]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Fix condition to show the cursor when the onslaught radar is active while dead: curso...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index 01799caccc7d307e5c99daabde9263750e24b232..0812ea4554647ca8cef700426e71974144447eaf 100644 (file)
@@ -2,6 +2,7 @@
 
 #include <client/defs.qh>
 #include <client/miscfunctions.qh>
+#include <client/view.qh>
 #include "panel/scoreboard.qh"
 #include "hud_config.qh"
 #include "../mapvoting.qh"
 #include <common/items/_mod.qh>
 #include <common/mapinfo.qh>
 #include <common/vehicles/all.qh>
+#include <common/vehicles/vehicle/bumblebee.qh>
 #include <common/mutators/mutator/waypoints/all.qh>
 #include <common/stats.qh>
 #include <lib/csqcmodel/cl_player.qh>
-#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+#include <lib/csqcmodel/cl_model.qh>
+#include <common/gamemodes/_mod.qh>
 
 
 /*
@@ -72,14 +75,14 @@ vector HUD_Get_Num_Color (float hp, float maxvalue)
 
 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
 {
-    TC(int, item_count);
+       TC(int, item_count);
        float aspect = size_y / size_x;
        return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
 }
 
 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
 {
-    TC(int, item_count);
+       TC(int, item_count);
        float columns, rows;
        float ratio, best_ratio = 0;
        float best_columns = 1, best_rows = 1;
@@ -177,7 +180,7 @@ void HUD_Panel_LoadCvars()
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
 {
-    TC(bool, vertical); TC(int, drawflag);
+       TC(bool, vertical); TC(int, drawflag);
        if(!length_ratio || !theAlpha)
                return;
        if(length_ratio > 1)
@@ -284,7 +287,7 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
 
 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
 {
-    TC(int, drawflag);
+       TC(int, drawflag);
        if(!theAlpha)
                return;
 
@@ -305,7 +308,7 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
 
 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
 {
-    TC(bool, vertical); TC(int, icon_right_align);
+       TC(bool, vertical); TC(int, icon_right_align);
        vector newPos = '0 0 0', newSize = '0 0 0';
        vector picpos, numpos;
 
@@ -385,7 +388,7 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string ic
 
 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
 {
-    TC(bool, vertical); TC(int, icon_right_align);
+       TC(bool, vertical); TC(int, icon_right_align);
        DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
 }
 
@@ -395,8 +398,6 @@ Main HUD system
 ==================
 */
 
-void CSQC_BUMBLE_GUN_HUD();
-
 void HUD_Vehicle()
 {
        if(autocvar__hud_configure) return;
@@ -485,8 +486,6 @@ bool Hud_Shake_Update()
        return true;
 }
 
-entity CSQCModel_server2csqc(int i);
-void calc_followmodel_ofs(entity view);
 void Hud_Dynamic_Frame()
 {
        vector ofs = '0 0 0';
@@ -562,6 +561,24 @@ void Hud_Dynamic_Frame()
        HUD_Scale_Disable();
 }
 
+bool HUD_WouldShowCursor()
+{
+       if(autocvar__hud_configure)
+               return true;
+       if(mv_active)
+               return true;
+       //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
+       //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
+               //return true;
+       if(HUD_Radar_Clickable())
+               return true;
+       if(HUD_MinigameMenu_IsOpened())
+               return true;
+       if(QuickMenu_IsOpened())
+               return true;
+       return false;
+}
+
 void HUD_Main()
 {
        int i;
@@ -677,10 +694,15 @@ void HUD_Main()
                HUD_Panel_Draw(HUD_PANEL(RADAR));
        if(autocvar__con_chat_maximized)
                HUD_Panel_Draw(HUD_PANEL(CHAT));
-       if(hud_panel_quickmenu)
+       if (QuickMenu_IsOpened())
                HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
        HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
 
+       bool cursor_active_prev = cursor_active;
+       cursor_active = HUD_WouldShowCursor();
+       if (cursor_active_prev != cursor_active && autocvar_hud_cursormode)
+               setcursormode(cursor_active);
+
        if (intermission == 2)
                HUD_Reset();