]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Make the scoreboard a panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index d89f3106454f1a29abbc5d015438b9cdbd94a679..62f5dcb6d82a66a115b478c81bf6bb7235ef0f45 100644 (file)
@@ -136,6 +136,9 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
        else if(length_ratio < 0)
                return;
 
+       theOrigin = HUD_Shift(theOrigin);
+       theSize = HUD_Scale(theSize);
+
        vector square;
        vector width, height;
        if(vertical) {
@@ -231,6 +234,9 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
        if(!theAlpha)
                return;
 
+       pos = HUD_Shift(pos);
+       mySize = HUD_Scale(mySize);
+
        string pic;
        pic = strcat(hud_skin_path, "/num_leading");
        if(precache_pic(pic) == "") {
@@ -381,26 +387,144 @@ void HUD_Reset()
                HUD_Mod_CTF_Reset();
 }
 
+float autocvar_hud_dynamic_shake = 1;
+float autocvar_hud_dynamic_shake_damage_max = 130;
+float autocvar_hud_dynamic_shake_damage_min = 10;
+float autocvar_hud_dynamic_shake_scale = 0.2;
+float hud_dynamic_shake_x[10] = {0,    1, -0.7,  0.5, -0.3,  0.2, -0.1,  0.1,  0.0, 0};
+float hud_dynamic_shake_y[10] = {0,  0.4,  0.8, -0.2, -0.6,  0.0,  0.3,  0.1, -0.1, 0};
+bool Hud_Shake_Update()
+{
+       if(time - hud_dynamic_shake_time < 0)
+               return false;
+
+       float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
+       float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
+       int i = floor(elapsed_time);
+       if(i >= 9)
+               return false;
+
+       float f = elapsed_time - i;
+       hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
+       hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
+       hud_dynamic_shake_realofs.z = 0;
+       hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
+       hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
+       hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
+       return true;
+}
+
+void calc_followmodel_ofs(entity view);
+void Hud_Dynamic_Frame()
+{
+       vector ofs = '0 0 0';
+       hud_scale = '1 1 0';
+       hud_shift = '0 0 0';
+       if (autocvar_hud_dynamic_follow)
+       {
+               entity view = CSQCModel_server2csqc(player_localentnum - 1);
+               calc_followmodel_ofs(view);
+               ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
+               ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
+               ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
+               ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
+
+               if (fabs(ofs.x) < 0.001) ofs.x = 0;
+               if (fabs(ofs.y) < 0.001) ofs.y = 0;
+               if (fabs(ofs.z) < 0.001) ofs.z = 0;
+               ofs.x = bound(-0.1, ofs.x, 0.1);
+               ofs.y = bound(-0.1, ofs.y, 0.1);
+               ofs.z = bound(-0.1, ofs.z, 0.1);
+
+               hud_shift.x = ofs.y * vid_conwidth;
+               hud_shift.y = ofs.z * vid_conheight;
+               hud_shift.z = ofs.x;
+
+               hud_scale.x = (1 + hud_shift.z);
+               hud_scale.y = hud_scale.x;
+       }
+
+       if(autocvar_hud_dynamic_shake > 0)
+       {
+               static float old_health = 0;
+               float health = max(-1, STAT(HEALTH));
+               if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
+               {
+                       hud_dynamic_shake_factor = 0;
+                       old_health = health;
+               }
+               else
+               {
+                       float new_hud_dynamic_shake_factor = 0;
+                       if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
+                               && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
+                               && old_health > 0 && !intermission)
+                       {
+                               float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
+                               new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
+                               if(new_hud_dynamic_shake_factor >= 1)
+                                       new_hud_dynamic_shake_factor = 1;
+                               if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
+                               {
+                                       hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
+                                       hud_dynamic_shake_time = time;
+                               }
+                       }
+                       old_health = health;
+                       if(hud_dynamic_shake_factor)
+                               if(!Hud_Shake_Update())
+                                       hud_dynamic_shake_factor = 0;
+               }
+
+               if(hud_dynamic_shake_factor > 0)
+               {
+                       hud_shift.x += hud_dynamic_shake_realofs.x;
+                       hud_shift.y += hud_dynamic_shake_realofs.y;
+               }
+       }
+
+       hud_scale_center.x = 0.5 * vid_conwidth;
+       hud_scale_center.y = 0.5 * vid_conheight;
+
+       hud_scale_current = hud_scale;
+       hud_shift_current = hud_shift;
+}
+
+// Scoreboard panel
+//
+void HUD_DrawScoreboard();
+void HUD_Scoreboard(void)
+{
+       HUD_DrawScoreboard();
+}
+
 void HUD_Main()
 {
        int i;
-       // global hud theAlpha fade
+       // global hud alpha fade (scoreboard-related panels behave differently and override it temporarly)
        if(menu_enabled == 1)
                hud_fade_alpha = 1;
+       else if(!autocvar__hud_configure)
+               hud_fade_alpha = (1 - scoreboard_fade_alpha) * (1 - autocvar__menu_alpha);
        else
-               hud_fade_alpha = (1 - autocvar__menu_alpha);
-
-       if(scoreboard_fade_alpha)
-               hud_fade_alpha = (1 - scoreboard_fade_alpha);
+               hud_fade_alpha = 1 - autocvar__menu_alpha;
 
        HUD_Configure_Frame();
 
+       Hud_Dynamic_Frame();
+
        // panels that we want to be active together with the scoreboard
        // they must fade only when the menu does
        if(scoreboard_fade_alpha == 1)
        {
-               HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
-               return;
+               if(autocvar__menu_alpha == 1)
+                       return;
+               if(scoreboard_fade_alpha == 1)
+               {
+                       HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
+                       HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
+                       return;
+               }
        }
 
        if(!autocvar__hud_configure && !hud_fade_alpha)