]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud_config.qc
Replace `vector_[xyz]` with `vector.[xyz]` where possible
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
index d36e7d869e7bee883c0f502c324cbd4deae8d1a1..43e8e578e71223543fea560d90f5ac213871c870 100644 (file)
@@ -217,7 +217,7 @@ void HUD_Configure_Exit_Force()
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
-       float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
+       vector myCenter, targCenter;
        vector myTarget = myPos;
        int i;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
@@ -229,51 +229,51 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
                panel_pos -= '1 1 0' * panel_bg_border;
                panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < panel_pos_y)
+               if(myPos.y + mySize.y < panel_pos.y)
                        continue;
-               if(myPos_y > panel_pos_y + panel_size_y)
+               if(myPos.y > panel_pos.y + panel_size.y)
                        continue;
 
-               if(myPos_x + mySize_x < panel_pos_x)
+               if(myPos.x + mySize.x < panel_pos.x)
                        continue;
-               if(myPos_x > panel_pos_x + panel_size_x)
+               if(myPos.x > panel_pos.x + panel_size.x)
                        continue;
 
                // OK, there IS a collision.
 
-               myCenter_x = myPos_x + 0.5 * mySize_x;
-               myCenter_y = myPos_y + 0.5 * mySize_y;
+               myCenter_x = myPos.x + 0.5 * mySize.x;
+               myCenter_y = myPos.y + 0.5 * mySize.y;
 
-               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
-               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
+               targCenter_x = panel_pos.x + 0.5 * panel_size.x;
+               targCenter_y = panel_pos.y + 0.5 * panel_size.y;
 
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget_x = panel_pos.x - mySize.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget_y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget_x = panel_pos.x + panel_size.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget_y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
                {
-                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget_x = panel_pos.x - mySize.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget_y = panel_pos.y + panel_size.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget_x = panel_pos.x + panel_size.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget_y = panel_pos.y + panel_size.y;
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -294,18 +294,18 @@ void HUD_Panel_SetPos(vector pos)
 
        if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               pos_x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               pos_y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(pos, mySize);
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       pos_x = bound(0, pos.x, vid_conwidth - mySize.x);
+       pos_y = bound(0, pos.y, vid_conheight - mySize.y);
 
        string s;
-       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+       s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
 
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
@@ -316,9 +316,9 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
 
        vector targEndPos;
 
-       float dist_x, dist_y;
+       vector dist;
        float ratio;
-       ratio = mySize_x/mySize_y;
+       ratio = mySize.x/mySize.y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
@@ -332,19 +332,19 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
+               if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
                        // there is a collision:
@@ -353,66 +353,66 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                        //
                        // dist is the distance between resizeorigin and the "analogous" point of the panel
                        // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = resizeorigin.x - targEndPos.x;
+                       dist_y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 2)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = panel_pos.x - resizeorigin.x;
+                       dist_y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = resizeorigin.x - targEndPos.x;
+                       dist_y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 4)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = panel_pos.x - resizeorigin.x;
+                       dist_y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -430,13 +430,13 @@ void HUD_Panel_SetPosSize(vector mySize)
        vector myPos;
 
        // minimum panel size cap
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize_x = max(0.025 * vid_conwidth, mySize.x);
+       mySize_y = max(0.025 * vid_conheight, mySize.y);
 
        if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
-               mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
-               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
+               mySize_x = max(17 * autocvar_con_chatsize, mySize.x);
+               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
        }
 
        // collision testing|
@@ -444,30 +444,30 @@ void HUD_Panel_SetPosSize(vector mySize)
 
        // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y;
        }
 
        // left/top screen edges
-       if(myPos_x < 0)
-               mySize_x = mySize_x + myPos_x;
-       if(myPos_y < 0)
-               mySize_y = mySize_y + myPos_y;
+       if(myPos.x < 0)
+               mySize_x = mySize.x + myPos.x;
+       if(myPos.y < 0)
+               mySize_y = mySize.y + myPos.y;
 
        // bottom/right screen edges
-       if(myPos_x + mySize_x > vid_conwidth)
-               mySize_x = vid_conwidth - myPos_x;
-       if(myPos_y + mySize_y > vid_conheight)
-               mySize_y = vid_conheight - myPos_y;
+       if(myPos.x + mySize.x > vid_conwidth)
+               mySize_x = vid_conwidth - myPos.x;
+       if(myPos.y + mySize.y > vid_conheight)
+               mySize_y = vid_conheight - myPos.y;
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
@@ -475,40 +475,40 @@ void HUD_Panel_SetPosSize(vector mySize)
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               mySize_x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               mySize_y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize_x = max(0.025 * vid_conwidth, mySize.x);
+       mySize_y = max(0.025 * vid_conheight, mySize.y);
 
        // do another pos check, as size might have changed by now
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y;
        }
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
        string s;
-       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+       s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
 
-       s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+       s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
 
@@ -527,16 +527,16 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_y;
+                               step = hud_configure_realGridSize.y;
                        else
-                               step = 2 * hud_configure_realGridSize_y;
+                               step = 2 * hud_configure_realGridSize.y;
                }
                else
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_x;
+                               step = hud_configure_realGridSize.x;
                        else
-                               step = 2 * hud_configure_realGridSize_x;
+                               step = 2 * hud_configure_realGridSize.x;
                }
        }
        else
@@ -582,15 +582,15 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                panel_click_resizeorigin = panel_pos;
                if(resizeCorner == 1) {
                        panel_click_resizeorigin += mySize;
-                       mySize_y += step;
+                       mySize.y += step;
                } else if(resizeCorner == 2) {
-                       panel_click_resizeorigin_y += mySize_y;
-                       mySize_x += step;
+                       panel_click_resizeorigin.y += mySize.y;
+                       mySize.x += step;
                } else if(resizeCorner == 3) {
-                       panel_click_resizeorigin_x += mySize_x;
-                       mySize_x += step;
+                       panel_click_resizeorigin.x += mySize.x;
+                       mySize.x += step;
                } else { // resizeCorner == 4
-                       mySize_y += step;
+                       mySize.y += step;
                }
                HUD_Panel_SetPosSize(mySize);
        }
@@ -600,13 +600,13 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                vector pos;
                pos = panel_pos;
                if(nPrimary == K_UPARROW)
-                       pos_y -= step;
+                       pos.y -= step;
                else if(nPrimary == K_DOWNARROW)
-                       pos_y += step;
+                       pos.y += step;
                else if(nPrimary == K_LEFTARROW)
-                       pos_x -= step;
+                       pos.x -= step;
                else // if(nPrimary == K_RIGHTARROW)
-                       pos_x += step;
+                       pos.x += step;
 
                HUD_Panel_SetPos(pos);
        }
@@ -769,14 +769,14 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                }
                tab_backward = (hudShiftState & S_SHIFT);
 
-               float k, level = 0, start_pos_x;
+               float k, level = 0, start_posX;
                vector candidate_pos = '0 0 0';
                const float LEVELS_NUM = 4;
                float level_height = vid_conheight / LEVELS_NUM;
 :find_tab_panel
-               level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
+               level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
                candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
-               start_pos_x = tab_panel_pos_x;
+               start_posX = tab_panel_pos.x;
                tab_panel = world;
                k=0;
                while(++k)
@@ -787,9 +787,9 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                                if (panel == tab_panels[i] || panel == starting_panel)
                                        continue;
                                HUD_Panel_UpdatePosSize()
-                               if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
-                               if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
-                                       || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
+                               if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
+                               if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos_x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
+                                       || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos_x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
                                {
                                        tab_panel = panel;
                                        tab_panel_pos = candidate_pos = panel_pos;
@@ -812,13 +812,13 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (!tab_backward)
                        {
                                level = (level + level_height) % vid_conheight;
-                               start_pos_x = 0;
+                               start_posX = 0;
                                candidate_pos_x = vid_conwidth;
                        }
                        else
                        {
                                level = (level - level_height) % vid_conheight;
-                               start_pos_x = vid_conwidth;
+                               start_posX = vid_conwidth;
                                candidate_pos_x = 0;
                        }
                }
@@ -860,10 +860,10 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
                // reduce size if it'd go beyond screen boundaries
                vector tmp_size = panel_size_copied;
-               if (panel_pos_x + panel_size_copied_x > vid_conwidth)
-                       tmp_size_x = vid_conwidth - panel_pos_x;
-               if (panel_pos_y + panel_size_copied_y > vid_conheight)
-                       tmp_size_y = vid_conheight - panel_pos_y;
+               if (panel_pos.x + panel_size_copied.x > vid_conwidth)
+                       tmp_size_x = vid_conwidth - panel_pos.x;
+               if (panel_pos.y + panel_size_copied.y > vid_conheight)
+                       tmp_size_y = vid_conheight - panel_pos.y;
 
                if (panel_size == tmp_size)
                        return true;
@@ -873,7 +873,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                panel_size_backup = panel_size;
                highlightedPanel_backup = highlightedPanel;
 
-               s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+               s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
                cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
        }
        else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
@@ -883,9 +883,9 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                //restore previous values
                if (highlightedPanel_backup)
                {
-                       s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
-                       s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
                        highlightedPanel_backup = world;
                }
@@ -931,27 +931,27 @@ float HUD_Panel_Check_Mouse_Pos(float allow_move)
                border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        return 1;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 2;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 3;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 3;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 2;
                }
@@ -1012,7 +1012,7 @@ void HUD_Panel_Highlight(float allow_move)
                border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1021,7 +1021,7 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1032,31 +1032,31 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
-                       panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
-                       panel_click_distance_y = mousepos_y - panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eY * panel_size_y;
+                       panel_click_distance_x = panel_size.x - mousepos.x + panel_pos.x;
+                       panel_click_distance_y = mousepos.y - panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eY * panel_size.y;
                        return;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
-                       panel_click_distance_x = mousepos_x - panel_pos_x;
-                       panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eX * panel_size_x;
+                       panel_click_distance_x = mousepos.x - panel_pos.x;
+                       panel_click_distance_y = panel_size.y - mousepos.y + panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eX * panel_size.x;
                        return;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1086,8 +1086,8 @@ void HUD_Panel_Mouse()
        {
                mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
 
-               mousepos_x = bound(0, mousepos_x, vid_conwidth);
-               mousepos_y = bound(0, mousepos_y, vid_conheight);
+               mousepos_x = bound(0, mousepos.x, vid_conwidth);
+               mousepos_y = bound(0, mousepos.y, vid_conheight);
        }
 
        if(mouseClicked)
@@ -1153,17 +1153,17 @@ void HUD_Panel_Mouse()
                {
                        vector mySize = '0 0 0';
                        if(resizeCorner == 1) {
-                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
-                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+                               mySize_x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
+                               mySize_y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
                        } else if(resizeCorner == 2) {
-                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
-                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+                               mySize_x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
+                               mySize_y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
                        } else if(resizeCorner == 3) {
-                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
-                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+                               mySize_x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
+                               mySize_y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
                        } else { // resizeCorner == 4
-                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
-                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
+                               mySize_x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
+                               mySize_y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
                        }
                        HUD_Panel_SetPosSize(mySize);
                }
@@ -1199,17 +1199,17 @@ void HUD_Configure_DrawGrid()
        {
                hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
                hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
-               hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
-               hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
+               hud_configure_realGridSize_x = hud_configure_gridSize.x * vid_conwidth;
+               hud_configure_realGridSize_y = hud_configure_gridSize.y * vid_conheight;
                vector s;
                // x-axis
                s = eX + eY * vid_conheight;
-               for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
-                       drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
+                       drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                // y-axis
                s = eY + eX * vid_conwidth;
-               for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
-                       drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
+                       drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
        }
 }
 
@@ -1259,10 +1259,10 @@ const string hlBorder2 = "gfx/hud/default/border_highlighted2";
 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
 {
        drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Configure_PostDraw()