]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Registry: use BITS everywhere
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 224b3fbe09de952c31bca79898d525eca73db2f8..95a80a9eedf328c79aae6b65e44f6158dfe6f485 100644 (file)
@@ -1,22 +1,32 @@
-#ifndef HUD_H
-#define HUD_H
+#ifndef CLIENT_HUD_H
+#define CLIENT_HUD_H
 
 #include "../common/weapons/all.qh"
 
-REGISTRY(hud_panels, 24)
+bool HUD_Radar_Clickable();
+void HUD_Radar_Mouse();
+
+REGISTRY(hud_panels, BITS(6))
 REGISTER_REGISTRY(Registerhud_panels)
 
-#define REGISTER_HUD_PANEL(id, draw_func, name, showflags) \
+#define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
        void draw_func(); \
        REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
                this.panel_id = this.m_id; \
                this.panel_draw = draw_func; \
                this.panel_name = #name; \
+               this.panel_configflags = configflags; \
                this.panel_showflags = showflags; \
        }
 
 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
 
+// draw the background/borders
+#define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                                \
+       if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
+               draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+} while(0)
+
 int panel_order[hud_panels_MAX];
 string hud_panelorder_prev;
 
@@ -28,6 +38,7 @@ bool hud_panel_radar_temp_hidden;
 bool chat_panel_modified;
 bool radar_panel_modified;
 
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
 void HUD_Radar_Hide_Maximized();
 
 void HUD_Reset (void);
@@ -146,9 +157,14 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
 const int PANEL_SHOW_NEVER    = 0x00;
 const int PANEL_SHOW_MAINGAME = 0x01;
 const int PANEL_SHOW_MINIGAME = 0x02;
+const int PANEL_SHOW_MAPVOTE  = 0x04;
 const int PANEL_SHOW_ALWAYS   = 0xff;
 bool HUD_Panel_CheckFlags(int showflags);
 
+.int panel_configflags;
+const int PANEL_CONFIG_NO    = 0x00;
+const int PANEL_CONFIG_MAIN  = 0x01;
+
 
 // prev_* vars contain the health/armor at the previous FRAME
 // set to -1 when player is dead or was not playing
@@ -164,30 +180,30 @@ int prev_p_health, prev_p_armor;
 
 void HUD_ItemsTime();
 
-REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_SHOW_ALWAYS  )
-REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
+REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
+REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
+REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
+REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
+REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
 // always add new panels to the end of list
 
 // Because calling lots of functions in QC apparently cuts fps in half on many machines: