]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/timer.qc
Merge branch 'terencehill/spectate_player' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
index f709b41ec9ba7909f93ab01357a56e7b7fbfc26e..e01aa751757e3087b25038cdac422e6b162c4049 100644 (file)
@@ -1,3 +1,11 @@
+#include "timer.qh"
+
+#include <client/autocvars.qh>
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
+// Timer (#5)
+
 void HUD_Timer()
 {
        if(!autocvar__hud_configure)
@@ -5,7 +13,7 @@ void HUD_Timer()
                if(!autocvar_hud_panel_timer) return;
        }
 
-       HUD_Panel_UpdateCvars();
+       HUD_Panel_LoadCvars();
 
        draw_beginBoldFont();
 
@@ -13,7 +21,11 @@ void HUD_Timer()
        pos = panel_pos;
        mySize = panel_size;
 
-       HUD_Panel_DrawBg(1);
+       if (autocvar_hud_panel_timer_dynamichud)
+               HUD_Scale_Enable();
+       else
+               HUD_Scale_Disable();
+       HUD_Panel_DrawBg();
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -21,33 +33,48 @@ void HUD_Timer()
        }
 
        string timer;
-       float timelimit, elapsedTime, timeleft, minutesLeft;
+       float timelimit, timeleft, minutesLeft;
 
-       timelimit = getstatf(STAT_TIMELIMIT);
+       timelimit = STAT(TIMELIMIT);
 
        timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
        timeleft = ceil(timeleft);
 
        minutesLeft = floor(timeleft / 60);
 
+       float warmup_timeleft = 0;
+       if(warmup_stage)
+       {
+               float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
+               if(warmup_timelimit > 0)
+                       warmup_timeleft = max(0, warmup_timelimit - time);
+               else if(warmup_timelimit == 0)
+                       warmup_timeleft = timeleft;
+               warmup_timeleft = ceil(warmup_timeleft);
+       }
+
        vector timer_color;
-       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+       if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
                timer_color = '1 1 1'; //white
        else if(minutesLeft >= 1)
                timer_color = '1 1 0'; //yellow
        else
                timer_color = '1 0 0'; //red
 
-       if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
-               if (time < STAT(GAMESTARTTIME)) {
-                       //while restart is still active, show 00:00
-                       timer = seconds_tostring(0);
-               } else {
-                       elapsedTime = floor(time - STAT(GAMESTARTTIME)); //127
-                       timer = seconds_tostring(elapsedTime);
-               }
+       if (intermission_time) {
+               timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
+       } else if (warmup_stage && warmup_timeleft >= 60) {
+               timer = _("WARMUP");
+       } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
+               if (time < STAT(GAMESTARTTIME))
+                       timer = seconds_tostring(0); //while restart is still active, show 00:00
+               else
+                       timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
        } else {
-               timer = seconds_tostring(timeleft);
+               if(warmup_stage)
+                       timer = seconds_tostring(warmup_timeleft);
+               else
+                       timer = seconds_tostring(timeleft);
        }
 
        drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);