{
if (clickable)
{
- if(autocvar_hud_cursormode)
- setcursormode(1);
hud_panel_radar_mouse = 1;
// we must unset the player's buttons, as they aren't released elsewhere
{
hud_panel_radar_mouse = 0;
mouseClicked = 0;
- if(autocvar_hud_cursormode)
- if(!mv_active)
- setcursormode(0);
}
}
void HUD_Radar_Hide_Maximized()
return;
}
- if (!autocvar_hud_cursormode)
- update_mousepos();
-
panel = HUD_PANEL(RADAR);
HUD_Panel_LoadCvars();
HUD_Radar_Hide_Maximized();
return;
}
-
-
- draw_cursor_normal(mousepos, '1 1 1', 0.8);
}
void HUD_Radar()