]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Rename a few parameters and locals named x, y, z
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index 7a526c7ab1f60e225542c1e472bf5a366486ce10..ee94af72705e032158b5139980e91a18429a087e 100644 (file)
@@ -1,18 +1,19 @@
 #include "hud.qh"
 
+#include "panel/scoreboard.qh"
 #include "hud_config.qh"
 #include "../mapvoting.qh"
-#include "../scoreboard.qh"
 #include "../teamradar.qh"
+#include <common/minigames/cl_minigames.qh>
 #include <common/t_items.qh>
 #include <common/deathtypes/all.qh>
-#include <common/items/all.qc>
+#include <common/items/_mod.qh>
 #include <common/mapinfo.qh>
+#include <common/vehicles/all.qh>
 #include <common/mutators/mutator/waypoints/all.qh>
 #include <common/stats.qh>
 #include <lib/csqcmodel/cl_player.qh>
-// TODO: remove
-#include <server/mutators/mutator/gamemode_ctf.qc>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
 
 
 /*
@@ -21,34 +22,34 @@ Misc HUD functions
 ==================
 */
 
-vector HUD_Get_Num_Color (float x, float maxvalue)
+vector HUD_Get_Num_Color (float hp, float maxvalue)
 {
        float blinkingamt;
        vector color;
-       if(x >= maxvalue) {
+       if(hp >= maxvalue) {
                color.x = sin(2*M_PI*time);
                color.y = 1;
                color.z = sin(2*M_PI*time);
        }
-       else if(x > maxvalue * 0.75) {
-               color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
-               color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+       else if(hp > maxvalue * 0.75) {
+               color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
                color.z = 0;
        }
-       else if(x > maxvalue * 0.5) {
-               color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
-               color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
-               color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       else if(hp > maxvalue * 0.5) {
+               color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
        }
-       else if(x > maxvalue * 0.25) {
+       else if(hp > maxvalue * 0.25) {
                color.x = 1;
                color.y = 1;
-               color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+               color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
        }
-       else if(x > maxvalue * 0.1) {
+       else if(hp > maxvalue * 0.1) {
                color.x = 1;
-               color.y = (x-20)*90/27/100; // green value between 0 -> 1
-               color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+               color.y = (hp-20)*90/27/100; // green value between 0 -> 1
+               color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
        }
        else {
                color.x = 1;
@@ -56,7 +57,7 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
                color.z = 0;
        }
 
-       blinkingamt = (1 - x/maxvalue/0.25);
+       blinkingamt = (1 - hp/maxvalue/0.25);
        if(blinkingamt > 0)
        {
                color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
@@ -68,12 +69,14 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
 
 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
 {
+    TC(int, item_count);
        float aspect = size_y / size_x;
        return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
 }
 
 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
 {
+    TC(int, item_count);
        float columns, rows;
        float ratio, best_ratio = 0;
        float best_columns = 1, best_rows = 1;
@@ -112,94 +115,69 @@ vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspe
                return eX * best_columns + eY * best_rows;
 }
 
-// return the string of the onscreen race timer
-string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
-{
-       string col;
-       string timestr;
-       string cpname;
-       string lapstr;
-       lapstr = "";
+/*
+==================
+HUD panels
+==================
+*/
 
-       if(theirtime == 0) // goal hit
+void HUD_Panel_LoadCvars()
+{
+       // NOTE: in hud_configure mode cvars must be reloaded every frame
+       if (panel.update_time <= time)
        {
-               if(mytime > 0)
+               panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
+               panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
+               HUD_Panel_ScalePosSize();
+               panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
+               panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
+               panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
+               panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
+               panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
+               panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
+               HUD_Panel_GetBg();
+               if (panel.current_panel_bg != "0")
                {
-                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
-                       col = "^1";
-               }
-               else if(mytime == 0)
-               {
-                       timestr = "+0.0";
-                       col = "^3";
+                       HUD_Panel_GetBgAlpha();
+                       HUD_Panel_GetBorder();
                }
+               HUD_Panel_GetColorTeam();
+               HUD_Panel_GetColor();
+               HUD_Panel_GetFgAlpha();
+               HUD_Panel_GetPadding();
+               panel.current_panel_bg_alpha = panel_bg_alpha;
+               panel.current_panel_fg_alpha = panel_fg_alpha;
+               if (hud_configure_menu_open == 2 && panel == highlightedPanel)
+                       HUD_Panel_UpdatePosSize_ForMenu();
                else
                {
-                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
-                       col = "^2";
+                       panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
+                       panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
                }
-
-               if(lapdelta > 0)
-               {
-                       lapstr = sprintf(_(" (-%dL)"), lapdelta);
-                       col = "^2";
-               }
-               else if(lapdelta < 0)
-               {
-                       lapstr = sprintf(_(" (+%dL)"), -lapdelta);
-                       col = "^1";
-               }
-       }
-       else if(theirtime > 0) // anticipation
-       {
-               if(mytime >= theirtime)
-                       timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
-               else
-                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
-               col = "^3";
-       }
-       else
-       {
-               col = "^7";
-               timestr = "";
+               panel.current_panel_pos = panel_pos;
+               panel.current_panel_size = panel_size;
+               panel.current_panel_bg_border = panel_bg_border;
+               panel.current_panel_bg_color = panel_bg_color;
+               panel.current_panel_bg_color_team = panel_bg_color_team;
+               panel.current_panel_bg_padding = panel_bg_padding;
+               panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
+               return;
        }
 
-       if(cp == 254)
-               cpname = _("Start line");
-       else if(cp == 255)
-               cpname = _("Finish line");
-       else if(cp)
-               cpname = sprintf(_("Intermediate %d"), cp);
-       else
-               cpname = _("Finish line");
-
-       if(theirtime < 0)
-               return strcat(col, cpname);
-       else if(theirname == "")
-               return strcat(col, sprintf("%s (%s)", cpname, timestr));
-       else
-               return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
-}
-
-// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-int race_CheckName(string net_name)
-{
-       int i;
-       for (i=RANKINGS_CNT-1;i>=0;--i)
-               if(grecordholder[i] == net_name)
-                       return i+1;
-       return 0;
+       panel_pos = panel.current_panel_pos;
+       panel_size = panel.current_panel_size;
+       panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
+       panel_bg_border = panel.current_panel_bg_border;
+       panel_bg_color = panel.current_panel_bg_color;
+       panel_bg_color_team = panel.current_panel_bg_color_team;
+       panel_bg_padding = panel.current_panel_bg_padding;
+       panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
 }
 
-/*
-==================
-HUD panels
-==================
-*/
-
 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
 {
+    TC(bool, vertical); TC(int, drawflag);
        if(!length_ratio || !theAlpha)
                return;
        if(length_ratio > 1)
@@ -212,6 +190,9 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
        else if(length_ratio < 0)
                return;
 
+       theOrigin = HUD_Shift(theOrigin);
+       theSize = HUD_Scale(theSize);
+
        vector square;
        vector width, height;
        if(vertical) {
@@ -303,9 +284,13 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
 
 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
 {
+    TC(int, drawflag);
        if(!theAlpha)
                return;
 
+       pos = HUD_Shift(pos);
+       mySize = HUD_Scale(mySize);
+
        string pic;
        pic = strcat(hud_skin_path, "/num_leading");
        if(precache_pic(pic) == "") {
@@ -318,8 +303,9 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
        drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
 }
 
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
 {
+    TC(bool, vertical); TC(int, icon_right_align);
        vector newPos = '0 0 0', newSize = '0 0 0';
        vector picpos, numpos;
 
@@ -359,7 +345,7 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo
                // reduce only y to draw numbers with different number of digits with the same y size
                numpos.y += newSize.y * ((1 - 0.7) / 2);
                newSize.y *= 0.7;
-               drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
                return;
        }
 
@@ -393,23 +379,24 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo
 
        // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
        // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
-       drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+       drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
        drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
 }
 
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
 {
-       DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
+    TC(bool, vertical); TC(int, icon_right_align);
+       DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
 }
 
-#include "all.inc"
-
 /*
 ==================
 Main HUD system
 ==================
 */
 
+void CSQC_BUMBLE_GUN_HUD();
+
 void HUD_Vehicle()
 {
        if(autocvar__hud_configure) return;
@@ -423,38 +410,58 @@ void HUD_Vehicle()
        }
 }
 
-bool HUD_Panel_CheckFlags(int showflags)
-{
-       if ( HUD_Minigame_Showpanels() )
-               return showflags & PANEL_SHOW_MINIGAME;
-       if(intermission == 2)
-               return showflags & PANEL_SHOW_MAPVOTE;
-       return showflags & PANEL_SHOW_MAINGAME;
-}
-
 void HUD_Panel_Draw(entity panent)
 {
        panel = panent;
-       if(autocvar__hud_configure)
+       if (autocvar__hud_configure)
+       {
+               if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
+                       return;
+               panel_fade_alpha = 1;
+               Hud_Panel_GetPanelEnabled();
+               panel.panel_draw();
+               return;
+       }
+
+       bool draw_allowed = false;
+       if (active_minigame && HUD_MinigameMenu_IsOpened())
+       {
+               if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
+                       draw_allowed = true;
+       }
+       else if(intermission == 2)
        {
-               if(panel.panel_configflags & PANEL_CONFIG_MAIN)
-                       panel.panel_draw();
+               if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
+                       draw_allowed = true;
        }
-       else if(HUD_Panel_CheckFlags(panel.panel_showflags))
+       else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
+               draw_allowed = true;
+
+       if (draw_allowed)
+       {
+               if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
+                       panel_fade_alpha = 1;
+               else
+               {
+                       panel_fade_alpha = 1 - scoreboard_fade_alpha;
+                       if(!panel_fade_alpha)
+                               return;
+               }
                panel.panel_draw();
+       }
 }
 
 void HUD_Reset()
 {
        // reset gametype specific icons
-       if(gametype == MAPINFO_TYPE_CTF)
-               HUD_Mod_CTF_Reset();
+       if(gametype.m_modicons_reset)
+               gametype.m_modicons_reset();
 }
 
-float autocvar_hud_dynamic_shake;
-float autocvar_hud_dynamic_shake_damage_max;
-float autocvar_hud_dynamic_shake_damage_min;
-float autocvar_hud_dynamic_shake_scale;
+float autocvar_hud_dynamic_shake = 1;
+float autocvar_hud_dynamic_shake_damage_max = 130;
+float autocvar_hud_dynamic_shake_damage_min = 10;
+float autocvar_hud_dynamic_shake_scale = 0.2;
 float hud_dynamic_shake_x[10] = {0,    1, -0.7,  0.5, -0.3,  0.2, -0.1,  0.1,  0.0, 0};
 float hud_dynamic_shake_y[10] = {0,  0.4,  0.8, -0.2, -0.6,  0.0,  0.3,  0.1, -0.1, 0};
 bool Hud_Shake_Update()
@@ -469,40 +476,64 @@ bool Hud_Shake_Update()
                return false;
 
        float f = elapsed_time - i;
-       hud_dynamic_shake_ofs.x = ((1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1]) * vid_conwidth * 0.27;
-       hud_dynamic_shake_ofs.y = ((1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1]) * vid_conheight * 0.27;
-       hud_dynamic_shake_ofs.z = 0;
-       hud_dynamic_shake_ofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
+       hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
+       hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
+       hud_dynamic_shake_realofs.z = 0;
+       hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
+       hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
+       hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
        return true;
 }
 
+entity CSQCModel_server2csqc(int i);
 void calc_followmodel_ofs(entity view);
 void Hud_Dynamic_Frame()
 {
-       hud_dynamic_ofs = '0 0 0';
+       vector ofs = '0 0 0';
+       hud_scale = '1 1 0';
+       hud_shift = '0 0 0';
        if (autocvar_hud_dynamic_follow)
        {
                entity view = CSQCModel_server2csqc(player_localentnum - 1);
                calc_followmodel_ofs(view);
-               hud_dynamic_ofs -= cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
+               ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
+               ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
+               ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
+               ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
+
+               if (fabs(ofs.x) < 0.001) ofs.x = 0;
+               if (fabs(ofs.y) < 0.001) ofs.y = 0;
+               if (fabs(ofs.z) < 0.001) ofs.z = 0;
+               ofs.x = bound(-0.1, ofs.x, 0.1);
+               ofs.y = bound(-0.1, ofs.y, 0.1);
+               ofs.z = bound(-0.1, ofs.z, 0.1);
+
+               hud_shift.x = ofs.y * vid_conwidth;
+               hud_shift.y = ofs.z * vid_conheight;
+               hud_shift.z = ofs.x;
+
+               hud_scale.x = (1 + hud_shift.z);
+               hud_scale.y = hud_scale.x;
        }
 
-       if (fabs(hud_dynamic_ofs.x) < 0.001) hud_dynamic_ofs.x = 0;
-       if (fabs(hud_dynamic_ofs.y) < 0.001) hud_dynamic_ofs.y = 0;
-       if (fabs(hud_dynamic_ofs.z) < 0.001) hud_dynamic_ofs.z = 0;
-
-       float health = STAT(HEALTH);
-       if(autocvar_hud_dynamic_shake > 0 && !autocvar__hud_configure && health > 0)
+       if(autocvar_hud_dynamic_shake > 0)
        {
+               static float old_health = 0;
+               float health = max(-1, STAT(HEALTH));
                if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
+               {
                        hud_dynamic_shake_factor = 0;
+                       old_health = health;
+               }
                else
                {
                        float new_hud_dynamic_shake_factor = 0;
-                       if(prev_health - health >= autocvar_hud_dynamic_shake_damage_min && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min)
+                       if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
+                               && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
+                               && old_health > 0 && !intermission)
                        {
                                float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
-                               new_hud_dynamic_shake_factor = (prev_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
+                               new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
                                if(new_hud_dynamic_shake_factor >= 1)
                                        new_hud_dynamic_shake_factor = 1;
                                if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
@@ -511,45 +542,42 @@ void Hud_Dynamic_Frame()
                                        hud_dynamic_shake_time = time;
                                }
                        }
+                       old_health = health;
                        if(hud_dynamic_shake_factor)
                                if(!Hud_Shake_Update())
                                        hud_dynamic_shake_factor = 0;
                }
+
+               if(hud_dynamic_shake_factor > 0)
+               {
+                       hud_shift.x += hud_dynamic_shake_realofs.x;
+                       hud_shift.y += hud_dynamic_shake_realofs.y;
+               }
        }
+
+       hud_scale_center.x = 0.5 * vid_conwidth;
+       hud_scale_center.y = 0.5 * vid_conheight;
+
+       hud_scale_current = hud_scale;
+       hud_shift_current = hud_shift;
 }
 
 void HUD_Main()
 {
        int i;
-       // global hud theAlpha fade
-       if(menu_enabled == 1)
+       if(hud_configure_menu_open == 1)
                hud_fade_alpha = 1;
        else
-               hud_fade_alpha = (1 - autocvar__menu_alpha);
-
-       if(scoreboard_fade_alpha)
-               hud_fade_alpha = (1 - scoreboard_fade_alpha);
+               hud_fade_alpha = 1 - autocvar__menu_alpha;
 
        HUD_Configure_Frame();
 
-       // panels that we want to be active together with the scoreboard
-       // they must fade only when the menu does
-       if(scoreboard_fade_alpha == 1)
-       {
-               HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
-               return;
-       }
-
-       if(!autocvar__hud_configure && !hud_fade_alpha)
-       {
-               hud_fade_alpha = 1;
-               HUD_Panel_Draw(HUD_PANEL(VOTE));
-               hud_fade_alpha = 0;
-               return;
-       }
-
        Hud_Dynamic_Frame();
 
+       if(scoreboard_fade_alpha == 1)
+               if(autocvar__menu_alpha == 1)
+                       return;
+
        // Drawing stuff
        if (hud_skin_prev != autocvar_hud_skin)
        {
@@ -580,11 +608,11 @@ void HUD_Main()
                {
                        string hud_dock_color = autocvar_hud_dock_color;
                        if(hud_dock_color == "shirt") {
-                               f = stof(getplayerkeyvalue(current_player, "colors"));
+                               f = entcs_GetClientColors(current_player);
                                color = colormapPaletteColor(floor(f / 16), 0);
                        }
                        else if(hud_dock_color == "pants") {
-                               f = stof(getplayerkeyvalue(current_player, "colors"));
+                               f = entcs_GetClientColors(current_player);
                                color = colormapPaletteColor(f % 16, 1);
                        }
                        else
@@ -630,7 +658,7 @@ void HUD_Main()
                        }
                }
                if (warning)
-                       LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+                       LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
 
                cvar_set("_hud_panelorder", s);
                if(hud_panelorder_prev)
@@ -659,8 +687,9 @@ void HUD_Main()
                HUD_Panel_Draw(HUD_PANEL(CHAT));
        if(hud_panel_quickmenu)
                HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
+       HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
 
-       if (scoreboard_active || intermission == 2)
+       if (intermission == 2)
                HUD_Reset();
 
        HUD_Configure_PostDraw();