#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
-// Info messages panel (#14)
+// Info messages (#14)
float autocvar_hud_panel_infomessages_group0 = 1;
float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
if(!autocvar_hud_panel_infomessages) return;
}
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
InfoMessage(s);
}
- if(gametype == MAPINFO_TYPE_LMS)
+ MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize);
+
+ if(!warmup_stage && gametype == MAPINFO_TYPE_LMS)
{
entity sk;
sk = playerslots[player_localnum];