor;
 
-
-#define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
-       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons,        PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(AMMO         , HUD_Ammo         , ammo,           PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups,       PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor,    PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(NOTIFY       , HUD_Notify       , notify,         PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(TIMER        , HUD_Timer        , timer,          PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(RADAR        , HUD_Radar        , radar,          PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(SCORE        , HUD_Score        , score,          PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer,      PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(VOTE         , HUD_Vote         , vote,           PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons,       PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys,    PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(CHAT         , HUD_Chat         , chat,           PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo,     PANEL_SHOW_ALWAYS   )                                                               \
-       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages,   PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(PHYSICS      , HUD_Physics      , physics,        PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint,    PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs,          PANEL_SHOW_MAINGAME )                                                               \
-       HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME )                                                               \
-       HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME )                                                               \
-       HUD_PANEL(MINIGAME_HELP,  HUD_MinigameHelp  ,minigamehelp,  PANEL_SHOW_MINIGAME )                                                               \
-       HUD_PANEL(MINIGAME_MENU,  HUD_MinigameMenu  ,minigamemenu,  PANEL_SHOW_ALWAYS   )
+void HUD_ItemsTime();
+
+#define HUD_PANELS(HUD_PANEL) \
+       HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons,        PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(AMMO         , HUD_Ammo         , ammo,           PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups,       PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor,    PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(NOTIFY       , HUD_Notify       , notify,         PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(TIMER        , HUD_Timer        , timer,          PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(RADAR        , HUD_Radar        , radar,          PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(SCORE        , HUD_Score        , score,          PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer,      PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(VOTE         , HUD_Vote         , vote,           PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons,       PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys,    PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(CHAT         , HUD_Chat         , chat,           PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo,     PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages,   PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(PHYSICS      , HUD_Physics      , physics,        PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint,    PANEL_SHOW_MAINGAME ) \
+       HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME ) \
+       HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME ) \
+       HUD_PANEL(MINIGAME_HELP,  HUD_MinigameHelp  ,minigamehelp,  PANEL_SHOW_MINIGAME ) \
+       HUD_PANEL(MINIGAME_MENU,  HUD_MinigameMenu  ,minigamemenu,  PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(MAPVOTE      ,  MapVote_Draw      ,mapvote,       PANEL_SHOW_ALWAYS   ) \
+       HUD_PANEL(ITEMSTIME    ,  HUD_ItemsTime     ,itemstime,     PANEL_SHOW_MAINGAME )
 
 #define HUD_PANEL(NAME, draw_func, name, showflags)                                                                                                                                                    \
        int HUD_PANEL_##NAME;                                                                                                                                                                                   \
@@ -239,9 +251,9 @@ HUD_PANELS(HUD_PANEL)
                        panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
                } else {                                                                                                    \
                        if (panel_bg_color_str == "shirt") {                                                                    \
-                               panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
+                               panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
                        } else if (panel_bg_color_str == "pants") {                                                             \
-                               panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
+                               panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
                        } else {                                                                                                \
                                panel_bg_color = stov(panel_bg_color_str);                                                          \
                        }                                                                                                       \