]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qh
Make the scoreboard a panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qh
index 0526fccc2aa497ef41e45d1ad1e9e1b34b2884a5..75b7f9ffc7f8123d625ba787199fdcc7a344a40d 100644 (file)
@@ -1,7 +1,6 @@
-#ifndef CLIENT_HUD_H
-#define CLIENT_HUD_H
+#pragma once
 
-#include "../common/weapons/all.qh"
+#include <common/weapons/all.qh>
 
 bool HUD_Radar_Clickable();
 void HUD_Radar_Mouse();
@@ -12,8 +11,7 @@ REGISTER_REGISTRY(hud_panels)
 
 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
        void draw_func(); \
-       REGISTER(hud_panels, HUD_PANEL, id, m_id, new(hud_panel)) { \
-               make_pure(this); \
+       REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
                this.panel_id = this.m_id; \
                this.panel_draw = draw_func; \
                this.panel_name = #name; \
@@ -24,9 +22,16 @@ REGISTER_REGISTRY(hud_panels)
 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
 
 // draw the background/borders
-#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN {                                                                                                                                                               \
-       if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
-               draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \
+       if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
+               draw_BorderPicture( \
+                       HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
+                       panel.current_panel_bg, \
+                       HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
+                       panel_bg_color, \
+                       panel_bg_alpha * theAlpha, \
+                       HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \
+               ); \
 } MACRO_END
 
 int panel_order[hud_panels_MAX];
@@ -43,9 +48,19 @@ bool radar_panel_modified;
 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
 void HUD_Radar_Hide_Maximized();
 
+float HUD_GetRowCount(int item_count, vector size, float item_aspect);
+vector HUD_Get_Num_Color (float x, float maxvalue);
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
+
 void HUD_Reset ();
 void HUD_Main ();
 
+int race_CheckName(string net_name);
+string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname);
+
 int vote_yescount;
 int vote_nocount;
 int vote_needed;
@@ -147,6 +162,24 @@ float chat_sizey;
 
 float current_player;
 
+float autocvar_hud_dynamic_follow;
+float autocvar_hud_dynamic_follow_scale;
+vector autocvar_hud_dynamic_follow_scale_xyz;
+
+vector hud_dynamic_shake_realofs;
+float hud_dynamic_shake_factor;
+float hud_dynamic_shake_time;
+
+// shared across viewmodel effects and dynamic hud code
+vector cl_followmodel_ofs;
+float cl_followmodel_time;
+
+vector hud_scale;
+vector hud_scale_current;
+vector hud_shift;
+vector hud_shift_current;
+vector hud_scale_center;
+
 float stringwidth_colors(string s, vector theSize);
 float stringwidth_nocolors(string s, vector theSize);
 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
@@ -202,6 +235,7 @@ REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CO
 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(SCOREBOARD,      HUD_Scoreboard,     scoreboard,     PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
 // always add new panels to the end of list
 
 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
@@ -413,4 +447,3 @@ void HUD_Notify_Push(string icon, string attacker, string victim);
 
 var void HUD_ModIcons_GameType(vector pos, vector size);
 void HUD_ModIcons_SetFunc();
-#endif