#include "vote.qh"
+#include <client/autocvars.qh>
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
#include <common/mapinfo.qh>
-/** Vote window (#9) */
+// Vote (#9)
+
void HUD_Vote()
{
- if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
+ if(autocvar_cl_allow_uid2name == -1 && (ISGAMETYPE(CTS) || ISGAMETYPE(RACE) || (serverflags & SERVERFLAG_PLAYERSTATS)))
{
// this dialog gets overriden by the uid2name menu dialog, if it exists
// TODO remove this client side uid2name dialog in the next release
{
vote_yescount = 0;
vote_nocount = 0;
- LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
+ LOG_INFO(_("^1You must answer before entering hud configure mode"));
cvar_set("_hud_configure", "0");
}
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
+ strcpy(vote_called_vote, _("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
uid2name_dialog = 1;
}
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_vote) return;
+ /*
+ if(cvar("hud_panel_vote_test")) {
+ if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone("^1test the vote panel");
+ vote_active = true; vote_yescount = 3; vote_nocount = 2; vote_needed = 4;
+ } else vote_active = false;
+ */
}
else
{
vote_prev = vote_active;
}
- /*
- if(cvar("hud_panel_vote_test")) {
- if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone("^1test the vote panel");
- vote_active = true; vote_yescount = 3; vote_nocount = 2; vote_needed = 4;
- } else vote_active = false;
- */
-
if(vote_active || autocvar__hud_configure)
vote_alpha = bound(0, (time - vote_change) * 2, 1);
else
a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
if(a <= 0)
return;
- //HUD_Panel_UpdateCvars(a);
+ //panel_fade_alpha *= a;
// nothing can hide this panel, not even the menu
float hud_fade_alpha_save = hud_fade_alpha;
if(uid2name_dialog && autocvar__menu_alpha)
hud_fade_alpha = 0;
else
hud_fade_alpha = a;
- HUD_Panel_UpdateCvars(1);
+ HUD_Panel_LoadCvars();
hud_fade_alpha = hud_fade_alpha_save;
if(uid2name_dialog)
{
- panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
- panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+ panel_pos = vec2(0.3 * vid_conwidth, 0.1 * vid_conheight);
+ panel_size = vec2(0.4 * vid_conwidth, 0.3 * vid_conheight);
}
vector pos, mySize;
s = _("A vote has been called for:");
if(uid2name_dialog)
s = _("Allow servers to store and display your name?");
- drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
+ drawstring_aspect(pos, s, vec2(mySize.x, (2/8) * mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(ColorTranslateRGB(vote_called_vote), mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = _("^1Configure the HUD");
- drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, vec2(mySize.x, (1.75/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
// print the yes/no counts
s = sprintf("^2%s ^7(%d)", getcommandkey_forcename(_("Yes"), "vyes"), vote_yescount);
- drawcolorcodedstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + eY * (4/8) * mySize.y, s, vec2(0.5 * mySize.x, (1.5/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
s = sprintf("^1%s ^7(%d)", getcommandkey_forcename(_("No"), "vno"), vote_nocount);
- drawcolorcodedstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(pos + vec2(0.5 * mySize.x, (4/8) * mySize.y), s, vec2(0.5 * mySize.x, (1.5/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
pos.y += (5/8) * mySize.y;
- vector tmp_size = eX * mySize.x + eY * (3/8) * mySize.y;
+ vector tmp_size = vec2(mySize.x, (3/8) * mySize.y);
// draw the progress bar backgrounds
drawpic_skin(pos, "voteprogress_back", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);