]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/healtharmor.qc
Merge branch 'master' into martin-t/limit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / healtharmor.qc
index 3b03979177da96edf15e5c4a3ee0ed35f04b0ee1..1a61a96d3d1c90bad00b39a7f0fa79ddf9a181c8 100644 (file)
@@ -1,26 +1,32 @@
 #include "healtharmor.qh"
 
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
 #include <common/deathtypes/all.qh>
 
-/** Health/armor (#3) */
+// Health/armor (#3)
+
 void HUD_HealthArmor()
 {
-       int armor, health, fuel;
+       int armor, health, fuel, air_time;
        if(!autocvar__hud_configure)
        {
-               if(!autocvar_hud_panel_healtharmor) return;
+               if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
+                       return;
                if(hud != HUD_NORMAL) return;
-               if(spectatee_status == -1) return;
 
                health = STAT(HEALTH);
                if(health <= 0)
                {
+                       health = 0;
                        prev_health = -1;
-                       return;
+                       if(autocvar_hud_panel_healtharmor_hide_ondeath)
+                               return;
                }
                armor = STAT(ARMOR);
 
-               // code to check for spectatee_status changes is in Ent_ClientData()
+               // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
                // prev_p_health and prev_health can be set to -1 there
 
                if (prev_p_health == -1)
@@ -46,15 +52,17 @@ void HUD_HealthArmor()
                        prev_armor = 0;
                }
                fuel = STAT(FUEL);
+               air_time = bound(0, STAT(AIR_FINISHED) - time, 10);
        }
        else
        {
                health = 150;
                armor = 75;
                fuel = 20;
+               air_time = 6;
        }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
        draw_beginBoldFont();
 
@@ -62,51 +70,59 @@ void HUD_HealthArmor()
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(1);
+       if (autocvar_hud_panel_healtharmor_dynamichud)
+               HUD_Scale_Enable();
+       else
+               HUD_Scale_Disable();
+       HUD_Panel_DrawBg();
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
+       float air_alpha = 1;
+       if (STAT(AIR_FINISHED) && time > STAT(AIR_FINISHED))
+       {
+               air_alpha = blink_synced(0.5, 0.5, 7, STAT(AIR_FINISHED), -1);
+               air_time = 10;
+       }
+
        int baralign = autocvar_hud_panel_healtharmor_baralign;
        int iconalign = autocvar_hud_panel_healtharmor_iconalign;
 
-    int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
-    int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
-       if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
+       int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+       int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
+       if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
        {
-               vector v;
-               v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
-
-               float x;
-               x = floor(v.x + 1);
+               vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
+               float hp = floor(v.x + 1);
 
-        float maxtotal = maxhealth + maxarmor;
+               float maxtotal = maxhealth + maxarmor;
                string biggercount;
                if(v.z) // NOT fully armored
                {
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(armor)
-            if(autocvar_hud_panel_healtharmor_text)
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(armor && autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(health)
-            if(autocvar_hud_panel_healtharmor_text)
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(health && autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-        if(autocvar_hud_panel_healtharmor_text)
-                       DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
+               if(autocvar_hud_panel_healtharmor_text)
+                       DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
 
                if(fuel)
-                       HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+               if(air_time)
+                       HUD_Panel_DrawProgressBar(pos + eY * 0.8 * mySize.y, vec2(mySize.x, 0.2 * mySize.y), "progressbar", air_time / 10, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -130,13 +146,13 @@ void HUD_HealthArmor()
                                armor_offset.y = mySize.y;
                }
 
-               bool health_baralign, armor_baralign, fuel_baralign;
+               bool health_baralign, armor_baralign, fuel_baralign, air_align;
                bool health_iconalign, armor_iconalign;
                if (autocvar_hud_panel_healtharmor_flip)
                {
                        armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
                        health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
-                       fuel_baralign = health_baralign;
+                       air_align = fuel_baralign = health_baralign;
                        armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
                        health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
                }
@@ -144,7 +160,7 @@ void HUD_HealthArmor()
                {
                        health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
                        armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
-                       fuel_baralign = armor_baralign;
+                       air_align = fuel_baralign = armor_baralign;
                        health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
                        armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
                }
@@ -192,10 +208,7 @@ void HUD_HealthArmor()
 
                                        if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
                                        {
-                                               float BLINK_FACTOR = 0.15;
-                                               float BLINK_BASE = 0.85;
-                                               float BLINK_FREQ = 9;
-                                               pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+                                               pain_health_alpha = blink(0.85, 0.15, 9);
                                        }
                                }
                                HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
@@ -204,12 +217,11 @@ void HUD_HealthArmor()
                                DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
                }
 
-               if(armor)
+               //if(armor)
                {
+                       float p_armor = armor;
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               float p_armor;
-                               p_armor = armor;
                                if (autocvar_hud_panel_healtharmor_progressbar_gfx)
                                {
                                        if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
@@ -244,13 +256,16 @@ void HUD_HealthArmor()
                                        }
                                        prev_armor = armor;
                                }
-                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               if(p_armor)
+                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
+                       if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
                }
 
-               if(fuel)
+               vector cell_size = mySize;
+               if (fuel || air_time)
                {
                        if (is_vertical)
                                mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
@@ -260,7 +275,20 @@ void HUD_HealthArmor()
                                mySize.x *= 2; //restore full panel size
                        else if (panel_ar < 1/4)
                                mySize.y *= 2; //restore full panel size
-                       HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       if (fuel)
+                               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       if (air_time)
+                       {
+                               if (panel_ar > 1 && panel_ar < 4)
+                                       pos.y += cell_size.y;
+                               else if (panel_ar > 1/4 && panel_ar <= 1)
+                                       pos.x += cell_size.x;
+                               if (is_vertical)
+                                       pos.x += cell_size.x - mySize.x;
+                               else
+                                       pos.y += cell_size.y - mySize.y;
+                               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", air_time / 10, is_vertical, air_align, autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       }
                }
        }