]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/healtharmor.qc
Merge branch 'terencehill/spectate_player' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / healtharmor.qc
index bab17556d477bf9801af055822d450c2fa165a10..1e124dd94243fa63af52906cd410d927933d83f8 100644 (file)
@@ -1,22 +1,32 @@
-/** Health/armor (#3) */
+#include "healtharmor.qh"
+
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
+#include <common/deathtypes/all.qh>
+
+// Health/armor (#3)
+
 void HUD_HealthArmor()
 {
        int armor, health, fuel;
        if(!autocvar__hud_configure)
        {
-               if(!autocvar_hud_panel_healtharmor) return;
+               if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
+                       return;
                if(hud != HUD_NORMAL) return;
-               if(spectatee_status == -1) return;
 
-               health = getstati(STAT_HEALTH);
+               health = STAT(HEALTH);
                if(health <= 0)
                {
+                       health = 0;
                        prev_health = -1;
-                       return;
+                       if(autocvar_hud_panel_healtharmor_hide_ondeath)
+                               return;
                }
-               armor = getstati(STAT_ARMOR);
+               armor = STAT(ARMOR);
 
-               // code to check for spectatee_status changes is in Ent_ClientData()
+               // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
                // prev_p_health and prev_health can be set to -1 there
 
                if (prev_p_health == -1)
@@ -50,7 +60,7 @@ void HUD_HealthArmor()
                fuel = 20;
        }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
        draw_beginBoldFont();
 
@@ -58,7 +68,11 @@ void HUD_HealthArmor()
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(1);
+       if (autocvar_hud_panel_healtharmor_dynamichud)
+               HUD_Scale_Enable();
+       else
+               HUD_Scale_Disable();
+       HUD_Panel_DrawBg();
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -68,41 +82,36 @@ void HUD_HealthArmor()
        int baralign = autocvar_hud_panel_healtharmor_baralign;
        int iconalign = autocvar_hud_panel_healtharmor_iconalign;
 
-    int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
-    int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
-       if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
+       int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+       int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
+       if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
        {
-               vector v;
-               v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
-
-               float x;
-               x = floor(v.x + 1);
+               vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
+               float hp = floor(v.x + 1);
 
-        float maxtotal = maxhealth + maxarmor;
+               float maxtotal = maxhealth + maxarmor;
                string biggercount;
                if(v.z) // NOT fully armored
                {
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(armor)
-            if(autocvar_hud_panel_healtharmor_text)
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(armor && autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
                        biggercount = "armor";
                        if(autocvar_hud_panel_healtharmor_progressbar)
-                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       if(health)
-            if(autocvar_hud_panel_healtharmor_text)
+                               HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(health && autocvar_hud_panel_healtharmor_text)
                                drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-        if(autocvar_hud_panel_healtharmor_text)
-                       DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
+               if(autocvar_hud_panel_healtharmor_text)
+                       DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
 
                if(fuel)
-                       HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
        }
        else
        {
@@ -200,12 +209,11 @@ void HUD_HealthArmor()
                                DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
                }
 
-               if(armor)
+               //if(armor)
                {
+                       float p_armor = armor;
                        if(autocvar_hud_panel_healtharmor_progressbar)
                        {
-                               float p_armor;
-                               p_armor = armor;
                                if (autocvar_hud_panel_healtharmor_progressbar_gfx)
                                {
                                        if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
@@ -240,8 +248,10 @@ void HUD_HealthArmor()
                                        }
                                        prev_armor = armor;
                                }
-                               HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               if(p_armor)
+                                       HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
+                       if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
                        if(autocvar_hud_panel_healtharmor_text)
                                DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
                }