#include <common/weapons/_all.qh>
+void Hud_Dynamic_Frame();
+
bool HUD_Radar_Clickable();
void HUD_Radar_Mouse();
void HUD_Radar_Hide_Maximized();
float HUD_GetRowCount(int item_count, vector size, float item_aspect);
-vector HUD_Get_Num_Color (float x, float maxvalue);
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
+vector HUD_Get_Num_Color (float hp, float maxvalue);
+void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
+void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
PlayerScoreField ps_primary, ps_secondary;
int ts_primary, ts_secondary;
-Weapon last_switchweapon;
-Weapon last_activeweapon;
+.Weapon last_switchweapon;
+.Weapon last_activeweapon;
float weapontime;
float weaponprevtime;
float cl_followmodel_time;
vector hud_scale;
-vector hud_scale_current;
+vector hud_scale_current = '1 1 0';
vector hud_shift;
-vector hud_shift_current;
+vector hud_shift_current = '0 0 0';
vector hud_scale_center;
float stringwidth_colors(string s, vector theSize);
new_size.x = max_panel_width; \
new_size.y = panel_size.y * (new_size.x / panel_size.x); \
} \
- vector new_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * new_size; \
+ vector new_pos = vec2(panel_bg_border + 0.5 * max_panel_width, 0.5 * vid_conheight) - 0.5 * new_size; \
panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
} MACRO_END
panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
} MACRO_END
-// NOTE: in hud_configure mode cvars must be reloaded every frame
float panel_fade_alpha;
-#define HUD_Panel_LoadCvars() MACRO_BEGIN { \
- if (panel.update_time <= time) { \
- panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
- panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
- HUD_Panel_ScalePosSize(); \
- panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
- panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
- panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
- panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
- panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
- panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
- HUD_Panel_GetBg(); \
- if (panel.current_panel_bg != "0") { \
- HUD_Panel_GetBgAlpha(); \
- HUD_Panel_GetBorder(); \
- } \
- HUD_Panel_GetColorTeam(); \
- HUD_Panel_GetColor(); \
- HUD_Panel_GetFgAlpha(); \
- HUD_Panel_GetPadding(); \
- panel.current_panel_bg_alpha = panel_bg_alpha; \
- panel.current_panel_fg_alpha = panel_fg_alpha; \
- if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
- HUD_Panel_UpdatePosSize_ForMenu(); \
- } else { \
- panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha; \
- panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha; \
- } \
- panel.current_panel_pos = panel_pos; \
- panel.current_panel_size = panel_size; \
- panel.current_panel_bg_border = panel_bg_border; \
- panel.current_panel_bg_color = panel_bg_color; \
- panel.current_panel_bg_color_team = panel_bg_color_team; \
- panel.current_panel_bg_padding = panel_bg_padding; \
- panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
- } else { \
- panel_pos = panel.current_panel_pos; \
- panel_size = panel.current_panel_size; \
- panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha; \
- panel_bg_border = panel.current_panel_bg_border; \
- panel_bg_color = panel.current_panel_bg_color; \
- panel_bg_color_team = panel.current_panel_bg_color_team; \
- panel_bg_padding = panel.current_panel_bg_padding; \
- panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha; \
- } \
-} MACRO_END
+void HUD_Panel_LoadCvars();
#define Hud_Panel_GetPanelEnabled() \
panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \