#pragma once
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
bool HUD_Radar_Clickable();
void HUD_Radar_Mouse();
panel_bg_color = autocvar_hud_panel_bg_color; \
} else { \
if (panel_bg_color_str == "shirt") { \
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
+ panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
} else if (panel_bg_color_str == "pants") { \
- panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
+ panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
} else { \
panel_bg_color = stov(panel_bg_color_str); \
} \