]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
index 344f013a6d2181c77f65d2317c28ee507ab0281c..2f755717f98a6f9747fcbcd0667b2b04cb87908c 100644 (file)
@@ -1,3 +1,15 @@
+#if defined(CSQC)
+       #include "../dpdefs/csprogsdefs.qh"
+       #include "defs.qh"
+       #include "../dpdefs/keycodes.qh"
+       #include "../common/constants.qh"
+       #include "autocvars.qh"
+       #include "hud.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
+
 #define HUD_Write(s) fputs(fh, s)
 // q: quoted, n: not quoted
 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
@@ -49,7 +61,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                HUD_Write("\n");
 
                // common cvars for all panels
-               float i;
+               int i;
                for (i = 0; i < HUD_PANEL_NUM; ++i)
                {
                        panel = hud_panel[i];
@@ -67,6 +79,7 @@ void HUD_Panel_ExportCfg(string cfgname)
                                case HUD_PANEL_WEAPONS:
                                        HUD_Write_PanelCvar_q("_accuracy");
                                        HUD_Write_PanelCvar_q("_label");
+                                       HUD_Write_PanelCvar_q("_label_scale");
                                        HUD_Write_PanelCvar_q("_complainbubble");
                                        HUD_Write_PanelCvar_q("_complainbubble_padding");
                                        HUD_Write_PanelCvar_q("_complainbubble_time");
@@ -88,6 +101,8 @@ void HUD_Panel_ExportCfg(string cfgname)
                                        break;
                                case HUD_PANEL_AMMO:
                                        HUD_Write_PanelCvar_q("_onlycurrent");
+                                       HUD_Write_PanelCvar_q("_noncurrent_alpha");
+                                       HUD_Write_PanelCvar_q("_noncurrent_scale");
                                        HUD_Write_PanelCvar_q("_iconalign");
                                        HUD_Write_PanelCvar_q("_progressbar");
                                        HUD_Write_PanelCvar_q("_progressbar_name");
@@ -217,65 +232,63 @@ void HUD_Configure_Exit_Force()
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
-       float i;
-       float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
-       vector myTarget;
-       myTarget = myPos;
-
+       vector myCenter, targCenter;
+       vector myTarget = myPos;
+       int i;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
                if(panel == highlightedPanel) continue;
-               HUD_Panel_UpdatePosSize()
+               HUD_Panel_UpdatePosSize();
                if(!panel_enabled) continue;
 
                panel_pos -= '1 1 0' * panel_bg_border;
                panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < panel_pos_y)
+               if(myPos.y + mySize.y < panel_pos.y)
                        continue;
-               if(myPos_y > panel_pos_y + panel_size_y)
+               if(myPos.y > panel_pos.y + panel_size.y)
                        continue;
 
-               if(myPos_x + mySize_x < panel_pos_x)
+               if(myPos.x + mySize.x < panel_pos.x)
                        continue;
-               if(myPos_x > panel_pos_x + panel_size_x)
+               if(myPos.x > panel_pos.x + panel_size.x)
                        continue;
 
                // OK, there IS a collision.
 
-               myCenter_x = myPos_x + 0.5 * mySize_x;
-               myCenter_y = myPos_y + 0.5 * mySize_y;
+               myCenter.x = myPos.x + 0.5 * mySize.x;
+               myCenter.y = myPos.y + 0.5 * mySize.y;
 
-               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
-               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
+               targCenter.x = panel_pos.x + 0.5 * panel_size.x;
+               targCenter.y = panel_pos.y + 0.5 * panel_size.y;
 
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget.x = panel_pos.x - mySize.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget.y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget.x = panel_pos.x + panel_size.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget.y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
                {
-                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget.x = panel_pos.x - mySize.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget.y = panel_pos.y + panel_size.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget.x = panel_pos.x + panel_size.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget.y = panel_pos.y + panel_size.y;
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -287,7 +300,7 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 void HUD_Panel_SetPos(vector pos)
 {
        panel = highlightedPanel;
-       HUD_Panel_UpdatePosSize()
+       HUD_Panel_UpdatePosSize();
        vector mySize;
        mySize = panel_size;
 
@@ -296,36 +309,32 @@ void HUD_Panel_SetPos(vector pos)
 
        if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(pos, mySize);
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
+       pos.y = bound(0, pos.y, vid_conheight - mySize.y);
 
        string s;
-       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+       s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
 
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
 
 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
-       float i;
-
        vector targEndPos;
-
-       float dist_x, dist_y;
-       float ratio;
-       ratio = mySize_x/mySize_y;
-
+       vector dist;
+       float ratio = mySize.x/mySize.y;
+       int i;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
                if(panel == highlightedPanel) continue;
-               HUD_Panel_UpdatePosSize()
+               HUD_Panel_UpdatePosSize();
                if(!panel_enabled) continue;
 
                panel_pos -= '1 1 0' * panel_bg_border;
@@ -334,19 +343,19 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
+               if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
                        // there is a collision:
@@ -355,66 +364,66 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                        //
                        // dist is the distance between resizeorigin and the "analogous" point of the panel
                        // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist.x = resizeorigin.x - targEndPos.x;
+                       dist.y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize.x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize.y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 2)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist.x = panel_pos.x - resizeorigin.x;
+                       dist.y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize.x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize.y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist.x = resizeorigin.x - targEndPos.x;
+                       dist.y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize.x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize.y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 4)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist.x = panel_pos.x - resizeorigin.x;
+                       dist.y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize.x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize.y = min(mySize.y, dist.y);
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -426,19 +435,19 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
 void HUD_Panel_SetPosSize(vector mySize)
 {
        panel = highlightedPanel;
-       HUD_Panel_UpdatePosSize()
+       HUD_Panel_UpdatePosSize();
        vector resizeorigin;
        resizeorigin = panel_click_resizeorigin;
-       local noref vector myPos; // fteqcc sucks
+       vector myPos;
 
        // minimum panel size cap
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize.x = max(0.025 * vid_conwidth, mySize.x);
+       mySize.y = max(0.025 * vid_conheight, mySize.y);
 
        if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
-               mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
-               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
+               mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
+               mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
        }
 
        // collision testing|
@@ -446,30 +455,30 @@ void HUD_Panel_SetPosSize(vector mySize)
 
        // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos.x = resizeorigin.x - mySize.x;
+               myPos.y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos.x = resizeorigin.x;
+               myPos.y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos.x = resizeorigin.x - mySize.x;
+               myPos.y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos.x = resizeorigin.x;
+               myPos.y = resizeorigin.y;
        }
 
        // left/top screen edges
-       if(myPos_x < 0)
-               mySize_x = mySize_x + myPos_x;
-       if(myPos_y < 0)
-               mySize_y = mySize_y + myPos_y;
+       if(myPos.x < 0)
+               mySize.x = mySize.x + myPos.x;
+       if(myPos.y < 0)
+               mySize.y = mySize.y + myPos.y;
 
        // bottom/right screen edges
-       if(myPos_x + mySize_x > vid_conwidth)
-               mySize_x = vid_conwidth - myPos_x;
-       if(myPos_y + mySize_y > vid_conheight)
-               mySize_y = vid_conheight - myPos_y;
+       if(myPos.x + mySize.x > vid_conwidth)
+               mySize.x = vid_conwidth - myPos.x;
+       if(myPos.y + mySize.y > vid_conheight)
+               mySize.y = vid_conheight - myPos.y;
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
@@ -477,40 +486,40 @@ void HUD_Panel_SetPosSize(vector mySize)
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize.x = max(0.025 * vid_conwidth, mySize.x);
+       mySize.y = max(0.025 * vid_conheight, mySize.y);
 
        // do another pos check, as size might have changed by now
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos.x = resizeorigin.x - mySize.x;
+               myPos.y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos.x = resizeorigin.x;
+               myPos.y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos.x = resizeorigin.x - mySize.x;
+               myPos.y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos.x = resizeorigin.x;
+               myPos.y = resizeorigin.y;
        }
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
        string s;
-       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+       s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
 
-       s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+       s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
 
@@ -529,16 +538,16 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_y;
+                               step = hud_configure_realGridSize.y;
                        else
-                               step = 2 * hud_configure_realGridSize_y;
+                               step = 2 * hud_configure_realGridSize.y;
                }
                else
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_x;
+                               step = hud_configure_realGridSize.x;
                        else
-                               step = 2 * hud_configure_realGridSize_x;
+                               step = 2 * hud_configure_realGridSize.x;
                }
        }
        else
@@ -554,7 +563,7 @@ void HUD_Panel_Arrow_Action(float nPrimary)
        }
 
        panel = highlightedPanel;
-       HUD_Panel_UpdatePosSize()
+       HUD_Panel_UpdatePosSize();
 
        highlightedPanel_initial_pos = panel_pos;
        highlightedPanel_initial_size = panel_size;
@@ -584,15 +593,15 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                panel_click_resizeorigin = panel_pos;
                if(resizeCorner == 1) {
                        panel_click_resizeorigin += mySize;
-                       mySize_y += step;
+                       mySize.y += step;
                } else if(resizeCorner == 2) {
-                       panel_click_resizeorigin_y += mySize_y;
-                       mySize_x += step;
+                       panel_click_resizeorigin.y += mySize.y;
+                       mySize.x += step;
                } else if(resizeCorner == 3) {
-                       panel_click_resizeorigin_x += mySize_x;
-                       mySize_x += step;
+                       panel_click_resizeorigin.x += mySize.x;
+                       mySize.x += step;
                } else { // resizeCorner == 4
-                       mySize_y += step;
+                       mySize.y += step;
                }
                HUD_Panel_SetPosSize(mySize);
        }
@@ -602,19 +611,19 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                vector pos;
                pos = panel_pos;
                if(nPrimary == K_UPARROW)
-                       pos_y -= step;
+                       pos.y -= step;
                else if(nPrimary == K_DOWNARROW)
-                       pos_y += step;
+                       pos.y += step;
                else if(nPrimary == K_LEFTARROW)
-                       pos_x -= step;
+                       pos.x -= step;
                else // if(nPrimary == K_RIGHTARROW)
-                       pos_x += step;
+                       pos.x += step;
 
                HUD_Panel_SetPos(pos);
        }
 
        panel = highlightedPanel;
-       HUD_Panel_UpdatePosSize()
+       HUD_Panel_UpdatePosSize();
 
        if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
        {
@@ -625,11 +634,11 @@ void HUD_Panel_Arrow_Action(float nPrimary)
        }
 }
 
-const float S_MOUSE1 = 1;
-const float S_MOUSE2 = 2;
-const float S_MOUSE3 = 4;
-float mouseClicked;
-float prevMouseClicked; // previous state
+const int S_MOUSE1 = 1;
+const int S_MOUSE2 = 2;
+const int S_MOUSE3 = 4;
+int mouseClicked;
+int prevMouseClicked; // previous state
 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
 
@@ -657,8 +666,8 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
        if(bInputType == 3)
        {
-               mousepos_x = nPrimary;
-               mousepos_y = nSecondary;
+               mousepos.x = nPrimary;
+               mousepos.y = nSecondary;
                return true;
        }
 
@@ -677,11 +686,12 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
        con_keys = findkeysforcommand("toggleconsole", 0);
        keys = tokenize(con_keys); // findkeysforcommand returns data for this
 
-       float hit_con_bind = 0, i;
+       bool hit_con_bind = false;
+       int i;
        for (i = 0; i < keys; ++i)
        {
                if(nPrimary == stof(argv(i)))
-                       hit_con_bind = 1;
+                       hit_con_bind = true;
        }
 
        if(bInputType == 0) {
@@ -756,7 +766,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (highlightedPanel)
                        {
                                panel = highlightedPanel;
-                               HUD_Panel_UpdatePosSize()
+                               HUD_Panel_UpdatePosSize();
                        }
                        else
                                panel_pos = '0 0 0';
@@ -771,14 +781,14 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                }
                tab_backward = (hudShiftState & S_SHIFT);
 
-               float k, level = 0, start_pos_x;
+               float k, level = 0, start_posX;
                vector candidate_pos = '0 0 0';
                const float LEVELS_NUM = 4;
                float level_height = vid_conheight / LEVELS_NUM;
 :find_tab_panel
-               level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
-               candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
-               start_pos_x = tab_panel_pos_x;
+               level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
+               candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
+               start_posX = tab_panel_pos.x;
                tab_panel = world;
                k=0;
                while(++k)
@@ -788,10 +798,10 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                                panel = hud_panel[i];
                                if (panel == tab_panels[i] || panel == starting_panel)
                                        continue;
-                               HUD_Panel_UpdatePosSize()
-                               if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
-                               if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
-                                       || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
+                               HUD_Panel_UpdatePosSize();
+                               if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
+                               if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
+                                       || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
                                {
                                        tab_panel = panel;
                                        tab_panel_pos = candidate_pos = panel_pos;
@@ -814,14 +824,14 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (!tab_backward)
                        {
                                level = (level + level_height) % vid_conheight;
-                               start_pos_x = 0;
-                               candidate_pos_x = vid_conwidth;
+                               start_posX = 0;
+                               candidate_pos.x = vid_conwidth;
                        }
                        else
                        {
                                level = (level - level_height) % vid_conheight;
-                               start_pos_x = vid_conwidth;
-                               candidate_pos_x = 0;
+                               start_posX = vid_conwidth;
+                               candidate_pos.x = 0;
                        }
                }
 
@@ -845,7 +855,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                if (highlightedPanel)
                {
                        panel = highlightedPanel;
-                       HUD_Panel_UpdatePosSize()
+                       HUD_Panel_UpdatePosSize();
                        panel_size_copied = panel_size;
                }
        }
@@ -858,14 +868,14 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        return true;
 
                panel = highlightedPanel;
-               HUD_Panel_UpdatePosSize()
+               HUD_Panel_UpdatePosSize();
 
                // reduce size if it'd go beyond screen boundaries
                vector tmp_size = panel_size_copied;
-               if (panel_pos_x + panel_size_copied_x > vid_conwidth)
-                       tmp_size_x = vid_conwidth - panel_pos_x;
-               if (panel_pos_y + panel_size_copied_y > vid_conheight)
-                       tmp_size_y = vid_conheight - panel_pos_y;
+               if (panel_pos.x + panel_size_copied.x > vid_conwidth)
+                       tmp_size.x = vid_conwidth - panel_pos.x;
+               if (panel_pos.y + panel_size_copied.y > vid_conheight)
+                       tmp_size.y = vid_conheight - panel_pos.y;
 
                if (panel_size == tmp_size)
                        return true;
@@ -875,7 +885,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                panel_size_backup = panel_size;
                highlightedPanel_backup = highlightedPanel;
 
-               s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+               s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
                cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
        }
        else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
@@ -885,9 +895,9 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                //restore previous values
                if (highlightedPanel_backup)
                {
-                       s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
-                       s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
                        highlightedPanel_backup = world;
                }
@@ -920,40 +930,39 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
 float HUD_Panel_Check_Mouse_Pos(float allow_move)
 {
-       float i, j = 0, border;
-
+       int i, j = 0;
        while(j < HUD_PANEL_NUM)
        {
                i = panel_order[j];
                j += 1;
 
                panel = hud_panel[i];
-               HUD_Panel_UpdatePosSize()
+               HUD_Panel_UpdatePosSize();
 
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+               float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        return 1;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 2;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 3;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 3;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 2;
                }
@@ -964,8 +973,8 @@ float HUD_Panel_Check_Mouse_Pos(float allow_move)
 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
 void HUD_Panel_FirstInDrawQ(float id)
 {
-       float i;
-       var float place = -1;
+       int i;
+       int place = -1;
        // find out where in the array our current id is, save into place
        for(i = 0; i < HUD_PANEL_NUM; ++i)
        {
@@ -1001,7 +1010,7 @@ void HUD_Panel_FirstInDrawQ(float id)
 
 void HUD_Panel_Highlight(float allow_move)
 {
-       float i, j = 0, border;
+       int i, j = 0;
 
        while(j < HUD_PANEL_NUM)
        {
@@ -1009,12 +1018,12 @@ void HUD_Panel_Highlight(float allow_move)
                j += 1;
 
                panel = hud_panel[i];
-               HUD_Panel_UpdatePosSize()
+               HUD_Panel_UpdatePosSize();
 
-               border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+               float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1023,7 +1032,7 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1034,31 +1043,31 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
-                       panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
-                       panel_click_distance_y = mousepos_y - panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eY * panel_size_y;
+                       panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
+                       panel_click_distance.y = mousepos.y - panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eY * panel_size.y;
                        return;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
-                       panel_click_distance_x = mousepos_x - panel_pos_x;
-                       panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eX * panel_size_x;
+                       panel_click_distance.x = mousepos.x - panel_pos.x;
+                       panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eX * panel_size.x;
                        return;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1088,8 +1097,8 @@ void HUD_Panel_Mouse()
        {
                mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
 
-               mousepos_x = bound(0, mousepos_x, vid_conwidth);
-               mousepos_y = bound(0, mousepos_y, vid_conheight);
+               mousepos.x = bound(0, mousepos.x, vid_conwidth);
+               mousepos.y = bound(0, mousepos.y, vid_conheight);
        }
 
        if(mouseClicked)
@@ -1128,7 +1137,7 @@ void HUD_Panel_Mouse()
                else
                {
                        panel = highlightedPanel;
-                       HUD_Panel_UpdatePosSize()
+                       HUD_Panel_UpdatePosSize();
                }
 
                if (highlightedPanel)
@@ -1155,17 +1164,17 @@ void HUD_Panel_Mouse()
                {
                        vector mySize = '0 0 0';
                        if(resizeCorner == 1) {
-                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
-                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+                               mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
+                               mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
                        } else if(resizeCorner == 2) {
-                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
-                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+                               mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
+                               mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
                        } else if(resizeCorner == 3) {
-                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
-                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+                               mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
+                               mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
                        } else { // resizeCorner == 4
-                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
-                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
+                               mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
+                               mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
                        }
                        HUD_Panel_SetPosSize(mySize);
                }
@@ -1175,7 +1184,7 @@ void HUD_Panel_Mouse()
                if(menu_enabled == 2)
                        mouse_over_panel = 0;
                else
-                       mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
+                       mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
                if (mouse_over_panel && !tab_panel)
                        drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
        }
@@ -1199,26 +1208,26 @@ void HUD_Configure_DrawGrid()
        float i;
        if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
        {
-               hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
-               hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
-               hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
-               hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
+               hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
+               hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
+               hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
+               hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
                vector s;
                // x-axis
                s = eX + eY * vid_conheight;
-               for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
-                       drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
+                       drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                // y-axis
                s = eY + eX * vid_conwidth;
-               for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
-                       drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
+                       drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
        }
 }
 
 float _menu_alpha_prev;
 void HUD_Configure_Frame()
 {
-       float i;
+       int i;
        if(autocvar__hud_configure)
        {
                if(isdemo() || intermission == 2)
@@ -1255,16 +1264,16 @@ void HUD_Configure_Frame()
        }
 }
 
-const float hlBorderSize = 4;
+const float hlBorderSize = 2;
 const string hlBorder = "gfx/hud/default/border_highlighted";
 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
 {
        drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Configure_PostDraw()
@@ -1274,14 +1283,14 @@ void HUD_Configure_PostDraw()
                if(tab_panel)
                {
                        panel = tab_panel;
-                       HUD_Panel_UpdatePosSize()
+                       HUD_Panel_UpdatePosSize();
                        drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
                }
                if(highlightedPanel)
                {
                        panel = highlightedPanel;
-                       HUD_Panel_UpdatePosSize()
-                       HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
+                       HUD_Panel_UpdatePosSize();
+                       HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
                }
        }
 }