// Health/armor (#3)
+void HUD_HealthArmor_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_healtharmor_combined");
+ HUD_Write_Cvar("hud_panel_healtharmor_flip");
+ HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
+ HUD_Write_Cvar("hud_panel_healtharmor_baralign");
+ HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
+ HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
+ HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
+ HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
+ HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
+ HUD_Write_Cvar("hud_panel_healtharmor_text");
+}
+
void HUD_HealthArmor()
{
int armor, health, fuel, air_time;