]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Make the scoreboard a panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index 7b1aed1241a4d0896c45a06c5d8a94d8b6af20bf..62f5dcb6d82a66a115b478c81bf6bb7235ef0f45 100644 (file)
@@ -8,11 +8,11 @@
 #include <common/deathtypes/all.qh>
 #include <common/items/all.qc>
 #include <common/mapinfo.qh>
+#include <common/vehicles/all.qh>
 #include <common/mutators/mutator/waypoints/all.qh>
 #include <common/stats.qh>
 #include <lib/csqcmodel/cl_player.qh>
-// TODO: remove
-#include <server/mutators/mutator/gamemode_ctf.qc>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
 
 
 /*
@@ -68,12 +68,14 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
 
 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
 {
+    TC(int, item_count);
        float aspect = size_y / size_x;
        return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
 }
 
 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
 {
+    TC(int, item_count);
        float columns, rows;
        float ratio, best_ratio = 0;
        float best_columns = 1, best_rows = 1;
@@ -112,85 +114,6 @@ vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspe
                return eX * best_columns + eY * best_rows;
 }
 
-// return the string of the onscreen race timer
-string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
-{
-       string col;
-       string timestr;
-       string cpname;
-       string lapstr;
-       lapstr = "";
-
-       if(theirtime == 0) // goal hit
-       {
-               if(mytime > 0)
-               {
-                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
-                       col = "^1";
-               }
-               else if(mytime == 0)
-               {
-                       timestr = "+0.0";
-                       col = "^3";
-               }
-               else
-               {
-                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
-                       col = "^2";
-               }
-
-               if(lapdelta > 0)
-               {
-                       lapstr = sprintf(_(" (-%dL)"), lapdelta);
-                       col = "^2";
-               }
-               else if(lapdelta < 0)
-               {
-                       lapstr = sprintf(_(" (+%dL)"), -lapdelta);
-                       col = "^1";
-               }
-       }
-       else if(theirtime > 0) // anticipation
-       {
-               if(mytime >= theirtime)
-                       timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
-               else
-                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
-               col = "^3";
-       }
-       else
-       {
-               col = "^7";
-               timestr = "";
-       }
-
-       if(cp == 254)
-               cpname = _("Start line");
-       else if(cp == 255)
-               cpname = _("Finish line");
-       else if(cp)
-               cpname = sprintf(_("Intermediate %d"), cp);
-       else
-               cpname = _("Finish line");
-
-       if(theirtime < 0)
-               return strcat(col, cpname);
-       else if(theirname == "")
-               return strcat(col, sprintf("%s (%s)", cpname, timestr));
-       else
-               return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
-}
-
-// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-int race_CheckName(string net_name)
-{
-       int i;
-       for (i=RANKINGS_CNT-1;i>=0;--i)
-               if(grecordholder[i] == net_name)
-                       return i+1;
-       return 0;
-}
-
 /*
 ==================
 HUD panels
@@ -200,6 +123,7 @@ HUD panels
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
 {
+    TC(bool, vertical); TC(int, drawflag);
        if(!length_ratio || !theAlpha)
                return;
        if(length_ratio > 1)
@@ -212,6 +136,9 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
        else if(length_ratio < 0)
                return;
 
+       theOrigin = HUD_Shift(theOrigin);
+       theSize = HUD_Scale(theSize);
+
        vector square;
        vector width, height;
        if(vertical) {
@@ -303,9 +230,13 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
 
 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
 {
+    TC(int, drawflag);
        if(!theAlpha)
                return;
 
+       pos = HUD_Shift(pos);
+       mySize = HUD_Scale(mySize);
+
        string pic;
        pic = strcat(hud_skin_path, "/num_leading");
        if(precache_pic(pic) == "") {
@@ -318,8 +249,9 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
        drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
 }
 
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
 {
+    TC(bool, vertical); TC(int, icon_right_align);
        vector newPos = '0 0 0', newSize = '0 0 0';
        vector picpos, numpos;
 
@@ -397,8 +329,9 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo
        drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
 }
 
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
 {
+    TC(bool, vertical); TC(int, icon_right_align);
        DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
 }
 
@@ -410,6 +343,8 @@ Main HUD system
 ==================
 */
 
+void CSQC_BUMBLE_GUN_HUD();
+
 void HUD_Vehicle()
 {
        if(autocvar__hud_configure) return;
@@ -418,13 +353,14 @@ void HUD_Vehicle()
        if(hud == HUD_BUMBLEBEE_GUN)
                CSQC_BUMBLE_GUN_HUD();
        else {
-               Vehicle info = get_vehicleinfo(hud);
+               Vehicle info = Vehicles_from(hud);
                info.vr_hud(info);
        }
 }
 
 bool HUD_Panel_CheckFlags(int showflags)
 {
+    TC(int, showflags);
        if ( HUD_Minigame_Showpanels() )
                return showflags & PANEL_SHOW_MINIGAME;
        if(intermission == 2)
@@ -451,26 +387,144 @@ void HUD_Reset()
                HUD_Mod_CTF_Reset();
 }
 
+float autocvar_hud_dynamic_shake = 1;
+float autocvar_hud_dynamic_shake_damage_max = 130;
+float autocvar_hud_dynamic_shake_damage_min = 10;
+float autocvar_hud_dynamic_shake_scale = 0.2;
+float hud_dynamic_shake_x[10] = {0,    1, -0.7,  0.5, -0.3,  0.2, -0.1,  0.1,  0.0, 0};
+float hud_dynamic_shake_y[10] = {0,  0.4,  0.8, -0.2, -0.6,  0.0,  0.3,  0.1, -0.1, 0};
+bool Hud_Shake_Update()
+{
+       if(time - hud_dynamic_shake_time < 0)
+               return false;
+
+       float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
+       float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
+       int i = floor(elapsed_time);
+       if(i >= 9)
+               return false;
+
+       float f = elapsed_time - i;
+       hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
+       hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
+       hud_dynamic_shake_realofs.z = 0;
+       hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
+       hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
+       hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
+       return true;
+}
+
+void calc_followmodel_ofs(entity view);
+void Hud_Dynamic_Frame()
+{
+       vector ofs = '0 0 0';
+       hud_scale = '1 1 0';
+       hud_shift = '0 0 0';
+       if (autocvar_hud_dynamic_follow)
+       {
+               entity view = CSQCModel_server2csqc(player_localentnum - 1);
+               calc_followmodel_ofs(view);
+               ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
+               ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
+               ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
+               ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
+
+               if (fabs(ofs.x) < 0.001) ofs.x = 0;
+               if (fabs(ofs.y) < 0.001) ofs.y = 0;
+               if (fabs(ofs.z) < 0.001) ofs.z = 0;
+               ofs.x = bound(-0.1, ofs.x, 0.1);
+               ofs.y = bound(-0.1, ofs.y, 0.1);
+               ofs.z = bound(-0.1, ofs.z, 0.1);
+
+               hud_shift.x = ofs.y * vid_conwidth;
+               hud_shift.y = ofs.z * vid_conheight;
+               hud_shift.z = ofs.x;
+
+               hud_scale.x = (1 + hud_shift.z);
+               hud_scale.y = hud_scale.x;
+       }
+
+       if(autocvar_hud_dynamic_shake > 0)
+       {
+               static float old_health = 0;
+               float health = max(-1, STAT(HEALTH));
+               if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
+               {
+                       hud_dynamic_shake_factor = 0;
+                       old_health = health;
+               }
+               else
+               {
+                       float new_hud_dynamic_shake_factor = 0;
+                       if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
+                               && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
+                               && old_health > 0 && !intermission)
+                       {
+                               float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
+                               new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
+                               if(new_hud_dynamic_shake_factor >= 1)
+                                       new_hud_dynamic_shake_factor = 1;
+                               if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
+                               {
+                                       hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
+                                       hud_dynamic_shake_time = time;
+                               }
+                       }
+                       old_health = health;
+                       if(hud_dynamic_shake_factor)
+                               if(!Hud_Shake_Update())
+                                       hud_dynamic_shake_factor = 0;
+               }
+
+               if(hud_dynamic_shake_factor > 0)
+               {
+                       hud_shift.x += hud_dynamic_shake_realofs.x;
+                       hud_shift.y += hud_dynamic_shake_realofs.y;
+               }
+       }
+
+       hud_scale_center.x = 0.5 * vid_conwidth;
+       hud_scale_center.y = 0.5 * vid_conheight;
+
+       hud_scale_current = hud_scale;
+       hud_shift_current = hud_shift;
+}
+
+// Scoreboard panel
+//
+void HUD_DrawScoreboard();
+void HUD_Scoreboard(void)
+{
+       HUD_DrawScoreboard();
+}
+
 void HUD_Main()
 {
        int i;
-       // global hud theAlpha fade
+       // global hud alpha fade (scoreboard-related panels behave differently and override it temporarly)
        if(menu_enabled == 1)
                hud_fade_alpha = 1;
+       else if(!autocvar__hud_configure)
+               hud_fade_alpha = (1 - scoreboard_fade_alpha) * (1 - autocvar__menu_alpha);
        else
-               hud_fade_alpha = (1 - autocvar__menu_alpha);
-
-       if(scoreboard_fade_alpha)
-               hud_fade_alpha = (1 - scoreboard_fade_alpha);
+               hud_fade_alpha = 1 - autocvar__menu_alpha;
 
        HUD_Configure_Frame();
 
+       Hud_Dynamic_Frame();
+
        // panels that we want to be active together with the scoreboard
        // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
        {
-               HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
-               return;
+               if(autocvar__menu_alpha == 1)
+                       return;
+               if(scoreboard_fade_alpha == 1)
+               {
+                       HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
+                       HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
+                       return;
+               }
        }
 
        if(!autocvar__hud_configure && !hud_fade_alpha)